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  • Microsoft shows off next-gen Kinect motion and voice capture in Xbox One's Project Spark

    by 
    Steve Dent
    Steve Dent
    08.20.2013

    Microsoft just flaunted some of Project Spark's gaming powers at Gamescom 2013 in Cologne: motion and voice capture. If you'll recall, the platform enables gamers to create their own digital spaces for games using the Xbox One's integrated Kinect sensor and the upcoming SmartGlass. Microsoft's Team Dakota group showed how to use facial capture, body motion capture and voice and sound to create animations, dialogue, cut scenes and more. You'll be able to try it yourself on Windows 8 at the end of October 2013, or by January 2014 for the Xbox One. Check the video after the jump to see the fruits of their labor, but maybe turn the volume down a hair. Just sayin'.

  • Fable Legends, Kinect game Fighter Within headed to Xbox One (video)

    by 
    Steve Dent
    Steve Dent
    08.20.2013

    Microsoft is having its big Gamescom 2013 shindig at Cologne, and just announced some new Xbox One game titles. Fable Legends, which our sister site Joystiq espied earlier, will arrive exclusively to the new console, along with Fighter Within. The latter title (also previously rumored) takes advantage of the new Kinect sensor to allow total body "kicks, punches, throws" and more. Both are set to arrive for the holidays, likely around or just after the Xbox One itself launches (that date is still uncertain). Meanwhile, check the video trailer for Fable Legends or info about other games after the break. Update: Although many expected one, Microsoft did not give a precise date for the Xbox One retail launch at its event. Shucks!

  • Oculus Rift's John Carmack working on mobile SDK support first, coming soon

    by 
    Ben Gilbert
    Ben Gilbert
    08.19.2013

    Ever since Oculus Rift hired Doom co-creator and legendary game designer John Carmack as Chief Technology Officer a few weeks back, he's been hard at work on the Rift's SDK. "John likes to do what he likes to do," VP of product Nate Michell told attendees of an Oculus panel at GDC Europe this evening. "He's got a ridiculous amount of good ideas that he's working into the SDK. Especially around mobile, frankly," he added, coyly teasing an update to the Oculus SDK that's apparently coming sooner than later. Mitchell's speaking to the SDK's promised Android support, which company CEO Brendan Iribe revealed as a forthcoming goal in an interview earlier this year. When asked by a panel attendee when iOS support is coming, headset creator Palmer Luckey smilingly admitted, "It's Apple's fault!" Mitchell quickly jumped in, explaining that the Android platform is simply more open to peripherals like the Rift. We'll have more from Oculus as the week goes on, so keep an eye out for even more.

  • Wii U now allows eShop purchases from within indie games and ported apps

    by 
    James Trew
    James Trew
    08.19.2013

    Nintendo first shared details of its Wii U Web Framework at GDC in March, which it hoped would encourage more apps and games to be ported over, and facilitate quicker Wii U game prototyping. Fast-forward to GDC Europe and Martin Buchholz, manager of developer relations at Nintendo, confirmed that the framework has now been updated to include eCommerce support -- such as DLC purchases. Something of a significant lure for those with existing games that have yet to be convinced to move them over to Wii U. It's not quite in-app purchases, but it will certainly ease the worries of those game makers who prefer to monetize their titles after the initial transaction.

  • What Age of Empires Online says about Steam's impact on free-to-play games

    by 
    Ben Gilbert
    Ben Gilbert
    08.19.2013

    Microsoft's attempt to reinvigorate its aging Age of Empires game franchise most recently resulted in a free-to-play game distributed on the company's (now shuttered) Games for Windows Live service. The game, Age of Empires Online, launched as a free title with two civilizations available to play as; any additional civilizations (initially) cost $20 apiece, a hefty price despite the amount of content therein (30ish hours per civilization). Longtime AOE fans, understandably, reacted negatively to the game's business model, which took the content previously offered in full from older AOE games and broke it up into an a la carte, F2P title. As Microsoft AOEO executive producer Kevin Perry told a crowd of GDC Europe attendees this morning in a panel titled "F2P the Wrong Way: Age of Empires Online," the game outright "wasn't ready for launch" when it arrived in Summer 2011. Though Perry ran through a variety of ways that his team helped to fix AOEO's course, he brought up one particularly interesting factor: Valve's Steam game service. When the game hit Steam in March 2012, the game's DAU (daily active users) spiked by more than three times -- a larger bump than any other change by far, including new content (as seen in the above image).

  • We're live from Gamescom 2013!

    by 
    Ben Gilbert
    Ben Gilbert
    08.19.2013

    Gamescom is once more upon us, and a quartet of Engadget's finest are here in Cologne, Germany to cover all the major game happenings live from the (enormous) show floor at the Koelnmesse. We'll be at Sony's big event tomorrow afternoon bringing you liveblog coverage, and from Microsoft's "showcase" event -- Nintendo isn't holding anything formal, though we'd love to see a surprise Wii U price drop this week. Also, Valve and Epic are notoriously absent from 2013's proceedings. This year's show promises the first big European news assault on Microsoft and Sony's next-gen game boxes, not to mention a more specific date for PlayStation 4's launch. Our friends at Oculus Rift are also milling about, and we're always hoping to hear more about their upcoming consumer-grade Oculus headset. First up this week we've got the Euro version of the Game Developers Conference -- should you wish to follow along with our intrepid team as the week progresses, we've put together a convenient Twitter list right here. Willkommen!