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  • More on The Secret World's Templar and Illuminati

    by 
    Kyle Horner
    Kyle Horner
    12.21.2009

    Looking for further information on The Secret World's equally secret Illuminati and Templar societies? We're going to go ahead and assume that you are, as they're quite interesting aspects of Funcom's upcoming third MMO. Actually, considering much of the game's story and conflict revolves around the three warring secret societies, we'd say these two Illuminati and Templar interviews are required reading for anyone who considers themselves interested in the game. We're all about picking sides in MMOs here at Massively. When it comes to The Secret World, there's a lot to consider, although something about the Illuminati is quite alluring. We're of the opinion that their high tech nature combined with their fashion sensibilities is going to be quite attractive to many a person. Oh, plus it doesn't hurt that they're the "bad boys" of the game.%Gallery-72399%

  • Demystifying The Secret World's enigmatic Dragon

    by 
    Kyle Horner
    Kyle Horner
    12.17.2009

    There's definitely a certain type of player the enigmatic Dragon secret society will appeal to in The Secret World. We can say that with even greater confidence after reading Gamespot's Dragon-focused interview with Funcom's Ragnar Tornquist. They're masters of the subtle and maestros of manipulation -- also, they carry katanas and guns. The interview runs the gamut topic-wise, but many of the answers coming from Ragnar are still incredibly careful to avoid any and all spoilers. Nevertheless, there's still much to be gleaned from regarding what these guys are about and how playing them is going to be different from the other two factions within The Secret World. Our favorite nugget of new information? Lighting your katana on fire being confirmed as an in-game feature. There really isn't anything quite as satisfying as splitting a foul monster in twain with a burning chopping blade of death!%Gallery-72399%

  • The early days of the World of Warcraft

    by 
    Mike Schramm
    Mike Schramm
    11.23.2009

    It's been five years since this game launched, and it's changed so much that you might have forgotten what life was like back then. But thanks to the magic of the Internet, those times are saved in clear HTML. Let's dig up some memories of the early game. It's interesting to think what Blizzard was like before World of Warcraft. Today, the two are almost synonymous -- while they have two other major franchises (and one secret IP hiding in the works), it's almost impossible for anyone to think of Blizzard without thinking of WoW, and vice versa. The company has become almost solely defined by what they've done with this game. But of course, before the release, that wasn't the case.

  • New Star Trek Online gameplay trailer

    by 
    Adam Holisky
    Adam Holisky
    11.04.2009

    There's a new Star Trek Online trailer out from Cryptic, originally released through GameSpot. The trailer features some impressive gameplay footage that illustrates nicely a few aspects of STO we've been hearing about for a while. There's both ground combat and space combat featured, with Klingon, Federation, and Borg ships taking part in the overall action. In one scene we see a fleet of ships attacking a single Borg cube in quite a nice display of firepower, including several (of what appear to be) quantum torpedoes. One of the more impressive aspects of this gameplay footage that we picked up on right way was the tactical maneuvering of what appears to be a mid-range ship of Romulan design. A captured still of the scene is pictured above, and you can clearly see in the video that the ship is moving to direct hits against its "bottom side" after the port shields were taking a significant beating. Note that the two ships attacking the main ship with green phasers are Klingon Vor'Cha class, so we're assuming the ship demonstrating the tactical moves is of Romulan origin. We also noticed that the ship pictured above bares some resemblance to the unidentified "classified" ship listed in the Ships of the Line articles at the official STO website. The above ship can be viewed more clearly in the HD trailer, however the unidentified ship on the STO website doesn't have a clear image -- only a blurry reconnaissance image. The warp nacelles both look similar (espeically if you take the image angles into consideration), both have the same general outline, and both have guns protruding from each wing. An interesting coincidence we wanted to point out. The video after the break.

  • Mask-wearing fan suing EA over likeness in Madden 09

    by 
    Ben Gilbert
    Ben Gilbert
    10.04.2009

    He might be known for wearing a bug-eyed dog mask and representing the most hardcore of Cleveland Browns fans, but John "Big Dawg" Thompson isn't down with his likeness being used in EA Sports' Madden NFL 09. No, not just because it misrepresents his jersey's number (98 in real life, 92 in the game) -- it's because EA Sports is using his likeness without ever having actually asked permission.So John Thompson (not to be confused with that other Thompson) has filed a complaint at the Cuyahoga County Court of Common Pleas seeking restitution "in excess of $25,000." He's also looking to block EA's ability to sell the game or use "the Big Dawg character" without his expressed permission in the future. We hate to tell you, John, but that game kinda came out last year.

  • STO space and ground combat at Gamescom

    by 
    Kyle Horner
    Kyle Horner
    08.26.2009

    Gamespot got some hands-on time with Star Trek Online during Gamescom and came away from the experience thoroughly impressed by what Cryptic has been able to do with the license. We're glad to hear it, especially since PAX is coming up soon and we're expecting to get a little face time with the game ourselves.Basically, it looks like Star Trek Online's space combat is exactly what you'd expect, in a good way. There's rerouting of power from one system to another and the ever-important maneuvering of your ship for optimal shield and weapons usage. Plus, they seemed to be quite impressed with the graphics. Oh, space vistas we cannot wait to see you through Star Trek goggles.Mission structure and ground combat were also touched upon. It seems like away teams will only be able to carry two weapon types into battle, although we're not sure if that scales with game progression or not. Interestingly, Cryptic mentioned that special weapons would eventually become available depending on your faction and "type of character" you play. We can't wait to find out more for ourselves in just a little over a week's time.

  • Smith & Tinker looking into homes for Crimson Skies, Shadowrun IPs

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.03.2009

    Smith & Tinker founder Jordan Weisman recently spoke about his plans for the other FASA IPs he licensed from Microsoft. In a recent interview with Gamespot, Weisman teased, "I think Crimson Skies is something we'd love to get some energy around, and we have some devious plans--we'll see if those materialize." Intriguing!Shadowrun fans, however, shouldn't expect to be nearly as intrigued -- at least not anytime soon. "Shadowrun was recently...not treated well...shall we say, so the thought was let a little time pass before approaching that one again," Weisman admitted. As for the beloved MechWarrior franchise, the series reboot is currently in development by Piranha Games for PC and Xbox 360. Smith & Tinker plans to farm out development of these old IPs to other studios over time, so if you're a fancy studio head with a clever idea for a Crimson Skies or Shadowrun revival, feel free to give Weisman a call. Like, now.[Via VideoGamer]

  • Gearbox gives up on Heat, says IP is up for grabs ... kinda

    by 
    Ben Gilbert
    Ben Gilbert
    08.02.2009

    Ever since Heat's 1995 cinematic debut, aggression-soaked psychos (like ourselves) have been clamoring for a game adaptation of the crime drama. Gearbox Software prez Randy Pitchford agreed as well, optioning the rights to develop a game back in the mid-oughts. Fast forward to 2009, and GameSpot drops the hammer on him during a Borderlands press tour. "So what is the current status of the Heat game?" In so many words: Kaput. "In a nutshell, we're nowhere," Pitchford said. And it's not for a lack of trying, as "filmmakers, game makers, and publishing partners" are all still apparently on board. He says, more or less, it's a matter of time -- or lack thereof. Due to time constraints, Pitchford says that his studio won't be keeping the rights to the game adaptation of Heat any longer. "We're not keeping the IP locked down anymore ... if somebody else were in a spot where they could do it, and everybody was comfortable with that, then conceivably that could happen." So, how about it, aggression-soaked entrepreneurs? Hmmm?

  • Comic-Con 2009: New details on The Behemoth's third game

    by 
    Ben Gilbert
    Ben Gilbert
    07.23.2009

    We'll give it to you straight: we're still not entirely sure what The Behemoth's next game is. It's sort of a platformer, it's sort of a multiplayer brawler, but what is it really? We're one step closer to understanding today, as GameSpot got a chance to preview the game this week at the San Diego Comic-Con, and says the game "falls beneath the umbrella of the platformer genre." Of what they played, only mutliplayer was available and it featured a handful of game types -- coin collection, territories and kill the carrier, in so many words. Players choose a single weapon before each game (from fireballs to portable fans) and employ it liberally to their enemies, all the while avoiding environmental pitfalls (water, radioactive ooze, etc.) and trying to win the game mode. Do yourself a favor and check out the videos embedded after the break for a better idea of what The Behemoth's third game will look like when it's released sometime in 2010.

  • Star Trek Online preview looks at ship battles and exploration

    by 
    James Egan
    James Egan
    05.13.2009

    There are few science fiction properties in existence that command the fan devotion that Star Trek does. Cryptic Studios is hoping to tap that huge fanbase with Star Trek Online, one of their massively multiplayer online games in development. Gamespot writer Andrew Park recently got a hands-on with STO that sheds some more light on the title. Park explains where Star Trek Online is set in terms of the IP's extensive timeline (the year 2409) and the political backdrop (The United Federation of Planets/Khitomer Accords). Much of his preview of STO focuses on three main aspects of gameplay -- ship battles; exploration; and away teams -- but Park also imparts some details about race customizations and the importance of preparation (advance recon, crew choices, weapon and shield decisions) in succeeding as a starship captain. If you're interested in hearing more about the upcoming title, you'll want to check out Andrew Park's "Star Trek Online Exclusive Impressions: Ship Battles, Exploration, and Away Teams" at Gamespot.

  • Gamespot floods us with Bioshock 2 details, spoilers

    by 
    Griffin McElroy
    Griffin McElroy
    04.18.2009

    Before reading on, we beg of you, our dearest readers, to heed this solemn warning. Do you remember that magical feeling that filled you the first time you crossed the aquatic threshold into Bioshock's labyrinthian metropolis, Rapture? That warm, gooey feeling of excitement and wonder? If you read Gamespot's recent all-inclusive, spoiler-filled preview of 2K Marin's highly anticipated follow-up, you'll probably be robbed of that feeling the first time you boot up Bioshock 2. Trust us. We made the sacrifice to pass this news onto you, and we're pretty sure we won't be able to get to sleep tonight.If you absolutely must know what tantalizing details Gamespot dug up, you can check out their video featurette, which we've posted after the jump. Just don't come crying to us when you learn that the original Bioshock was actually just a dream sequence. (Oops! Sorry!)

  • Pachter calls March Wii console sales 'somewhat disconcerting'

    by 
    Ben Gilbert
    Ben Gilbert
    04.18.2009

    Michael Pachter, analyst for Wedbush Morgan, isn't freaking out, and he wants you to know that you shouldn't be either. He notes, while speaking on the subject of March NPD numbers, that even though the month saw hardware sales numbers drop across the board, that really has more to do with extraordinary sales for all comparable months. Speaking with GameSpot, Pachter said, "It's entirely possible that we were just up against an impossible comparison ... we're looking at a comparison to Grand Theft Auto IV in April, so it's likely that April will be down as well," referring to the release of Super Smash Bros. Brawl in March of 2008 and the subsequent month's GTAIV. What he does find worrisome, however, is declining Wii software sales after a year of strong console sales, reportedly doubling the system's installed-base. "Given that the installed base of Wii consoles has doubled in the past year, we find it remarkable (and somewhat disconcerting) that Wii software sales were actually down year-over-year in March, dropping by $72 million, or 26 percent." Pachter doesn't see the future as grim though, pointing out that this summer's release of Wii MotionPlus and Wii Sports Resort should put some wind back in Nintendo's sales sails. We'll just have to wait 'til August NPDs are released to find out!Source 1 - GameDailySource 2 - GameSpot

  • Maxis talks about Wright's departure; Will talks Stupid Fun Club

    by 
    Ben Gilbert
    Ben Gilbert
    04.10.2009

    Will Wright's announcement that he was kind of leaving EA this week took the gaming community by surprise. Unsurprisingly though, Wright says the move was planned over the course of the last year with EA. "It's something that we've been in talks with EA for almost a year ... it's kind of a long-term plan and I was just in no hurry to do it," he told GameSpot. Lucy Bradshaw, VP and general manager at EA Maxis, echoed Wright's statements, telling GameDaily it's been a "life-long dream [for Wright to have a] small nucleus think tank."Funded by EA and venture capitalists, Stupid Fun Club is setting out not to develop just new games but to develop new IP across multiple mediums. Wright calls his vision of the club the "evolution of the entertainment industry," using Marvel and LucasArts as reference points and saying, "If I'm into Star Wars or Lost, I might go to the website or buy the toys .... It's the IP that really matters, that strand of consistency and quality through it." We've certainly heard this tune before, though never from such an acclaimed developer. It remains to be seen just how "stupid fun" Mr. Wright's club actually is, but we'll remain hopeful for now.Source 1 - GameDailySource 2 - GameSpot

  • THQ already planning sequels to unreleased games

    by 
    Ben Gilbert
    Ben Gilbert
    04.01.2009

    THQ may not be doing so well financially, but the company doesn't want you to think it's down and out. In fact, it wants you to know it's planning for the future -- the distant future even! Announcing projected titles for the fiscal year ending 2012 (that's April 1, 2011 - March 31, 2012, folks) like Darksiders 2 and Red Faction 4, the company clearly hasn't written itself off yet. Hell, it's projecting titles that are still unproven intellectual properties! Filed away in the middle of a more than a month-old investor's report, GameSpot found a slide revealing four full years of projected THQ releases. Though the slide notes, "Release schedule subject to change," we were shocked enough to learn the company's planning sequels to games that have yet to be released. For THQ's investor's sakes, let's hope Darksiders and Red Faction: Guerrilla turn out to be the cash cows the company apparently anticipates them to be. [Via GameSpot]

  • Get LittleBigPlanet beta On the Spot today

    by 
    Andrew Yoon
    Andrew Yoon
    09.25.2008

    American gamers have been waiting patiently for their chance to play the LittleBigPlanet beta. Well, your chance is coming. Watch GameSpot's On the Spot, starting at 7PM EST today for your chance. There will be even more opportunities to get into the beta starting next week -- so stay tuned![Thanks, Kristin R.!]

  • Gerstmann-gate 'villain' leaves CNET for advertising company

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.18.2008

    GameDaily reports Joshua Larson, former VP of Games at CNET Networks and the man often blamed for GameSpot's Gerstmann-gate scandal, has been named VP of Business Development at in-game ad agency Double Fusion. Please let the deliciousness of that flow over you for a brief moment.Double Fusion's President and CEO announced Larson's hiring along with several others, saying that the new folks share a love of games and a "history of strong results and success in their prior roles." Larson's previous role was to manage business strategy and product direction at GameSpot.com. He's been dubbed the point man in the firing of Jeff Gerstmann and the exodus which followed, leaving GameSpot an editorially tarnished brand. If "success" is determined through money and not reputation, then it's probably being used to describe Larson's small roll in CNET's purchase by CBS for $1.8 billion earlier this year.

  • C-list celebrities + Gamespot party = Awkward

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.23.2008

    The latest episode of Glitch in the System makes it horribly obvious that the "celebrities" attending Gamespot's E3 bash had no idea who was hosting the party. That street probably goes both ways because, straight up, we had to Google almost every single one of the "celebrities" that we saw in the video. Check out the cringe-inducing footage o the red carpet interviews after the break.PS: Thanks again to the 300+ people who attended -- or used astral projection to attend in spirit -- our Joystiq E3 meet-up. Watching something like this makes us appreciate you all even more.

  • Ryan Davis talks up Giant Bomb's explosive re-launch

    by 
    Kyle Orland
    Kyle Orland
    07.23.2008

    When Gamespot Editorial Director Jeff Gerstmann was abruptly fired under controversial circumstances late last year, it set off a sort of domino effect. In the wake of the scandal, Gamespot staffers Ryan Davis, Brad Shoemaker and Vinny Caravella all decided to leave the venerable site to start a new project with Gerstmann: a project called Giant Bomb. A skeleton of the site has been up since March, but the project really got going Monday with an overhaul that mixes user-created, wiki-style pages with editorial reviews, videos and podcasts from the four-man ex-Gamespot crew.We talked to Giant Bomb co-founder Ryan Davis about his thoughts on the new site and his departure from Gamespot, and game journalism in general. Some excerpts from our conversation (be sure to click the "Continue" link for the full interview):On Gerstmann-gate and the state of game journalism"Obviously we still have lots of friends and a ton of history there [at CNET], but we're so focused on the good stuff we're doing now. ... [Gerstmann-gate] certainly helped get our names in people's mouths in certain circles. ... Before [Gerstmann-gate] even happened, I felt like people needed to be more skeptical about what they read, with the massive influx of news-blogs giving little distinction between rumor and fact."We're not in the business of reporting news, but as far as the review process goes, we're being very open about a review being that person's perspective. We don't use fancy math to come to our reviews, we just go with what the reviewer feels the game merits. I think when a review has to represent an entire organization's perspective on a game, that's where you can run into trouble. Also, for what it's worth, I've never considered myself a 'game journalist.' I think they exist, but I'm a reviewer and a commentator more than anything."

  • First power sets and more in newest Champions Online preview

    by 
    Kyle Horner
    Kyle Horner
    07.11.2008

    Gamespot recently got the chance to visit Cryptic Studios and take a look at Champions Online. They brought back a video and some tasty new information regarding the newest superpowered MMO on the block. One of the biggest pieces of news was that there are currently thirteen powersets featured in the game and four of them are powered armor, beast, darkness, and dark energy. These sets contain various powers within them and can be mixed and matched to your heart's desire.There's also some mention of the Champions Online history in the preview, but if you don't feel like reading through all of that you can see Jack Emmert explain it in our video preview here on the site. We happen to dig the fact that this world is set in another version of our own and the opportunity for Cryptic to make pop-culture references tickles our imagination for what in-game experiences will end up being like. Also, feel free to check out our recently updated Champions Online gallery as it contains a ton of new images for your visual delight.%Gallery-17946%

  • Testing Age of Conan: Gamespot's hardware roundup + performance guide

    by 
    Matt Warner
    Matt Warner
    06.23.2008

    You got bills to pay, no computer upgrades in a year, heck maybe it's been two or three, and here comes along Age of Conan with eye-dazzling effects that you must play. It also comes with launch bugs that don't ease the stress on your computer or your nerves for that matter. Crash after crash will leave you infuriated, the problem could be drivers, maybe the PSU can't handle the load, or it's poor optimization code -- whatever it is let the debugging process begin. PC Gaming really does need some better standards, especially MMOs, but let's get back the basic computer hardware needed to run Age of Conan. What hardware will make it run like a champ, and what hardware will even run the game at all in case Grandma wants to chop some heads off in Hyboria on the most sluggish computer. Everything you need to know is available in this in-depth, fantastic hardware performance guide by Gamespot.