GaryGattis

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  • GDC 2011: Spacetime Studios returns to Blackstar

    by 
    Mike Schramm
    Mike Schramm
    03.07.2011

    I last spoke with Spacetime Studios' CEO Gary Gattis last year at GDC Online in Austin, and when I saw him then, he told me his company was commissioned to create a PC MMO for NCsoft called Blackstar. Spacetime spent months and months of work on the project before it was abruptly canceled, leaving the company in the lurch and requiring it to make cutbacks until it got to work on what was supposed to be a much smaller project. That project eventually became Pocket Legends, an MMO that's now thriving on the iOS App Store. The game has seen over 3 million downloads across both the Apple and Android platforms (somewhat surprisingly, the game is more popular on Android, where Gattis says he's seen "more numbers and more money" coming in), and is an unqualified success. It's so successful, in fact, that when Spacetime thought about what to do for its second game, Gattis and company decided to go back to their origins and recreate Blackstar on the mobile platform.

  • GDC Online 2010: Spacetime Studios and the making of Pocket Legends

    by 
    Mike Schramm
    Mike Schramm
    10.08.2010

    Pocket Legends has been out on the App Store for quite a while now, but if you (like me) haven't seen it in a while, you might want to check it out again. Spacetime Studios has been steadily updating the game, and the title they showed off at GDC Online 2010 this week was pretty impressive -- an instanced MMO, running in full 3D with three character classes, dungeons and loot, and almost all of the other trappings you'd expect from the genre. This week, I got to sit in on both Cinco Barnes' panel about the studio and its up-and-down background. I also chatted with the company's CEO, Gary Gattis, both about Spacetime's history and what it's done with Pocket Legends so far, and what's in store for the growing title.