glory-days

Latest

  • Lineage II releases Glory Days update

    by 
    Justin Olivetti
    Justin Olivetti
    10.24.2012

    Hallelujah, the Glory Days are here! NCsoft released the update for Lineage II today, which is certainly one of the most sizable the game's ever seen. The publisher said that the patch was directly influenced by player suggestions and comments. Glory Days adds a something for the whole family of gamers. The update includes new raids, zone overhauls, a nifty clan wars PvP system, dual classes, subclasses, zombie quests, and a whole mess of smaller changes and improvements. If this is your game, then you will want to clear about a half-hour or so to read through all of the patch notes. We've got the soul-stirring trailer for Glory Days after the jump!

  • Lineage II launches a teaser site for Glory Days [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.10.2012

    Another update for Lineage II is approaching, and this one promises to be full of glory. Days of it, even. But if you weren't sure about what the Glory Days update will offer for players, you can now stop at a handy teaser site that contains all of the upcoming features and expansions to Lineage II's existing gameplay. And there's a lot in there. High-level players can venture to the Isle of Souls for solo or small-party play, take on Pagan's Temple for solo or group play, make a small team to infiltrate Nornil's Cave, or take part in the daily instanced raid of Nornil's Garden. Meanwhile, all players can enjoy the revised Mentoring and Reputation system, while players with a Subclass can enjoy special dual-class abilities as well as a free subclass level reset. And there's a whole revamped system of Clan Wars coming, complete with contestable halls. Really, if you're an avid Lineage II player, you might want to just look at the site. [Update]: Glory Days will launch on October 24th.

  • EVE Evolved: Bringing back the glory days

    by 
    Brendan Drain
    Brendan Drain
    08.21.2011

    In years gone by, exploring the unknown far reaches of the EVE Online universe meant setting a course for nullsec. With no way to install a permanent residence in the most lucrative far-off systems, players would launch dangerous expeditions into the deep with the hope of striking it rich. Nullsec was the only place to mine rare ores containing megacyte and zydrine, and piracy wasn't as common as it is today. For putting themselves at the risk of pirates, miners were rewarded with an income stream greater than that of any other profession in the game. It was a golden age in exploration that wasn't to repeat itself until March 2009's Apocrypha expansion opened 2500 hidden wormhole systems for exploitation. Things have changed considerably since those early days of EVE. Player-built starbases and outposts have transformed the face of nullsec, allowing alliances to build themselves an empire in the void. December 2009's Dominion expansion brought a complete revamp of the nullsec sovereignty mechanics, allowing alliances to upgrade their space but dramatically increasing the cost of system ownership. Despite all of these updates and improvements, over the past several years we have somehow lost a lot of what made nullsec great in its glory days. Local industry has been replaced by risk-free logistics, and nullsec's risky but rewarding mining profession is now greatly overshadowed by safe highsec mission-running. With a new iterative nullsec revamp scheduled to begin this winter, I use this week's EVE Evolved to speculate on what can be done to bring back the glory days of nullsec industry.