gold-selling

Latest

  • Trion removing illicit gold from ArcheAge

    by 
    Jef Reahard
    Jef Reahard
    10.22.2014

    Trion is serving notice to gold buyers that some of their ill-gotten gains are being removed from ArcheAge. "If you bought or were gifted gold from [a gold seller], you may see it disappear," the company wrote on its official forums. "We do have the ability to trace coin, and that's the gold that's being cleaned up right now." [Thanks Direpath!]

  • WoW account hackers sentenced to 2 years in Chinese prison

    by 
    Adam Koebel
    Adam Koebel
    12.23.2013

    We've all been affected by account theft in some way. Maybe your account has never been hacked, but I'd be willing to bet a guild mate or friend has had to deal with this annoyance. Blizzard has a pretty smooth system in place to fix these things for the account holders, but it doesn't stop it from being profitable for the hackers involved. They still get their gold in the end. Would you wish prison time on these people? Last week, a group of 10 Chinese men were sentenced to prison for stealing from a total of 11,500 World of Warcraft accounts. The leader of the group, Chen, purchased hacked WoW accounts for $1 each and emptied them, selling the resulting gold for an average of $3 per account. Eventually one of Chen's accomplices left to start his own hacking "studio" to flip WoW accounts with several employees. A series of complaints led to an investigation and subsequent trial where Chen was found guilty, fined $8,000, and sentenced to 2 years in prison. The others involved were fined $1,000 and sentenced to just under 2 years in prison. Their $10,800 in profits and computer equipment used was also confiscated by the authorities.

  • New membership currency introduced to RuneScape to help fight gold farming

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.26.2013

    You don't need to pay money to enjoy RuneScape on a monthly basis, but you certainly get a bit more out of the game with a subscription. But would you prefer to use some of your vast in-game fortune to pay for that membership? You can do that now thanks to the introduction of Bonds, a new item that can be purchased for $5 a pop and then traded or sold in the game itself. When used, Bonds can be redeemed for 14 days of play time, eight Squeal of Fortune spins, or 160 RuneCoins. You can also redeem them for RuneFest tickets (although it takes more than one Bond for that). In a video from Jagex CEO Mark Gerhard, the genesis of Bonds is explained -- this is the latest step in the game's long-standing battle with gold farming accounts, offering players more control over membership costs while cutting out the need to pay money to third parties. So spend cash on improving your in-game fortune or spend your in-game fortune to save some cash, it's up to you. [Source: Jagex press release]

  • Congressional report says you 'may' owe taxes on your WoW income

    by 
    Fox Van Allen
    Fox Van Allen
    06.19.2013

    If you're a World of Warcraft or Diablo 3 player, the federal government would like to have a word with you. Congress's U.S. Government Accountability Office (GAO), at the request of Senators Max Baucus (D-MT) and Orrin Hatch (R-UT), just wrote and filed a 23-page report on the tax implications of earning gold in MMORPGs. Seriously. The report, titled "Virtual Economies and Currencies," focuses on buying, using, and selling virtual currencies like WoW gold. The key takeaway for World of Warcraft players is that the in-game economy is a "closed-flow system" -- because you can't exchange your gold for U.S. dollars, you don't need to worry about claiming those 26 gold pieces from completing a quest on your 2013 income taxes. If, however, you decide to sell your accumulated WoW items through a third-party exchange (Don't do it! It's against the Terms of Service and could get you hacked!), then you "may have earned taxable income from the sale of these virtual goods."

  • Camelot Unchained aims to be unattractive to gold sellers and farmers [Update]

    by 
    Justin Olivetti
    Justin Olivetti
    02.15.2013

    Mark Jacobs has never been a fan of gold farmers and gold sellers, famously going on a warpath against them in his previous titles. He renewed his vows against such practices today, saying that he will do everything he can to make sure that such behavior doesn't prosper in Camelot Unchained. "While it certainly would be nice to have those extra subs the gold sellers/farmers bring to the table," Jacobs wrote, "I will not compromise the integrity of the game or the enjoyment for the vast majority of the players by making it easy for them in Camelot Unchained even if it leaves some money on the table." The team is planning on countering gold selling and farming by creating tools to battle it and making the game more difficult to generate a profit. "As an RvR-focused game, CU will be less attractive to them from the onset since earning currency in CU not be as easy as earning currency in a PvE game," he said. [Update: Jacobs is a busy little bee today. He's just posted a second dev blog discussing how leveling will work in a PvP-centric game.]

  • Why Blizzard isn't opening a gold shop

    by 
    Matthew Rossi
    Matthew Rossi
    11.07.2012

    Last year, Blizzard started an experiment with the Guardian Cub, a pet store purchase that could be bought and sold in game with gold as well, since it was Bind on Equip. At the time, a lot of WoW players (including us) saw this as an experimental foray into Blizzard finding ways to allow people to get extra gold using real life money without directly selling gold. In part, that was because Blizzard came right out and admitted that's what it was. Since that time, we've seen no new Blizzard Store purchases that were BoE in this fashion. Since then, we've heard a lot of complaints about botters who use hacked accounts to not only steal all the gold said account possesses, but also then use it as a farming bot for as long as they can keep hold of it. Some players are even suggesting that Blizzard should simply sell gold itself, cutting out the middleman and putting gold sellers out of business. Why isn't this a good idea?

  • The day Fox's account got hacked -- and how you can learn from his mistakes

    by 
    Fox Van Allen
    Fox Van Allen
    06.15.2012

    Ladies and gentlemen, hello. My name is Fox Van Allen. I've been playing World of Warcraft for nearly four years. And despite all I know and all my warnings I've given you, the reader, it still happened. Last week, I, Fox Van Allen, had my account hacked. The first question I'm inevitably asked is, "You? What excuse do you have to not have an authenticator?" Well, truth is, I do have an authenticator. I use my iPhone. But one day a few weeks ago, that ever-changing number display just somehow fell out of sync with what WoW was expecting me to enter. Trying to re-sync did nothing. To get back into my account, I had to have the folks at Blizzard take my authenticator off the account. And that's how it happened. I foolishly forgot to reattach it right away -- I really haven't played a heck of a lot of World of Warcraft on account of my move to Los Angeles. It just wasn't on my mental list of things to do. And wouldn't you know it, barely a week after I had my authenticator disconnected from my account, I started getting emails from Blizzard. Not the usual spam, but legit receipts. Receipts for $105 worth of server transfers and faction changes that I didn't authorize. That's when the pit of my stomach gave way. I knew immediately the emails were legit. And if the emails were legit, then I had to have been hacked. It's one of the worst feelings in the world.

  • SWTOR welcomes Collector's Edition arrivals and suffers credit farmers

    by 
    Justin Olivetti
    Justin Olivetti
    12.17.2011

    It was the best of times in The Old Republic, it was the worst of times. Even though BioWare's freshman MMO has yet to officially launch, so-called "credit farmers" are already hard at work setting up operations to sell in-game currency via third party sources. Shacknews identified one company, IGXE, as spearheading the assault on SWTOR's economy, although that company certainly is not alone in attempting to bypass the EULA. On a brighter note, the Collector's Edition of the game has already shipped to many (but not all) customers, and Darth Hater has a massive 20-minute unboxing video to show off all of the physical goodies that come inside. If you're curious or are still waiting for your own CE to arrive, you can view the action-packed video after the jump.

  • The Soapbox: On gold-farming and the grind

    by 
    Jef Reahard
    Jef Reahard
    12.13.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. You're no doubt aware of a certain sci-fi MMORPG that's launching this week. As is the case each time a new major title releases, I'm curious to see how (or if) the developers will deal with the inevitable real-money trade. BioWare has been fairly quiet about gold-farming and the steps it may take to combat it, which isn't too surprising given the unglamorous and often controversial subject matter. Few game devs mention their anti-RMT plans prior to launch, but plenty of dev teams complain about RMT after their game has been released. And yet, the usual solutions to black market currency trading are continuously ineffective at stopping it.

  • The Perfect Ten: First impression turn-offs

    by 
    Justin Olivetti
    Justin Olivetti
    11.17.2011

    A year ago our very own Shawn "The Mittani" Schuster wrote a memorable Soapbox column around the idea that MMOs had an hour to grab his attention or else he was out the door. No, don't go read it now. You're reading this! Stay! Good reader. I concur with his point that while MMOs may ask us to experience them for the long haul, first impressions still count. And if those impressions aren't favorable right out the gate, it's not likely that we will be around for hour two, no matter how good it is. I know what you're thinking right now: "What is this itching, burning sensation between my toes?" It's Athlete's Foot, and you need to get on that ASAP. You're also thinking, "But Justin, whose opinions I respect, admire, and use to teach my children, what drives you away from MMOs when you give them a try?" Again, it's an itching, burning sensation between my toes. No, not really. It's more complicated than that -- so complicated, in fact, that it requires a 10-point presentation on what turns me off when an MMO is making a first impression. Imagine that!

  • Guardian Cub taking a bite out of third-party gold sales

    by 
    Fox Van Allen
    Fox Van Allen
    11.03.2011

    The new Guardian Cub, the pet you can buy with real-world currency and exchange for in-game gold, has been available for sale on most realms' Auction Houses for a good 24 hours now. And early reports are looking very favorable for Blizzard; it is now significantly cheaper to buy gold through Blizzard than through one of the less-reputable, third-party Chinese gold sellers. The price of the Guardian Cub varies wildly by server -- a function of supply and demand. An impromptu Twitter survey suggests that the pet is currently selling for between 6,000 gold and 40,000 gold in game, depending on server size, competition, and a number of other factors. Most realms are currently seeing prices just north of 10,000 gold. Certainly, the final page of the Guardian Cub saga has yet to be written, and prices will be extraordinarily volatile in the next few days, weeks, and months. Still, even at a conservative exchange rate of $10 for a 10,000-gold pet, players can get a far better (and safer!) deal buying gold through Blizzard via the Guardian Cub than dealing with a gold seller. The difference is stark -- the same amount of gold may cost you $20 or $30 through a third-party site. And even then, you have no guarantee of getting your gold, no guarantee that your account won't be compromised, and no guarantee that your purchase isn't supporting forced labor and account theft. Will the Guardian Cub kill off third-party gold sales? Probably not, at least on its own. Interest in this new pet simply cannot be sustained long term. But if the last 24 hours of trading on the in-game Auction House are any indication, Blizzard just fired a shot into a multi-billion-dollar gray market.

  • Blizzard elaborates on Guardian Cub sales

    by 
    Justin Olivetti
    Justin Olivetti
    10.22.2011

    Has Blizzard surrendered to the powerful RMT lobby or are there other forces at work behind the company's recent decision to introduce a loophole that allows players to buy in-game gold and items with real-world currency? According to a recent post on World of Warcraft, the sale of the Guardian Cub is meant to test the waters of fighting rampant account compromises. Blizzard claims that gold farming is actually not as common these days, but instead most of the gold that is sold through third-party services comes from stolen accounts. The idea of bypassing third-party gold sellers by providing a cash shop pet that could be resold or traded in game was meant to be a creative solution to the problem. "Players can buy one for the purpose of trying to sell it in-game, creating the potential for players to exchange real money for gold in a way that does not lead to account compromises. Of course, all that comes with the pretty important caveat that demand for the pet will be finite, and there's no guarantee you'll be able to find a buyer," Blizzard writes. The company says that it doesn't expect this will solve the overall issue, the success or failure of the unique pet will help Blizzard determine if this approach is worth pursuing further.

  • Blizzard discusses Gold Selling and the Guardian Cub

    by 
    Matthew Rossi
    Matthew Rossi
    10.22.2011

    It wont come as any surprise that the Guardian Cub has been somewhat controversial since it was announced. Now, Blizzard gives a remarkably pragmatic response discussing exactly why this move is being undertaken. As our own Mat McCurley pointed out, this is the first step in an experiment aimed at learning exactly how to curb gold selling. It's not intended to do away with the problem overnight, but rather to help them figure out how. The complete text of the Blizzard post which you can find here will be posted behind the cut. It's an interesting way to approach the lost time and stress of account hacking.

  • The Lawbringer: Guardian Cub pros and cons

    by 
    Mathew McCurley
    Mathew McCurley
    10.14.2011

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? Blizzard recently treated WoW fans to a preview of the Guardian Cub tradable pet, going on sale soon at the Blizzard pet store. Immediately upon hearing that the pet was tradable, readers began inundating me with email and Twitter messages to talk about said cub on The Lawbringer, as this is sort of the thing I fancy myself a connoisseur of. So here we go -- let's talk about the ramifications of these adorable little pets on our server economies. The Guardian Cub represents a sea change in the nature of the gold selling war from Blizzard's perspective, one that has been coming for a long, long time. With a Blizzard-sanctioned way for players to dip their toes into the waters of pay-for gold, gold buying looks a little less attractive to players who would otherwise have to risk their computer's integrity and credit card security. Players have sharp opinions one way or the other on player-bought gold, so I'm going to do my best to hit the right points to discuss my opinion on the whole premise. I mean, it's right there in the FAQ. This pet has the added incentive of being a safe and secure way to potentially, maybe, make some gold off your purchase.

  • Blizzard introduces RMT loophole in World of Warcraft

    by 
    Justin Olivetti
    Justin Olivetti
    10.11.2011

    Normally, the introduction of yet another pet in Blizzard's online pet store wouldn't raise any eyebrows. This time, however, the company is making one small change with a vanity pet that could have huge consequences in the game itself. World of Warcraft's newly announced Guardian Cub is on its way to the pet store and will retail for $10. The difference between this and other pets available in the store is that the Cub will not bind to the player who purchased it but rather will remain bind-on-equip -- and tradable -- until it is used. Effectively, this turns the Cub into a $10 currency item that can be traded for in-game gold, a fact that Blizzard openly acknowledges in the pet's FAQ: While our goal is to offer players alternative ways to add a Pet Store pet to their collection, we're OK with it if some players choose to use the Guardian Cub as a safe and secure way to try to acquire a little extra in-game gold without turning to third-party gold-selling services. However, please keep in mind that there's never any guarantee that someone will purchase what you put up for sale in the auction house, or how much they'll pay for it. Also, it's important to note that we take a firm stance against buying gold from outside sources because in most cases, the gold these companies offer has been stolen from compromised accounts. While some players might be able to acquire some extra gold by putting the Guardian Cub in the auction house, that's preferable to players contributing to the gold-selling "black market" and account theft. Player reaction has been strong and varied, with many seeing this as a full endorsement of RMT in WoW. [Thanks to everyone who sent this in!]

  • TERA integrates technology to combat gold farming for North American launch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.10.2011

    When Scott Hartsman made his comments regarding gold selling, it's unlikely he planned it to become such a focal point for so many other companies and games. But it's certainly become a focal point for players, and TERA's development staff has decided to take the war on gold selling a step further. It was announced today that the game's launch will see the integration of the Crisp Platform, an automated service set to monitor in-game behaviors to try and detect cheating, gold farming, and botting before a player has even noticed these things taking place. According to the official release, the platform is based around a steady analysis of player behavior, looking for erratic patterns and unusual behaviors to flag potential abuses. In theory, this will allow En Masse Entertainment's support staff access to easy data at a glance, allowing any attempts at gold farming to be detected and stopped before the point that the money gets put up for sale. How successful that will be is going to depend on the implementation, something we won't know about until the game's launch in spring of next year.

  • The Lawbringer: Q&A on Diablo's real-money auction house

    by 
    Mathew McCurley
    Mathew McCurley
    08.05.2011

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? Since Blizzard dropped the Diablo 3 bombshell on us early Monday, I will post the second article in my series on micro-transaction models next week. For those of you who have been living under the proverbial internet rock (you are missing some awesome memes right now), Blizzard announced that Diablo 3 would feature two auction houses, one using in-game gold as currency and the other using real currency that would be deposited into a Battle.net account wallet and used from there. The whole system gets more intriguing when you take into account that sales made on the real-money auction house can make their way to your own very real wallet through an unannounced third party or deposited back into your Battle.net wallet for use on anything digital in the Blizzard store, including WoW game time. If you're a regular reader of The Lawbringer, you already know how excited I get over virtual currency. This is my wheelhouse. I feel like a master carpenter at Wood Con 2011, cosplaying as my favorite oak tree, quercus alnifolia. Pair that with real currency, and excitement levels hit the stratosphere. I may break through the atmosphere at some point. That faint sonic boom you hear will be me hurtling through the air in excitement and wonderment. Sure, the Diablo real-money transaction (RMT) auction house is not related to World of Warcraft -- or is it? Oh, it very much is. Faithful readers and not faithful alike (how could you, Debbie?) have been writing in questions via Twitter and email asking me to explain the auction house and talk about some of the potential legal and tax issues that could come around because of it. Also, many people want to know how the RMT auction house could benefit World of Warcraft, despite Rob Pardo's saying there are no plans to bring it over to WoW. Let's take a look at your questions.

  • Ask Massively: Go outdoors edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.04.2011

    Here is the salient piece of advice from this week's Ask Massively, right up front and in the intro paragraph -- go outdoors. Right now. Shut down your computer and go for a walk. Take a hike somewhere you've never been. Explore. Take some time to just walk around out in fresh air and sunlight, or heck, enjoy being rained on. But take the time to break from a routine in which you read a whole lot of words on the Internet and just go see what's outside for a few minutes at least. Really, this column will still be here after you're done. It'll wait. I'm hoping that the two or three of you that actually listened to that advice enjoyed your walk. For you (and slightly earlier for everyone who just skipped over that paragraph) we've got questions this week about gold farming and the consistent scourge of site bugs. If you've got a question you'd like to see answered in a future installment, just mail it along to ask@massively.com or leave your question in the comments.

  • Global Chat: Broke and richer for it edition

    by 
    Justin Olivetti
    Justin Olivetti
    07.24.2011

    Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat! This week we're looking at all things money: Who has it, who doesn't, and why it makes the world go 'round. Naturally, Massively writers are richer than seven kings of Arabia combined and aren't concerned with such petty matters, but it seems to weigh heavily upon some of your heads. Hit the jump and let's see what the buzz was like in the comments section this past week!

  • Scott Hartsman says gold farming hurts our games more than we know

    by 
    Justin Olivetti
    Justin Olivetti
    07.21.2011

    Gold buying is one of those aspects of MMO culture that is seemingly universally denounced, yet enough people partake in the practice to keep the wheels of this grey market activity going. Scott Hartsman may be saying the obvious when he denounced gold farming and selling to Gamasutra, but apparently it is still something we need to hear. The Trion Worlds general manager shared a glimpse of just how hard these activities hit games, and how concerned he and other studio execs are about the proliferation of credit card fraud that results: "It's those kinds of things where people laugh and go, 'Oh, that never happens.' No. It happens. It happens a s**tload. To the point where, over the last three or four years, I would dare anybody to ask an exec at a gaming company how much they've had to pay in MasterCard and Visa fines, because of fraud. It happens a lot." According to Hartsman, the more these events take place, the more money studios spend on paying fines and dealing with them instead of reinvesting funds into the games themselves -- all because of the "jerks" perpetuating the crimes.