gray-jedi

Latest

  • BioWare: 'Gray Jedi' playstyle in SWTOR will reap rewards

    by 
    Justin Olivetti
    Justin Olivetti
    01.11.2012

    Do you have aspirations in Star Wars: The Old Republic of becoming a neutral Jedi like Jolee Bindo -- but the light side/dark side alignment system is getting you down? Good news: The BioWare team is hard at work creating rewards for those who toe the line between naughty and nice. Speaking with PC Gamer, Game Director James Ohlen spilled a few more details about what he calls the "Gray Jedi" playstyle, which will be supported in an unspecified upcoming patch. Gray Jedis (or Gray Smugglers, Gray Inquisitors, etc.) happen when a player creates a balanced mix of light and dark side choices over his or her career and ends up staying in the "neutral" zone on the alignment meter. Because the game currently incentivizes strong light or dark side playstyles with specific rewards, neutral players are left out in the cold. Fortunately, the system that's coming will cater to these dirty, filthy neutrals. "We don't want to force people," Ohlen said. "Once we get to the next stage of our light side/dark side system, you'll see the rewards. Light side, dark side and the gray items will all get more powerful."

  • Hyperspace Beacon: Life in the Force

    by 
    Larry Everett
    Larry Everett
    12.21.2010

    "Remember, concentrate on the moment. Feel, don't think. Trust your instincts," was the sage advice Qui-Gon Jinn gave to Anakin Skywalker just before the Boonta Eve podrace. On the surface, this appears to be a common statement heard from Jedi. After all, Obi-Wan did say something similar when training Luke Skywalker: "I suggest you try it again, Luke. This time, let go your conscious self and act on instinct." However, not all Jedi believed the same thing. Obi-Wan's statement in Revenge of the Sith seems to suggest that Sith are single-minded, in contrast to a Jedi's open-mind: "Only the Sith deal in absolutes." We roleplayers do not have all the answers to canon and character development, but there are many of us who study our character philosophy deeply. Despite this, our Jedi characters tend to come across as stiff and one-dimensional. By contrast, Sith characters seem to have personality and variety. Of course, there will always be the Sith who are all broody and who stand in the corner of a cantina being "evil." However, if a Jedi developed a personality other than that of a sage monk, he was automatically labeled a "gray Jedi" -- or even "dark Jedi" if his personality was extremely vivid. I would like to question this philosophy. Is there more than one way of thinking among the Jedi, like Obi-Wan suggested? Are the Sith absolute? And most importantly, are the Jedi in Star Wars: The Old Republic going to be as one-dimensional as the Council members of Episode I? Follow me after the break to read my thoughts, then please, comment to discuss this further. Spoiler Alert: I am going to talk about some specifics from the Decieved novel, but I will not give away the ending.

  • Hyperspace Beacon: The Gray Jedi

    by 
    Larry Everett
    Larry Everett
    09.21.2010

    "For over a thousand generations the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times. Before the Empire." Ben Kenobi explained this to a young Luke Skywalker when he gave the boy Anakin's lightsaber. Although this statement introduced us to the Jedi, it gave us only a brief glimpse into what it means to be one. In subsequent movies and books, the Jedi Knights were fleshed out to be anything from Buddhist Monks, Taoists, and Knights Templar. Maybe they are really a combination of all of them. George Lucas has never specifically mentioned where his inspiration for these warriors of a more civilized age came from, but one thing has been consistent: Jedi are the heroes -- or at least they are supposed to be. In a brief conversation at PAX, Daniel Erickson, Lead Writer for Star Wars; The Old Republic, told me that BioWare is exploring a more "gray side" to its storytelling. Those who have played Knights of the Old Republic or either Mass Effect game know that this is new ground for BioWare. If your character walked the line between paragon and renegade in the Mass Effect games, your choice made it quite difficult to get a good ending. I believe Ben "Yahtzee" Croshaw, a reviewer for the Escapist, explained it most succinctly in his review of Mass Effect 2: "When you're choosing to free a race of slaves or force them to dance about while you take pictures of them, you're not thinking 'What would I do in this situation?' You're thinking, 'Which option gives me the best $%^&head points because I need them to persuade Crewman A to take her top off?'" Will SWTOR change this perception of BioWare moralism? Continue reading after the break as we explore this anti-heroic stance and the controversy regarding the Gray Jedi.