Grepolis

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  • Innogames TV shows off games and updates galore

    by 
    MJ Guthrie
    MJ Guthrie
    01.31.2014

    It may still be January, but InnoGames has released its February episode of InnoGamesTV. Various titles were highlighted throughout the 16-minute show. Devs shared details about Forge of Empires' latest Modern Era update that captures the spirit of the 1950s and puts it in the far east, the upcoming Grepolis Heroes feature for mobile app, and The West's update that raises the level cap to 150 and opens up the middle of the map. On top of that, you can also see a team of CMs face off against the devs in the upcoming Tribal Wars 2 strategy game and hear more about the beta server and the spring game. Check out the match and hear all the details about all of these titles in the video below.

  • Massively's Third Annual Frindie Awards

    by 
    Beau Hindman
    Beau Hindman
    01.01.2014

    It's time once again for me to throw out my awards for the best of free-to-play, indie, and oddball MMOs, a real niche-within-a-niche. It might seem that I am assigned many of these titles as though I were some modern day Mikey, but the truth is that I get a huge thrill out of finding a new game but get even more of a thrill when I realize that no one is covering it. I had to really think hard about the criteria for the awards this year, mainly because "indie" is quickly becoming one of those often hard-to-define words, alongside "MMORPG" and "free-to-play." Fortunately, I think I know it when I see it. I kept my choices to games that I have actually played this year. I wanted to avoid games that appear to be really cool. If you want a more broad batch of prizes, check out Massively's best of awards. (Side note: I voted for Defiance as my game of the year.) These awards are for games that are being created on a shoestring or independent of massive budgets. Some of them are connected to some money, of course, but instead of trying to define "indie," I will only repeat: You'll know it when you see it.

  • Free for All: Five MMOs that deserve more of my time

    by 
    Beau Hindman
    Beau Hindman
    11.20.2013

    There's only so much time in the world for playing video games. Yes, yes, I know it pains us to admit it, but it's true: We really can't sit around and explore MMOs all day long. Well, we could, but it probably wouldn't be very good for our relationships or health or finances. For me, this means that I have to balance playing MMOs for work and playing them for the sake of the hobby. I typically take one of my weekend days to jump into any number of MMOs. I might even spend a good hour just updating them all. Let me tell you, it's plain painful to log into an MMO and realize just how much good content, events, and player interaction I have been missing. I'm sure this is a common issue though, right? In today's Free for All, I want to take a look at five MMOs that deserve more of my time.

  • MMObility: Grepolis mobile plays almost perfectly

    by 
    Beau Hindman
    Beau Hindman
    11.01.2013

    Grepolis is one of my favorite browser-based MMORTS titles because of its simplicity in design and in-depth gameplay. I can jump into the game for a few minutes a day and survive or play it more than that and can actually become powerful. I've loved browser-based MMORTS games for those very reasons, but Grepolis continues to improve even more quickly than others thanks to Innogames' obvious commitment to the community. I've talked about the developer's recent community-based projects and have covered the developer a lot in the past. The company just seems to pay attention -- for the most part -- to its playerbase. Luckily my new 4G LTE Samsung Galaxy Note 8.0 caught up with the rest of the internet, and I am now able to play Grepolis on Android. It's a nice little tablet, and the larger-sized screen really makes games look great. The Android version of the game is not much different from the browser-based version, but playing on a tablet just feels much more natural. I do have some gripes, however, but I have a feeling that they might be addressed sometime in a future update.

  • Free for All: What a Memoria MMO might look like

    by 
    Beau Hindman
    Beau Hindman
    09.18.2013

    There are a few styles of gaming that we just don't see much of anymore, and point-and-click adventure games has been one of those. The good news is that compared to other older styles like text-based or email-gaming, point-and-click adventuring is making a comeback. Thanks to the mobile market and its resurrected titles like Broken Sword and amazing newer games like The Walking Dead, adventure-lovers have much to do. Personally, I find adventure gaming to be a thrilling experience because they generally allow a player to use her brain more than her reflexes, and the experiences are usually quite beautiful too. Memoria is Daedalic Entertainment's latest adventure game set in The Dark Eye universe. It's often described as "the German Dungeons and Dragons." I'm not sure that the description gives either IP full credit, but The Dark Eye is one interesting universe. As usual, though, my mind wondered how the game could be worked into a multiplayer version. A massively multiplayer version. I've asked the same question of other games before, so let's look at how Memoria might make a killer MMO!

  • Massively does Geek Week: A few minutes of free in MMORPGs

    by 
    Beau Hindman
    Beau Hindman
    08.08.2013

    As MMO players, we know all about being geeks; we're the geekiest video gamers around! Join in the fun today as we celebrate Google's Geek Week with a series of MMO-flavored videos to introduce fellow geeks to our favorite games: Guild Wars 2, SWTOR, The Secret World, and more! Massively's Beau is fond of many MMOs but has a soft place in his heart for free-to-play indie MMOs. He's conjured up a video in honor of Geek Week to list nine of his favorites to give you something new to try -- something possibly outside your MMO comfort zone! Some require a download and a beefier computer, but most of his offerings could be played on the most basic laptop, so no one's left out. There's even something on his list for gamers of all ages, whether you're a kid of 8 years or 80. Spend a few minutes in free MMORPGs with Beau after the cut!

  • MMObility: Bridging the gap between mobile and client-based MMOs

    by 
    Beau Hindman
    Beau Hindman
    06.21.2013

    A mobile MMO is a great thing. A mobile app, one that acts as an extension of an existing game, can be an odd thing. Do players really use mobile apps to access information? Speaking for myself, I tend to use mobile apps to do particular things. I like to check up on PlanetSide 2 to see how the battles have gone while I've been away, for example. I can see a time when mobile apps play a much more important role in the world of client-based gaming, but what would those apps look like? A few developers seem to have the right idea. Instead of releasing apps that concentrate on imitating the core game, these developers have released an app that is a game in itself, one that results in loot or goods that are redeemable in the standard game. Let's take a look at some of those developers and apps, as well as look for an example of some designs that we might see in the future.

  • MMObility: The Chromebook 'All-In-One' project: More games

    by 
    Beau Hindman
    Beau Hindman
    06.14.2013

    This will be my last week using the new Chromebook Pixel, at least here on Massively. I will continue to look at its techier side of things on my personal blog, just as I did with the original Chromebook All-In-One project. The shorter time frame for this series can be explained by the fact that Chromebooks do admittedly cut out a lot of the browser-based MMOs out there by not allowing the usage of Unity or other plugins. Flash is allowed, but Adobe and other companies' recent disapproval of the use of Flash for mobile platforms came with a reason: It's often hard to run. Once HTML5 becomes more standard thanks to publishers like Jagex, I'll be able to comment more on that. It's also important to note that the Pixel is really just a nicer Samsung model, so you can refer to the older posts as well. I want to encourage everyone who is interested in Chromebooks to check out the Samsung ARM-based Chromebook I talked about last time. It's very inexpensive and quite literally does everything that the Pixel does, albeit on a much smaller screen that is attached to a weaker device that has a much lower build quality. Still, my time with the Pixel has amazed me with a wonderful, touchable screen, but the Pixel has also convinced me that the Samsung should be the flagship device for Chromebook, hopefully kept at the same price range while slowly improving in quality. Now, let's talk about the games. I found a few that run much better on the Pixel's beefier stats, but please refer to my Samsung coverage for 30 MMOs that run on both machines. The following list is especially good for touchscreens.

  • Official Grepolis client coming soon to iOS

    by 
    Mike Schramm
    Mike Schramm
    05.29.2013

    I met with the German company Innogames a few years ago at GDC, where the company told me it was eventually planning to bring out some of its browser-based strategy titles to iOS. I haven't heard much from Innogames since, until today: The company has announced that its next mobile title will be a client for Grepolis, one of the most popular games in its lineup. Grepolis is enormously popular overseas, especially among European gamers (the title claims over 20 million registered users), and in addition to Innogames' other mobile-enabled title, Tribal Wars, it should significantly grow the company's audience on iOS. There's already an app from Innogames called the Grepolis Toolbox available on the App Store, but it's really just a companion app for the game, and this upcoming app will be a full client, allowing users to log in and play directly on the iPhone and the iPad. Innogames hasn't announced a release date for the app just yet, but it's scheduled to show the client off during E3, so we can probably expect it to be available on the App Store soon after that.

  • MMObility: The community portal of Grepolis might just be a model for the industry

    by 
    Beau Hindman
    Beau Hindman
    03.15.2013

    Innogames' hit browser-based game Grepolis has been receiving some pretty exciting updates lately. It's one of my favorite MMORTS titles because it's simple to learn and can be played on practically any schedule, so I've really been enjoying the updates that have added music and sound effects, holiday mechanics, and more animations. There's a lot more to come, however, according to Grepolis' developer crew. What sort of things? Well, besides the usual updates and additions to gameplay, the team is promising that how players interact with the community will change as well. Sure, plenty of developers have promised better communication and more interaction, but what Grepolis is promising might just be some of the coolest community tools yet. If they work, of course.

  • MMObility: Innogames' Fabio Lo Zito on cash shops, quality, and PvP

    by 
    Beau Hindman
    Beau Hindman
    02.15.2013

    One of the greatest parts of my job is having the ability to take a peek into the minds of some of the industry's most creative developers. If an interview goes really well, I come away from it with not only a deeper understanding of mechanics or policies but some knowledge about the creative process. For me, MMOs represent a perfect storm of writing, music, art, and math; they click my creativity into hyperdrive. I couldn't write about MMOs if I didn't love them so much. I'm not sure why I didn't notice German-based developer Innogames until relatively recently, but its lineup is more varied, challenging, and immersive than many of its rivals. It makes titles that offer a variety not only of gameplay but of accessibility. All of its titles can be played in a browser, and now a handful are available even on mobile. I sat down with Innogames' Fabio Lo Zito during a livestream earlier this week to discuss what makes it all work.

  • Free for All: How to survive an attack in your favorite MMORTS

    by 
    Beau Hindman
    Beau Hindman
    02.06.2013

    You know what I love about the MMORTS? It's the massive scale of everything involved. But it's not as though you are hand-crafting every single siege engine or raising armies of monsters one baddie at a time; that would simply take too long. The MMORTS is really a casual genre that is equal to playing with your action figures on a Saturday afternoon when you were nine years old. Don't let its casual nature fool you; just like those battles between plastic toys, the wars that can happen in your favorite MMORTS can suck you in and keep you glued to the screen for hours. It's going to happen to you at some point. Some bigshot is going to send a round of spies, estimate that you're easy pickings, and throw a fresh batch of hurt your way. What do you do? The good news is that it can be a thrilling experience almost every time if you follow a few basic guidelines.

  • MMObility: Windows 8 and gaming in the Metro browser

    by 
    Beau Hindman
    Beau Hindman
    11.09.2012

    So, you've heard about the recent Windows 8 release but aren't sure whether or not you should upgrade? How will the operating system affect your gaming, and are you going to go with any of the Microsoft Surface products? All of these questions can be answered in numerous ways, but I wanted to answer it from the standpoint of a mobile gaming fan. After all, it is my belief that mobile gaming will soon dominate gaming in the world... might as well be prepared! But how does Windows 8 affect a mobile MMO fan like yours truly? Well, Windows 8 does a heckuva lot. It offers a ton of flexibility and fun new ways to interact with your PC. But it can also be a very confusing new addition. I sat down to figure out some of these issues with the help of Ben Adams, CTO of Illyriad Games. He knows more about mobile tech than I do and was able to sort out the differences between the Windows 8 browsers for me. Let's get to it.

  • Free for All: Casual is as hardcore does and the daily gaming list

    by 
    Beau Hindman
    Beau Hindman
    10.31.2012

    It's always a lot of fun to compare casual players to hardcore players. We've all seen many articles and had our own discussions on the topic and it never seems to stop being entertaining. After all, how much or how intensely a player plays an MMO can help predict how that player might react to market changes or to new titles, so we can easily see how developers will always be interested in the information even when we tire of it. For me, personally, I would rather skip the whole discussion and just talk about how I play casually. I can list hours played and titles accessed, but I think it would be a better idea to sketch out a rough but typical day or week in my household to illustrate just how someone who considers himself casual is actually quite committed. Does that mean I am hardcore in certain cases? I don't care anymore, frankly. What I care about is seeing if how I play is completely alien or if there are other players out there who love to do what I do. Let's call it a cry for help... or at least information.

  • Free for All: Free-to-play and mobile at GDC Online, part 1

    by 
    Beau Hindman
    Beau Hindman
    10.17.2012

    GDC Online was fantastic this year. Really, it's great every year, but I found more bits of goodness this time around than ever before. It's simply my favorite convention, possibly because it's aimed more at press and devs than at fans. There's a wonderful lack of loudspeakers booming dance music and only a handful of booth babes. In other words, GDC Online is quieter, smaller and more professional than a typical fan convention. For a grumpy old gamer like yours truly, it's heaven. I can actually talk to developers without having to scream over music. What did I find, and what excited me this year? A lot. We've already written up or recorded many interviews so far, but I wanted to take this week's Free for All and MMObility to recap the stuff that truly got me excited. Let's get to it... there's simply too much to see!

  • MMObility: Fourteen MMOs that you can play anywhere

    by 
    Beau Hindman
    Beau Hindman
    07.13.2012

    I thought it'd be fun to make a list of go-anywhere MMOs this week. It's not really hard to find portable MMOs that run on laptops or netbooks. The real issue is locating MMOs that can be played on your desktop while you're at work (while the boss isn't looking, of course!), then on your phone at lunch, and then on your laptop while you sit in bed later that night. The technology to make constantly accessible MMOs is there, namely in the form of HTML5. Adobe recently announced that not only is it moving away from Flash for mobile devices, but it is also specifically targeting Android Jelly Bean. There is a new wave of web technologies coming that will hopefully, once and for all, put an end to the need for special lists like this one. Not all of my choices are HTML5-based, but I tried to keep all of them open for all devices. If you notice any oddities while playing them on a certain device, let me know in the comments section so I can note it. I get a lot of requests for lists like this, so I want to keep things tight. In the meanwhile, enjoy the list. There are others out there, but I wanted to pick out some that give pretty much the same result across whichever device you use.

  • E3 2012: InnoGames talks pirate MMOs, strategy titles, and games for women

    by 
    Andrew Ross
    Andrew Ross
    06.07.2012

    At this year's E3, we had a nice long chat with German studio InnoGames about its MMO repertoire. The company actually started out quite small with three college buddies, who released their first game only to their close friends. That game, Tribal Wars, and its original servers are still around, albeit with some updated graphics to keep things looking fresh, but we wanted to focus on the team's more recent offerings. While InnoGames has several titles under its belt, including Bounty Hounds, we focused primarily on Kartuga, a pirate-themed strategy MMO; Lagoonia, a social building game created by and aimed at women; and Forge of Empires, which is similar to the Age of Empires series. All three games are free-to-play browser games, and we even got a pinch of hands-on time.