grimgrimoire

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  • FFXII composer bringing his music to non-Japanese games

    by 
    Jason Dobson
    Jason Dobson
    05.20.2008

    For those of you who who can't seem to get Final Fantasy XII's battle music out of your head, there may soon be something else to hum along to as FFXII composer Hitoshi Sakimoto is looking to bring his musical style to a wider audience, including games produced outside of Japan. Helping him in this will be Four Bars Intertainment, which also represents other game composers such as Jason Hayes (World of Warcraft), Inon Zur (Fallout 3, Crysis), and Jack Wall (Myst series). No games have been announced yet, though we doubt Sakimoto will lack for projects to fill his free time. Over the past two decades the workaholic composer has added more than 150 projects to his credit, including such titles as Vanillaware's GrimGrimoire and Odin Sphere, shooters Gradius V and Radiant Silvergun, plus a handful of anime releases as well -- many of which we've given our own spin while humming along to in the shower.

  • Best of the Rest: Jason's Picks of 2007

    by 
    Jason Dobson
    Jason Dobson
    01.01.2008

    Galactic Civilizations II: Dark Avatar (PC)Stardock proved that it still had its collective finger on the pulse of the PC strategy game community in 2006 with Galactic Civilizations II: Dread Lords, an amazing game that managed to usurp the 4X strategy crown from Master of Orion to become the genre's defining title. The studio did it again in early 2007 with the game's expansion, Dark Avatar, this time adding a much-welcome graphic makeover alongside a healthy collection of other improvements, such a improved AI and deepened customization options. Dark Avatar is the definitive 4X strategy game for the PC, and the most satisfying strategy game released in 2007.

  • Joystiq interview: NIS America talks PS2 love, Mana Khemia details

    by 
    Jason Dobson
    Jason Dobson
    12.24.2007

    With most of civilization abandoning the workplace in order to converge on local shopping malls for those last-minute gift ideas, the gaming world seems to have all but shut down. However, in between trips to Kohl's and Barnes & Noble we did manage to grapple with NIS America's marketing dynamic duo, namely Jack Niida and Nao Zook. While they kept eying the exit behind us, we asked them a number of questions, including the publisher's opinion on the aging PlayStation 2, as well as some specifics on NIS America's latest PS2 RPG, Mana Khemia ~Alchemists of Al-Revis~, which they both go into after the jump.

  • NIS confirms Atelier Iris 'spiritual sequel' for PS2

    by 
    Jason Dobson
    Jason Dobson
    12.14.2007

    NIS America threw us a curve ball last month when it announced its intentions to make a name for itself as a gentler, more casual publisher, a stark contrast to the studio's decidedly niche role-playing roots. Thankfully, like a distant relative returning home for the holidays, the company has not forgotten where it comes from, as NIS has announced plans to bring yet another Japanese-style RPG to the PS2 early next year with Mana Khemia ~Alchemists of Al-Revis~. Set for release on March 18, NIS describes the game as a "spiritual sequel" to the Gust-developed Atelier Iris series of strategy RPGs -- something of an unknown quantity here in the US despite it having garnered a considerable following in Japan since the late-90s. NIS also calls Mana Khemia a "campus sim style RPG" in which players play as both teachers and students in order to complete "academic quests." Reading this, we can't help but be reminded of last June's GrimGrimoire, also published by NIS and one of the best titles this year that nobody played, though honestly we're just thrilled knowing that we'll still having something new to look forward to playing on the never-say-die console well into the first quarter of 2008.