group

Latest

  • Bunch

    Bunch lets you video chat while playing mobile games

    by 
    Rachel England
    Rachel England
    11.15.2018

    Live gaming with friends via console is nothing new, but as more live games come to mobile, there's a gap in the market for better experiences to connect friends that want to play together on this platform as well. Enter Bunch, an app that lets users play mobile games with friends over video chat.

  • Facebook

    Facebook Groups now supports 250-person chat rooms

    by 
    Imad Khan
    Imad Khan
    10.11.2018

    If your Jimmy Neutron Facebook Group has felt a bit dull, that's probably because the social media giant didn't allow members to jump into a giant, early '00s-style group chat Well, Facebook plans to gradually roll out a new feature that will allow Groups to launch specific sub-chats up to 250 members. Not only that, groups can start audio or video calls with up to 50 members.

  • Rob LeFebvre/Engadget.com

    DoorDash adds group ordering to its food delivery app

    by 
    Rob LeFebvre
    Rob LeFebvre
    09.28.2017

    On-demand food delivery service DoorDash has been adding some cool new features over the years. You can get ice cream and beer delivered right to your door now, which is all kinds of perfect. The company has delivered voter registration kits, too, and has tested robot-powered delivery in select areas. It has also offered group ordering features on its website for a couple of years now, making grabbing takeout with a bunch of picky friends a lot easier. Now the DoorDash app will have the same group feature with its latest update on both iOS and Android.

  • Tinder Social helps you and your crew mix and mingle

    by 
    Daniel Cooper
    Daniel Cooper
    04.27.2016

    Tinder is working on a feature that will enable groups of friends to meet groups of new people while on a night out. The idea behind Tinder Social is that you and your chums will start planning your Friday night a few days in advance. The system will then try to match your #squad up with a similar one so you can all go hang out together. By making the connection ahead of time, you'll all be able to break the ice and call shotgun on prospective partners well before the festivities kick off. The feature is currently being trialled in Australia and the company is pledging to bring it to the rest of the world in due time.

  • Facebook's group-based selling is now a quick post away

    by 
    Jon Fingas
    Jon Fingas
    02.10.2015

    Facebook is clearly extra-serious about its efforts to beat internet sale sites at their own game through groups. As part of an update rolling out over the months ahead, the social network's For Sale Groups will let you tap a simple Sell button to hawk your wares -- from there, you'll just have to write a description and set basic details like the pick-up location and price. You'll also have an easy way to mark items as sold, or to sift through your history if you don't remember whether or not you sold that table lamp. Are these enough to make you ditch Craigslist? Not necessarily, but you'll at least have more reasons to stick with Facebook's For Sale Groups if you're an early user.

  • The Soapbox: Of course I care what you're doing in MMOs

    by 
    Jef Reahard
    Jef Reahard
    01.11.2015

    I mulled being positive about the MMO industry as a new year's resolution. Then I remembered that new year's resolutions are silly because if it takes an arbitrary date and a contrived occasion to do something, that something is probably not worth doing! With that in mind, let's kick off the 2015 Soapbox season with a mini-rant about one of the nuttier MMO-related misconceptions of all time. I ran across this gem on a forum very recently, and while it's not a new notion, it's a dumb notion and therefore it's worth blowing up. What's the notion? Here, let me just quote the poster. "Why do you care what other players do in an MMORPG? It doesn't affect you."

  • The Daily Grind: What's the last team-oriented goal you accomplished in an MMO?

    by 
    Jef Reahard
    Jef Reahard
    01.02.2015

    MMORPGs have gotten pretty solo-friendly over the years, but a few of them still boast challenging content for groups, raids, or whatever you'd like to call a team of players. I tend to play solo more often than not, but all of my memorable gameplay moments from the past 15 years happened while I was part of a team. What about you, Massively readers? Do you have any favorite teamplay anecdotes? What's the last team-oriented goal you accomplished in an MMO? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • World of Warcraft adding party finder functionality

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.14.2014

    World of Warcraft is expanding the functionality of its group finder tool in Warlords of Draenor so that making a group is easier than just inviting your friends and shouting in a city. The new group finder interface is designed to help players locate parties looking for the same content, from pre-made PvP groups to teams trying to take out a particularly obnoxious group quest in the zone. Group finder groups can be designated for PvE or PvP, with the former allowing for a variety of group-based PvE encounters (quests, dungeons, raids) and the latter opening up for PvP options (rated battlegrounds, arenas of all sizes, faction leader assaults, and so on). Players can either join a group or start a new one, with leaders setting both the designated goal and the requirements for would-be party members to join. Take a look at the full preview for more information on this expanded functionality.

  • Elder Scrolls Online invites you to learn how to group

    by 
    Justin Olivetti
    Justin Olivetti
    05.13.2014

    Trying to make sense of Elder Scrolls Online's grouping tools? Need a hand in hooking up with other players to plunder dungeons? ZeniMax has you covered. The studio posted a new video today that takes you through ESO's group mechanics and grouping tools, step by step. It also contains helpful tidbits such as the fact that groups get 10% extra XP. You can check out the seven-minute grouping tutorial video after the break.

  • WildStar unveils the details of raids

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.13.2014

    WildStar wants to have its raids be big. Big in size. Big in rewards. Big in engagement. Big in lots of ways, in short. The team has talked about them in passing elsewhere, most notably at PAX East 2014, but there still hasn't been a nice big info drop about raids that potential players could really sink their teeth into. Like the sort of reveal that accompanies a new DevSpeak video. So guess what's past the cut? Go ahead, guess. Very good, it's the raiding video (something you could have concluded from the headline, yes), but there's more besides. We had a chance to sit down and talk with Brett Scheinert, the dungeon & raid lead developer, regarding these high-end encounters and what will set WildStar apart from other titles offering a raiding endgame. And despite what those opening lines might have made you think, it's not just about size. (It's also Spinal Tap references. You can guess which ones.)

  • The Daily Grind: What's your ideal MMO group size?

    by 
    Bree Royce
    Bree Royce
    04.22.2014

    Massively's commenters got me thinking on MMO group size after an article a few weeks ago about socially soloing in games. Even though I like and support the option to solo in MMOs, my favorite games have actually had very large group sizes, far larger than the now-standard World of Warcraft five. Some newer games cut that down to four! But I really loved classic Star Wars Galaxies' 20-person groups and even City of Heroes' and Guild Wars 1's eight-member parties. Something about throwing a huge swarm of people into a group and going out and just Doing Something really appealed to me in a "the more, the merrier" way, especially when the game scaled to meet our needs rather than tried to mash us into a mold for prefab content. And nothing seems worse than having six guildies online and being forced to leave one behind because parties cap at five bodies. What do you think -- what's your ideal MMO group size? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Working As Intended: There's nothing wrong with soloing in MMORPGs

    by 
    Bree Royce
    Bree Royce
    04.11.2014

    A Massively community member recently wrote into the podcast to tell us that he prefers to solo, to craft for himself, to avoid group quests, and to skip guilds. Still, he told us, he loves MMOs and doesn't want to leave them to play single-player RPGs. "What the hell is wrong with me?" he asked. Nothing. Nothing at all. There's nothing wrong with soloing in MMORPGs.

  • Storyboard: How to say goodbye and mean it

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.24.2014

    So you know it's time to say goodbye. Your previous group of roleplaying companions just isn't filling that need you have for roleplaying, and that means it's time for you to pick up shop and move on. Great. Your metaphorical bags are packed, you're ready to pick up shop, and all that remains it to figure out where you're going to go. Right. That part. Where are you going to go? When you've been with one group of players for a while, it's tempting to see the game in pretty narrow terms because the focus narrows. The game is less about the whole server and more about the people whom you spend your time with in the game, naturally. But when you take away the group that you've been immersed in for so long, you're back to looking at an overall environment you hadn't considered. So here are some tips to make leaving as painless as possible.

  • Storyboard: Maybe I should go

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.10.2014

    Friendships don't always last forever. The people who made great roleplaying partners a year ago might not make such great partners for you today. Sometimes it's time to stop hanging out with the same old crowd and start finding yourself a new group to call home. Maybe it's a clash of personalities. Maybe it's a change in characters. Maybe it's just that you know as long as Tim and Anna are your main roleplaying partners you're going to be doing the same three plotlines from here to eternity because Tim really likes those three plotlines. The point is, there comes a point when it's time to say farewell and move on to a new group. So when is it time? That's a slightly more difficult question. Obviously, the people you gather around you for roleplaying are people you like to roleplay with; otherwise, you wouldn't have them around you in the first place. Telling them that you just don't want to any longer is a bit of a step. So let's talk about the when, and in a couple weeks we can talk about the how.

  • Leaderboard: Yay or nay on NPC mercenaries

    by 
    Jef Reahard
    Jef Reahard
    01.14.2013

    I recently returned to EverQuest II, and while I'm fortunate to have an active guild already in place, true newbs may find that grouping prior to the level cap is quite challenging. The game's population is pretty top heavy, and though veteran players do roll a lot of alts (there are 25 classes to choose from!), they typically use power-leveling strategies or NPC mercenaries to solo themselves to max level. For today's Leaderboard, I'd like to focus on these NPC bots, not just in EverQuest II but as an MMO design concept in general. On the one hand, they're clearly a boon to solo players. On the other, they do discourage grouping and could possibly be seen as a detriment to newer players checking out an older game. What do you think? Vote after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • The Daily Grind: When have you let your group down?

    by 
    Justin Olivetti
    Justin Olivetti
    12.30.2012

    I'll let you in on a little secret: I live in mortal fear of letting my group down in MMOs, which is one of the reasons I don't often group up with others. I hate the feeling of stress that accompanies the first run through a dungeon or during a tricky boss fight, because I just know I'll be the one to slip up and end up wiping us all. It's not just paranoia; it's happened. Last year, my Guild Wars guild was doing a lengthy Underworld run for a Hall of Monuments point and everyone wiped. Except for me. Great huh? Yeah, except that I didn't have a resurrection skill slotted, any resurrection items on me, and I couldn't go to the town to get some. So there was a lot of awkward silence on Vent and me mumbling apologies. Go me! So what about you? When have you let your group down and just how much did that scar you for life? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Mog Log: Parties and roles in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.29.2012

    Final Fantasy XIV's party setup already makes a bold step away from normal conventions. Where most games these days top out with parties of four or five players, a full party in Eorzea is eight people with according benefits. It's definitely a game of numbers. This offers some unique drawbacks and advantages all at once. The drawbacks are implied just by the sheer size: It's harder to get three strangers to work with you as part of a team; it's harder still to gather up seven without one person dragging you down through a combination of cluelessness and hapless malice. But considering the pre-relaunch game offered a lot of content that could be done solo or in ad hoc groups of varying sides, perhaps this won't be such an issue in the long run. So let's talk about the potential advantages. I think the game is uniquely poised to deliver on this front simply because having more people in the party allows you to do things that more modern games don't have the space for -- things that Final Fantasy XI was quite good at doing in party composition, as it happens.

  • Sphere of Jerkitude: That's it, I'm outta here

    by 
    Allison Robert
    Allison Robert
    11.16.2012

    One of our readers, Bowzer, wrote in the other night about dropping a group instantly on seeing a homophobic slur in party chat. As he observed, running across questionable-to-cruel comments in the Dungeon Finder is certainly nothing new, but he asked, "Am I wrong for being sick of the 'It's the internet, have a tough skin and get over it argument?' Is it so wrong to be a decent person?" I'd be lying if I said I hadn't had similar thoughts. Thankfully, running into a genuine jerk is uncommon, but each one can ruin your day. I think what bothers me most is the sure knowledge that the offending player is not only entirely unrepentant, but may also be getting a kick out of making the group uncomfortable. Worse still, there's no surefire way to deal with it. Try to address a nasty or bigoted comment in party chat? You're just giving them the opportunity to troll you further. Kick them? You may not have the votes. (If it's a guild group, you definitely won't.) Stay silent? Drop group? Submit a ticket? Or maybe just hope that the Loot God smites the offender at some point in the near future?

  • Flameseeker Chronicles: Five of the purest joys of Guild Wars 2's PvE

    by 
    Elisabeth
    Elisabeth
    11.13.2012

    I had a really bright idea to title this post "Five things that don't suck about Guild Wars 2's PvE." However, being a denizen of the Interblags, I paused as I typed out those words. "You know, Elisabeth," I said to myself, "someone somewhere would probably see that as an invitation to troll." "But Elisabeth," myself responded, "isn't everything on the Interblags an invitation to troll?" I had to confess that I made a fair point. I mean, it was probably a silly title anyway. There are a lot of things, I tend to think, that don't suck about Guild Wars 2's PvE, and I don't want to give you the wrong impression. Saying they don't suck is a pretty negative way to frame it, don't you think? I'm glad we agree. Anyway, read on to catch some of the most non-suckiest things in Guild Wars 2's PvE.

  • Windows Phone 8 Rooms give every group its private space

    by 
    Jon Fingas
    Jon Fingas
    10.29.2012

    Microsoft is already creating a safe, fenced-off area in Windows Phone 8 through Kids Corner, but it's expanding that to include nearly everyone through Rooms. A rough parallel to Groupme, Rooms lets families, friends or companies share calendars, chats, notes and photos without letting any prying eyes get a peek. And if others aren't following the Windows Phone way, they can still view some of the content from another platform. There's no doubt that Microsoft really hopes its communal addition is a way to squeak out an extra phone sale or two from those who like to stick together. For more, check out our Windows Phone 8 event liveblog! %Gallery-169556%