guild-ui

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  • The Daily Grind: Which MMO has the best guild management tools?

    by 
    Jef Reahard
    Jef Reahard
    02.07.2013

    So the Massively staff was chatting up our experiences in Neverwinter's beta yesterday afternoon. Someone remarked that the title's guild tools seemed more robust than usual, which got my attention since the lack of guild tools in every MMO not named EverQuest II is one of my long-standing genre pet peeves. Seriously, you devs out there should just copy EQII's guild interface, options, and associated functionality across the board. Every time I create or join a guild in another game it leads to a gigantic frowny face as I realize how limited my options are for tracking membership, achievements, alts, and a dozen other niceties. But this Daily Grind isn't about my guild tool preferences, it's about yours. Which MMO boasts your favorite set of guild tools and why? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Officers' Quarters: Cataclysm's benefits for guild organization

    by 
    Scott Andrews
    Scott Andrews
    01.09.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press. As I predicted back in the summer of 2009, Cataclysm changed WoW's guilds and the guild experience more than any other expansion in the game's history. Many of these changes were a boon to officers, but even the positive changes sometimes had unfortunate drawbacks. Other changes were not as welcome. Let's look back and see how each of these shifts in game and guild design have affected us as officers over the past year and how Blizzard could improve them in the future. What we didn't get Every expansion has its list of announced features that don't make the cut. Two guild features that eventually got the axe were guild talents and guild currency. Despite arguing in favor of guild talents, replacing them with universal perks was probably the right move for Blizzard at the time. With all the other upheaval that guilds had to endure during Cataclysm, choosing talents would have been one more unwelcome source of stress for officers. However, I still believe that providing us with more in-game ways to distinguish one guild from another is desirable and good.

  • The Anvil of Crom: All I want for Christmas

    by 
    Jef Reahard
    Jef Reahard
    11.28.2010

    Buuurrrp. Ah. Begging your pardon, but you know how it goes this time of year, leftovers and all that. Seeing as how this is a Thanksgiving holiday weekend here in the States -- and the annual Christmas shopping orgy has begun -- it seems an appropriate time to indulge in a bit of list-making with regard to Age of Conan. I don't normally do lists here at The Anvil of Crom, as many seem to be the game journalist's equivalent of the oh-crap-I've-got-a-deadline-but-no-topic safety net. Occasionally, though, they serve a real purpose. In my case that purpose is bitching politely talking about what I'd like to see Funcom add to its AoC recipe. So, in honor of the pilgrims and their pilfering of North America (or the cold turkey sandwich you're no doubt stealing from your fridge at this very moment), I present to you three things Age of Conan should pillage from other MMORPGs. Join me after the cut for the rundown.

  • Patch 4.0.1 adds new guild UI features

    by 
    Michael Sacco
    Michael Sacco
    10.12.2010

    Blizzard has graciously provided a primer on how the guild UI has changed with the advent of patch 4.0.1. We've got the TL;DR for you below, and the full blue post is after the break. You can now view the profession recipes possessed by all guild members, and they're both searchable and sortable. Guild news such as achievements earned, epics found or items crafted is now published in the guild news feed. Guild events can be scheduled through the UI now, much like normal events. The UI for guild ranks and permissions has been streamlined and improved. You can now make certain guild ranks require a Battle.net authenticator!

  • Officers' Quarters: Patch 4.0.1 -- An officer's perspective

    by 
    Scott Andrews
    Scott Andrews
    09.20.2010

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press. Most major game patches have a significant impact on guild officers, and in the past I've tried to give an officers' perspective on how the changes to the game will affect the decisions and plans that we make moving forward. Unlike previous patch-perspective columns, however, a reader actually requested this one. Hey Scott, I'm a guild leader for a rather small 10-man raiding guild, and I got to thinking today about the upcoming pre-Cata patch that's going to change everything. See, Wrath was the first expansion of WoW that I, and many members of my guild, were ever really active in (a lot of us swapped over from another MMO, together), so I was wondering -- once the pre-Cata patch hits, should we continue raiding? From the grumblings I've been hearing on the PTR, numbers are all out of whack, and with some of the class changes coming, I was wondering if it'd even be a good idea to keep raiding once 4.0.1 hits. I've never experienced the "conversion" from one expansion to another on the raiding front, so I really have no idea what to expect as far as people's attitudes (not just guildies, but possible PUGs, too). In the other games I'd played, an expansion just meant new zones, storyline, etc., but WoW's expansion features a level cap increase, and in this case, a major overhaul in how we play.

  • Cataclysm Beta: Guild advancement Q&A

    by 
    Zach Yonzon
    Zach Yonzon
    08.18.2010

    Blue poster Mumper was busy the past day or so answering questions about guild advancement over at the forums. His answers are spread over several posts, so we've compiled some of the most useful answers for you. If you've been curious about how guild XP will work in Cataclysm, hopefully Mumper's answers will shed a little more light onto the situation. Polegara asked: What exactly contributes to guild XP at the moment? Mumper Guild experience can be earned in any of four ways: 1. Completing quests / daily quests that reward experience 2. Killing any dungeon / raid boss with a guild group/raid 3. Winning a rated battleground with a guild group/raid 4. Earning a guild achievement (these are nice, fat chunks of experience so they feel great when you get em) A guild group/raid is 4/5, 8/10, 12/15 or 20/25 members of the group/raid being guild members. source

  • Officers' Quarters: Cataclysm will reshape guilds

    by 
    Scott Andrews
    Scott Andrews
    08.24.2009

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.If you're a regular reader of this column, you know that my biggest pet peeve with WoW is how little support guilds have received from Blizzard over the years. As I've said before, guilds are the backbone of any MMO. They facilitate all the group content that developers spend millions to produce -- the content that keeps people interested in the game and separates an MMO from your average single-player experience. Without officers who sacrifice time and energy to organize and lead their guilds, no MMO can succeed. I am, of course, biased, but I believe that officers deserve more support than they typically get from MMO developers, especially in WoW. Finally, Blizzard has unveiled plans to deliver not just an improved guild interface, but an entire leveling and achievement system for guilds, complete with talents. In Cataclysm, the face of Azeroth is not the only thing that will be reshaped. Guilds will be completely different entities compared to what they are now, with much greater depth and interactivity. To fully understand how monumental these changes are for officers everywhere, let's first look at the history of WoW's guild improvements.

  • BlizzCon 2009: Guild Leveling and Talents

    by 
    Matthew Rossi
    Matthew Rossi
    08.22.2009

    This BlizzCon we're hearing a lot about the ways guilds will be changing in Cataclysm. Not only will you be able to contribute to your guild by doing the things you already do like daily questing and PvP, your guild will be able to use its new abilities to directly benefit the members in various way. Even more intriguing is the talk of being able to transfer an entire guild to a new server at once.However, even as things change for guilds, one thing remains the same: you will not be getting a guild hall. You're going to have to keep hanging around on the streets with us Hoi Polloi, I'm afraid. Still, what we are getting is extremely thought provoking on its own.