guild-counsel

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  • The Guild Counsel: Speed up those slogging raids

    by 
    Karen Bryan
    Karen Bryan
    10.10.2013

    If you ask guild members for their number one reason why they avoid making the leap from casual to a more focused, hardcore progression path, the answer would be time. Progress means raiding multiple nights for several hours, and that's time that many either don't have or aren't willing to give up. Ironically, one of the things that separates good raiding guilds from everyone else is their use of time. Cutting-edge gear and high DPS parses are fine, but even average guilds can progress quickly by making the best use of their time during the raid. And in addition, slow, monotonous raids suddenly feel vibrant and fun. Let's take a look at how to speed things up in this week's Guild Counsel.

  • The Guild Counsel: Why won't they listen to me?

    by 
    Karen Bryan
    Karen Bryan
    10.03.2013

    One of the most common reasons for guild leaders walking][ away in frustration is because members won't listen to what they're saying. It can be extremely irritating, because you're overseeing dozens if not hundreds of players, and it can feel like herding cats to get everyone to behave and work together. So why won't members listen to the guild leader? And what can the leader do to get members to "respect his authoritah?" Let's take a look in this week's Guild Counsel.

  • The Guild Counsel: You screwed up, now what?

    by 
    Karen Bryan
    Karen Bryan
    09.26.2013

    When you're a guild leader, it can often feel like you're under the spotlight, and everything you do gets scrutinized by the guild. The leader is looked upon as the one to carve out a path, set goals, and figure out a way to get the guild to reach them. Every day, a guild leader has to make dozens of decisions, whether it's deciding who to invite, determining loot allocation, scheduling guild events, or making command decisions during a battle. No one is perfect, and it can be very hard to admit mistakes. If you're trying to build the trust of the guild, it might feel as if admitting a mistake will undermine your efforts or that the guild will lose faith in your leadership. So what should you do if you make the wrong call? Let's take a look in this week's Guild Counsel.

  • The Guild Counsel: Running an MMO guild on an empty server

    by 
    Karen Bryan
    Karen Bryan
    09.19.2013

    Guilds and MMOs have a surprising number of things in common. They both want the game to succeed, they both want lots of players to be in game playing, they want people to be happy and having fun, and they both constantly struggle with attrition. That last one has been a particular problem for practically every MMO that's launched because after the first few months, populations begin to drop, sometimes dramatically. For MMOs that have multiple servers, this means some servers will begin to feel empty, and that can take a toll on the guilds that play there. When you're running a guild in a graveyard, it's harder to recruit, more difficult to find others to group and raid with, and harder to keep morale up. But is moving the guild really the best answer? Let's explore your options in this week's Guild Counsel.

  • The Guild Counsel: How to make PUG raids work

    by 
    Karen Bryan
    Karen Bryan
    09.12.2013

    There's one thing every guild leader dreads: It's raid night and your guild is short on numbers. You could call it a night and postpone it, but that will mean a dip in morale and an increase in frustration within the guild. Too many postponed raids will eventually lead to an empty roster as people move on to other guilds. An alternative is to PUG it and advertise for more guests in general chat. The upside is that you'll be able to do the raid, but inviting in the unknown can bring plenty of new problems. Like the misfit toys above, there are plenty of players who have their own set of flaws and can make even the best-planned raids a true test of patience. Can a PUG raid work, or is it a recipe for disaster? Let's consider that question in this week's Guild Counsel.

  • The Guild Counsel: Building a roster from the ground up

    by 
    Karen Bryan
    Karen Bryan
    09.05.2013

    When you're running a guild, it's essential to choose wisely when you're filling out your roster. Longtime guilds are successful at weathering the ups and downs of guild life because they've put together a team of like-minded people and have established a guild culture that suits everyone well. But it's hard to build a guild from the ground up, and it's no surprise that most new guilds don't last very long at all. Guild leaders need to grow their roster quickly because if there isn't enough manpower to take on guild goals, the few who have agreed to join will have second thoughts and end up leaving. How do you recruit quickly but avoid building a guild that's primed for drama? Let's take a look in this week's Guild Counsel.

  • The Guild Counsel: What's the worth of a website?

    by 
    Karen Bryan
    Karen Bryan
    08.29.2013

    On the "to-do" checklist of practically every guild leader is setting up and maintaining a guild website. It's a central hub that serves as a source of news, a resource base, and a virtual locker room where members can bond with one another. But websites come with their fair share of drama and potential problems, and game changes through the years have put into question whether guild sites are still relevant. Have guilds outgrown guild sites? Let's look at whether they're worth it in this week's Guild Counsel.

  • The Guild Counsel: It's time to meet your fellow guildmates

    by 
    Karen Bryan
    Karen Bryan
    08.22.2013

    While game conventions are usually focused on video games, panels, and really cool fan-made costumes, one of the best parts of going to a con is meeting up with fellow players. And for guilds, an opportunity to finally put face to names is a major moment. While players might shy away from guild meet-and-greets, it's actually a terrific opportunity to strengthen ties and cut down on the potential for drama in the long run. More importantly, it's an important step toward making gaming seem less "weird" and more like any other "normal" group activity or shared interest. In today's Guild Counsel, let's take a look at why guild members should come out from behind the computer screen and attend a guild meet-and-greet.

  • The Guild Counsel: Filling gaps when guild members leave

    by 
    Karen Bryan
    Karen Bryan
    08.15.2013

    Imagine a scenario where a baseball team is heading into a do-or-die game, and as the coach is making up his lineup, he hears that his best hitter decided to take a break and take up knitting. Or a business manager who is scheduling a crucial demo of his new product with investors, only to find out that his star performer just took a job with a rival company. The result would be nothing short of catastrophic. Just about every guild leader who's been around for any length of time has had to deal with sudden and unexpected gaps in the roster, and it usually comes at the worst time for the guild. While it can cause no end of stress for the leadership and become a potential guild breaker, it's actually a natural part of the game and of guild management. Let's take a look at the issue of filling gaps in this week's Guild Counsel.

  • The Guild Counsel: EQ Next, guilds, and you

    by 
    Karen Bryan
    Karen Bryan
    08.08.2013

    Once again, SOE Live has come to a close, but with all the news about EverQuest Next, there are several questions left unanswered, particularly when it comes to the social side of gameplay. Each week here, we look at questions related to guild leadership, but over the years, the design process of MMOs has had as much a role as anything in how guild leaders make management decisions. It's been less than a week since we first saw the EQ Next reveal, and there are already many guilds mobilizing and preparing for their first adventures together in game. So let's look at a few of the questions related to guilds and the social side of EverQuest Next in this week's Guild Counsel.

  • The Guild Counsel: How EverQuest influenced guild management and why it's time for change

    by 
    Karen Bryan
    Karen Bryan
    08.01.2013

    Today marks the start of SOE Live, and many MMO fans are eagerly awaiting the big reveal of EQ Next. But as we look forward to the newest title in the EQ franchise, it's worth taking time to look back at the beginning of EverQuest, particularly when it comes to guilds and guild management. In the early days of the game, there was practically nothing for budding guild leaders to consult for advice, so guild management practices were largely driven by trial and error as well as the challenges of the game (and there certainly were some challenges!). Over the years, MMOs have introduced some major design changes, but guilds still tend to look the same as they did over a decade ago. As we approach the reveal of EQ Next, let's look back at guild life in EQ and why it might be time to rethink commonly accepted practices in guild management.

  • The Guild Counsel: How to share power (and live to talk about it)

    by 
    Karen Bryan
    Karen Bryan
    07.25.2013

    Many guilds rely on a set structure of leadership, with a chain of command composed of officers and a guild leader at the top. But it's no easy task for one person to handle all of the responsibilities of management, and sometimes, a guild will instead use a system of co-leadership to make things work. It's a delicate balance, but having more than one person as a leader can be an effective way of running a successful guild. Let's look at what enables this unorthodox leadership structure to work well in this week's Guild Counsel.

  • The Guild Counsel: Making sense of the guild bank

    by 
    Karen Bryan
    Karen Bryan
    07.18.2013

    Guilds face big challenges each week from tough bosses, heavy competition from other guilds, and even internal strife. But there's one thing that can pose an even greater challenge: managing the guild bank. More and more MMOs are including central guild storage that members can access, but it can quickly get out of hand if not managed well. A guild bank might seem fairly innocuous, but there are some potential problems to watch out for and some things that make it easier to get all those resources and items into the hands of those who need them. Let's look at some ways to keep the guild bank running smoothly in this week's Guild Counsel.

  • The Guild Counsel: The guild leader's gone - now what?

    by 
    Karen Bryan
    Karen Bryan
    07.11.2013

    Every guild needs a good leadership structure in order to succeed, and much of it revolves around the guild leader. The leader helps establish the vision, tone, and atmosphere for the guild, screens potential members, and establishes goals for the guild to work toward. But there is a growing number of in-game powers that a leader has as well, making it even more important for him to be online and active. So when a guild leader suddenly becomes inactive, the guild comes to a virtual halt, and it can lead to a guild's downfall. And unlike most other guild problems, this one can't always be solved internally. Let's look at the issue of MIA guild leaders and why studios should sit up and take notice.

  • The Guild Counsel: Finding common ground in guild management

    by 
    Karen Bryan
    Karen Bryan
    07.04.2013

    Trying to describe a guild is like trying to describe a chimera. Sure, a chimera is an animal, but it's got the heads of a goat and lion and a snake for a tail. Add in the ability to breathe fire, and you have the ultimate mish-mosh of fauna. Guilds are no different. On the surface, all guilds are a network of players, but there are as many different sizes and types of guilds as you can imagine. Given that fact, I sometimes feel it's an impossible task to write a column about guilds and have it resonate with everyone. And last week, Massively reader Justin brought up that very subject. Is there common ground when it comes to lessons of guild management?

  • The Guild Counsel: Three problem players and how to handle them

    by 
    Karen Bryan
    Karen Bryan
    06.27.2013

    Guild drama is something that can bring headaches to a guild leader. When you have dozens of players with a variety of personalities under the same virtual roof, there are bound to be some conflicts. On top of that, players don't have the benefit of being face to face, so there's room for misinterpretations and mixed signals. While it's practically impossible to avoid all guild drama, there are a few player types that are pose a bigger threat to a guild's happy atmosphere. In today's Guild Counsel, let's look at three player types to watch out for and consider a few ways to keep them, and the guild, happy together.

  • The Guild Counsel: So you want to be an officer

    by 
    Karen Bryan
    Karen Bryan
    06.20.2013

    If there's one key to a successful guild, it's a solid structure of leadership. And while the leader is the cornerstone of the guild, he can't run things without a good supporting team of officers. The rank of officer is a coveted role to some and a position dreaded by others. It's an opportunity to make a real difference in the guild, but it comes with pressure and responsibility as well. If you feel you're ready to jump into that role, what's the best way to earn the title? Let's look at a few ways in this week's Guild Counsel.

  • The Guild Counsel: How to deal with the summer slowdown

    by 
    Karen Bryan
    Karen Bryan
    06.13.2013

    Summer is coming. With the arrival of sunny skies, warm temperatures, no more school, and vacation days to spend, it's inevitable that things will slow down in your guild. Summer is usually a slow time for games as well, since expansions and game updates tend to arrive later in the year. On the surface, summer can be a dangerous time for your guild, with the possibility of frustrated members causing drama or even leaving the guild entirely. But you can make summer work in your favor and keep your guild happy as well. We've explored this before, but let's look at some additional ways to avoid the summer slowdown in this week's Guild Counsel.

  • The Guild Counsel: Some finer points of raid leadership

    by 
    Karen Bryan
    Karen Bryan
    06.06.2013

    Whether you're leading a raid or running an in-game event, it's a real challenge to pull it off smoothly. Leading a large group of players in game is a combination of teacher and coach, minus the ability to be face to face. In effect, you're flying blind, but you still need to communicate, coordinate, and motivate in order to be successful. We've gone over some basics of leading groups of players before, but in this week's Guild Counsel, I'd like to offer up some finer points that often get overlooked but can make a big difference in making your raid successful (and also fun). While most of these are about raid leadership, they could be used for PvP or player-run events as well.

  • The Guild Counsel: Lessons in guild leadership from a pop star

    by 
    Karen Bryan
    Karen Bryan
    05.30.2013

    Apologies to the Beliebers, but good old Justin hasn't exactly had a banner year. He's been in the news a lot lately, just not for his dulcet tones or his fancy dance moves. But his behavior can actually remind guild leaders of a few important things not to do. Can a brash pop star really provide tips on guild leadership? Let's take a lighthearted look in this week's Guild Counsel.