HardwareAcceleration

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  • Slackware 14.0 now available, freshens and simplifies a Linux vanguard

    by 
    Jon Fingas
    Jon Fingas
    09.30.2012

    When it comes to Linux distributions, Slackware could well be called the archetype. It's not just one of the longest-serving releases at nearly 20 years old -- it's designed to be "pure" and cut back on customized apps, many graphical interface assistants and the requirement to download anything during the installation process. Pat Volkerding and team have nonetheless given us a bit of a break with the launch of Slackware 14.0. While many open-source fans will be downloading a copy for the more recent Linux 3.2.29 kernel and other updated packages, ease of use is the guiding principle for the new build: there's now a graphical NetworkManager interface to manage wired and wireless connections, for a start. In tandem with the newer kernel, updated versions of the KDE and Xfce desktop environments also result in much broader hardware support than many veteran users will remember. Slackware is now much more savvy about removable storage, accelerated 3D video, SATA and other features that have sometimes demanded command line trickery. Anyone can download the revamped distribution for free, including for ARM-based devices like the Raspberry Pi, although we'd consider springing for the $33 subscription to CD-based copies of Slackware to fund Volkerding's long-term efforts.

  • Microsoft digs deep into Windows 8's hardware graphics boost, says fast just isn't slick enough

    by 
    Jon Fingas
    Jon Fingas
    07.23.2012

    While Microsoft has been exploring the sensory experiences that will go into Windows 8, like sight and touch, there's only one thing that many enthusiasts care about: speed. To their delight, Redmond has just devoted one of its pre-release blog posts to showing just how much faster its hardware graphics acceleration will be in a Metro-focused universe. The goal is a hiccup-free 60Hz frame rate, and virtually everything in Windows 8 centers on that ambition. Baked-in transition effects, optimized geometry and even improved font rendering give modern computers a huge jump in performance versus Windows 7. Microsoft is just as keen to expose that power, as well: Direct3D 11.1 is now the root of all video acceleration in the pipeline, making it both easier and faster to mix 2D and 3D. All told, Windows 8 promises to get responsiveness freaks and benchmark lovers all hot and bothered. If either label describes you, the source link might satiate your lust until October 26th.

  • Microsoft shows devs the secrets to creating fluid animations in Windows 8 Metro apps

    by 
    Richard Lawler
    Richard Lawler
    05.02.2012

    As Microsoft brings its Metro style from the mobile world back to the desktop in Windows 8, it's also focusing on keeping the smooth animated transitions users have gotten used to on certain mobile platforms intact. A new post on the Windows 8 app developer blog breaks down exactly what devs can do to achieve a consistent and fluid style in their apps even when they're using the new look. Unless you're planning on getting your hands dirty with code there's not much to see other than the (incredibly brief) animation sample embedded after the break. Still, Microsoft says following its animation guidelines should be enough to keep GPU-powered animations flowing smoothly whether they're custom built or based on its own presets. Reactions to the new face of Windows have been decidedly mixed since the Consumer Preview launched, we'll see if this work pays off in third party apps that make the transition worthwhile.

  • Adobe's launching Flash Player 11, Air 3 bringing HD video and 3D gaming to all

    by 
    Richard Lawler
    Richard Lawler
    09.21.2011

    While we've had access to Adobe's Flash Player 11 in beta form for months, the company announced it will finally get official, along with Air 3, next month. Among the many new features included are support for accelerated 2D and 3D graphics with a claimed 1,000 times faster performance than Flash Player 10 and Air 2. That's enough to enable "console-quality" gaming on both computers and connected TVs and on mobile devices (Android, iOS, Playbook) with a pre-release version of Flash 11 (a production release you can take on the go is expected in "the near future"). Other new options include allowing developers to package Air 3 along with their apps in a single install, HD video quality on multiple platforms including iOS, DRM for video rentals, 64-bit support and more. Check out Adobe's pitch to developers with a press release and demo videos after the break, including a look at the hit iPad game Machinarium which was built with its tools.

  • Adobe issues 'Correction regarding hardware acceleration of Flash Player on Mac OS X Lion'

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    07.22.2011

    Well it's nice to see Adobe owning up to an error, even if the correction is buried on the Flash blog and issued as a midnight missive (OK, they've amended the tech note as well). Remember when Adobe issued a tech note saying hardware acceleration was disabled in Lion? Apparently Adobe was referring to a pre-release version of Lion, as the currently available version of 10.7 in the Mac App Store does indeed support the very same hardware acceleration provided in 10.6 Snow Leopard. Those fans you hear spinning faster and faster on your Lion-powered machines are just the same Flash player we've all come to know and love since the turn of the century. If you're looking to limit your exposure, there are several good options.

  • Android 3.1 gets namechecked by Adobe Flash Player 10.2, will be required to enjoy accelerated 720p video

    by 
    Sean Hollister
    Sean Hollister
    04.28.2011

    Remember how Adobe said Flash 10.2 wasn't living up to its full hardware-accelerated potential on Honeycomb thus far? Well, it seems the company's found a solution by the name of Android 3.1. We've been inundated with tips (and have confirmed with Adobe) that there's a sticky-sweet new build of Android on the way for the recent crop of slates that OEMs and carriers are rolling out, and that -- just like last time -- you'll need that software to take advantage of all the hardware rendering and compositing that your Tegra 2 silicon can afford. With any luck, 720p playback won't burn our eyeballs this time around. By the way, the Android Market item above was updated this morning to read "requires an upcoming release of Android 3" rather than "Android 3.1," but it's unclear whether the original number was inaccurate or whether Adobe got in trouble. [Thanks to everyone who sent this in]

  • Firefox 4 to be released on March 22nd, download statisticians ready their calculators

    by 
    Vlad Savov
    Vlad Savov
    03.17.2011

    Having kicked out a release candidate on March 9th, Mozilla now feels confident enough in version 4 of its well loved Firefox browser and has set a date for its final release: March 22nd. That's next Tuesday, if you're calendar-shy, and a download is penciled in for availability at around 7AM Pacific Time. Mind you, Mozilla believes its RC1 build, already available on Windows, Mac and Linux, will likely be the final version put up in a few days' time -- the team is just monitoring the code and performing last-minute checks to ensure there are no massive, world-ending bugs that haven't been spotted yet. So that basically means you can risk it now and get your GPU-accelerated web future started early, or you can wait until it's official on Tuesday and be part of Mozilla's next attempt at breaking the downloads record. [Thanks, Ro]

  • Flash Player 10.2 now available, boosts video performance and drops PPC support

    by 
    Matt Tinsley
    Matt Tinsley
    02.09.2011

    Adobe has officially released Flash Player 10.2 for Mac, and it's available for download now. However, Power PC Macs of old are not supported in this version. One of the main new features of Flash Player 10.2 is Stage Video. Building on the H.264 hardware-accelerated decoding found in Flash Player 10.1, Stage Video brings faster and smoother HD video playback while using dramatically less processing power. Adobe says that testing on supported systems (Mac OS X 10.6.4 and later with integrated graphics cards, such as the NVIDIA GeForce 9400M, GeForce 320M and GeForce GT 330M -- click here to find out if your Mac's got what you need), they've found 10.2 to be up to 34 percent more efficient.

  • Flash Player 10.2 sheds beta label, improves efficiency with Stage Video playback

    by 
    Vlad Savov
    Vlad Savov
    02.09.2011

    Should you be one of those (sensible) people who don't use software until all the Greek letters are removed from its name, we've got some happy news for you. Adobe's Flash Player 10.2 has just exited beta testing and is now available for download to Windows, Mac and Linux computers. Its biggest new feature is the Stage Video API, which promises to drastically reduce the processor load of playing back high-res video. It'll need to be enabled by content-providing sites like YouTube, Vimeo and Brightcove -- all of whom are already on the job -- but once that's done, Adobe says 1080p playback will cost you no more than 15 percent of your CPU cycles. Other new additions include a single-monitor full screen option for multi-display rigs, allowing you to max out a Flash video on one panel while keeping the others free, IE9 hardware acceleration support, and some nifty sub-pixel text rendering enhancements to make our web lives marginally nicer to look at. Hit the source to get your download on. Update: Flash Player 10.2 also marks Adobe's discontinuation of support for PowerPC-based Macs and Microsoft's Windows 2000 OS. So if you're still rocking some finely aged gear, you'll have to just content yourself with the awesomeness of 10.1.

  • Android Honeycomb port for Nook Color gets graphics acceleration, first demo video

    by 
    Vlad Savov
    Vlad Savov
    01.30.2011

    Can't wait until February 2nd to see more of Android 3.0 in action? That's not a problem, as today we've got a whole 129 seconds of video showing Google's latest mobile software doing its thing on the Nook Color. The OS was ported to B&N's tablet on Friday, when we were promised further work would be taking place over the weekend to enable hardware acceleration of the GUI, and what do you know, that goal has been achieved with plenty of Sunday to spare! Most core functionality is still not available, but the delicious Honeycomb interface is very much in effect. Jump past the break for the eye candy feast. [Thanks, Jules]

  • WebM VP8 specs ready for chip companies to start building hardware acceleration

    by 
    Paul Miller
    Paul Miller
    01.12.2011

    You know how long we've been waiting for Flash video to get decent hardware acceleration? Well, it looks like the Google-backed WebM VP8 codec won't take nearly so long. The WebM hardware development team just pushed out hardware decoder IP for VP8, which will let chip folks build WebM playback into their chipsets -- most of which are currently oriented around accelerating H.Google's-gunning-for it-264 and / or Flash. A VP8 hardware encoder IP will follow later in Q1. There's nothing much more to it: it's the same ol' 720p and 1080p decoding we know and love, which will be possible on mobile devices (and already is with other codecs), but this time it's open, remember?

  • Adobe Flash Player 10.2 beta arrives, expands hardware acceleration

    by 
    Vlad Savov
    Vlad Savov
    12.01.2010

    Adobe's ubiquitous Flash Player has a new beta version out today that promises to complete the move to hardware acceleration of video played back using the web software. You'll no doubt be aware that the current, non-beta Flash already does some offloading of video tasks to the GPU, but the new Stage Video API permits the entire workload to be shifted over, resulting in "just over 0 percent" CPU utilization when playing back 1080p clips. Should you doubt the veracity of Adobe's bold new claims, the company's set up some demo vids for you to test this out for yourself after downloading the beta -- hit the source link to find out more. Windows, Mac and Linux machines are supported right out of the gate, while Microsoft gets an extra bone thrown its way with Internet Explorer 9 hardware acceleration also being implemented in this latest iteration of Flash. Full PR after the break.

  • Opera Mobile coming to Android within a month, bearing hardware acceleration and pinch-to-zoom

    by 
    Vlad Savov
    Vlad Savov
    10.14.2010

    Forget all that Mini stuff, Opera is bringing its full-flavored mobile browser to Android some time very soon indeed. To tempt people on board, the new software will support hardware acceleration for buttering up frame rates while you zoom around at potato-scalding speeds, while pinch-to-zoom will also be implemented in a big O Android browser for the first time. Opera Mini will be partaking in the latter upgrade as well, while Opera Mobile proper is expected to make its debut on the Android Market at some point over the next month. All versions of the "well diversified" OS are supported too! [Thanks to everyone who sent this in] Update: Opera has clarified that the first Android beta of Opera Mobile will have pinch-to-zoom and will arrive some time over the next month, but won't be bringing hardware acceleration with it. That'll be a feature for a later date.

  • Firefox 4 Beta 5 brings GPU acceleration for Windows

    by 
    Paul Miller
    Paul Miller
    09.09.2010

    Browser betas, like puberty, can be a confusing time. Sure, we're eager to be getting new functionality, but all the crashes and compatibility breaks and unrequited crushes can be a bit tough to handle. Now Mozilla is giving us something big for all our blood, sweat and acne: Firefox 4 Beta 5 has Direct2D hardware acceleration on by default. We tested it out real quick, and it seemed to speed up most HTML5 tasks considerably while inexplicably slowing a couple down, but we're sure all will be ironed out in time for the final version of Firefox 4 to go head to head with Microsoft's own upcoming hardware accelerated contender, IE9. Unfortunately, the speedups only apply to Windows for now, Mac and Linux are being left out in the GPU-less cold, but we suppose they should be used to that by now. Other perks in the update include HSTS, a successor to HTTPS in secure surfing, and HTML5 Audio, which allows for all sorts of audio processing and analysis at the browser level. You can check out a quick demo of hardware acceleration after the break.

  • PowerDVD 10 Ultra 3D Mark II update finally adds 3D Blu-ray support

    by 
    Ben Bowers
    Ben Bowers
    07.15.2010

    If you're one of the 2 people who have lost sleep anticipating the Mark II update to Power DVD 10 after our previous post, it's time to relax. Support for 3D Blu-ray playback has officially been added and it's even certified by the Blu-ray Disc Association - a first for software players. To sweeten the pot, a new "Enhanced" version of TrueTheater 3D can now upconvert DVDs or just regular video files with basic 3D effects thanks to optimized GPU hardware acceleration or a high end CPU -- that is if you're willing to submit your eyes to watching it. Coinciding with this release, the company's free BD & 3D Advisor software has also been updated to help users assess what aspects of the Mark II's smorgasbord of video playback / upscaling updates their computer can handle. So if your machine has the hardware and you've been dying for more 3D content -- Blu-ray or otherwise -- consider your wish granted.

  • Elgato debuts Turbo.264 HD Software Edition, cuts price of hardware edition

    by 
    Darren Murph
    Darren Murph
    07.15.2010

    Here at Engadget HQ, there's hardly a more overused piece of equipment than Elgato's (Mac only) Turbo.264 HD -- in our experience, it chews through bloated video files at a breakneck pace, leaving us with shrunken versions of CES hands-on and the like without any noticeable degradation in quality. Now, that same functionality is being introduced sans an easy-to-forget USB dongle as the Turbo.264 HD Software Edition. For all intents and purposes, the SE version does the exact same thing as the original, albeit at a presumably slower pace. 'Course, it'll still convert videos for use on portable devices (or just shrink the files sizes for easier archiving) far quicker than whatever method you're using now, and the $49.95 price tag is certainly a bit easier to swallow. Oh, and speaking of MSRPs -- Elgato just hacked $50 from the price of the hardware-accelerated version, leaving it at a delectable $99.95. Mmm, files. Delicious.

  • Intel mulling WebM hardware acceleration in Atom CE4100 chip

    by 
    Vlad Savov
    Vlad Savov
    05.28.2010

    Hey Google, shall we try the other box? Maybe it has hardware acceleration built in for your new WebM video format? Intel's Wilfred Martis has told IDG News that his company is keeping a close eye on Google's new VP8-based format, and should it prove popular enough, hardware acceleration for it will be built into the CE4100 and other Atom chips headed to TVs and overpowered cable boxes in the future: Just like we did with other codecs like MPEG2, H.264 & VC1, if VP8 establishes itself in the Smart TV space, we will add it to our [hardware] decoders. Not exactly astonishing news, as Google TV is still likely to proceed on those chips with WebM getting decoded by software in the mean time, but at least Intel's absenteeism from the WebM hardware partner list can now be explained as simple precaution, rather than some deeper division between the companies.

  • Adobe's Flash Player 'Gala' OS X preview tested: results may vary

    by 
    Chris Ziegler
    Chris Ziegler
    04.28.2010

    Gala1 Flash 101 2.40GHz Core i5, NVIDIA GeForce GT 330M 256MB2 Safari 4.0.5 95.4 - 152.8 74.2 - 123.5 Firefox 3.6.4 83.5 - 148.4 89.4 - 130.5 2.66GHz Core i7, NVIDIA GeForce GT 330M 512MB2 Safari 4.0.5 59 - 64 96 - 132 Firefox 3.6.4 69 - 79 111 - 140 So we just put a few minutes aside to put Adobe's new "Gala" build of Flash 10.1 through its paces on our latest-generation Core i5 and i7 15-inch MacBook Pros here, and the results are a little confusing to say the least. On our i7 equipped with the high-res display and 512MB GeForce GT 330M, processor utilization playing a 1080p sample video on YouTube dropped by a third to a half on average -- not bad -- with Safari 4.0.5 besting Firefox 3.6.4 by a smidge. Our i5 saw strangely different numbers, though, with Gala actually increasing the load on the CPU by as much as about 20 percent. Adobe is quick to note that this is nothing more than a rough preview release; Apple just unlocked access to the necessary hardware a few days ago, after all, and we're sure the company still has plenty of optimization to do. Ultimately, if our i7 figures are realistic, it should make high-def Hulu a decidedly less drama-packed experience down the road. Notes: 1 Performance measured by processor utilization (note that numbers greater than 100 are possible on multi-core machines). 2 15.4-inch high resolution display, 256GB SSD, 4GB RAM

  • HTML5 vs. Flash comparison finds a few surprises, settles few debates

    by 
    Donald Melanson
    Donald Melanson
    03.10.2010

    Think we'd all be better off if HTML5 could somehow instantly replace Flash overnight? Not necessarily, according to a set of comparisons from Jan Ozer of the Streaming Learning Center website, which found that while HTML5 did come out ahead in many respects, it wasn't exactly a clear winner. The tests weren't completely scientific, but they did find that HTML5 clearly performed better than Flash 10 or 10.1 in Safari on a Mac, although the differences were less clear cut in Google Chrome or Firefox. On the other hand, Flash more than held its own on Windows, and Flash Player 10.1 was actually 58% more efficient than HTML5 in Google Chrome on the Windows system tested. As you may have deduced, one of the big factors accounting for that discrepancy is that Flash is able to take advantage of GPU hardware acceleration in Windows, while Adobe is effectively cut out of the loop on Mac -- something it has complained about quite publicly. According to Ozer, the differences between HTML5 and Flash playback on a Mac could be virtually eliminated if Flash could make use of GPU acceleration. Hit up the link below for all the numbers. Update: Mike Chambers has performed some additional tests that he says shows that "does not perform consistently worse on Mac than on Windows." Check out the complete results here.

  • Flash 10.1 beta 3 released, adds support for Intel GMA 500 and Broadcom Crystal HD chips (Update: 1080p Flash on a netbook!)

    by 
    Nilay Patel
    Nilay Patel
    02.24.2010

    Rejoice, owners of netbooks with Intel GMA 500 graphics: Flash Player 10.1 Beta 3 is here, complete with hardware video acceleration for your machines. That should make Hulu and YouTube HD usable on machines like the Sony VAIO P and VAIO X, the Nokia Booklet 3G, and the previous-generation Dell Mini 10. The new build also bring support for the Broadcom Crystal HD accelerator found in Pine Trail Atom machines like the newest Dell Mini 10 and HP Mini 210 -- support we found sorely lacking when we reviewed the Dell. We just tried it out on our review HP Mini 210 and it managed 720p YouTube just fine, although 1080p was a no-go -- we're waiting on some updated Broadcom drivers though, so don't take that as gospel quite yet. We'll have much more on that in our full Mini 210 review; for now you should all get downloading and let us know how it's going in comments. Update: Success! We updated the Broadcom drivers on our Dell Mini 10 and downloaded the fresh Flash 10.1 Beta 3, and as you can see in the video below 1080p YouTube HD content plays smoothly. It's almost everything we've ever dreamed of for our netbooks. We are still having issues with the HP Mini 210 which uses the older BCM70012 Crystal HD card, but will have an update on that in our full review soon.