Horizons

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  • Explore the surfaces of planets in 'Elite: Dangerous' beta

    by 
    Steve Dent
    Steve Dent
    11.30.2015

    The expansion pack for Elite: Dangerous, the one that lets you go planetside and explore the surface of places like Europa, is out now. Sort of. The Horizons Planetary Landings beta, teased in a video released last week, does exactly what it says assuming you've pre-ordered Horizons itself. Everyone else needs to wait for the official release sometime before year's end. Driving the all-new Surface Recon Vehicle, players can discover signals, crashed ships and mineral deposits, vastly expanding the range of gameplay. Creator David Braben recently showed off the expansion in a demo (below), and said that certain features, like textures and frame rates, might still have issues.

  • Istaria preps for 10-year anniversary, big content patch

    by 
    Jef Reahard
    Jef Reahard
    10.16.2013

    Can you believe that Istaria will be 10 years old in December? Well, technically the game was called Horizons way back when, and while the name has changed, the focus on playable dragons has not. Virtrium community manager Amarie Ancalimon has penned a new dev diary that features some exciting news for fans of the long-running fantasy MMO. Join us after the cut for this developer exclusive that talks crystal-shaping, pets, and more!

  • Free for All: Istaria's updates, community, and future development

    by 
    Beau Hindman
    Beau Hindman
    05.23.2012

    Before anyone asks in the comments section: Yes, Istaria is still around. I've noticed that many players seem to think if something is out of their sight, it's out of every other player's mind too, but the truth is that there are many, many smallish and indie MMOs in existence that not only continue to do well but offer unique gameplay for anyone who might be interested. Istaria is even still referred to as Horizons by many, even though that change was made a long, long time ago. Despite all of the outdated opinions and its status as an "older" game, interesting things are happening in the world of Istaria. I took some time and asked Amarie Ancalimon, Community Relations manager from Virtrium, about the latest string of patches and updates. I got plenty of information back, so let's get to it!

  • Istaria publishes September content update, looks to the future

    by 
    Jef Reahard
    Jef Reahard
    09.09.2011

    A few days ago we told you about some sandbox games that are worth your time, money, and in most cases, both. We're also ashamed to admit that we overlooked one of the more unique free-form MMORPGs in existence. That MMORPG is Istaria: Chronicles of the Gifted, and the devs have recently dropped a pretty extensive content update on the long-running fantasy game. Aside from the usual bug-fixing and quest tweaks, the September patch added a new high-level region called Winter Vale and a revamp of the game's portal system. That's just for starters, too, since the Istaria devs are hard at work on the new Helian's Tomb mini-dungeon and quest series as well as the return of seasonal events. Finally, there are several network and game client optimization projects in the works, including new launcher functionality and character management options. In short, there's never been a better time to return to (or discover) the world of Istaria. If you're curious, the game client is free to download, and you can also partake of an unlimited 14-day free trial or a feature-limited free-to-play option. Oh, and did we mention that you can build your own town and play as a dragon? [Thanks to Paul for the tip!]

  • Istaria's development team looks back and forges ahead

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.04.2011

    For a lot of gamers, Istaria's main point of fame is the fact that it's the game in which you can play as a dragon, which is a bit reductive of the game as a whole, a game that underwent significant changes and improvements over the past year. A retrospective was recently put together by the development team to highlight the upgrades that the game has seen, including a revamped mid-game content band and a general re-evaluation of some of the less clear-cut quest objectives. But there's always room to improve, something the team is acutely aware of. In a companion piece, the core principles of the game are outlined along with design goals for the next year, including greater integration between the bipedal and draconic potions of the game, more connection between adventurers and crafters, and a broad enhancement to keeping the first few moments in the game as memorable as possible. Istaria fans should be happy to see the design goals stated so openly, and it's to the team's credit that it's aiming high for this year's patches. [Thanks to Joe for the tip!]

  • Istaria's February patch brings a big batch of fixes

    by 
    Jef Reahard
    Jef Reahard
    02.15.2011

    You'd think that with all the fantasy MMOs out there, opportunities for players to don the skin of a dragon in their favorite virtual worlds wouldn't be so few and far between. Istaria still has the market cornered on that bit of coolness, however, and the long-running title is also gearing up to add a slew of fixes and tweaks to the live client with today's patch. Whereas January's content patch was a major upgrade that overhauled loot and added Broken Items to the game's crafting implementation, this month's update focuses on a bevy of small tweaks and fixes and also adds Mystery Technique and Formula Boxes to the mix. The boxes are purchased with coins and grant random techniques and formulas when right-clicked. Quite a few adjustments to mob density and loot drops will also take effect today, and you can read all about those changes, as well as the rest of the substantial update details, via the full patch notes on the official Istaria boards. [Thanks to Joe for the tip!]

  • Istaria drops a big update and looks for testers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.18.2011

    If you're a fan of Istaria, times have been quiet for far too long, even with unique race selections. Luckily, that longstanding silence has been broken with the game's newest content update, a major patch that delivers a complete loot overhaul and several changes to the game's underlying mechanics. Techniques and Technique components have had their drop sources adjusted, Junk Loot has been added to the game, and a brand-new item type known as Broken Items has been added for crafters to repair and improve. The loot system revamp is only the least in a long list of changes, including numerous alterations to enemy distribution and large-scale reworking of several quests. The patch notes also mention specifically that this is the first update of the year, which seems worthy of speculation -- after all, there has been a call put out since October for players willing to take part in alpha testing. It seems quite possible some major changes are en route to Istaria, which should make the year interesting for players. [Thanks to Joseph for the tip!]

  • The Perfect Ten: Best non-traditional MMO fantasy races

    by 
    Justin Olivetti
    Justin Olivetti
    01.13.2011

    Elves. Dwarves. Humans. Halflings. Gnomes. Hobbits. Dark elves. High elves. Half-elves. Wood elves. Keebler elves. Elvish impersonators. Are you as tired as I am of the endless regurgitation of stock fantasy races in our MMOs? It seems inconceivable (I do not think that means what you think it means) for a new fantasy title to come out without most of the above races infesting the character creation screen with moldy unoriginality, putrescent stank, and dusty boredom. That's why today I'm standing up to praise 10 MMOs that dare to go above and beyond the stale by offering mostly unique and different races than the rest of the market. Hopefully future games will learn from their example and throw off the yokes of generic oppression to give us something bold and refreshing!

  • Free for All: An insight into Istaria's indie development

    by 
    Beau Hindman
    Beau Hindman
    11.24.2010

    Last week I was able to hand off some questions to Amarie, the Community Manager for Virtrium and Istaria: Chronicles of the Gifted -- the game formerly known as Horizons. While the game might be getting a little long in the tooth, it's important to note that development is still a priority and that the game is still very enjoyable and playable. It boasts 11 different playable races (including dragons!) and an open character development system that puts some more modern games to shame. I recently received a copy of a producer's letter and was impressed by its open, frank nature. I quickly contacted the team and its members agreed to answer several questions. There's a lot to read, so grab a coffee and let's take a look into the world of indie development.

  • Rise and Shiny recap: Istaria

    by 
    Beau Hindman
    Beau Hindman
    07.25.2010

    Each week Rise and Shiny asks you to download and try a different free-to-play, indie or unusual game, chosen by me, Beau Hindman. Some of the games will be far out of your gaming comfort zone, and some will pleasantly surprise you. We will meet each Tuesday and Friday night at 9 p.m. EDT (8 p.m. CDT), followed by this column the Sunday after. I welcome any suggestions for games, either in the comments or at beau@massively.com. Istaria: Chronicles of the Gifted is not a new game, by any means. You probably remember it being called Horizons. I have tried this game probably several times over the last few years. Despite having a decent enough time with each attempt, I never had as much fun as I have during this last week of playing. Let this advice stick: give a game several chances, if you can. Don't let a developer's financial woes dissuade you from giving it a go again. Most of the time you can try it again without spending a dime. I'm glad I returned to Istaria. Everything seemed to click for me, more than it did before. It could be that I never took the time to really get to know the quests or the abilities my character gained, and it could be that I played mostly solo during that time. Over this last week I adventured with an elf and a few dragons, and found a world, game, and community that was pretty darn inviting.

  • One Shots: Once again in Istaria

    by 
    Krystalle Voecks
    Krystalle Voecks
    07.28.2009

    The nice thing about One Shots is that it gives us a great chance to look at worlds we don't often get to see, much like today's dark image. This One Shots comes from a game called Istaria (previously known as Horizons) which is an indie title that has a very devoted player-base. This battle shot was sent to us by Thaalia of Order, who writes in: Istaria: Chronicles of the Gifted has recently unlocked new content for its players. Dralnok's Doom is a high-end dungeon with all new quests, monsters and the return of the much loved mylocs. This screenshot is my husband, Uther Blade of Order shard, battling a myloc heirophant in grand style. Istaria is well over 5 years old and has a small but very dedicated community of players and developers. This new content will keep us both busy for a very long time!If you're playing an MMO we rarely hear about - or one we've never seen - we want to hear from you! There are lots of really cool indie MMOs out there, and we're curious to see them. Just email in a screenshot, your name, the name of the game, and a brief description to oneshots AT massively DOT com. We'll post it out here and let others know about your favorite game! %Gallery-9798%

  • One Shots: Lands heretofore unseen

    by 
    Krystalle Voecks
    Krystalle Voecks
    07.20.2008

    We've been told that we're lacking the love for some great games out there, so we opened up One Shots to hearing about/seeing some games we normally haven't covered. We've had a couple of people take up the call, so today we're bringing you a MMOG off-the-beaten-path. This game was (until recently) named Horizons. We'll let Reijman tell you about his MMOG of choice:Would be nice if you guys at Massively [would] give some attention to this game; Horizons -- recently renamed to Istaria. Horizons is a game I played for 2 years, spend about 200 game-days in it. (Yeah, 200x24h gaming.) It's the best game for crafting, 99,9% of the in-game items are made by players themselves. Plots are for sale and players build workshops and houses on them. Community is lovely and its a real complex game. Its just aging... Do you have screenshots from a game we haven't seen often -- or at all? If so, we'd love to see them. Just send them to us at oneshots AT massively.com along with a quick blurb on what we're seeing in the screenshot. Yours could be next!%Gallery-9798%

  • Player vs. Everything: Coolest classes ever

    by 
    Cameron Sorden
    Cameron Sorden
    04.18.2008

    For most fantasy MMOGs, the basic classes you can expect to be playing aren't too hard to predict. Whether you're a stalwart warrior with shield in hand, a crafty mage raining fiery bolts of destruction, a sneaky rogue with poison on his knife, or a benevolent cleric healing the wounds of his allies, you make up part of what's known as the holy trinity of MMOs: Tank-DPS-Healer. You need someone to get your foe's attention, someone to whack them over the head until they die, and someone to keep everyone alive until that happens. Everything else is just icing on the cake. We can debate the merits of that particular combat system as long as you like, but what I really wanted to point out is how boring those three specialized roles are. The four archetypes I mentioned are a staple in almost every single fantasy MMOG on the market, but they're far from the most interesting ones. While it's true that you can't get by without them, they've become so vanilla-flavored at this point that they're practically passé. Whenever I log into a new game and look at their class list, I wince a little. "Oh, a chance to be a brave warrior... again. Hmm. Mage? Rogue? Meh." I've always been a big fan of classes that went against the grain, played outside the box, and did something a little different from the "core" classes. Not everyone needs to fit nicely into those three archetypal slots. The classes that don't often turn out to be the most rewarding and fun to play, in my experience. That said, I thought I'd take a look at some of the more interesting class designs in the games I've played and discuss what made them so cool.

  • Struggling MMO Horizons renamed "Istaria"

    by 
    Samuel Axon
    Samuel Axon
    04.15.2008

    Virtrium LLC, the new stewards of the MMO Horizons: Empire of Istaria, announced that Horizons will now be known by the name Istaria: Chronicles of the Gifted. Virtrium President Rick Simmons explained in a press release blurb and also in an interview with RPG Vault's Jonric that the name was changed because the game is about the world of Istaria and its people, and because it has lived at the domain istaria.com since the beginning. "You have no idea how stupid I've felt explaining that the game was called Horizons, but you had to go to www.istaria.com," he told RPG Vault.Horizons -- err, Istaria -- has had a rough time of it. After some truly savage corporate politics in the original development studio, the game launched incomplete, buggy, and honestly ... well, lame. It does, however, feature a great crafting system, and it lets you play as a dragon. Simmons was eager to point out both of those things in the RPG Vault interview. It looks like Virtrium is doing as much as a small team can to make the game attractive. Simmons explained: "our niche is very much the crafter, non-competitive gamer, and we're very happy being in it." He also said that the game has seen a lot of fine tuning in recent months, and that its due for a big content expansion called "the Blighted Labyrinth."

  • An introduction to the Citadel of Sorcery

    by 
    Brenda Holloway
    Brenda Holloway
    03.28.2008

    When you log into your favorite MMO, you know Ironforge will be there; The waves of the Ocean of Tears will still lap up against Freeport's docks; Camelot still stands; Bree still bustles with life. What if you could depend upon none of these things -- if when you did not stand against the mindless hordes in defense of your town, it might be destroyed, vanished forever? What if the quests you undertook were yours alone, created from your own history of victories and defeats? What if that NPC town stood no chance against those bandits who have plundered so many other villages -- but you could show them the path to victory?Such is the intriguing basis of the upcoming MMO, Citadel of Sorcery. Tyro developers MMO Magic have been working on their dream of a MMO where nothing is set in stone and everything is possible for two years now. There's no scheduled release date (or year) and alpha testing has not yet begun, so we don't expect this for awhile. A truly dynamic world where you can make a difference is an innovation no major developer will touch; it's up to the independent development houses to stretch the boundaries that the larger companies will later copy. Whether Citadel of Sorcery can thrive where Horizons and Dark & Light failed, nobody can tell, but we'll be keeping a baleful, glowing eye on them all the same.[Via MMORPG]