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  • Lichborne: Hotfixes and Twitter news for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.14.2014

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. We've got a pretty good set of death knight news to cover this week. While we're still definitely in the pre-expansion lull, Blizzard's been releasing little tidbits of information, mostly on twitter, and a few of the latest live server hotfixes have specifically focused on death knights. Today, we'll root through some of this new info and see how it relates to death knights, now and in the future. DPS buffs for all Rygarius January 6 Classes Death Knight Frost Icy Talons now increases melee attack speed by 45% (up from 30%). Unholy Unholy Might now increases Strength by 35% (up from 25%). source

  • Lichborne: A final look at the patch 5.4 patch notes for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.10.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. While we've certainly discussed the patch 5.4 changes for death knights in the past, this week is the big week when patch 5.4 finally comes out and we put it all in action. With that in mind, today will be devoted at look at the patch notes from a death knight point of view and making some quick pronouncements about what we can expect when the servers the come back up. The short version of the changes is this. All 3 specs are buffed overall, DPS more so than tanking. In PvE, blood is about the same, while unholy and frost specs are close enough together that you can either stick with your usual choice, or go with whatever you have the best weapons for. Unholy is slightly behind frost, but not so much that you'll suffer greatly. For a more in-depth look at what's changed, read on.

  • Lichborne: The latest patch 5.4 news for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.19.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. It's been a few weeks since we last discussed patch 5.4 from a death knight perspective. In that time, we have seen the dreaded fix to the RPPM bug for rune regeneration, but we have also seen unholy buffs as compensation. The first numbers pass for death knights also brings a good chunk of buffs to the death knight. Let's dive in and take a look.

  • Lichborne: Why patch 5.2 is a great time to be a death knight

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.12.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With patch 5.2 in full swing, we've had time to take stock of the changes, not just in terms of new content, but in terms of the buffs and nerfs our classes received. I'm just going to come out and say it. As a class, death knights feel about the best they've been since the Wrath era. There's a lot of great stuff to be excited about, so let's go down the list. Unholy is fun again Unholy has, as a spec, been sort of on the outside since Cataclysm. Blizzard's revamp, which put unholy on a different rune spending scheme from the other specs and pulled it even further away from weapon damage and toward special ability damage, created a unique melee spec, but the complications and weaknesses that came with that spec were a bit much for many people, and with frost generally beating it in both DPS and simplicity, the spec gained a reputation for being played only by the most hard headed diehards. Patch 5.2 came along and bought with it a much needed unholy revamp. The addition of Frost Fever to Plague Strike alone has helped make unholy's rotation smoother and more intuitive, as well as made target switching feel at least a little less punishing. AoE is still a little more awkward, but with Icy Touch on Reaping, you can at least get through that first setup and get to the main AoE rotation a lot more smoothly.

  • Lichborne: Switching death knight specs for patch 5.2

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.12.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. When a new patch comes, especially one with some major class changes like patch 5.2, it becomes a good time to reflect on your play style and priorities. Does your spec serve those priorities? With a new patch coming, it's a good time to experiment with new stuff. You can do it pretty easily on the PTR, and when the patch goes live, the game's got some fresh new content, so it's as good excuse as any to jump into a new spec and get used to it while killing trolls for all these new quests. You'll also be getting new gear, so changing up gearing priorities becomes easier. Today, we'll take a quick look at all the death knight specs, with some of their pros and cons, so you can make a solid judgment call as to whether to switch and try something new, or stick with the familiar. This isn't meant to a complete guide to playing each spec, just a quick overview so you can decide if the play style and responsibilities of the spec are right for you.

  • Lichborne: Guide to PvE frost death knights in Mists of Pandaria

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.21.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With patch 5.0.4 barreling down on us and the release date for Mists of Pandaria itself a mere month away, we've probably seen our new class specs and mechanics get about as solid as they're going to get. With that in mind, we'll start in our guides for all death knight specs. Note that these guides will cover primarily the basics of group PvE for each spec. This week, we cover frost DPS. Stat weights and other basics Frost hasn't changed much mechanically from Cataclysm, at least on the surface. We still have the same strikes and spells serving the same basic function. You can now switch more freely between dual wielding and two-handed frost, as you get both Threat of Thassarian and Might of the Frozen Wastes by default. Frost Presence is now the best DPS presence for frost death knights, in a move that should make literal-minded death knights happy. In addition, the runic power regeneration on Frost Presence helps make up for some the runic power generation talents we lost in the revamp. Your stats priorities are also more or less in the same order they were for Cataclysm, with a few minor changes and caveats.

  • Lichborne: Death knight DPS presences get some major changes

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.26.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. If you've been following death knight news at all, you know that presences -- specifically, the interplay between Frost Presence and Unholy Presence -- have been a hot button issue for some time now. The flames only got hotter in the Mists of Pandaria beta, as massive changes to presences caused severe issues in our class mechanics and rotations. Luckily, Blizzard's heard our pleas and recently released a huge overhaul to the DPS presences on the beta. This week, we'll take a look and see what they did. The basic rundown The base global cooldown for all death knights is now 1 second. As a result, Unholy Presence no longer provides this bonus. Unholy spec death knights now get Improved Unholy Presence, which provides an extra 10% rune regeneration and attack speed when in Unholy Presence. Frost Presence lost a good chunk of its extra runic power regeneration (it's down to 20% from 100%), as well as the extra 30 base runic power. Frost spec death knights now get Improved Frost Presence, which reduces the cost of Frost Strike by 15 runic power when in Frost Presence. Might of the Frozen Wastes no longer generates 15 runic power per a hit but does make your Obliterates cause 50% more damage while using a two-handed weapon. Threat of Thassarian no longer has an off-hand damage bonus but does increase your Frost Strike damage by 50% Improved Icy Talons is now Unholy Aura, and both DPS specs gain use of it.

  • Lichborne: 3 predictions for death knights in Mists of Pandaria

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.24.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Let's face it. The Mists of Pandaria information drought is ongoing and likely to keep up for quite some time. As a result, we're stuck in a holding pattern. We know the class needs some changes. We know we have been promised (or threatened with, depending on your viewpoint) changes for blood death knights, if only via a general change to the tanking paradigm. None of that information is forthcoming, however, and the blues lately have indicated it won't be coming for a while. With that in mind, what we're left with is speculation. Today, I'd like to discuss three major changes I think we'll probably see with the new patch 5.0, one for each death knight tree. We already know change is a pretty huge constant for our class. It comes with the territory. We'll roll with the punches, as always, but it's nice to know what's coming. It helps you brace for it.

  • Lichborne: New changes to your DPS choices in patch 4.2

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.21.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Patch 4.2 has been a surprisingly tumultuous time for death knights. We've received a veritable avalanche of nerfs, some of which were just hotfixed right into game after a few days on the PTR. Even as we enter the last few weeks of patch 4.1, Blizzard's thrown a couple more changes our way, as well as an explanation for the reasoning behind all the class changes. Whether you agree with Blizzard's reasoning on them or not (and, in the interest of full disclosure, I should say I really don't), the death knight changes will definitely have impact on how you play and what you do as a DPS death knight in patch 4.2. Let's take a look at the latest changes and see what type of impact they may have on your play as a DPS death knight.

  • Lichborne: Further death knight nerfs hit the patch 4.2 PTR

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.31.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. While we've already talked a bit about some of the changes coming for death knights on the patch 4.2 PTR, it's been a few weeks, and we've seen more changes inbound. Not only that, some changes have slipped onto live servers a little bit early. A lot of these changes have some serious repercussions for PVP and PVE DPS death knights, so it's certainly worth it to take a look at these changes, not only for their immediate impact, but for what they say about the history and future of the class and Blizzard's attitudes toward the whole thing.

  • Looking at death knight changes testing in PTR Patch 4.0.6

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.07.2011

    There are changes on the upcoming 4.0.6 PTR for death knights. Actually sorting through them may prove a little difficult, as the official patch notes and the datamined information sometimes say two different things. In short, though, we can say that blood has received a bit of a survivability hit, but a nice threat boost; unholy has both become a more solid 2H damage tree and received a sizeable (but expected) DPS nerf; and 2H frost has gotten a nice boost that may actually make it viable in endgame raiding, depending on how the numbers hold out. Remember, though, that this is the PTR, and things may (and probably will) change before this thing goes live. With that in mind, let's take a look at what the changes say.

  • Lichborne: A guide to death knight spell alerts

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.23.2010

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. One pretty cool change coming to Cataclysm is the advent of spell alerts, on-screen notifications that direct you to a button you really should be pushing when you get some sort of class-specific proc or buff. Of course, many high-level players have had this for a long time in the form of player-made UI mods, but now newbies, UI minimalists, and people who just get confused by UI mods get a chance to have them, too. This week in Lichborne, we'll discover what spell alerts death knights get and discuss how best to apply them in battle. Generally, when a spell alert goes off, you'll hear a sound and see a certain graphic envelop your character on screen. If you have scrolling combat text turned on, you'll also see green or yellow text describing the buff. Finally, the button for the affected ability or abilities will light up on your action bar, telling you exactly what you need to push. Once you understand all this, it's pretty easy to anticipate the effects, but let's take a quick look at what you'll see so you know exactly what to expect and what to do.

  • Lichborne: A death knight primer for tanking 5-man dungeons

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.12.2010

    Welcome to Lichborne, the weekly death knight column. This week, your host is in a bit of a tanking mood. Those Emblems of Frost don't earn themselves! So when the Dungeon Finder came out, it was pretty cool even for DPS. A 10 minute wait for a DPS slot for a 5-man dungeon is pretty insanely awesome. If nothing else, it was certainly faster than the old way of sitting in Dalaran for 2 hours picking your nose and watching the LFG channel. Now that the dungeon finder has been around for a while though, things are getting a bit stickier for DPS. My server averages around 15-20 minutes for a level 80, and I've heard some battlegroups are up to 30-45 minutes, even at prime time. To make matters worse, tanks and healers can continue to boast instant or near-instant queues almost everywhere, leaving the poor DPS green with envy. Now technically, this is how it's almost always worked. Tanks and Healers get groups pretty quick, DPS has to wait around. And all told, the dungeon finder system is still pretty cool, and you still get a group faster than the old way. That said, now that we've had a taste of true power, I'm sure we're all loathe to lose it. Luckily, death knights have an out: We can go tank. Whether you're a DPS DK considering going tank for shorter queue times, or a 5-man DK tank newbie looking to up their game, this column's for you.

  • Death Knight changes in WoW Patch 3.1 PTR build 9733

    by 
    Eliah Hecht
    Eliah Hecht
    03.27.2009

    Although this wasn't the biggest PTR patch in the world (they're coming smaller and faster now, perhaps suggesting that 3.1 is near), there were still some notable changes for my new favorite melee class. The changes for Death Knights are as follows: Frost Howling Blast cooldown has been reduced from 10 sec to 8 sec. Rime now resets the cooldown on Howling Blast when it procs, in addition to its previous effects. These Frost changes are a clear buff to deep Frost DPS builds. Which was needed, because nobody plays Frost 2h.

  • Ghostcrawler defends Death Knight Howling Blast nerf

    by 
    Mike Schramm
    Mike Schramm
    02.25.2009

    Ghostcrawler is on the forums today getting feedback on all of the patch 3.1 notes we saw yesterday, and the conversation has turned to the Death Knight's Howling Blast nerf, which some players are complaining has "dismantled" the DK's dual wield chances. Our own Daniel Whitcomb agrees -- he says that the 0/32/39 build will pretty much be out with 3.1 on the live realms.But Ghostcrawler responds with an insight that all classes might benefit from hearing: Players will find a way. First, he says that if Blizzard didn't want Death Knights to dual wield, they wouldn't be able to. He says that the damage needed to be nerfed, if only so other classes didn't think they were going to start being able to do that kind of DPS. And then had adds that just because one build is being quashed, it doesn't mean other builds won't eventually appear -- Blizzard predicts what players might do with their talents, but GC says they're almost always surprised by what players come up with, and that he expects Death Knights will come up with another way (some already known by Blizzard) to make two weapons more than viable.Which some players don't appreciate (they accuse GC of designing by breaking first and letting player fix later), but I kind of like that idea. As Ghostcrawler says in his followup, if there was just one way to play a class, everyone would play it that way. It's Blizzard's (and his team's) job to put the challenge not just in the dragons we fight, but in the tough choices in the talent trees. Everyone knew DKs were getting nerfed (and GC even says that players always say "but I didn't know they were getting nerfed that much!"), and it's interesting that Blizzard is already looking forward to Death Knight players re-finding their grooves, even with the nerfs.

  • WoW Patch 3.1 PTR Death Knight changes

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.24.2009

    Good Morning Death Knights! As expected, we got a pretty long list of changes for Death Knights. The frost tree has received some extensive and actually somewhat shocking reshuffling, and there's a few other unexpected but interesting changes. It's good to be mindful that these changes are still in flux. We'll probably see more changes and perhaps some reversion of these changes depending on what happens. It's worth noting that MMO Champion currently has undocumented changes and a completely different 3.1 DK Talent tree up that doesn't even match the one suggested in the patch notes, so we can't say for sure if the patch notes are already outdated. But for now, we're going to focus on the patch changes for the most part. So, let's dive right in.

  • Bug fixes for Hunters, Locks, and Death Knights tomorrow

    by 
    Adam Holisky
    Adam Holisky
    01.26.2009

    Ghostcrawler has updated us on the status of three major bugs that have been present since patch 3.0.8 went live last Tuesday. The Hunter Aspect bug, in which aspects are on a global cooldown like mechanism. The Warlock Ritual of Summoning, which had a two minute cooldown implemented to prevent some sort of undisclosed exploit. Howling Blast, which showed to not have a cooldown, but in reality had a five second one. "Assuming nothing comes up at the last minute", Ghostcrawler says, "[these] will be fixed tomorrow."There is no word if these fixes will come in the form of a small patch to the client, or if they are going to be done server side. Since the Howling Blast is a bug that is linked to client data files, I would assume that fixing it necessitates rolling out a minor patch. However that's just an assumption based on the way things were done in the past, and Blizzard could have other technology present to circumvent the need for a full patch.Nonetheless, a couple more bugs will get fixed tomorrow. This is a good thing.

  • Patch 3.0.8 bug roundup

    by 
    Adam Holisky
    Adam Holisky
    01.21.2009

    My favorite time of the patch day is here – looking at all the bugs! At the time of this writing, we're about six hours after the patch and the majority of bugs have been found. We've counted six of them, and will go over each and when the fix is expected after the break.Obviously some are more important than others. The Wintergrasp bug that is currently crashing servers left and right needs to be fixed "nao," as people are clamoring about in trade channels. The game is nearly unplayable for most people.Interestingly there are no bugs about missing mail or other missing items, nor are there reports of extreme lag and other difficulties (other than the severs crashing). The full list of 3.0.8 bugs, and information about their status, after the break.

  • Lichborne: One more round of Death Knight changes in 3.0.8

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.11.2009

    Welcome to Lichborne. Your host is inflicted with the space plague this week, but has done his best to write for you people anyway, so be grateful, you hear?We've covered 3.0.8 pretty extensively, between Mike Sacco's coverage of the initial round of changes and our week before last discussion, but the devs weren't done yet. With 3.0.8 likely to make it to live servers in the next week or two, this is probably a good time to discuss the Death Knight tweaks that have gone in the last few PTR updates.

  • Lichborne: Howling Blast and other patch 3.0.8 follies

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.23.2008

    Welcome to Lichborne, WoW Insider's weekly Death Knight column.Yeah, I definitely have to put out a mea culpa here. Alas, Lichborne is a little bit late again. I have a valid excuse, I swear. It involved a flaming plum pudding, a flailing geist, and a sudden snowstorm at the Shadow Vault over in Icecrown. But after an emergency eye transplant by a Forsaken Death Knight who used to be a member of the RAS, I'm back in the saddle and this week's column is only a few days late. Anyhow, this week I thought I'd take a look at the deeper implications and meanings behind some of the Death Knight changes coming our way in 3.0.8. Our newest Mike has summarized and analysed quite a few of them, but I have just a few more things I want to say, especially about a new change that was added in a recent PTR update.