HumanHead

Latest

  • Matthew Mohr

    Selfies become public art in 'As We Are'

    by 
    Steve Dent
    Steve Dent
    12.18.2017

    Selfies can be a small act of self-promotion, but it's nothing compared to what artist Matthew Mohr can do for you. He has built a sculpture called As We Are that projects your face onto a 14-foot high interactive sculpture at the Columbus, Ohio convention center. "It is an open-ended, conceptual piece that explores how we represent ourselves individually and collectively," Mohr said in an artist's statement. "As We Are presents Columbus as a welcoming, diverse culture where visitors and residents can engage on multiple levels."

  • Big Rooster veteran devs talk about multiplat games, PS3's potential

    by 
    Nick Doerr
    Nick Doerr
    07.28.2007

    In addition to talking about forming their new team named Big Rooster and their planned titles, Tim Gerritsen and his staff spoke a bit about the state of the console industry, regarding the Wii, 360, and PS3. While we'd love to cover their entire interview (spanning not one, but two separate articles), we're just going to touch on what Gerritsen and crew said about third party developers and the big three systems. Ready to transform and roll out?Gerritsen explained the dynamics of making multi-platform games this generation as follows: "publishers and developers have to make a choice to design for one platform or the other, or make a port that's shoehorned onto a platform on which it just doesn't work. That means a split between Wii games and PS3/Xbox 360 games, or a lot of really bad ports churned out to make a quick buck." With those words, we expect these guys to concentrate on one system at a time, otherwise, they just want a quick buck, right?Big Rooster's technical director Jason Blochowiak discussed the multi-core design of the PS3, citing its difficulty to program for a temporary setback: " ... if you take a look at the difference between early PS2 games, versus the games that came later in the lifecycle, you can see that people do adapt to deal with challenging hardware." These guys seem pretty competent and confident in their abilities, so we look forward to checking out any games they choose to develop for the PlayStation 3. It's true, though, in time, the PS3 won't be such a daunting programming monster.

  • Human Head CEO forms new development company

    by 
    John Bardinelli
    John Bardinelli
    06.06.2007

    Former Human Head CEO and chairman Timothy Gerritsen left the house that built Prey in November of last year to graze in greener, more independent pastures. Today his new game development studio Big Rooster has been formally announced, plunking Gerritsen in the growing list of game development folk striking out on their own. Big Rooster will focus on developing original titles with an emphasis on "combining depth of design with top quality visual and audio game content". Digital distribution will be a major part of the plan and the studio has already begun work on its first game, Talisman, due at the end of the year.

  • Human Head survives fire, no data loss reported

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.24.2007

    Early Friday morning (late Thursday night for most), a devastating fire feasted on a historical building in Madison, Wisconsin. Local news coverage identified the multi-use building as home to Human Head Studios, developer of last year's long-incubated shooter Prey. Thankfully, the level designers had been released from their shackles for the night. No one was harmed in the fire.But what of the precious MEE data? Had Marc Ecko's rags-to-renders dream gone up in ... smoke? According to today's update from Human Head, no. "[Though] we suffered some equipment and furniture loss due to smoke and water, we suffered no significant data loss," reports the studio. A temporary relocation plan seems to indicate that Human Head is eager to get back to work on the Ecko-endorsed project, shedding any stigma earned from Prey's 5-year development cycle.

  • Human Head rolls with Marc Ecko game division

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.21.2007

    The division of MEE has disclosed a partnership with Human Head Studios to develop an original IP for consoles. While both parties share a recent history of novelty acts (see: Ecko's Getting Up; and Human Head's Prey), neither has succeeded in producing a truly exceptional title. So then, perhaps it's a bit early to trumpet the forthcoming project as a game that will "push the boundaries of entertainment," no? But, as Ecko claims, he's now got "Michael Jordan" on his team. So does that make him Pippen -- or Kwame Brown?Last month, former Human Head CEO Timothy Gerritsen revealed that he had left (in November) because he did not agree with the direction the studio was headed. According to MEE president Mike Lynch, that direction is to "change perceptions of what a game can be." Yackety-yack...

  • Human Head CEO quit in Nov, talks now

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.03.2007

    FiringSquad reports that Human Head CEO Timothy Gerritsen has left the studio; in fact, he did so shortly before Thanksgiving last year. When questioned, Gerritsen said he departed on friendly terms, but was driven to leave because of creative differences. Gerritsen did not like the direction the other owners were steering Human Head in.Gerritsen confirmed that he would remain in game development, though he declined to give specifics. Human Head co-founder and president Paul MacArthur has been acting as interim CEO.

  • Human Head hints at Prey 2 features

    by 
    Richard Mitchell
    Richard Mitchell
    12.19.2006

    Prey was one of the first Xbox 360 games to really have a good deal of hype before its release. While the game itself may not have fulfilled all the hopes and dreams of its followers, it did turn out to be a fairly solid shooter. The level designs were interesting, the weapons were cool, and the story was neat, if a little sparse. In a retrospective interview with CVG, Human Head's Chris Rhinehart speaks briefly about what's in store for Prey 2. Rhinehart hints that portals will definitely have a larger presence, and that enemy AI will use them more effectively. He also mentions a Prey mod which gives players a portal generating wrench (not unlike the gun in Portal). We can only imagine that Human Head is considering something similar for the sequel. He concludes by saying that the team has ideas that are "way beyond" what was seen in the first game and that Human Head will "definitely be taking things in a different direction next time." We really enjoyed Prey, and we're looking forward to what Human Head will do with a sequel.What would you like to see in Prey 2?[Via 1UP]

  • Prey content to be cheap as free

    by 
    Richard Mitchell
    Richard Mitchell
    09.18.2006

    This just in: downloadable content for Prey -- to be available "when it's done" -- will cost you nothing. Absolutely nothing! To be fair, the actual price is zero MS Points. We'll leave it to our readers to make the conversion to their particular currency*.*Hint: it's nothing.[Via Joystiq]

  • Prey gets patched, new content soon

    by 
    Richard Mitchell
    Richard Mitchell
    08.16.2006

    Some of you may have noticed an update last time you loaded Prey. This may or may not have been a recently announced patch from 3D Realms -- according to their site, the ETA for the patch is still "soon". Looks like ten years just wasn't enough time to test and polish all the bugs (I keed! I keed!). Seriously though, the patch should address the multiplayer lag issues on the 360 version and a few other bugs as well. In addition to the patch, expect to see some new content soon. Included in the content will be some new maps tooled for smaller groups. These should accommodate 2-4 players (and possibly limit lag). 3D Realms will be releasing 6 new player models as well (4 female and 2 hunters). Thus far, none of this content has been priced and no release date has been given. New content is great, fellas, but how about some more multiplayer modes?[Via Joystiq]

  • Get Prey on the cheap

    by 
    Richard Mitchell
    Richard Mitchell
    07.18.2006

    Joystiq reports the wonderful news that Prey is deliciously region free. That's right, any copy of Prey from anywhere will play in any old 360 you happen to have lying around. As an added bonus -- and this is the real reason for this post -- you can pick up the heavily discounted Asian version from Play-Asia for $40 US plus shipping. See? Sometimes there are advantages to the 360's abysmal performance in the Asian market.[Via Joystiq]

  • Metareview - Prey (Xbox 360)

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    07.11.2006

    Is this the answer to our summer woes? Well, let's put it this way: it's either Prey or Chromehounds -- if you're an Xbox 360 owner. We're goin' with the Cherokee alien abductee, even if Prey is a short-lived romp. This one's got 'summer blockbuster' written all over it... Detroit Free Press (100/100) is not noted for its gaming insight, but chimes in with praise: "This is one game any Half-Life or Doom fan can buy without reservations." 1up (80/100) wants more of the gimmicks: "If only the Native American mysticism had figured in more. If only the spirit "death walk" had developed into something more than a shooting gallery. If only the voice acting and storytelling were a little better." GameSpot (75/100) deals a low score -- by its standards -- summing it up: "[Much] of the game's potential for unique thrills feels wasted by its straightforward level design, and the multiplayer doesn't add much to the package."

  • Preyse for Prey

    by 
    Richard Mitchell
    Richard Mitchell
    07.10.2006

    And you thought the parade of awful Prey puns was finished! Ha! But seriously, folks, reviews for Prey (PC) are starting to hit the net. Evil Avatar has the scoop on some of the first. GotNext praises the game for its first person story telling and unique level design: "Just as Doom and Quake seemed more concerned with what makes an interesting level than how its denizens might realistically design such a place, The Sphere is full of bizarre puzzles, portals used to create dizzying Hall-of-Mirrors-style confusion, and other tricks that could serve no practical function to the aliens living there, but would surely please M.C. Escher and Enro Rubik alike." The other review from the Detroit Free Press seems less informed -- does "Doom clone" even mean anything anymore? -- but gives the game high marks for weapon and level design. Both reviews knock the game for underdeveloped characters and a slightly lacking story. Also of note, the multiplayer is limited to deathmatch and team deathmatch only. Hopefully, we'll see some more game modes offered by Marketplace. Overall, GotNext gives Prey 4.5/5 stars and DFP gives it 4/4 stars. Not too shabby. [Via Evil Avatar]

  • Prey Demo now available on Xbox Live

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.30.2006

    Major Nelson kindly informed us that the Xbox Live servers are hosting a brand new chunk of code. At last, Xbox 360 owners get the opportunity to explore Human Head's topsy-turvy alien abductee sim, Prey. Contained within the 1.17GB demo (well over the 449MB PC version), you'll find a first-person shooter tinged with insanity and laced with opportunities to shoot yourself in the back. It's not often we get to play a corridor-crawler where the walls vomit body parts, your grenades attempt to bite you and the gravity behaves like it's trapped within some sort of interstellar tumble dryer. It's also not often that we get a Live demo on a Friday -- must be more alien meddling. Grab the demo and be sure to let us know what you think. Please note that the demo is not available in the regions of Germany or Japan, so folks living there won't get to prey it right away (sorry).

  • Our Preyers have been answered

    by 
    Richard Mitchell
    Richard Mitchell
    06.30.2006

    Hey, remember that last post? That post that said the Prey demo was coming this Sunday? Well, screw that post. That post is dead to me. The long and short of it is that the Prey demo is available right damn now. Major Nelson himself hath emailed us and decreed it so....What? Are you still reading this? Go get it! At 1.17 gigs you'd best get started now. I have.

  • Preyse the lord, Prey demo is dated (again) [update 1]

    by 
    Richard Mitchell
    Richard Mitchell
    06.30.2006

    OXM reports that the effing Prey demo we've all been waiting for will finally hit on July 2nd. If you don't have a calendar handy, that's this coming Sunday. Could it be true? Does this mean the end of all the awful Prey puns? Excitement for the demo might be somewhat deflated after the long wait, but hey, it's got to be better than the Chromehounds demo, right? By the way, if you can't wait for Sunday, be sure and read Joystiq's hands-on coverage. [Via openXBOX360]Update: ignore all of this. It's wrong. Click here for details. Seriously, click it. It'll make you happy.

  • Demo Delay for Prey

    by 
    Richard Mitchell
    Richard Mitchell
    06.22.2006

    Boomtown reports that George Broussard of 3DRealms has announced a likely delay in the release of the Prey demo for Xbox Live Marketplace. This likely comes as no surprise to those of you who stayed up all night waiting for it. In a posting on the 3DRealms website, Broussard made the following statement: "The 360 demo will not appear on Marketplace tonight [Wednesday]. I'm still waiting for specifics, but I'm being told that it's still in testing at Microsoft. From what I understand this isn't Microsoft's fault, and is more likely just an issue of timing. I'm hesitant to give any estimates for a release, but I've been told it should be reasonably soon after the pc release, but could be as long as a few days." As many of our commenters have already noted, if the demo doesn't hit today, it probably won't drop until Monday. There is one happy note: the PC demo is available if you've got the muscle to run it. [Via openXBOX360]

  • Prey PC demo available; Xbox 360 demo WRU? [update 1]

    by 
    Christopher Grant
    Christopher Grant
    06.22.2006

    The demo for both the PC and Xbox 360 versions of Human Head's long-time-comin' FPS, Prey, were supposed to drop today. It's today and one's here, the other ain't. Just so we weren't left hanging, checking the Xbox Live Marketplace ad nauseum, 3D Realms' George Broussard donned an all too familiar cap to let everyone know the demo isn't coming ... at least not today:"We do not want 360 people waiting up for the demo or having false expectations. The 360 demo will not appear on Marketplace tonight."I'm still waiting for specifcs, but I'm being told that it's still in testing at Microsoft. From what I understand this isn't Microsoft's fault, and is more likely just an issue of timing."I'm hesitant to give any estimates for a release, but I've been told it should be reasonably soon after the PC release, but could be as long as a few days."We will post an update as soon as we have more solid information."Since we all know Microsoft isn't to keen on releasing demos on Fridays, we're looking at an early next week release. If you're rocking a PC capable of running the demo, you could always go that route also.[Via 360-Hq.com][Update 1: TV Guide's Joe Hutsko got word from 2K Games' Jay Boor who said ... wait for it ... "Should be up soon - hopefully today." Alright hopefuls, you can officially start bugging the hell out of the XBL servers! Thanks, Joe!]

  • Solid gold soul walking

    by 
    Richard Mitchell
    Richard Mitchell
    06.21.2006

    If the picture didn't clue you in, then know that Prey has gone gold according to GamePro. The game will hit stores in a few weeks, and the demo is scant days away. All of your spirit walking dreams are about to come true. Color me excited. Wow, it's weird to see the 3D Realms logo on a video game again, isn't it? [Via openXBOX360]

  • Prey demo hands on

    by 
    Richard Mitchell
    Richard Mitchell
    06.20.2006

    Gamespot got their hands on an early PC copy of the upcoming Prey demo. The preview manages to unearth some new info concerning the game's portal system. For example, you won't necessarily retain your previous orientation when you pass through a portal. That is to say, you could walk through a portal and instantly fall toward what looked like the ceiling moments before. Also, your character can even change size when passing through a portal -- making your enemies and environments gigantic. Multiplayer gets a few breaks from typical FPS fare thanks to the gravity defying physics and the addition of weapons that are unavailable in the single player campaign. Gooey biomechanical chaingun? Yes, please.Hit the read link to enjoy the whole preview and some fresh videos. [Via openXBOX360]