IanBogost

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  • Students create CRT emulator, hope to recapture that analog gaming vibe of yesteryear

    by 
    Ross Miller
    Ross Miller
    05.04.2009

    The retro gaming insurgence seems as strong as vinyl these days, but you don't see as many people looking for a CRT monitor to complete the set. More likely, they're playing a HD remake or the original title on a digital screen in more detail than the developers ever anticipated or intended. A group of Georgia Tech students are looking to change all that by modifying open-source Atari 2600 VCS emulator Stella to give players that good ole fashion analog vibe. As highlighted by associate professor Ian Bogost, key attributes such as color bleed, "burned" afterimage, RF-engendered signal noise, and texture created by the phosphor glow have been imitated here in recreating the effect. Hit up the gallery below for pictorial examples while we wait anxiously for video and / or the mod itself to rear its blurry head.

  • Ian Bogost sets good example on Colbert Report

    by 
    Justin McElroy
    Justin McElroy
    08.09.2007

    We mentioned that this was coming up yesterday, but, just in case you missed it, here's Persuasive Games author and game designer Ian Bogost fighting the good fight for gaming with bastion of truth and light, Stephen Colbert. We're glad to see it, and not just to watch Colbert wonder aloud if hours of World of Warcraft (or Colbertcraft) will prepare him for when our world becomes Warcraft.We're also glad to see it because Bogost is undeniably a good egg. Instead of just cursing the darkness and hoping to convince a fairly skeptical mainstream media that games aren't necessarily without merit, he's out there actually proving it. In our opinion, we could use a few more Ian Bogosts.

  • Persuasive Games' Ian Bogost on Colbert Report tonight

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    08.07.2007

    Fans of serious games and/or snarky conservative satires should tune in to Comedy Central's The Colbert Report tonight, as faux-Republican Steven Colbert will be talking with Ian Bogost, game designer and author of the recently-released Persuasive Games: The Expressive Power of Videogames.According to Bogost's blog, he'll be talking about his book, and his company of the same name, which has been producing news-oriented games for the New York Times' online Times Select section. The Colbert Report airs tonight at 11:30 PM EST. Who's gonna post the YouTube video? Anyone?Updated the time; thanks to everyone who corrected this.

  • NY Times now publishing Persuasive's newsgames

    by 
    Ross Miller
    Ross Miller
    05.24.2007

    The New York Times has begun publishing Persuasive's newsgames on the opinion page of their website. Currently, a title called Food Import Folly can be found under the Times Select heading.As Persuasive founder Ian Bogost note, this move by the New York Times is unprecedented. "I think it represents another important shift in videogames as a medium ... The fact that the Times is often considered the national newspaper of record makes this moment even more notable, and gratifying," he said.Indeed, exposure to serious games on the face of such a prestigious and prominent publication marks a bold step for games as an interactive medium. Can games be used as editorial much in the way political cartoons convey their message in a noninteractive manner? Bogost recently discussed such a topic at this year's Living Game Worlds conference.In Food Import Folly, players "protect the United States from contaminants found in foreign food imports." Previous newsgames by the developer had been published by Addicting Games and Shockwave under the series name The Arcade Wire.

  • Living Game Worlds III: Playing with Controversy: The Case of Super Columbine Massacre

    by 
    Ross Miller
    Ross Miller
    04.02.2007

    At the Living Game Worlds III Conference last week at Georgia Tech, Director of the Slamdance Guerilla Gamemaker Competition Sam Roberts lent his feet to the fire to explain his company's decisions in the aftermath of the Super Columbine Massacre RPG pullout, to which he lamented that "I don't think we handled this very well ... this was poorly execution, from start to finish, how we dealt with this."Also on the panel, entitled Playing with Controversy, was GT Assistant Professor and founder of Persuasive Games Ian Bogost and USC Assistant Professor Tracy Fullerton, whose Interactive Media Division withdrew sponsorship following Slamdance's decision. GT Assistant Professor and game theorist Celia Pearce served as moderator. Portion of the SCMRPG trailer was shown to begin the discussion. In it, video of the game is shown over audio tracks showcasing the mainstream media's reaction to the game. The choice quote, from unknown source: "I see no way that you could, in any way, create the mindset that this was anything other than a really bad attempt to make money." The game was created by aspiring filmmaker Danny LeDonne using RPG Maker and was released his website for users to download free of charge.

  • Bad news for indie devs, and maybe for us

    by 
    Alisha Karabinus
    Alisha Karabinus
    02.20.2007

    Despite a promise to support independent developers and help them get games out for the Wii, some are reporting problems with getting their hands on devkits. The Independent Developer Program was supposed to be kicked off last month, with kits going out to indie studios, but now it seems the program has been delayed until at least the end of this month. Ian Bogost of Persuasive Games warns that this delays means we may not see any original games until at least 2008.