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  • 'Castlevania' creator just funded a 'Symphony' successor

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    05.11.2015

    In case that two-hour commentary video featuring Castlevania: Symphony of the Night from over the weekend stoked a new fire in you for another side-scrolling dungeon romp, boy have I got some good news. Co-designer Koji Igarashi's taken to Kickstarter for help funding his new game Bloodstained: Ritual of the Night, that, by all appearances, looks like the Symphony sequel we've been waiting for for 18 years. You play as a girl exploring gothic castle and uncovering its secrets while a curse changes your skin from flesh to crystal. Gameplay focuses on exploration with role-playing and crafting elements sprinkled in for good measure. Sounds pretty familiar, yeah? Unsurprisingly it's proving wildly popular so far. The funding goal is $500,000 and as of this writing it's already hit $510,032.

  • 'Castlevania' designer explains what made 'Symphony' so special

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    05.09.2015

    There's plenty I could say about Castlevania: Symphony of the Night but in the interest of time I'll keep it short and sweet: it's one of the most influential games ever made. Don't believe me? Eighteen years later, its core design conceit (read: explore a gigantic environment at will, uncovering hidden-in-plain-sight secrets in previously traversed areas thanks to a cascading set of power-ups that grant new abilities) is still being used today. So with that in mind, watching co-designer Koji "IGA' Igarashi offer commentary while Double Fine Productions' senior gameplay programmer Anna Kipnis plays through over two hours of the game in the latest Devs Play episode is an incredible treat. Oh, and there's blood-red wine involved because of course there is.

  • Longtime Castlevania producer Koji Igarashi leaves Konami

    by 
    Mike Suszek
    Mike Suszek
    03.17.2014

    Koji Igarashi, longtime producer of the Castlevania series, announced his departure from Konami over the weekend. Igarashi's last day at the publisher was March 15, and marked the end of a career at Konami that spanned over 20 years. "I've decided to break out on my own to have the freedom to make the kind of games I really want to make - the same kind I think fans of my past games want as well," Igarashi said in a statement to Polygon. The man affectionately called "IGA" by fans began his time with the dark action-adventure series as assistant director of Castlevania: Symphony of the Night on PlayStation. His involvement in the series has since dwindled, as developer Mercury Steam took it over with 2010's Castlevania: Lords of Shadow. "Leaving Konami was a big decision, and not one I took lightly - I've spent my entire career there, made many friends, and had a lot of great opportunities - but I hope all the gamers and fans who have supported me in the past will join me in being excited about what comes next. Wish me luck," he added. Igarashi will present "There and Back Again: Koji Igarashi's Metroidvania Tale" at the Game Developers Conference this week in San Francisco, tracing the "experiences and methodology" of the series over the last 15 years. [Image: Konami]

  • IGA up for sale amidst recession woes

    by 
    Richard Mitchell
    Richard Mitchell
    03.16.2009

    Thanks to an ad market in turmoil as a result of the economic recession, in-game advertising company IGA has put itself up for sale. According to VentureBeat, the company is hoping to close a new round of funding, but chairman Justin Townsend has acknowledged that an outright sale of the company may be necessary for the sake of its shareholders. Prospective bidders reportedly have until March 27 to make an offer. Townsend notes that he does not wish to accept "low ball offers" for the company. The news comes after the company lost $11 million in 2007 with revenues of $3 million.With the economy rearing its ugly head all around the gaming industry, sprinkling our dreaded layoffs tag in its wake, we suppose it was only a matter of time before related industries were affected. Whether IGA's fate is reflective of the in-game advertising business as a whole remains to be seen. Maybe IGA should use its in-game ads to advertise other games. Seems like publishers aren't too shy about advertising those.

  • Gaming to Go: Castlevania: Order of Ecclesia

    by 
    matthew madeiro
    matthew madeiro
    11.10.2008

    Surprised? The Castlevania series typically isn't associated with speedy, high-intensity gaming, so I can say with utter honesty that I had no intention of writing about IGA's latest delicious Metroidvania whenever I finally got my hands on Order of Ecclesia. The game has surprised so far in being pretty different from its immediate predecessors in both combat and environments, the combination of which is like a clean, refreshing punch in the face.It's hard, guys. Really hard, in fact, but with the kind of irresistible challenge that'll have you firing up your DS at every free moment to try and beat that next boss or just make it through the next level without failing too miserably. In that regard Order of Ecclesia is surprisingly well-suited for this week's edition of Gaming to Go, as in at least the first half of the game you'll encounter numerous levels which can be run through and completed without losing vast amounts of time. Whether you'll make it to the end of that level alive is an entirely different matter, mind you, but that's half the fun! Want to hear more? Click the big button down there and see why masochism is good.%Gallery-22992% #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >>

  • DS Daily: The Order

    by 
    David Hinkle
    David Hinkle
    10.28.2008

    With Castlevania: Order of Ecclesia releasing on the DS this past week, how many of you have jumped into the latest Castlevania title? Have you finished it yet, ready to offer your opinions on the game's overall worth? Are you planning on picking it up? Or, do you think the frnachise needs a reboot or some other overhaul to freshen up what you think is a stale series? Let's talk Castlevania!

  • Top 5: Castlevania Games

    by 
    Kaes Delgrego
    Kaes Delgrego
    10.20.2008

    var digg_url = 'http://digg.com/nintendo/Top_5_Castlevania_Games'; This week marks the release of the highly anticipated Castlevania: Order of Ecclesia. Poised to be more than the usual Metroidvania-romp, Ecclesia's glyph system coupled with great diversity in environments and level layout (we're apparently not stuck inside the castle anymore) has all of us whip-enthusiasts drooling with anticipation. To be honest, Konami could slap the word "Castlevania" on a box of assorted animal feces and we'd still pre-order. Here's the part where I'm supposed take a cheap shot at Castlevania Judgment, but admit it: no matter how many times we all spit on the brawler, we never seem to stop checking out movies or screenshots. Castlevania has us whipped; pardon the hideous pun. Assuming I haven't lost all credibility after the Mega Man list, here's another stab at ranking the best of a legendary franchise. Unlike most other Top 5's, this list is not necessarily Nintendo-specific. Take a gander, and try to pretend that you don't know what number one is. NEXT >> #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } The Top 5 is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the Wii Fanboy Poll, and take part in the daily discussions of Wii Warm Up.

  • TGS 08: New Castlevania title announced

    by 
    alan tsang
    alan tsang
    10.09.2008

    Another next-gen (don't forget this one!) Castlevania title has been announced for the PlayStation 3 and Xbox 360. Koji "IGA" Igarashi, producer of every single Castlevania title since 2002, showed a brief 10-second teaser involving a blonde dude and a glowing red sword. The game's story involves a "cursed fate" that's placed upon a kin ... in other words, a typical Castlevania plot. No other information, such as gameplay details or a release window, was provided, but since IGA himself was surprised at a public announcement at this stage, it is suggested the game is still in very early development.[Via Joystiq & IGN; image credit: ITmedia]

  • TGS 08: Konami whips out Castlevania for PS3, Xbox 360

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.09.2008

    Konami is showing off a teaser for an upcoming Castlevania title on PlayStation 3 and Xbox 360 at its TGS booth, reports ITmedia (translation). The 10-second clip features your typical creep wielding a glowing-red sword and includes some text about a father, his family and a curse -- and, predictably, no hints about actual gameplay. Series producer Koji Igarashi was apparently as surprised as we all are, claiming he didn't expect Konami to make the game announcement this soon. IGA didn't elaborate further, leaving the door open for just about any imaginable outcome (we're gonna go ahead and rule out beach volleyball). At least it can't get any worse for the series ... right? [Via IGN; image credit: ITmedia]

  • IGA to deliver in-game ads on PS3, starts with Guitar Hero

    by 
    Andrew Yoon
    Andrew Yoon
    09.30.2008

    IGA Worldwide, an independent distributor of in-game advertising, has announced a multi-year agreement with Activision to deliver dynamic in-game ads into multiple games on the PS3. The first game to feature IGA integrated ads will be Guitar Hero: World Tour. This is the second publisher deal announced by IGA since PS3 opened its platform for in-game advertising. "Our partnership with IGA will allow us to deliver dynamic in-game advertising to the growing PlayStation Network community for the first time," said Dave Anderson, head of business development at Activision Publishing. "By incorporating dynamic in-game advertising in our titles where it is appropriate, we can increase the realism of our games by presenting consumers with authentic environments in genuine settings, while also expanding a key growth opportunity for the company." IGA and Activision will integrate advertisements in a "contextually relevant way." The ads will be updated in real time, and will be targeted to the broad demographics Guitar Hero can reach.

  • Igarashi definitely looking at WiiWare; we plead for 2D Castlevania

    by 
    Alisha Karabinus
    Alisha Karabinus
    07.25.2008

    If Castlevania Judgment leaves you confused and alarmed, you can relax a litle; it seems Koji Igarashi spent a lot of time at E3 telling people that this whole WiiWare thing looks pretty cool. Just the other day, we heard from Wired about budget issues and the impact Mega Man could have on Castlevania, and now MTV Multiplayer further word with Igarashi on WiiWare. "I'm definitely interested in WiiWare and I think it's one of the areas that 2D can still be very strong at. I'm very much looking into that."It seems Mega Man 9 really is going to determine the fate and future of a certain style of gaming, so it's a good thing it looks so completely awesome. We have little doubt that a great Castlevania title on WiiWare could cause just as much excitement, and probably yield the same results. Let's just hope Konami figures that out, too.[Via Joystiq]

  • Next 2D Castlevania could crack whip on WiiWare

    by 
    Jason Dobson
    Jason Dobson
    07.24.2008

    While Konami is already exercising options with Gradius Rebirth, Castlevania stalwart Koji Igarashi has now expressed interest in dipping his own whip into the Wii's digital waters. Given that 3D fighter Castlevania Judgment promises to take face-to-palm when it's released, Iga's interest in WiiWare looks to rekindle fans' triple-shot prayers for a traditional 2D Castlevania for consoles."I'm definitely interested in WiiWare and I think it's one of the areas that 2D can still be very strong at," Igarashi told MTV Multiplayer. In a separate interview with Wired's Game|Life blog, he also noted that he's watching Capcom's decidedly retro Mega Man 9 "very closely" to see how it's received once it debuts later this year, noting that "if it is successful that definitely opens up doors for what I can do." Now all there's left to do is wait, though if you get hungry we hear that there's some delicious turkey hidden inside the wall.

  • Spotted@E3: Igarashi hard at work on next Castlevania sequel

    by 
    Kevin Kelly
    Kevin Kelly
    07.18.2008

    The poor guy must have been tuckered out from carrying that whip around all day. The last three press events we've been to that he was at, he was wearing the same white shirt, cowboy hat, boot and whip getup. Do you think he opens his closet in the morning and just has dozens of duplicates of that outfit all lined up and ready to go?We just hope he's not tired from all the Castlevania Judgement Wii-mote shaking action. That can really take quite a toll on the body.

  • Top 5: Things We Won't See at E3

    by 
    Kaes Delgrego
    Kaes Delgrego
    07.14.2008

    This week sees the commencement of E3, the Super Bowl for gamers. On Tuesday, Nintendo will announce all of its big plans for the rest of the year, sending fanboys and fangirls alike into a frenzy. And while others choose to give us predictions of what we will see, here is the much more important information: things that we won't be seeing. 5. The Game Boy Ultra - Around the time that the DS was first announced, Nintendo made a point to clarify that the new dual-screened portable was more of a "third pillar" than the next installment in the Game Boy line. But then the DS started printing money ... lots and lots of it. Regardless, in an effort to stay true to their word (as they always do), Nintendo will unveil the Game Boy Ultra. The sleek handheld will feature a small but crisp widescreen display showcasing wonderful GameCube-esque graphics. In fact, it will be backwards-compatible with all GameCube games, using the same 8cm discs as Nintendo's last-gen console. Also, similar to the PSP's remote play, the Game Boy Ultra will connect to the Wii and allow data transfers to an SD card. This will allow Virtual Console and select WiiWare games to be played on the go. And since Nintendo plans to keep DS owners in agony by not announcing New Super Mario Bros. 2, they will reveal that the Game Boy Ultra will ship packaged with a free copy of Super Mario Bros. Ultra. Survey Says: Not necessary; Contra 4 removes the need for any other portable game or system.

  • Interview with the (director of games about a) Vampire

    by 
    JC Fletcher
    JC Fletcher
    07.12.2008

    As part of a ton of Castlevania Judgment coverage, IGN interviewed the man in charge of the franchise, Koji "IGA" Igarashi. You can probably guess the content of the first question.IGA explained what possessed him to make a 3D fighter with some fairly smart reasoning: people want to swing the Wiimote to whip, and he decided it would be best to implement those kinds of mechanics in a shorter-session game. "... I realized, with the 3D action style, I would be able to incorporate intervals so that players can rest and this would allow players to enjoy the swinging action of the Wii Remote." IGA also mentioned that part of the Elebits/Dewy team is working on Judgment, which should at least ensure lovely visuals.IGN's hands-on with the game gave us a bit of morning light to vanquish the horrible night of our skepticism, describing Judgment as more of a Power Stone free-roaming vs. action game than a traditional Tekken or Virtua Fighter-like game.%Gallery-27187%

  • Bonus content planned for Judgment, Ecclesia connectivity

    by 
    Eric Caoili
    Eric Caoili
    07.01.2008

    With Konami currently developing two Castlevania titles, one for the Wii and the other for the Nintendo DS, it seemed obvious that the studio would add some sort of connectivity feature to the two games, especially considering that Shanoa, Castlevania: Order of Ecclesia's protagonist, will be a playable fighter in Castlevania Judgment. Though Konami hasn't provided any specifics, the company has announced that connecting the two games, presumably through WiFi and not with a string, unlocks "bonus gameplay content." We don't know yet if that extra stuff will be limited to just the Wii, but we're hoping for some added DS perks! What could that "bonus gameplay content" be? New items/costumes/areas? The original Castlevania games for the NES? A minigame for raising your own pocket Castlevania monsters?!%Gallery-22992%

  • Wii Fanboy Poll: Castlevania coulda, woulda, shoulda?

    by 
    Candace Savino
    Candace Savino
    07.01.2008

    The official announcement of Castlevania Judgment has given us all kinds of mixed emotions. Change can be a good thing, but whatever happened to, "If it ain't broke, don't fix it?" We've pointed out before that only a minority of fighting games are actually good, as much as we love the genre. Then there's this whole 3D business that might cause some worry. On the other hand, though, we have promises of Wi-Fi battles, DS-Wii connectivity, and the neat idea of laying the smackdown with some of our favorite 'Vania characters. What do you wish we were getting with Castlevania Wii? Something familiar, something new, or maybe just something new that's not a fighter? Cast your vote after the break.

  • Castlevania Judgment to feature Wii-DS connectivity

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.01.2008

    Konami has finally lifted the coffin lid on Castlevania Judgment, the Wii-bound installment of the long-running vampire vanquishing venture. If you missed the Nintendo Power reveal, know that Judgment allows players to "slash, stab and whip their way across a variety of stages and environmental elements," and play as several characters from the franchise's illustrious history. Also, it's a 3D fighting game, "certain to thrill old and new fans of the franchise." Of course, not every connection with real Castlevania games will be severed -- in fact, you can hook up the upcoming DS game, Castlevania: Order of Ecclesia, to "unlock bonus gameplay content." Castlevania Judgment will also support head-to-head (Belmont-to-Belmont?) play via Nintendo's online service, perfect for those times when you just want to lash out at internet strangers. Whips! They did it again.

  • Konami confirms our worst fears: Castlevania Judgment for Wii

    by 
    David Hinkle
    David Hinkle
    07.01.2008

    Okay, maybe we're all doom and gloom about Konami's decision to take the Castlevania franchise into the fighting game genre, but we were fine with things just the way they were. We could play a billion Dawn of Sorrows and be content for the remainder of our days. Times change, though, and so do games.Castlevania Judgment is a reality. But, beneath its graphics and long list of Castlevania alum that comprise the game's roster of playable characters, there are some things that just might surprise you. For one, the game is totally Wi-Fi compatible. You can take the game online for some head-to-head action. Also, the title will work with the upcoming DS title, Castlevania: Order of Ecclesia, to unlock "bonus gameplay content." And those motion-sensitive controls? Yeah, they were spot-on. You'll be attacking with gesture-based controls, utilizing both the Wiimote and nunchuk.Castlevania Judgment will release this fall for the Wii.[Via press release] Any way you slice it, Konami bringing Castlevania to the Wii is big news. If you thirst for more, check out Born for Wii, in which Castlevania was the latest title to be featured. Konami also has some other Wii titles in the works, such as Lost in Blue: Shipwrecked! and Rock Revolution.

  • Seven minutes of uninterrupted Castlevideo

    by 
    JC Fletcher
    JC Fletcher
    06.25.2008

    Konami is showing off Castlevania: Order of Ecclesia at the Interactive & Digital Entertainment Festival in Cannes, leading one Jeuxvideo.tv contributor to show off his ability to hold a camera steady on the DS screen while simultaneously playing. Or he brought a friend. The point is: hey, look!The backgrounds look more layered and detailed than the last couple of games, and the enemy sprites appear to be a mix of old and new. The skeleton hasn't changed since at least Symphony of the Night, but that new floating shade (or witch, or whatever the girl in the dress is) is pretty amazing. Of course, we're more than willing to look past the reused sprites because there's a different world map! With non-castle locations!This segment provides a better look at the Magnes glyph (which creates a powerful magnetic field, allowing Shanoa to pull herself up to certain metallic platforms, then slingshot herself offward) and its in-game tutorial. The glyph will act as a sort of high jump, to allow access to previously inaccessible areas of the castle.[Via Ruliweb]