In-appBilling

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  • MLB at Bat 2012 app out for iDevices and Android, brings in-app monthly subscriptions to iOS

    by 
    Michael Gorman
    Michael Gorman
    02.29.2012

    It's that time of year when the hot stove league gives way to spring training, and people start talking less about things like El Hombre's move to LA and more about batting averages and home runs. Thus, MLB has unleashed the MLB At Bat 2012 app to keep you up to date on your favorite squads and stars, and unlike previous iOS iterations, this time it's free. That gratis version gives users limited info (scores, standings, news, and team content), but those willing to drop $14.99 get full access for the year, which includes audio game casts, live game video look-ins and the game of the day. Additionally, there's a $2.99 monthly subscription option if you find forking over for the full season distasteful. Unlike the iOS version, Android users currently only have the $14.99 option, though the same interface is present in both apps to provide a consistent UX. Subscribers of MLB.tv get all of what At Bat 2012 has to offer for free, with Android users gaining access through the existing At Bat Lite app. Sound good? Head on down to the source and get your download on.

  • Amazon adds Kindle Fire-specific details to Developer Portal, A's your FAQ

    by 
    Amar Toor
    Amar Toor
    10.07.2011

    The Kindle Fire may not be hitting the market until November, but Amazon has already updated its Developer Portal FAQ page with an entire section devoted to its forthcoming Android tablet. On the new page, you'll find largely standard information on things like the application process and how to set up an Android SDK emulator, though there are a few more salient tidbits, as well. For instance, Amazon says it will review every app in its Appstore for Fire compatibility, as part of an automated process. Rejected apps, Amazon informs us, will include those that rely on a gyroscope, camera, WAN module, Bluetooth, microphone, GPS, or micro SD. Apps are also forbidden from using Google's Mobile Services (and in-app billing), which, if included, will have to be "gracefully" removed. In terms of actual content, Amazon has outlawed all apps that change the tablet's UI in any way (including theme- or wallpaper-based tools), as well as any that demand root access (it remains to be seen how the company will treat the root-dependent apps already in its store). Interested devs can find more information at the source link, below.

  • Android's in-app billing makes a dent: Dungeon Defenders free on Android Market

    by 
    Sean Hollister
    Sean Hollister
    04.02.2011

    Dungeon Defenders: First Wave cost $3 when it first came out. This week, the iOS version will cost you ninety-nine cents. But if you want to play the Unreal Engine-powered tower defense game today, you can have it for free -- developer Trendy Entertainment is now leaning on Android's new in-app billing system to pay for the whole thing. We can't give Trendy all the credit, of course, as Glu Mobile's Gun Bros and Tapulous' Tap Tap Revenge 4 are doing the same thing, but to our knowledge both of them were free to play from day one. Free-to-play gaming has been a controversial proposition in the console and PC gaming space -- most publishers would just like to sell a game once, and call it a day. On phone, however, where apps are expected to be cheap, it could indeed make more sense to charge users for items and upgrades than to have users "buy" the game. Either way, we penny-pinchers are pleased as punch with the idea. PR after the break.

  • Android Market gets in-app billing, your virtual nickels are now spoken for

    by 
    Sean Hollister
    Sean Hollister
    03.29.2011

    Google said they were coming this week, and here they are -- Android apps can now have their own miniature storefronts for in-app purchases galore. You'll find Tap Tap Revenge, Comics, Gun Bros, Deer Hunter Challenge HD, WSOP3 and Dungeon Defenders: FW Deluxe accept your credit card for microtransactions starting this very instant, and Android developers can start building similar functionality into their own creations right now. Head on over to our source link for instructions on how to shake those extra coins out. Don't want to commit to a full transaction yourself? Hit the break for a quick video refresher of how in-app purchases work. [Thanks to everyone who sent this in]

  • Android in-app billing coming next week, starts developer testing today

    by 
    Vlad Savov
    Vlad Savov
    03.25.2011

    Google promised us the ability to buy stuff while inside Android apps, and sure enough, it's now just about ready to deliver it. Eric Chu, responsible for the company's Android Developer Ecosystem, has announced app submissions are now being accepted from those wanting to offer up purchasable items within their software. He also points out there'll be about a week's worth of internal testing before the whole system opens up to the public, likely before the end of the month so that Google may stick to its word of rolling out the service in the first quarter of this year. Once that's done, you'll finally be able to buy your way to in-game glory instead of having to grind away at it like some unenlightened schmo.