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  • Chris Velazco/Engadget

    Android apps will update while you're using them

    by 
    AJ Dellinger
    AJ Dellinger
    11.07.2018

    Getting locked out of an app while it updates is probably the very definition of a first world problem, but Google is addressing it anyway. The company is introducing a new API for Android that will allow users to continue using apps while an update downloads in the background -- or boot them out of the app when it's a critical update.

  • Google Play Store update adds finer security control for app purchases

    by 
    Mat Smith
    Mat Smith
    03.14.2014

    Making it smoother for you to buy up all the in-app items you need (or making it harder for your kids to do the same), Google's latest update to the Play Store is adding a new "Require password" settings option, as well as a more eye-catching in-app purchase reminder when applicable apps are downloaded. These security changes might well be in response to a recently filed class action lawsuit against Google Play, and the ability for children to really ring up those in-app purchases within a 30-minute window. In the company's defense, however, the default setting requires users to input their password for every app and in-app item. Apple recently added an in-app purchase nag warning inside its iOS 7.1 update, noting that once the password has been entered, users won't have to re-enter it for 15 minutes. Google's store update also adds the ability to batch-install apps (ready for that upgrade), although it's curiously dropped the batch-uninstall function. The fight against bloatware might take a little longer next time.

  • Windows Phone 8 will finally deliver in-app purchases

    by 
    Terrence O'Brien
    Terrence O'Brien
    06.20.2012

    Everyone else already does it, so it was about time that Microsoft jumped on the in-app purchasing bandwagon. With the debut of Windows Phone 8, Microsoft will now offer developers the ability to deliver additional content, upgrades and media via an integrated purchasing tool. The feature was demoed as part of the new wallet feature, which will protect you from accidentally completing an in app purchase with a PIN. What does this all mean? That you can finally have FarmVille on your Windows Phone. Cause that's what we've all been waiting for, right? Guys... where are you going? %Gallery-158736%

  • Facebook smooths the way for carrier billing on in-app purchases

    by 
    James Trew
    James Trew
    06.07.2012

    Facebook has known for some time now that its app-monetization process was more SucksVille, than FarmVille. Now, it's just announced that it's rolling out the new silky-smooth two-step payment process. This means you can stock up on Farm cash sans typing, and forget about the real cost until your mobile bill turns up. Currently most US and UK networks are on board, but more international operators will be added as soon as they can. If you already have payments integrated in your app, you should be good to go, but if you don't, and you want a slice of the pie, there's an API and instructions via the source link.

  • Apple doubles down on in-app purchasing security in iOS 4.3, password now required

    by 
    Sam Sheffer
    Sam Sheffer
    03.11.2011

    As you might recall, a certain game was racking up credit card bills because of its in-app purchases -- something which probably resulted in some angry parents (or as the folks in Finland say, "birds"). In Apple's latest iOS update, a feature has been implemented that requires the user to input their password whenever an in-app purchase is made. Will this new security measure actually prevent those children from purchasing hundreds worth of virtual fruit? A big boon for grown-ups, a big downer for those who no longer have an excuse to explain their Smurfberry obsession.

  • Send virtual 3D gifts with Little World Gifts

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    12.14.2009

    When Apple launched the App Store, there were no in-app purchases, but it quickly became apparent that some mechanism for buying stuff within an app itself would be needed. I remember thinking a store of virtual gifts seemed like a no-brainer, but the in-app purchase block was a show-stopper. Kisky Netmedia isn't the first company to enable in-app purchases, of course, but Little World Gifts [iTunes Link] is precisely what you'd expect to evolve on the iPhone: a little store of 3D trinkets which you can purchase and share with friends. Little World Gifts (which we covered a few weeks ago) would be relegated to a "gee whiz" factor were it not for the Facebook component. My purchases appear in the Facebook LWG app (as seen in the gallery below) and from there I can share with my friends who also enable the Facebook app. No iPhone required. Uh oh. The implementation is simple: you see a series of little shelves with little 3D items, and you can buy them. Some are simply 3D objects you can rotate and zoom in a little staging area, while some have associated animations (none that I tested had sound). You will need a network connection to browse this store, as new items may appear periodically. I found the store pretty easy to use, as most in-app purchases tend to be low friction. Viewing an item is a little tricky sometimes, and you have to intuit to double-tap to bring up a "close this view" button, but the models are quite wonderful to behold. You can send gifts to people via the app or into Facebook, and there's even a tracker to see who has picked up their gift. As I said, this is the practical evolution of virtual gifting on the iPhone, and via Facebook, frankly. I can envision a raft of new, branded stores popping up, too. Perhaps someday your Sims could wear Abercrombie or your virtual villagers in Pocket God could get a dancing Elvis? I'd be happy to ship toxic waste to Farmville. Currently the gifts on the store are rather limited and have a holiday theme. I'm sure there will be more items to buy as time goes on, but I'd love to see a "real" market a la Second Life, where users could build their own 3D trinkets and sell them on this store. Hey, maybe we could resurrect the 3DMF format? Who threw that virtual tomato? The Little World Gifts app is free, of course. The gifts normally range from $.99 to $3.99 or more (or less), but for a short time all gifts are only $.99US to celebrate the app's debut. %Gallery-80250%