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  • EVE Evolved: EVE Online vs. Elite: Dangerous

    by 
    Brendan Drain
    Brendan Drain
    12.21.2014

    Like many EVE Online players, I grew up playing early sci-fi games like Elite and its sequel Frontier. In fact, CCP's recently released stats on the distribution of ages within the EVE community shows a peak around 29 years old, meaning that most players grew up in that same gaming era. A big part of what initially drew me to EVE Online was the prospect of playing the same kind of massive trading and space exploration game with other people, and for over 10 years it's scratched that sci-fi sandbox itch. I've watched EVE grow from a relatively unknown game with around 40,000 subscribers and laggy cruiser skirmishes into a vast game where thousands of players wage war for territory, profit, or just the adrenaline rush of PvP with something valuable on the line. Now that Elite: Dangerous is finally here, I want to see whether it can scratch the same sandbox itch as EVE and to what extent the two games can be compared. Both feature customisable ship fittings, open-world PvP with a criminal justice system, and real financial loss on death, for example, but the end result is two very different gameplay styles. And both also have that same intoxicating notion of exploring the unknown and try to make you feel like you're in a living world, but they take very different approaches to world design, content, and travel. Elite may not be a full-fledged MMO, but with a sandbox made of 400 billion procedurally generated stars and an open play mode that seamlessly merges players' games together, does it matter? In this edition of EVE Evolved, I compare my experiences in Elite: Dangerous to my experiences in EVE Online and look at their differing strategies with regard to server model, active and passive gameplay, and the new player experience.

  • World of Warcraft opens the doors of Highmaul

    by 
    Justin Olivetti
    Justin Olivetti
    12.02.2014

    The raid cycle of World of Warcraft's endgame begins anew today with the advent of Highmaul. While this raid did not go live with Warlords of Draenor's release, Blizzard is now opening the doors a crack to let in players for their first taste of epic combat. Highmaul is a seven-boss raid, although only two of those bosses are mandatory for players to down (but c'mon, only cowards tiptoe by the big baddies). Even though the raid is open for business today, it will feature only normal and heroic difficulties and will not be listed on the raid finder. In the coming weeks, mythic difficulty and raid finder functionality will be added to the instance.

  • WildStar's Mystery of the Genesis Prime is live today [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.11.2014

    It's been a long road getting from there to here, but players who have been waiting patiently for the next WildStar patch can stop waiting. Mystery of the Genesis Prime adds two major new pieces of content: the Defile, a new zone extending off of Blighthaven; and Journey to Omnicore-1, a new solo instance that allows players to explore more of the story behind Nexus. The Defile includes the Black Focus (which we toured), the Siege of the Lightspire, and a variety of solo quest chains. Journey to Omnicore-1 kicks off the game's ongoing story, exploring more of the details behind what took place on Nexus and how the events on the planet could have long-lasting consequences for everyone on the planet and off. The patch also increases loot rewards from enemies fought in groups, adds rental mount vendors for low-level players, and increases money rewards from quests and junk items. You can take the patch for a drive today; it took a while to land, but there's a lot of new stuff therein. [Source: Carbine Studios press release] [Update: Carbine has posted a list of known patch issues on the official site; they include currency display issues, non-functioning gardens, and borky public events.]

  • Firefall teases update 1.2

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.05.2014

    An update is coming to Firefall, and it promises to be a big one. A brief overview of the game's next major update has been posted on the official site to show off some of what players can expect, starting with the new Operation: Miru. This is endgame instanced content designed for five players at level 40, featuring a combination of mechanics and gunfights that heretofore have not been present in the game. The update will also feature a new piece of open-world content via the Accord Skydock, a new form of watchtower content, and a new live event. Broken Peninsula has also received updates to make it less broken from a mechanical standpoint rather than a geographical one. You can read up on all the sketchy details here, and keep your eyes peeled for more hard information as it becomes available.

  • World of Warcraft shows off the dungeons of Warlords of Draenor

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.03.2014

    As the release of Warlords of Draenor inches ever closer, it's no surprise that players might want to know what dungeons they'll be running religiously for the next several months. The official World of Warcraft site has been updated with a preview of the eight new dungeons being added with the expansion, four of them intended for leveling along the way and four of them pegged at level 100 for players who have already reached the top. On the leveling path, players will stop in the Bloodmaul Slag Mines, the Iron Docks, Auchindoun, and Skyreach. Once at the cap, they can start exploring the Shadowmoon Burial Grounds, the Everbloom, and the Grimrail Depot... or they can take a trip back to Azeroth to view the revamped Upper Blackrock Spire. Take a look at the full preview for more of the lore backdrop for the newest dungeon drives coming to the game in November.

  • Age of Wushu shows off the Silver Hook and Delightful Island

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.25.2014

    How would you like to go somewhere delightful in Age of Wushu? Odds are good that Delightful Island will fulfill that goal. Or possibly not; Delightful Island is a locale where literally anything goes, with no criminal ratings or pesky laws to restrict your behavior. There are also plenty of missions to be done and treasures to be found on the lawless island, so if any of that sounds like a delight to you, well, you've found your destination. Of course, first you have to get to the island, and to do that you'll need to board the hidden boat the Silver Hook, a gambling ship replete with intrigue and conspiracy. This special Forbidden Instance will test player abilities to cut through schemes and conspiracies while hopefully avoiding becoming a pawn of those same schemers. Jump past the break for a trailer, and look forward to taking your own delightful trip very soon.

  • The Daily Grind: What's your ideal small group size for instances?

    by 
    Justin Olivetti
    Justin Olivetti
    03.01.2014

    I love hanging out with friends in-game, especially when we get enough of us on to go run a dungeon or two. However, I've noticed that the standard small group size in MMOs isn't exactly "standard;" it fluctuates from four to six depending on the game in queston. Four has the benefit of assembling a group easier and faster, although it perhaps makes it more difficult to slot all of the needed roles. On the other hand, six might be too many depending on how few folks log in that evening. But I'm not going to Goldilocks you folks by saying that five is "just right." The truth is, I don't know what I prefer in a small group size. Flexibility, I guess. So what's your ideal small group size for instances? Would you be open to MMOs boasting, say, a three-person or seven-person small group? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Massively exclusive: Champions Online gears up for a rampage

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.06.2014

    Are you ready to go on a rampage in Champions Online? Good, because there's a big Rampage revamp on its way to the game that should provide players with a lot of new things to do. Three missions are getting a full redo with rewards and challenges tweaked, and a brand-new Rampage is being added to the game, giving veteran players a chance to group up and pit themselves against the toughest opponents Millennium City and points related has to offer. The new Fire and Ice Rampage pits players against two villains originally designed by a player, and the title alone should give you some idea about what's coming. Meanwhile, the Gravitar, Lemurian Invasion, and Sky Carrier have been turned into proper Rampages with an updated set of items and costume pieces on offer. Check out the preview gallery, and click past the cut for all the details on this upcoming addition.

  • EVE Evolved: Will Star Citizen or Elite harm EVE?

    by 
    Brendan Drain
    Brendan Drain
    09.22.2013

    Publishers haven't been willing to put a lot of money behind a sci-fi sandbox for some time, but upcoming games Star Citizen and Elite: Dangerous seem set to revive the genre thanks to the power of crowdfunding. Star Citizen in particular has collected a world record $19.6 million in pledges so far from almost 258,000 individuals, eliminating the need for publishers and heavy investment entirely. Though both games are designed to be a primarily singleplayer or small-scale multiplayer adventures, their respective developers have already promised shared online universes and sandbox gameplay that could give EVE Online a run for its money. The past decade has shown EVE to be one of the most resilient MMOs on the planet. It's survived several major scandals, barely noticed the release of giant World of Warcraft, and has somehow maintained its subscription-based business model in a market rapidly being overtaken by free-to-play titles. Even at its lowest point, the game managed to survive the 2011 monoclegate scandal and the subsequent fallout that saw CCP Games lose 20% of its staff worldwide. EVE's subscriptions and concurrent user numbers have historically been unaffected by the release of new MMOs or sci-fi titles, so why should Star Citizen be any different? In this week's EVE Evolved, I look at how EVE Online has lived with very little direct competition until now and ask whether Star Citizen and Elite could be among the first games to directly draw players from EVE.

  • PAX Prime 2013: WildStar dungeon preview

    by 
    Justin Olivetti
    Justin Olivetti
    08.31.2013

    WildStar's dungeons won't be for everyone. They're a bit tougher, a bit wilder, and a bit longer than the standard MMO crop today. If you're looking for a breezy PvE experience, you might not even want to consider running one. However, Carbine hopes that you'll look past the increased difficulty and run-time to be intrigued by some of the most unique encounters and locales in the game. This was the word from WildStar Design Producer Stephan Frost at PAX Prime. Frost ran us quickly through a pair of dungeons -- The Ruins of Kel Voreth and Stormtalon's Lair -- to give us the lay of the land and an idea of what we'll be in for when we timidly step over these thresholds. These dungeons might not be everyone's cup of tea, but those who appreciate a challenge will find it and the rewards to match.

  • Lord of the Rings Online answers 20 questions about Big Battles

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.06.2013

    As Lord of the Rings Online's storyline moves to Helm's Deep, the designers faced a problem. None of the game's existing models for content really fit the scale of the battle, and it just didn't feel right to have a large-scale war shoehorned in to skirmishes or raids. As a result, the team put together a new sort of content, tentatively named Big Battles, and has answered 20 questions about how this new format will play. Players will be able to participate in the content solo or in several group sizes, with each experience tailored for the specific group size rather than simply scaling health values for enemies. Rather than focusing on specific boss encounters, players are going to be part of a larger tactical environment, working toward a large objective instead of pursuing small ones independently. As this style will be replacing traditional instance progression, veteran Lord of the Rings Online players will want to take a close look at what the system entails and how they can work within it.

  • Patch 5.4 PTR: Challenge Mode titles for fastest clear times

    by 
    Matt Low
    Matt Low
    06.12.2013

    In patch 5.4, Challenge Mode players who have already earned gold will have a strong reason to continue running them. Players who earn the fastest clear times in a Challenge Mode dungeon will receive a title specific to each dungeon. As long as players hold the record for the top time, the title will remain. A permanent Feat of Strength will also be earned upon reaching the fastest time. However, there is a caveat: the Challenge Mode group must have at least 3 players from the same realm to earn the titles. Patch 5.4 Challenge Mode notes Players who obtain a realm-best time in a Challenge Mode dungeon (group must contain at least 3 people from the same realm to qualify) will receive a temporary title specific to each dungeon (e.g. Siegebreaker for Siege of Niuzao temple, Darkmaster for Scholomance, etc.). This title will persist for as long as a player retains the top time on the realm. Holding a realm-best time at any point will also confer a permanent Feat of Strength to record the accomplishment. source It's not enough to go for the gold anymore. How far will you go for the titles and Feats of Strength?

  • Wings Over Atreia: Shugo Kingdom returns to Aion

    by 
    MJ Guthrie
    MJ Guthrie
    05.18.2013

    Who says we can't get what we want? I wanted the Shugo Kingdom Adventure event to return to Aion, and I'm getting my wish. Booyah! No, really, it's true: Starting after maintenance on May 22nd, Daevas who've flown over level 50 will again be able to journey for a limited time to the long lost vaults of the Shugo Kingdom in search of great and glorious treasure. And by treasure, I mean a trove of chests filled with AP items, Stormwing armor pieces and weapons, or even rare sets of wings. Of course what you get depends on how many keys you have and a little luck, so there's no harm in starting your sacrifices to Aion's RNG gods now. Did you miss out on the event last time but are looking forward to it this go around? Or maybe you need a refresher because the trauma of not getting that one item caused you to block all knowledge of the zone from your mind? Either way, this edition of Wings Over Atreia will give you a heads up on what to expect. And as an added bonus, Associate Producer Sean Orlikowski shared his tips and tricks for making the most of your Shugo Kingdom Adventures.

  • "Crash Bandicoot" creator comments on Cataclysm's problems and the evolution of WoW

    by 
    Allison Robert
    Allison Robert
    03.22.2013

    I didn't see this until recently, but I'm really glad I did. Andy Gavin, the co-creator of Crash Bandicoot and Jak & Daxter, ran a series between the end of November and mid-January examining WoW, its four expansions, and how each of them succeeded or failed through both personal and professional eyes. His particular focus is the endgame in each and how it worked to attract and retain players -- or, in some cases, didn't. While there's certainly been no shortage of player commentary on how WoW's developed, Gavin's experience as a game developer who's not involved with Blizzard is a pretty unique perspective. I found his article on Cataclysm to be particularly adept at putting into words a lot of things I felt but had difficulty articulating. Most of the expansion's developmental time had to go into a revamped leveling process that few people saw unless they wanted to level a new alt. The content at 85 that greeted more casual players got bottlenecked in a series of difficult heroics that frustrated players dropped constantly. Personally, I still consider Cataclysm to have been a necessary expansion -- it did a lot of stuff that Blizzard had to do for the game even if it wasn't as eye-catching as what BC and Wrath did -- but I think Gavin's assessment is accurate and measured. (And many of Blizzard's own observations aren't all that different.) Funnily enough, with lots of people leveling new monks in Mists of Pandaria, more people might be seeing Cataclysm content now than they did during the expansion that was actually dedicated to it. I've linked Gavin's full series here. While it's long, it's an incredibly interesting and detailed read: WoW's endgame: Vanilla WoW's endgame: The Burning Crusade WoW's endgame: Wrath of the Lich King WoW's endgame: Cataclysm WoW at present: Mists of Pandaria

  • Enter at Your Own Rift: Dungeon review, part 1

    by 
    Justin Olivetti
    Justin Olivetti
    01.23.2013

    I don't hide the fact that as an MMO gamer, I probably fall into the "casual" category by many of your definitions. Even so, I probably go dungeon diving in RIFT more than in other MMOs because of the game's silky-smooth LFG interface and the generally quick pace of the instance runs themselves. Hitting a dungeon while you've got one or more counters on the reward page is added incentive because you're at least guaranteed a solid loot drop of your very own (or plaques). I'm still getting a feel for Storm Legion dungeons, but when it comes to the core game, I've run those instances more times than I can count. I figured I might as well share my thoughts on the first four dungeons you're likely to run in the early and mid-game to see if they pass muster. While I'm at it, I might tell a related story or two from my runs. Gather 'round, children, as Papa Olivetti smokes a stogie and tells you a tale you're unlikely to forget.

  • Patch 5.2: Horridon and Iron Qon raid testing announced

    by 
    Matt Low
    Matt Low
    01.16.2013

    More raid testing has been scheduled tomorrow for both Horridon and and Iron Qon on 10-man normal difficulty. Horridon was originally slated for last week but technical issues forced the testing to be deferred. If your gear levels aren't at high enough level, player gear will be scaled in the raid to assist with testing. If you're not sure how to get to the Throne of Thunder, we can show you how! Raid Testing Schedule - January 17 On Thursday, January 17, we will be testing two more raid encounters in the Throne of Thunder. Each encounter should be available at approximately the listed times below for all Public Test Realms. Horridon - 10 Player Normal 10:30 PST (13:30 EST, 19:30 CET) Iron Qon - 10 Player Normal 16:00 PST (19:00 EST, 01:00 CET) As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. This is particularly true for these early tests as we are still nailing down overall patch stability. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback. Important Testing Notes Q: How do I get into the raid zone? A: At the northeastern edge of the swamp on the Thunder King's island, there is a Shado-Pan camp in a small cave. A sewer grate in this cave will take you directly to the zone-in point for the raid zone. (As more of the island unlocks, players will be able to access the main gate directly.) Q: What gear do I use to test the raid? A: As we did for Beta raid testing, we will be scaling players' gear inside the raid in order to facilitate testing. Gear will be scaled (up or down, as appropriate) to item Level 502 for the purposes of testing Normal modes. source

  • Patch 5.2: Throne of Thunder raid testing schedule announced

    by 
    Matt Low
    Matt Low
    01.10.2013

    Tomorrow on January 11, we'll be seeing raid encounters being tested on the public test realm for patch 5.2. Horridon and the Council of Elders will both be available on normal mode in the new Throne of Thunder raid. If your gear levels aren't at high enough level, don't worr. Player gear will be scaled in the raid to help with testing. In case you're wondering how to actually get into the raid instance, we have a guide showing you how to do just that! Raid Testing Schedule - January 11 On Friday, January 11, we will be testing our first two raid encounters of the 5.2 test cycle. Each encounter should be available at approximately the listed times below for all Public Test Realms. Horridon - 10 Player Normal 10:30 PDT (13:30 EDT, 19:30 CEST) Council of Elders - 10 Player Normal 16:00 PDT (19:00 EDT, 01:00 CEST) As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session or cancel it entirely, due to bugs, builds, server hardware issues, etc. This is particularly true for this test, since it's our first 5.2 raid test. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback. Important Testing Notes Q: How do I get into the raid zone? A: At the northeastern edge of the swamp on the Thunder King's island, there is a Shado-Pan camp in a small cave. A sewer grate in this cave will take you directly to the zone-in point for the raid zone. (As more of the island unlocks, players will be able to access the main gate directly.) Q: What gear do I use to test the raid? A: As we did for Beta raid testing, we will be scaling players' gear inside the raid in order to facilitate testing. Gear will be scaled (up or down, as appropriate) to item Level 502 for the purposes of testing Normal modes. source

  • Patch 5.2: How to enter the Throne of Thunder raid

    by 
    Matt Low
    Matt Low
    01.10.2013

    The recent PTR update for patch 5.2 has fixed issues with interactive objects! In other words, we can finally click the portal at the portal area in the Shrines that will transport us over to the Island of the Thunder King. You'll run into a few NPCs that are leading the charge such as Jaina for the Alliance and Lor'themar for the Horde. Your faction will have assorted daily quests for you to go out and undertake. But we're not here for that. Where's this new raid instance? Read on!

  • LotRO talks Update 9 instance cluster

    by 
    Justin Olivetti
    Justin Olivetti
    12.13.2012

    The first half of Riders of Rohan's instance cluster is arriving with Lord of the Rings Online's Update 9, and the devs are excited to talk about the variety of experiences and challenges that went into making the trio of three-man dungeons. A new dev diary on the site gives the story overview for Webs of the Scuttledells, Seat of the Great Goblin, and Iorbar's Peak as well as a few behind-the-scenes notes. Developer Pinion discussed how the team wanted to make the return to Goblin-town special: "I wanted to ensure that this new interpretation stayed true to the source material while still providing a very different experience from our existing instance in the Misty Mountains. With all the different varieties of goblins that make their home here, I felt it greatly important to distinguish them both in appearance and in drastically varied abilities." A major change coming to these instances deals with loot. Not only is there remote looting for these dungeons, but each treasure chest will automatically reward class-appropriate gear for each player.

  • Lord of the Rings Online releasing Rohan instances in two parts

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.26.2012

    Lord of the Rings Online players have had to wait a lot lately. Riders of Rohan was delayed, which is something that happens every so often in MMO development but is still upsetting. But Turbine promised players that even with the delay, the Rohan instance cluster would still be released this year. Today, community manager Sapience took to the forums to explain that the team is splitting the instance cluster into two parts, and only the first part will be released this year with Update 9. The revised plan has three instances coming out with Update 9, with four more set to be released in February 2013 (although that date is subject to change). Not coincidentally, the instances all call back to portions of The Hobbit, which does have a film adaptation coming out shortly. Whether or not players are happy about the source material, the delay is bound to cause some contention among the players waiting for the large-scale raids currently delayed until next year.