intensity

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  • The Daily Grind: How intense are you when you play?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.23.2012

    We all play at different intensity levels. It's human nature. Some of us sit down for a night of dungeons in World of Warcraft and we play primarily to have fun, with no more intensity than we would devote to playing Tetris until the screen fills. Other people sit down for a night of dungeons with an intensity level that rivals Olympic champions, screaming for people to keep moving and running through pulls with elegant efficiency. We all vary a bit from day to day, either pushing harder or relaxing more as circumstances dictate, but we also have a level that we wind up defaulting to when we play our games of choice. So how intense are you when you sit down to your favorite game? Are you more laid-back? Serious while avoiding taskmaster status? Driven to succeed at all costs? Or does it depend a lot based on your nightly activities? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Breakfast Topic: What's your favorite underappreciated addon?

    by 
    Chase Hasbrouck
    Chase Hasbrouck
    07.05.2012

    This morning, I want to thank the developers and maintainers who manage the lesser-known plugins. While everyone knows and loves addons like Recount, Deadly Boss Mods, and Bartender, some of the others do things that are just as amazing with a fraction of the support. For example, one of the addons I simply could not do without is Baud Manifest. This little guy completely eliminates the standard "inventory-as-icons" motif and just gives you a list, with searching/filtering/custom categorizing features available. If you're like me and remember what something's called long before you remember the icon, then definitely give this one a try. It also works seamlessly in the Mists beta, which makes me a happy panda. What do you think? What are your favorite addons that nobody else knows about?

  • Shifting Perspectives: Restoration 101

    by 
    Allison Robert
    Allison Robert
    01.26.2010

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, a quick and dirty guide to raising one's tree from a young sapling to a mighty oak, or other suitably impressive arboreal species. Whenever other columnists here write really good columns, I sit at my computer and swear a blue streak, for I am a jealous god. Sacco, damn him, turned out a great article on the basics of elemental shamans, and for a while I've been kicking around bits and pieces of 101-esque columns for all four druid specs. This was the last shove I needed to get that done. While I expect our new balance blogger (a.k.a. Murmurs, the person I will be forcing to do all my number-crunching in the future with bribes or, when necessary, threats) will address moonkin, I'll cover bears, cats, and today, trees. A quick note on what I want to accomplish here: I'm addressing this to people with no prior knowledge of the spec who want the tools to become reasonably competent healers quickly. By necessity, that means we're going to gloss over a few finer points; this is a cheat sheet, not an encyclopedia. When I say (for example) that Improved Tranquility needs to be dragged out behind a barn and killed with an axe, I'm not going to spend paragraphs explaining why that is, or examining situations where you could actually get some use from it. If you think I've glossed over something truly important, please drop a comment and I'll direct readers to anything they really need to know.

  • Samsung brings intensity, Intensity to Verizon

    by 
    Chris Ziegler
    Chris Ziegler
    09.08.2009

    After an earlier false start that saw the phone briefly listed then pulled from sale, the new Intensity from Samsung is now available for all to buy direct from Verizon's site. Don't expect much from this one -- it doesn't even do EV-DO, and frankly, we're surprised Verizon's still selling a single phone without 3G these days -- but if you're the texting type, the slide-out keyboard's sure to satisfy, especially if the Rogue's too rich for your blood. Oh, and there's the little matter of price: just $29.99 on contract after rebate. [Via PhoneArena]

  • Verizon rolls out Samsung Rogue and Intensity with order and predictability

    by 
    Donald Melanson
    Donald Melanson
    09.08.2009

    We just heard a couple of weeks ago that Samsung's Rogue and Intensity phones would be landing on Verizon sometime soon, and then we heard again that they'd be making their debut on September 8th and -- wouldn't you know it -- they've now both made their debut on September 8th. The higher-end of two is the Rogue U960, which replaces the Samsung Glyde and packs the same slide-out QWERTY keypad as before, along with a 3.1-inch AMOLED resistive touchscreen, a 3 megapixel camera with LED flash, a microSD card slot and, of course, the usual TouchWiz interface. The Intensity U450, on the other hand, hangs onto the sliding QWERTY keyboard for easy texting but drops the touchscreen altogether, and keeps things fairly lightweight all around, including a 1.3 megapixel camera, and not so much as EV-DO for data. Of course, it also comes with an equally lightweight price (free on a two-year contract), while the Rogue will set you back $99.99 on the same contract.

  • Verizon preps Samsung Rogue and Intensity for September 8 launches

    by 
    Chris Ziegler
    Chris Ziegler
    08.26.2009

    With names like "Rogue" and "Intensity," we're totally picturing these phones breaking out of their tethers in Verizon stores, wreaking havoc, pickpocketing customers, and stealing identities during credit checks -- but in reality, we've just got a couple of unassuming QWERTY sliders in the mix here. Starting with the lower of the two, the Intensity keeps things simple by leaving out 3G and sticking with a 1.3 megapixel camera, so we're thinking this slots in right underneath the Rival as far as Big Red's text-heavy wares go. Moving up, the Rogue is looking to put the Glyde out to pasture with a 3.1-inch WVGA AMOLED display, 3 megapixel cam with autofocus, HTML browser, and naturally, TouchWiz. Both units hit streets on September 8; you'll pay $199.99 with a $100 rebate on a new two-year agreement for the pricey Rogue, while the more pocketbook-friendly Intensity runs $79.99 on contract with a $50 rebate.

  • LG Chocolate Touch and Samsung Omnia 2 slated for August 23rd, according to supposed Best Buy leak

    by 
    Ross Miller
    Ross Miller
    08.08.2009

    If this screen capture to be believed, August 23rd is gearing up to be one helluva day for phone lovers. According to this snapshot from Best Buy's computers, that's when LG's desirable BL40 Chocolate Touch will be making its way into the consumer world, alongside a red Xenon and a bevy of Samsung phones including Omnia 2, Rogue, and Solstice. No clue on what the Tour is doing up there dated for the 23rd, since it's already out on both Verizon and Sprint, but perhaps a major shipment is in the works. As for that M330 for September 8th? Yeah, we're not sure. Surrounding that tantalizing list from the top and bottom, respectively, are Samsung's eco-conscious Reclaim -- presumably listed for August 16th, although the date is obscured -- and a red and black "G2" from august 5th, which would undoubtedly be referring to T-Mobile's sophomore Android device, the myTouch 3G. Two weeks seem awfully close, but if this pans out, we certainly won't be arguing.

  • WoW Patch 3.1 PTR Druid glyphs and undocumented changes

    by 
    Allison Robert
    Allison Robert
    02.25.2009

    Personally the change I'm still plotzing over most in relation to 3.1 is the sheer locational chutzpah of the Argent Tournament. I'm not sure I understand why the northern portion of Icecrown is considered an appropriate spot. It's like seeing some Milwaukee strip-mall developer parachute into the middle of Mordor and exclaim over the retail and tourist opportunities within a 100-yard radius of Sauron's eye. What does the Scourge think about this tournament? Did they get a cut of the concession stand's profits as a means of buying their cooperation? Who else was bribed in order to make this happen? These are all questions to which I think we deserve answers.Anyway, I seem to be one of the unlucky souls doomed to disconnect every 10 minutes from the PTR (although I'm not anywhere near Dalaran), but I'm sure it'll get fixed. One minor suggestion for all those Druids porting to Moonglade in order to pick up dual-specs immediately; have 1,000g in hand before you do so. As we all know, getting into Moonglade is rather easy. Getting out of Moonglade tends to be rather more time-consuming unless you're willing to burn your hearth in a world newly free of ghetto-hearthing.Some of the undocumented changes we've actually already talked about, so if you don't see something here but missed our first article, you should find them here.

  • Ghostcrawler gives specifics for patch 3.1 mana regen changes

    by 
    Alex Ziebart
    Alex Ziebart
    02.18.2009

    One of the big changes coming in patch 3.1 is the change to mana regen, and it has a lot of people pretty frantic. The last thing healers want is for their life to become harder, right? Well, Ghostcrawler hit the forums today with some clarification on the subject.Base regen (which is an equation that factors in both Intellect and Spirit) will be nerfed by about 40%. This means the mana you would regen while just standing around doing nothing will be quite a bit lower than it currently is. However, in exchange, regen-while-casting talents such as Meditation, Intensity, Spirit Tap and many others, whille be buffed so your in-combat mana regen shouldn't be harmed very much. It'll essentially prevent you from trying to wiggle in and out of the 5 second rule for big regen ticks, while not terribly bothering your mana regen while you're actually doing things.

  • Patch 3.0.2 primer for Warlocks part III

    by 
    Zach Yonzon
    Zach Yonzon
    10.14.2008

    DestructionLong considered the most efficient raiding spec throughout the Burning Crusade, Destruction will get a run for its money with the new and improved Affliction. It also remains to be seen if Blizzard's efforts at steering the spec clear of mindless Shadow Bolt spamming will prove successful. Certainly, there's more emphasis on Fire spells this time around, which we'll see deeper into the tree. If you do spec deep Destruction, do tell me how it goes. Send me a postcard from Naxxramas.Change is felt right off on the first tier as the popular Bane is moved up here. It's exactly the same, so getting it a tier earlier is a definite buff. Improved Shadow Bolt is unchanged, but I'd hold off on putting points here. Unless you're determined to pursue a Shadow Bolt spam spec, there're a good bunch of talents deeper in the tree to spend your points on.Cataclysm swapped places with Bane but was buffed in a sense because it now just costs 3 points for a 3% cost reduction but now grants crucial +Hit. We'll need it as we level up and re-gear in Northrend. Three points here is mandatory. In more point-saving generosity, Aftermath was reduced to a 2-point talent for the same effect. Does it make the talent any better? No, it still sucks. But now it sucks for three points less.On tier two we also see Molten Core, a new talent introduced to mix things up a little for Destruction. Molten Core encourages the use of DoTs, which are likely to proc it more than Shadow Bolts. This is great talent for Destruction Warlocks looking to specialize in Fire spells, as well as low enough in the tree for other specs such as Demonology, to pick up. If we want to diversify our play style, we should put three points here.If you're only branching out to Destruction from another tree, you might be faced with the decision of choosing between tier three's Shadowburn and a 51-point talent. I'll say it right off that you should skip Shadowburn. On the other hand, if you're moving deeper into Destruction, pick it up because you'll be sure to find a use for it. Five points in the more accessible Ruin is mandatory, as well. We can skip Demonic Power, which is essentially Improved Lash of Pain and Improved Firebolt rolled together. [EDIT: Sephirah correctly reminds me that Demonic Power ups DPS directly because we're going to have our Imp attack, anyway. So, score some points for Demonic Power!]The unchanged Destructive Reach on tier four is mandatory while the other talents are completely optional. If we're looking to PvP as Destruction -- why not? -- we should pick up Intensity not just for the pushback protection but because it's a prerequisite for a stun effect. We'll save points by skipping Improved Searing Pain. No, really. We're going to skip it.Devastation was moved to tier five, swapping places with Ruin. Now it's one talent point for a 5% crit, which is one of the best single point investments we can make in any tree. We'll also want to get Improved Immolate because aside from the fact that it's been buffed from 25% to 30% for two talent points less, we'll need it to get something really cool deeper in the tree. Besides, Blizzard really wants us to use Immolate. Pyroclasm is entirely optional, even for PvP considering the only spell we'll really use that can proc it is Conflagrate.We want Emberstorm. It's that simple. 10% more damage from Fire spells and a faster Incinerate is sweet. Also on tier six is the reworked Nether Protection, which now procs off any spell. It no longer grants immunity, but a damage reduction from any school. In some ways it's a buff since it can protect against Frost or Holy, for example, but it also no longer confers immunities to Silence or other Shadow spells (which probably wasn't intended to begin with). Unless we want more mitigation in PvP, we can skip that.Tier seven is where it begins to get a bit tight. We want Conflagrate, since it's an excellent one point investment. If we're raiding, we can actually skip Soul Leech since we really should be healed, anyway. If we solo or PvP, it's a great talent to have. It also opens up opportunities for our pet on the next tier. Backlash is another PvP talent for those time when Rogues or Warriors are being mean to us, but because there's a 3% crit bonus, I'd say we pick it up. Up next is Shadow and Flame in tier eight, which we'll max out because it scales Shadow Bolt insanely and tempt us to just spam the thing. Fortunately it also affects Chaos Bolt and Incinerate, so we may steer clear of the evil path of mindless Shadow Bolt spam. Since we skipped Soul Leech, we're obviously locked out from Improved Soul Leech. But feel free to pick it up for pet loving if you have points to spare.On tier nine, I'm skipping Shadowfury only because we've been moving away from PvP-centric talents in this post. I know, I know, some of you insist that Shadowfury is awesome for PvE, so you can very well spend that talent point there. It's just one point, anyway. What I'm really interested in is Backdraft. Didn't I say Improved Immolate would lead to something cool? Well this is it. It's a mini-Bloodlust or Heroism for three spells. Because Destruction is all about cast times, 30% haste is gold.Then we get Empowered Imp on the same tier. Check out that icon. That's one badass Imp. If little Rupjub crits, I crit. Well, almost. I get 20% more crit on my next spell, which is pretty darned good. The idea is to get the Imp into the action by spending talents to make it hit hard enough. He'll crit eventually. Here's where we can revisit Improved Soul Leech to keep the little guy topped up. See, I told you to hold off on getting Improved Shadow Bolt.If you find spamming direct damage spells a little mind numbing, you can invest some points into Fire and Brimstone. Didn't I tell you that Blizzard wants us to use Immolate? Well, here you go. Immolate will hit hard with this talent. The cool -- or uncool, depending on how you look at it -- is having to watch Immolate's duration hit the 5 second mark before throwing out a Conflagrate. Yes, I know this screws our timing up, but someone's bound to make an AddOn to tell us when to cast Conflagrate. Right? Anyone? Bueller?And then there's Chaos Bolt. It's a 51-point spell on a 12 second timer. Sure, it pierces through absorption effects and all that stuff... but 12 seconds? I mean, I can't kill a Pally with it anymore and I can only cast it every 12 seconds. Well, we're getting it anyway. We've gotten this deep, right? Besides, it deals whopper damage and it's great for teaching those Shadow Cloaked Rogues a lesson. It's a pretty decent one point investment and can do wonders once we figure out how to work it into our newly confusing and complex (but fun!) rotations.Well, that's the last of our Warlock talents primer for 3.0.2. I hope that helped you decide which direction you want to take your Warlock when the realms go up. I'm leaning towards a hybrid myself, but Haunt is so deliciously sexy... << BACK Zach helps guide you through the changes in 3.0.2, so you can be enthralled in all the demonic love Blizzard's thrown together. Check out other 3.0.2 Talent Guides, too, as well as everything about the so-called Echoes of Doom.

  • University of Michigan creates most intense laser in the universe

    by 
    Darren Murph
    Darren Murph
    02.16.2008

    Rest assured, we've seen some wicked frickin' lasers in our day, but apparently, even the two-kilowatt rendition that heats coffee in mere seconds can't hold a candle ray of light to HERCULES. Intentionally named in all caps by University of Michigan gurus in order to highlight its awesomeness, said laser contains 300 terawatts of power (or 300 times the capacity of the entire US electricity grid) and could "help scientists develop better proton and electron beams for radiation treatment of cancer." Still, we can't help but conclude with UMich's own description of this masterpiece: "If you could hold a giant magnifying glass in space and focus all the sunlight shining toward Earth onto one grain of sand, that concentrated ray would approach the intensity of [HERCULES]." Damn.[Via Physorg]

  • Shifting Perspectives: That special versatility

    by 
    David Bowers
    David Bowers
    10.30.2007

    It's often been said that druids are the three-in-one class: we can mimic warriors, priests, rogues (and even mages), but can't fulfill their respective roles as well as they themselves can. While in recent times druids have been able to gear up and perform as well as their parent classes in many respects, we are far from "warriors with stealth" or "rogues that can heal" or "priests that can off-tank in a pinch."Our problem as druids is that we cannot but neglect the full breadth of our abilities when we must specialize in only one aspect of our class. Of course, any class works best in situations where most or all their abilities might be needed to succeed, sometimes even in the course of a single fight -- it's just that for druids these abilities include tanking, damage, and healing all together. If you're playing with an experienced group, each player is likely specialized to one of these three roles, and his or her whole purpose is to minimize the chance that backup tanks, healers, and damage-dealers will be needed. That leaves druids trying to compete with warriors, rogues and priests (and mages), trying to do just as well at the same task, but with fewer abilities to call upon in the fight. Locked into these smaller roles, we must gear up and spend our talents in such a way that even if we were to shift out of our main role into another when the need arose, we wouldn't be able to do very well at it at all. This brings me to the adventure at hand: Today we will go on an journey of the imagination together, exploring the potential future of druids, considering how this problem of specialization versus versatility might be approached. Indeed, as I gaze into my crystal-ball-shaped paper-weight, I see two possible futures: one, called "The Path of the Pandering Pedant," seeks nit-picky perfection in a class designed for breadth and scope, while the other, "the Way of the Multitudinous Master" brings the full manifest of all our abilities into harmonious use with one another.

  • Patch 2.3 and you: Druid Edition

    by 
    Dan O'Halloran
    Dan O'Halloran
    09.26.2007

    With Patch 2.2 out the door, the official information about 2.3 hasn't stopped all afternoon. Here's what's in store for Druids as confirmed on the official forums by blues: Spell damage added to Healing gear. This was hinted at during Blizzcon and confirmed today: All +Heal gear will receive one-third of the healing bonus as +spell damage. So a chest piece with +750 healing will now also have +250 spell damage. The addition of spell damage is a bonus and will not lower any other stat on the equipment. (source) Intensity is changing. Currently, this Restoration talent increases your mana regeneration in combat 5%/10%/15%. After Patch 2.3, the mana regeneration will increase to 10%/20%/30%. (source) Innvervate will not be changing, but Tranquility will be receiving the benefit of +Heal gear. (source) Druid combat rez is having its cooldown reduced from 30 minutes to 20 minutes. CM Bornakk went on to confirm that the cooldown will not be reduced any further since that would seriously imbalance PvP. (source) Zul'Aman is ready to go in Patch 2.3. This is important news for druids as some Balance spec itemization issues were promised to be addressed in this 10-man post-Karazhan instance. New relics for Druid, Shaman and Paladin PvP players. Blues didn't have specific details but promised they would be tailored for many different specs. (source 1, source 2) Moonkin's PvP viability will get a boost: they will be able to cast Remove Curse while in Moonkin form. (source) Tree of Life form will be able to cast Cure Poison and Abolish Poison. (source) No changes planned for feral druids in this patch. (source) What these changes mean to druids after the jump.