InteractiveTelecommunicationsProgram

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  • Bird poop and Big Screens: Attempting a multiplayer world record

    by 
    Matt Richardson
    Matt Richardson
    03.06.2013

    There's no category in the Guinness World Records for the most players in a single-screen multiplayer game. However, that's likely to change soon thanks to a group of New York University graduate students who created SPLAT, a multiplayer game designed for the 120-foot video wall installed in the lobby of the IAC building on the west side of Manhattan. The screen is a Prysm laser phosphor display and sports a whopping resolution of 11,520 x 1,080 pixels. The game was debuted at a packed showcase event last Friday night, along with the work of other students from an NYU Interactive Telecommunications Program class appropriately called Big Screens.

  • Bricolo mechanical music system hand-on (video)

    by 
    Terrence O'Brien
    Terrence O'Brien
    05.16.2012

    Nick Yulman has been doing the whole mechanical music thing for sometime. In fact, the first time he came to our attention was at Maker Faire a couple of years back, when he had a cadre of small robotic instruments set up on a table in a quiet corner near the food stands. For ITP's Spring Show, Nick decided to share the love and brought along his Bricolo mechanical music system. Comprised of a number of different modules, Bricolo is meant to simplify the act of incorporating robotics and physical objects into the creation of "electronic" music. The two main pieces are a drum arm, which can be mounted on a mic stand and uses and uses a simple actuator to swing a drum stick, and a platform with a small solenoid that can produce either percussive rhythms or melodic tones. All of the pieces can be easily controlled by any MIDI instrument or sequencer. The small platform that can produce actual musical tones converts notes from any MIDI source into a frequency that the solenoid can vibrate at, creating sound by striking a surface extremely quickly. In the video below you can see as an old hard cover book is turned into a bass synth. Interestingly, by opening and closing the book, varying the weight placed on the platform, you're able to create a filter effect. For the moment the tiny musical motors are largely a proof of concept -- exposed components attached to black or clear acrylic, but the hope is to eventually sell them to curious creators. Our composing skills might not be quite up to Mr. Yulman's lofty standards and we'll never write a bass line as good as I Want You Back. But, we are big fans of noise, and you can make plenty of it with Bricolo. Check out the video after the break to see it in action.

  • Plinko Poetry hands-on (video)

    by 
    Terrence O'Brien
    Terrence O'Brien
    05.15.2012

    Don't lie, you love The Price is Right. There's no shame in it. Maybe you don't watch it religiously, but you get a thrill every time you see them break out the Plinko game. Now, what if you could combine that visceral thrill, with the absurdity of magnetic poetry, while juxtaposing the conflicting political perspectives of Fox News and the New York Times. That's exactly what Inessah Selditz and Deqing Sun did with Plinko Poetry, an installation on display at the ITP Spring Show. Operating it is as simple as dropping a red plastic disc, but the tech behind it is decidedly more sophisticated. It starts with a script that harvests headlines from the Twitter accounts of the New York Times and Fox News. Those streams of words then scroll across a screen dotted with yellow pegs. A simple webcam with a polarizing filter tracks not only those pins, but a red disc that you feed through the top of the display. As it tumbles, the words it passes over are selected to create mashups of the days top stories that are sometimes unintentionally hilarious or accidentally beautiful but, more often than not, predictably gibberish. Once the Processing script on the controlling computer constructs the new phrases, they're fired out into the digital ether via the @PlinkoPoetry Twitter account, which you can monitor on the iPad mounted next to the Plinko itself. To see the art in action, head on after the break.

  • Etch-a-Sketch 3.0 hands-on (video)

    by 
    Terrence O'Brien
    Terrence O'Brien
    05.15.2012

    The Etch-a-Sketch. A standard bearer for childhood, and one that most of us never really mastered. While Yelizaveta Lokshina can't help you create awe-inspiring portraits from aluminum powder, she has managed to update the toy for the digital age. Using an Arduino, a few buttons and a pressure sensor crammed inside a hollowed-out Etch-a-Sketch, the 3.0 version of the doodler is able to draw in old school gray, as well as vibrant colors created by blending an RGB palette. While holding down the red, green or blue button you squeeze the pressure sensor to add more or less of individual hues. The same sensor is used to change brush width when you hold down the black button. There's even a secret mode that automatically cycles through colors and thicknesses for creating vibrant, almost hallucinatory patterns. At the moment, the dual doodle knobs need to be physically connected to a computer so that a Processing script can work its magic and render the virtual Etch-a-Sketch. But, future versions may include wireless for sketching out images from the comfort of a couch and an accelerometer for the replicating the satisfying sensation of shaking the red fram to erase your creation. Basically, it's still a work in progress. Drawing with the Etch-a-Sketch 3.0 is just as satisfying, in a tactile sense, as the original, though we struggled slightly to get the hang of the pressure sensitive selector. One thing's for sure, though, the kids love it even more than the 1960 creation. Check out the video after the break to see it in action on the floor of the ITP Spring Show.

  • Burritob0t hands-on (video)

    by 
    Terrence O'Brien
    Terrence O'Brien
    05.15.2012

    ITP, or the Interactive Telecommunications Program at the Tisch School of the Arts at NYU churns out some of the most reliably interesting tech-centric artists in the world. Every so often, the school opens its doors to the public and the press and, of course, we jumped at the chance to see what the grad students were cooking up... literally. Marko Manriquez took the opportunity to showcase his thesis project, the Burritob0t, a 3D printer the spits out edible piles of beans and cheese, instead of non-toxic (but, highly inedible) plastic. The base is built largely around a standard RepRap machine, with the Frostruder attachment from MakerBot. From there it's pretty simple to plug in any 3D model and build your creation from highly-processed Mexican food -- on a heated platform from the Thingomatic, of course. Marko says that his creation not only seemed like a logical way to combine "edible bits and digital bytes" but also a way to address the increasingly mechanized food industry and our growing reliance on manufactured "food." Sadly, we weren't able to get a complete demo on the show floor. The current incarnation of the device relies on air pressure to push the ingredients through syringes, and firing up the compressor was not an option. A Kickstarter is forthcoming, however, and Marko plans to upgrade the components to ditch the bulky and loud compressor. He also hopes to actually serve food from his printer, perhaps by taking up residence in a park. But, we suspect it'll be a while before you can get a Burritob0t burrito while you wait for your Concrete from Shake Shack. Check out the video after the break. %Gallery-155478%

  • In Mobile Assassins, cameraphones do the shooting

    by 
    Evan Blass
    Evan Blass
    05.08.2006

    Students in NYU's Interactive Telecommunications Program at the university's Tisch School of the Arts have just completed a hi-tech version of the game Assassins, in which players use their cameraphones to take a picture of their target and score a "hit." Designers Jennifer Chowdhury and Ran Tao will unveil the game, called Mobile Assassins, at  tomorrow's annual ITP Spring Show, after which it will be available for the public to use in controlled situations such as college orientations, trade conferences, and other events where you wouldn't be getting photographed by complete strangers. To enter a game, players must first take their own photo and MMS it to the MA server, after which they are sent a picture of their first target; if the first target is successfully "assassinated" without first snapping the assassin's picture, then the next hit on the target's own list is reassigned to the assassin. This all sounds a bit complicated, so if you're ever involved in one of these tournaments, your best bet is to lock yourself in a room for most of the game, only to reemerge just in time to counter-strike the other remaining player and claim your victory.[Via picturephoning and WMMNA]