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  • Call of Juarez: Bound in Blood to depict 'the wildest West ever'

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.13.2009

    Though we pray it doesn't foreshadow the appearance of giant mechanical spiders or Will Smith, Ubisoft describes its newly announced shooter, Call of Juarez: Bound in Blood, as featuring "the wildest West ever depicted." Judging by our previous exposure to Wests of varying wildness -- like in 2007's Call of Juarez -- we'd estimate that this particular West would have to be astonishingly lawless and violent for it to be considered the wildest ever.Regardless, Tony Key, senior vice president of sales and marketing at Ubisoft, feels confident that another collaboration with developer Techland is entirely called for. "We're confident this new collaboration with Techland will bring an even bigger and better adventure to fans of shooters and the lawless Wild West," he said. Of course, true fans of the lawless Wild West will probably just be downloading this from Juarez sites.Look for the wildest-West-ever prequel on PlayStation 3, Xbox 360 and PC later this year.

  • Oh, the '80s: Alec Baldwin's hard nights ended with ... Galaga

    by 
    Jason Dobson
    Jason Dobson
    01.12.2009

    Before he was a thorn in Tina Fey's side as the Vice President of East Coast Television and Microwave Oven Programming at GE, Alec Baldwin was something of a sot, spending much of the '80s in a haze of "sex, drugs, booze." And when it came to sobering up, it wasn't coffee that was his drug of choice. It was Galaga, though we imagine blurred vision kept him from ever putting in his initials.Baldwin writes in the book "Moments of Clarity" that evenings of debauchery would often end in a warehouse with him playing the arcade classic into the morning. "This was the only way I could go 'beta' and go into that state I needed to be, where I could calm down and take my mind off everything," recalled the actor, who confessed that God got him sober. And while the 30 Rock star oddly describes the deity as a "65-year-old retired postal worker named Lenny," we still like to think that the Galagans played their part. See how classic arcade games, like Galaga, have been updated for the modern audience:

  • Dead or Alive's Valance joins Red Alert 3: Uprising camp

    by 
    Jason Dobson
    Jason Dobson
    01.12.2009

    Dead or Alive actress Holly Valance is trading in her sword (and vial of box office poison) for a pen and paper as journalist Brenda Snow in the recently announced Red Alert 3: Uprising. Valance will lend her live action camp to the upcoming expansion, which is earmarked for a digital-only release this March.The Australian-born starlet describes her role in the game as "a camp, over-dramatised character," telling Eurogamer that "it was fun to go a little bit over the top." We're sure that's quite a change from DoA's Christie Allen. The four people who saw that movie tell us that she was the very picture of Hollywood grace.

  • Retail: Tomb Raider Underworld DLC coming Jan. 21

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.12.2009

    Finally, some Tomb Raider news that's about, you know, tombs. Specifically, the downloadable kind meant to extend Lara Croft's latest -- and commercially disappointing -- adventure, Tomb Raider Underworld. Eidos had promised two Xbox 360-exclusive episodes, with the first initially scheduled to arrive by Christmas. Sadly, the only things to be released by developer Crystal Dynamics thus far are thirty employees.Though an official post-delay date has yet to be confirmed by Eidos, retailer GameStop currently lists a Tomb Raider Underworld "Expansion Token Pack," which is said to contain two Xbox Live Marketplace Token cards. According to the product page, the pack will cost $19.99 and ship on Wednesday, January 21st. If we were prone to bouts of speculation, we'd say that the presence of two cards indicates that both DLC packs ("Beneath the Ashes" and "Lara's Shadow") will be released simultaneously on Xbox Live at a combined cost of 1600.If we were prone to such silly things -- we'll let you know what Eidos has to say as soon as possible.

  • Red Alert 3 expanding in March with 'Uprising'

    by 
    Jason Dobson
    Jason Dobson
    01.08.2009

    Don't count the filthy Reds out yet, as Electronic Arts has detailed Uprising, an upcoming expansion to Command & Conquer: Red Alert 3. The add-on will send players back to the front lines with a new single-player campaign, new units and a greater quantity of live-action cutscenes, just in case the original's love affair with camp left you wanting more.Uprising will also include a new mode, dubbed 'Commander's Challenge', which will allow players to test their strategic skills across 50 different stages with different rules and conditions. However, while Red Alert 3 is available for the Xbox 360 and a PS3 version should arrive ... someday ... only those playing on computers will be able to come away with bragging rights. Uprising will be a PC exclusive when it is released as a digital download in March.

  • Fable 2's Knothole Island add-on coming Jan. 13

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.08.2009

    click for high-res Knothole Island gallery Those who have uncovered every treasure, bludgeoned every bandit and cracked every wisecracking gargoyle in Albion will be pleased to note that Fable 2's Knothole Island add-on (800), initially delayed due to technical issues, is now scheduled to arrive on Xbox Live Marketplace next Tuesday, January 13th. The downloadable detour will add an isle's worth of quests, items and specialty shops for you to uncover and / or fart at.Lionhead's community blog notes that January 13th will also bring a free title update which fans -- and Oakfield's abbot -- have been eagerly awaiting. You can look forward to new items, clothing and leaderboards being patched in along with the, uh, patch.%Gallery-38447%

  • CES 2009: Halo Wars demo coming to Xbox Live on Feb. 5

    by 
    Randy Nelson
    Randy Nelson
    01.07.2009

    Microsoft's entertainment and devices boss, Robbie Bach, revealed during the company's CES 2009 keynote that a demo of Ensemble Studios' Halo Wars will hit Xbox Live Marketplace on February 5th. Additionally, Bach announced a February 28th ship date for the full game, which fits nicely with what Microsoft had previously announced. If the demo is anything like most others -- i.e., the earliest parts of the game -- it will likely contain a lot of what we played just a couple of months back.%Gallery-1676%

  • Mad Catz reveals Street Fighter IV controllers, accessories

    by 
    Jason Dobson
    Jason Dobson
    01.07.2009

    click for high-res product gallery With a little more than a month left before Street Fighter IV hurricane kicks its way to retail, the peripheral mystics at Mad Catz have announced a bevy of SFIV-themed accessories. Now, even if you don't know your sonic boom from your yoga flame you'll at least look like you do.Set for release alongside the anticipated fighter's February debut, the lineup includes an official Street Fighter IV controller and arcade stick for the Xbox 360 and PS3, each adorned with the game's unique art style. Additionally, those pining for a more authentic arcade experience can pick up the stick's 'Tournament Edition,' which will feature "arcade quality" components and a design overseen by SFIV producer Yoshinori Ono. Not enough? A wall scroll, console stickies and faceplates are also on the way, though we expect true fans to dye their skin green or comb their blond hair to preposterous heights before they stand a chance to defeat Sheng Long.%Gallery-40901%

  • CES 2009: No Rock Band 3 in 2009

    by 
    Justin McElroy
    Justin McElroy
    01.07.2009

    We were wondering why EA would pit an upcoming Beatles/Rock Band hybrid against the next numbered iteration of the series this fall, and now we have our answer: It won't. According to Harmonix CEO Alex Rigopolous, who spoke at a Billboard CES session today, the company will be breaking the annual release cycle and avoid releasing Rock Band 3 this year.Are we alone in hoping Harmonix avoids releasing it in 2010 also?

  • Official: UGO buys 1UP, EGM dead [update]

    by 
    Randy Nelson
    Randy Nelson
    01.06.2009

    Within hours of our earlier post regarding 1UP's reported sale to the Hearst-owned UGO network, the deal was confirmed in individual press releases from both entities. Additionally, Ziff-Davis has made official the closure of EGM after nearly 20 years of publication. It's January issue -- currently on sale -- will be its last.1UP editorial director, Sam Kennedy, is quoted in the release, saying that the site's staff is "extremely excited to join the UGO team." UGO's release states that 1UP.com will operate as a separate entity and implies that its current staff will remain in place. The sale to Hearst also includes GameVideos.com, MyCheats.com and GameTab.com.The shuttering of EGM -- the oldest multi-platform games magazine in the US -- leaves GamePro and Game Informer as the last bastions of what, with today's news, continues to be the dying breed of print media.Update: There's not much in the way of new info, but Gamasutra got their mitts on an internal email from Ziff CEO Jason Young, who tells the staff that "more scale is necessary to effectively compete in this market segment." So UGO's planning to keep growing 1UP? Then why kill off the 1UP Show and layoff 30+ people? One other note: Ziff "will continue to operate the Filefront business as a part of the PCMag Digital Network." More as we hear it.Source – Ziff-Davis press releaseSource – UGO press release

  • PaidContent.org reports EGM's death, pulls story [update]

    by 
    Justin McElroy
    Justin McElroy
    01.06.2009

    Update: As you can see here, it's official.Earlier today, media business site paidContent.org reported that video game media hub 1UP had been sold to Hearst (which runs competing hub UGO), and that the organization would be shuttering Electronic Gaming Monthly. You may remember that we reported that both moves were under discussion last month. PaidContent's report has since been pulled, but the full details were related by former 1UPer John Davison's What They Play. WTP then reported that sources had told them that the story would be validated or denied tomorrow. If this is on the level (and we have no reason to think it's not), it's a sad day for fans of video game magazines and game journalism in general. If it comes to pass, here's hoping everyone affected lands on their feet.

  • Joystiq's Top 10 Games of 2008

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.01.2009

    var digg_url = 'http://digg.com/gaming_news/Joystiq_picks_top_10_games_of_2008_surprises_abound'; Our very favorite game of the year is a sequel. There's a hideous number appended to its title, a numeric symbol meant to conjure up lukewarm reassurance and a promise of something familiar, proven and agreeable. Odd then, that another number -- 2008 -- evokes something else entirely. If anything, 2008 was a year marked by unpredictability, polarization and ... whatever fancy word that adequately encapsulates people yelling at each other on the internet. For every refined sequel we loved, there was an ambitious experiment to be loathed. And for every disappointing been-there-done-that, somebody was taking us to places we'd never been to nor done. This mix of new and old (Did you know? Our ten picks this year contain 50% new IP!) made our selection process particularly tumultuous, with many a flared temper and obnoxious remark clashing in the echoing realm of the blogosphere. And it's not because we liked a lot of games. It's because we loved a lot of games, whether they were brave, bigger, bold or more badass. Besides, it's not like we can make it a top seventeen or something. That's just a weird number.First: Only the reviews made us throw up. START >>

  • Joystiq interview: Unbolting Game Mechanic Studios

    by 
    Jason Dobson
    Jason Dobson
    12.30.2008

    While most of us were unconscious on Christmas morning, resigned to watch on as sugar plums danced on as only anthropomorphic candy can, newly christened game developer Game Mechanic Studios was busy lifting the curtain on its freshman project, a mysterious shooter codenamed Art of War. According to the studio, the game will cast players in the role of a "reclusive millionaire" and art lover hilariously named Warren Canvas, as he revisits famous past battlegrounds which have "all been re-imagined in an exciting new way." Little else is known, though the company notes that Mr. Canvas may have his work cut out for him, teasing that "20:1 odds will be a beautiful thing!" Dazed and confused, we recently stumbled into studio co-founder Jason Alejandre, an industry vet who made his first footprint in the industry developing for the Sega Genesis. We took the opportunity to ask Alejandre more about Game Mechanic Studios and Art of War, as well as how he plans to make his studio thrive in such an uncertain economic climate.

  • Telling stories: The next hurdle for story telling

    by 
    Jason Dobson
    Jason Dobson
    12.29.2008

    As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.What's next for in-game story telling? In this, our final segment looking at video game narratives, our collective of industry professionals offer insight into what they believe is the next big challenge facing the evolution of story telling in the games we play.

  • Telling stories: The games that got it right

    by 
    Jason Dobson
    Jason Dobson
    12.26.2008

    As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.It's rare that story tellers get all of the pieces of their narrative to fit together exactly right in any medium. But in this industry, where story shares a balance with gameplay and endings often get the short end of the development stick, weaving a complete and compelling tale must be a daunting task. Now, gifts unwrapped and bellies full, our panel of industry personalities sound off on those games that they feel were up to the challenge, delivering storytelling experiences above and beyond their peers.

  • Merry Consumermas ... so what didja get?

    by 
    Ross Miller
    Ross Miller
    12.25.2008

    Christmas, Xmas, Consumermas, Christmahanakwanza, Ludachristmas. If you celebrated any of these holidays, or if you had to cower in fear as robot Santa flew overhead looking for easy prey, we want to hear about it. More importantly, we want to know what presents you got, too -- game-related mostly, but if you want to tell us about your other presents, we'll sit here politely and listen. Our gift to you is after the break -- trust us, if you haven't seen Santa Claus Conquers the Martians before, you're really missing out. For a trip down memory lane, check out our Consumermas posts from 2006 and 2007.

  • LGJ: Wrath of the Discrimination King

    by 
    Mark Methenitis
    Mark Methenitis
    12.24.2008

    Each week Mark Methenitis contributes Law of the Game on Joystiq ("LGJ"), a column on legal issues as they relate to video games: GamePolitics recent posted a report that some employers may be 'discriminating' against World of Warcraft players. In fact, there have been longstanding reports of gamers, generally, not being the most favored employee in some workplaces. Of course, as soon as anyone reads the word 'discrimination' they immediately think 'lawsuit.' Whether that's an unfortunate byproduct of the direction of the American legal system or something else entirely is a discussion for another day. Today, rather, I want to take a look at the question of whether gamer discrimination could give rise to an employment discrimination lawsuit.

  • Video service coming to Wii, says Nikkei

    by 
    Ross Miller
    Ross Miller
    12.24.2008

    var digg_url = 'http://digg.com/nintendo/Video_distribution_service_coming_to_Wii'; A video distribution service is coming to Nintendo Wii, according to Nikkei business daily (via Reuters). Working with ad agency Dentsu, Inc., the service will offer original content in the form of cartoons and "other entertainment programs" and is seen as a "new revenue stream" for the company (read: our large vault of money needs a diving board made from diamonds). Not much else is known at the moment. The service will first launch in Japan early 2009 and overseas later in the year.

  • LocoRoco 2 coming to North America on Feb. 10

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    12.24.2008

    Well, this news is sure to leave you smiling ear to ear for the next week -- a tad awkward if you're meant to be at a funeral in the near future, but that's just how LocoRoco rolls. The giggling explosion of euphoric colors, more elegantly dubbed "LocoRoco 2," is officially slated to arrive in North America on Feb 10, 2009. The PlayStation Blog notes that the anticipated sequel will be available then on UMD, but we hope to see a version of LocoRoco 2 arrive on the PlayStation Store as well (Japan's doing it!). It'll save us the trip into the outside world, which we hear is a rather dour place. %Gallery-27791%

  • Castle Crashers Title Update now available ... finally!

    by 
    Ross Miller
    Ross Miller
    12.24.2008

    Can it really be? Are our eyes deceiving us? Even when The Behemoth said last night that the long-long-awaited Castle Crashers Title Update would launch today, we didn't believe it -- but sure enough, the patch is live. We don't know the exact size, but the update took mere seconds to install. We just tried a four-player online match and it ran flawlessly. No official patch notes are out yet, but let us know if your castle crashing issues have been resolved.Update: Partial list of patch notes here.