joseph-willmon

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  • Preparing for the apocalypse (again): GamersFirst on Fallen Earth's F2P shift

    by 
    Justin Olivetti
    Justin Olivetti
    10.06.2011

    Today was my last day in Fallen Earth. My subscription ran out, so I was cut off from everything: glorious crafting, expansive exploration, black humor, and gas mask fashionware. Fortunately, my adventures will resume on October 12th, when Fallen Earth officially makes its transition to a hybrid free-to-play/subscription model. Like many current players and potential clones, we are understandably curious about the implications and (pardon the pun) fallout from such a fundamental shift in the business model. Will F2P be the savior of this niche game? What's being done to prepare for the change? To answer these questions and more, we talked to Joseph Willmon, an associate game director for GamersFirst. Massively: How are you preparing your servers for the added influx of free-to-play tourists? Joseph Willmon: We're still wrapping up some of the final stages of settling the Fallen Earth servers into their new homes at GamersFirst, so soon they'll be as optimized as we want them to be. We're lucky in that Fallen Earth was designed from the ground up to support lots of people playing -- we'd have to blow all estimates out of the water really quickly in order for population to be an issue, which wouldn't be such a bad problem to have!

  • Fallen Earth devs answer your F2P questions

    by 
    Jef Reahard
    Jef Reahard
    09.20.2011

    You've got questions about Fallen Earth's free-to-play conversion, and the dev team's got answers. The latest Fallen Earth blog entry spills the beans on everything from what happens to existing subscriptions to character slots to various functionality limitations. Surprisingly, GamersFirst is allowing free-to-play customers to make use of the auction house, mail, and trading systems, but this may change "if gold farmers get totally out of control." There's also good news for pre-existing Fallen Earth subscribers who would like to convert to a free-to-play account but are worried about losing access to their alts. "If you had ever bought the game or paid for a subscription, those character slots were included with your game, so they belong to you regardless of the change in business model," writes Joseph "Linus" Willmon. Head to the official Fallen Earth dev blog for more.

  • GamersFirst talks Fallen Earth account changes

    by 
    Jef Reahard
    Jef Reahard
    07.21.2011

    If you're a current Fallen Earth subscriber, you'll want to head over to the official Fallen Earth dev blog to get the skinny on the upcoming account shenanigans scheduled to take place on August 1st and beyond. In a nutshell, Fallen Earth's acquisition by GamersFirst has necessitated that all users acquire a GamersFirst account to log into the game. Never fear, though, it's a free account, and it's just another step in the changeover process. In fact, GamersFirst's Joseph "Linus" Willmon writes that the account gymnastics are part of "phase two, where we fully integrate Fallen Earth into the GamersFirst publishing platform." Phase one has already been completed, and it involved a lot of behind-the-scenes hardware moves and the like. This week's Fallen Earth dev blog contains a complete rundown of the rest of the changes scheduled to occur in phase two, including payment and subscription tweaks.

  • Fallen Earth dev blog talks Alpha County, factional territory control, and more

    by 
    Jef Reahard
    Jef Reahard
    06.27.2011

    There's a new Fallen Earth dev blog in town, and it's so big that it requires the input of two devs. Producer Marie Croall outlines the game's upcoming development schedule and even drops a release date for the much-anticipated Alpha County/Progress Towns/combat changes patch. That date is July 6th, and Croall provides a recap for those of you who've forgotten about the fact that the update will raise the level cap to 55 and introduce new resources, gear, missions, and a town to fight over. Croall also hints at upcoming changes to Fallen Earth's fast travel system, and she's quick to point out that the team isn't "dumbing anything down -- just putting emphasis on the features that drive the game." Speaking of features, we learned that a world event system is coming, as is faction territory control. It sounds as if the details haven't been ironed out just yet, as Croall doesn't offer any specifics. She also invites players to ask plenty of questions "so [they] can explore all angles together." GamersFirst's Joseph "Linus" Willmon checks in to update players on the status of the PTS as well as the new monitoring tools that G1 is putting in place to isolate those pesky server performance issues. Finally, there's a quick blurb about skill and faction respec items that have been added to the Fallen Earth store. Catch up on all of this and more at the official Fallen Earth dev blog.

  • Inaugural Fallen Earth dev blog talks PvE, PvP, and roleplay content

    by 
    Jef Reahard
    Jef Reahard
    06.16.2011

    Yesterday we broke the news that GamersFirst had acquired Fallen Earth and has set about molding the post-apocalyptic sci-fi title into a free-to-play experience. Today we're happy to tell you about the new Fallen Earth dev blog and its lengthy inaugural post. The entry comes courtesy of associate game director Joseph "Linus" Willmon, and he expends a good deal of virtual ink on topics that include the free-to-play roadmap, various changes that will result from the conversion, a transition time frame, and post-F2P design priorities. While the entire post is quite intriguing for fans of the game's grungy wasteland shtick, that last bit is particularly interesting since it specifically targets three groups of players (one of which is almost universally ignored in dev circles) and promises them content updates. "Anyone who's played Fallen Earth knows there are three core groups -- sometimes always at odds with one another -- that form the basis of the community: PvP players, PvE players, and roleplayers. The design priorities for the future will look towards building specific features and content aimed at each group, making the world much more robust and, we hope, exciting to experience," Willmon writes.

  • GamersFirst announces acquisition of Fallen Earth with new F2P business model

    by 
    Shawn Schuster
    Shawn Schuster
    06.15.2011

    After last month's announcement by GamersFirst that the company is taking over the hardware side of Fallen Earth, most of us made the obvious connection that the post-apocalyptic MMO would be heading into free-to-play territory. Even while hinting at it in a recent E3 interview, GamersFirst never really came out and said anything definitively. Well, it has now. Today, GamersFirst has given us the exclusive news that it will be taking over the operations of Fallen Earth immediately. Of course, following all other games in the GamersFirst library, Fallen Earth will also adopt a F2P business model. But what does this mean for the development of Fallen Earth? Will GamersFirst take over production and content design? Just how free will the game be? Follow along after the jump for answers to those questions and more.

  • GDC10: Taikodom coming to North America

    by 
    Rubi Bayer
    Rubi Bayer
    03.09.2010

    Taikodom is a game that's been around for a while, but not in the US. If you're familiar with the game and have been wanting to give it a try, it looks like you're going to get your wish. Taikodom is coming to the US with a closed beta this summer, and a planned launch for winter of this year. If you're unfamiliar with the game, it's a space-themed MMO that is reminiscent of EVE Online in its economy, combined with twitch-based combat to keep things interesting. Producer Joseph Willmon describes gameplay in more detail: "Let's say that some pirates spawn in an area where there are asteroids that offer a certain type of ore. Because those pirates are there, it makes the ore harder to get, which means that prices on this ore may go up. As the pirates persist in the universe, they may all begin to gather there and begin to expand out further in space, getting so bold to attack a nearby colony. That colony will begin offering missions to the players to go take out the growing pirate threat. If the pirates aren't destroyed from that, then they might build their own colony with a space station in that system and become even harder to kill, requiring a player corporation to go to war with them..." Several structural details for this winter's release are already in place: Taikodom will be running on multiple servers, but the extra ones appear only as needed to keep individual server population up. In addition, there are plans to release the core game first in a free-to-play format and later add more missions and content with a purchase option to build upon the free game. (Edit: Joe Willmon would like us to clarify that none of the content will be for purchase. All content updates to the game will be free.) Follow along after the jump for the trailer video, and we'll keep an eye out for more beta news on Taikodom as it arrives!