JunctionPoint

Latest

  • A better way to store media on Microsoft Surface RT: SD cards, junction points and the command prompt

    by 
    Sean Buckley
    Sean Buckley
    11.01.2012

    Expandable storage is a wonderful thing, but its implementation can sometimes leave something to be desired. Take Windows 8, for instance -- its photo, movie and music apps leverage Windows libraries to access users' media collections, but won't allow users to include removable storage in the app-accessed party of indexed folders. Sure, you can keep all your media on one device, but half it will need to be accessed in a slightly roundabout way. This simply wasn't good enough for Toni Fowlie, who wanted all of her media -- from both her Surface's local storage and its microSD card -- to appear in the same library. She used an old NTFS feature to trick Windows into thinking her microSD was part of her device's local storage, and her efforts are worth sharing.

  • Spector: 100-hour games are out

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.18.2008

    Junction Point's Warren Spector, best known for Deus Ex, spoke last week at the Game Education Summit in Dallas and expressed his belief that 100-hour games are on the way out. Gamasutra reports Spector expressed being tired of making games about "guys in black leather carrying guns," and that expectations for titles costing between $35 - 100 million are huge. He also pondered how many people actually finished GTA, noting a desire that players see the last level if he was going to spend $100 million on a game.Not that he thinks going casual is the answer. He fears that the casual field is now "really crowded" and that competition, despite being in a considerably cheaper development field, is just as tough. The point Spector made is that it all comes down to a company differentiating itself from the pack. On that note, we'll hopefully hear soon -- like during E3 -- how Spector's Disney-owned studio, Junction Point, plans on doing just that.

  • Warren Spector talks retirement, Deus Ex 3, selling out

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    12.19.2007

    He's got at least three more games under his belt, and yet Warren Spector is already planning his exit strategy, according to a recent interview with Eurogamer. The 52-year-old game designer believes that he will work on a maximum of five more games during his career, "more likely probably three given how long they take."In the interview, Spector also discusses Deux Ex 3, which will be the first of the series which Spector will have no input on. Although he has not been in direct contact with developer Eidos Montreal, Spector expresses concern over the Deus Ex franchise, claiming it to be "delicate" and hoping that the third title might in some way correct some of the mistakes made in Deus Ex: Invisible War.Though no details are given about Spector's newest project -- which is being developed for Junction Studios owner Disney -- Spector does state that the hardcore gaming community will undoubtedly lash out in response to the eventual announcement, and he anticipates claims that he has sold out. According to Spector, it will be "glorious. Just glorious."

  • Concept art for new Warren Spector game

    by 
    John Bardinelli
    John Bardinelli
    06.11.2007

    At this year's Game Developer's Conference, Warren Spector (he made Deus Ex!) dropped a few hints about two game projects baking in the warm oven of his brain. The first is in collaboration with a Hollywood-type (director, caterer, gaffer, we're not sure), while the other is based on an original world created with his fantasy writer wife, Caroline. We're assuming the recently-released artwork from Spector's Junction Point Studios is from the latter, as there doesn't seem to be any explosions, partial nudity, or Kevin Bacon. We could be wrong. If the fact that Warren Spector is making another game isn't enough to get you excited, here's a quote from Warren about the game: "When we DO announce what we're doing, half the world's going to think we're crazy and half the world's going to think it's the coolest thing since sliced bread–how great is that?!"

  • Not-so-secret projects probed

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.25.2007

    FiringSquad has done its best to out 18 high-profile "black ops" projects currently in development. While the site's sleuthing skills might not be up to par with Mr. Holmes', the report does a good job of rounding up under-the-radar titles that are begging for some attention.We'd like to direct the spotlight on two studios in particular: Tim Schafer's DoubleFine and Bungie expats Wideload, which are responsible for Psychonauts and Stubbs the Zombie, respectively (both titles landed in our top 10 'gems' of last generation). The two developers are hard at work on new projects; and with DoubleFine striking a publishing deal with Vivendi, its next game is sure to stir up more buzz (when it's time) than Majesco managed to generate for Psychonauts. Also, we can't wait to see what Warren Spector and Junction Point have under lock and key. Keep those ears (and eyes) glued to the street!