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  • WoW Archivist: The keys to content

    by 
    Scott Andrews
    Scott Andrews
    12.07.2012

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Keys in WoW have come in many forms. Some hang around our neck. Some hide in belts. Others open aircraft hangars or other, very special places. Some let us pretend to be rogues. Some never made it to the live game. Some we eat or play with. Some help us get the mail or reach new heights. We find some in unexpected places. A few are just trash. This column is not about those keys. This is about the keys that used to be a Big Deal. The keys that people went to extraordinary lengths to obtain. The keys that put you on everyone's friends list. The keys to content. Literal gates Today, content is rarely locked. Players take it for granted that when a new dungeon or raid goes live, they will have immediate access. For the first half of WoW's history, however, this was not the case at all. Vanilla WoW locked away virtually all of its end-game content. Raids required attunement, which means that every single person in your raid had to complete a certain quest line. Keys worked differently. Content that required a key wasn't gated according to some arbitrary release schedule, such as the Heart of Fear -- but by actual gates.

  • Twitter's API v1.1 rules put user caps on third party clients, exert more control overall

    by 
    Richard Lawler
    Richard Lawler
    08.16.2012

    Last spring an announcement from the platform team at Twitter not-at-all-subtly suggested developers of third party clients should find something else to do, and today a list of changes to its API turns that whisper into a firm nudge. The limit that most directly affects any of the unofficial clients you may be interested in using is that existing apps currently servicing more than 100,000 individual user tokens will be allowed to double their current count, but cannot add any users past that without Twitter's permission. Going forward, any app that needs more than 100,000 tokens to do things like access the timeline, show DMs or anything else a client app might do will also need Twitter's permission to operate. Other changes include that any pre-installed client app on something like a phone, computer, or TV will need Twitter's permission before it ships (sensing a trend here?), or potentially face revocation of its application key. Moving on, the Display Guidelines about the information any app that displays tweets must provide are shifting to Display Requirements, with violators potentially losing that application key. Those Twitter Cards that started rolling out over the last few months are also getting a big push, with plans to include other ways for developers to bring their rich content to Twitter, and embed real-time Twitter content on existing websites. In a section of the blog post that specifically calls out popular third party clients like Tweetbot and Echofon, it puts them in a zone of Twitter apps that it believes developers "should not build" since they mimic or reproduce the mainstream Twitter client experience. Other services focused on aggregation like Storify and Favstar.fm are also called out as not having much of a future in Twitter's view of its universe A-OK, see the update below. It's pretty clear where we're headed, as Twitter seeks to monetize a growing and talkative user base, it wants to make sure users are all seeing things in the format it wants them to. With a six month migration period ahead, developers and users may have hard choices to make. Tweetbot developer Paul Haddad has already tweeted that "the sky is not falling...the cap is pretty huge and we aren't going anywhere", and we'll undoubtedly hear from others soon. The rest of the details reside beyond the source link, but let us know first -- are you learning to love the official Twitter clients, or are you thinking paying $50 a year for an entirely unproven alternative with no users doesn't sound so ridiculous after all? Update: Twitter platform director Ryan Sarver tweets that Favstar.fm and Storify are actually "good examples" of services it would like to see. Also, TweetLanes developer Chris Lacy is apparently encouraged by the change, thanking Twitter for "giving client devs a chance"

  • Lacie USB 3.0 RuggedKey now shipping: $40 for 16GB, $70 for 32GB

    by 
    Sharif Sakr
    Sharif Sakr
    08.02.2012

    Encountered much violence lately? Then consider yourself a target for Lacie's new ruggedized USB 3.0 stick, which is now available at the company's online store. Yes, it's as fat as it looks in the SanDisk Extreme comparison photo after the break, but most of that girth comes from the rubbery orange cushion designed to protect your data from water, extreme temperatures and 100-meter drops. Exactly how much of that protection you'd retain even after removing the orange part isn't yet clear, but we can vouch for the fact that an 850MB video file made it across from the RuggedKey to a Retina MacBook Pro at almost exactly the claimed maximum transfer rate of 150MB/s. The write speed wasn't so stunning compared to the SanDisk -- only around 40MB/s when data travelled the other way, or a quarter of the speed of a 64GB Extreme stick -- but then, at $40 for 16GB and $70 for 32GB, the Lacie also comes in a lot cheaper.

  • Funcom extends grace period for pre-order customers

    by 
    Elisabeth
    Elisabeth
    07.06.2012

    There's nothing quite like the real world for gumming up the operations of the fantastical one. Some players of The Secret World pre-ordered the game and haven't yet received their retail copy, which is important because the grace period for playing without entering a retail key isn't a very big window of time and players were beginning to get antsy. In response to those concerns, Funcom announced that the grace period for pre-order key entry has been extended by 24 hours, allowing more people to slide in under the deadline. It's not an unusual step to take because launch-time distribution is known to be totally sucky. In a similar vein, some of the pre-order benefits -- the Egyptian Cat in-game pet, an exclusive in-game t-shirt, and an in-game ring -- are also extended to customers who enter their retail or digital game keys up until the end of today, July 6th. While that may not thrill true pre-order customers who liked being special snowflakes, that cat is darn adorable and everyone should get one.

  • Phone Halo shows off the Cobra Tag and more at WWDC 2012

    by 
    Mike Schramm
    Mike Schramm
    06.15.2012

    We talked about Phone Halo a couple of years ago, when the accessory company was making its own product: A little tracking tag that connected up to your keys or anything else you wanted to hang on to and used a free iPhone app to alert you whenever you needed to find them or whenever they wandered out of range. Since we last talked to them, Phone Halo was able to cut a deal with popular accessory manufacturer Cobra (best known for making speedtrap detectors) and has released the Cobra Tag, a branded and updated version of Phone Halo's original device. The company showed the model off to us at WWDC, and it was suitably impressive: The tag is small, well-designed and works over Bluetooth, with any combination of alerts available. You can search for the tag from the phone or vice versa, and you can have alerts set up for "disconnects" (when the tag leaves the iPhone's Bluetooth range). The app, available for free from the App Store, even tracks the GPS location of the disconnect when you flip it into recovery mode. So while you can't track your keys directly, you can at least see where it was you lost them. There's a lot of impressive things being done here: The tag has an LED light built in, so you have audio and visual feedback when you need to track it. And you can completely customize the iPhone's alerts, even down to choosing a song to play when a disconnect happens. The app runs in the background all of time, and it will even override your mute settings so you'll never miss an alert. Facebook and Twitter are integrated as well, If you consistently need to track keys or anything else around your iPhone, the Cobra Tag is a great solution. There is one major issue with the product, and that is battery life. The tag lasts for quite a while, but the biggest drain is on the phone, which needs to keep up a Bluetooth connection constantly, as well as GPS tracking. As you might imagine, that's a solid drain on the hardware. Now, if you really need to track your keys, that might not be a problem. If you usually keep your iPhone plugged in all day, like at the office or while sleeping at home, you probably won't have a big issue keeping your battery going. And if you absolutely need to track something, the extra battery use will probably be worth it. So while battery life can be a concern, it shouldn't rule out everyone on a product like this. The Cobra Tag is available now for about $60 at retail. Phone Halo also showed us something else they're working on: An app that will be able to track any Bluetooth device, not just the Cobra Tag. Using a generic Bluetooth headset or any Bluetooth device, the new app will be able to do all of the same things that the Cobra tag can do. It's very impressive. Phone Halo is still working on that app. It's hoping to team up with a sponsor of Bluetooth products or someone else to be able to provide the functionality to users for free, and still be able to make money off of the product. But however this tech reaches consumers like us, it certainly seems like Phone Halo is working hard on making it as cheap and easy as possible to track external devices from your iPhone.

  • It's art, baby: cover your walls in discarded QWERTY keys

    by 
    Chris Barylick
    Chris Barylick
    12.14.2011

    Have you ever looked at your bedroom wall and felt that it was a few thousand keys short of the perfect decoration? This is the thought process of artist Sarah Frost, who has taken plethoras of keys from discarded QWERTY keyboards and covered walls with them. The masterpieces range in size from a single wall to entire rooms, consisting of parts procured from sources like individual homes, small businesses, government offices and Fortune 500 companies. Check out her website below for more information, or feel free to gaze upon one of these walls-o'-keys in person at the James Hotel at the James Hotel on Grand Street in New York City, where a permanent installation has been set up. Rent and the Statue of Liberty be damned, we know this is why you're pining to go to the Big Apple in the first place, right?

  • The Daily Grind: Are you a fan of attunement?

    by 
    Bree Royce
    Bree Royce
    09.26.2011

    Back in the days of EverQuest, my guild spent an inordinate amount of time camping dungeons for keys so that we could get into even more dungeons to camp for even more keys and so on and so forth. In retrospect, I see that the key-grind was SOE's way of slowing us down and gating us from content for as long as possible so that we wouldn't notice how very little there was of it (back then). It's like goetta: a cheap way to stretch out precious pork over more meals. World of Warcraft had keys too, even for basic 5-man dungeons, but it also introduced long, convoluted quest chains that players had to complete in order to become "attuned" to certain raid instances -- witness the quest map above, courtesy of WoWpedia. Both of these games have since heavily toned down these content blockades due to player feedback, but their influence is seen across the genre. What about you folks? Are you a fan of gating content until some grind (be it farming for an item or completing lengthy quest lines) is completed? Or do you just want to push the hokum to the side and get on with dungeoning? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The OverAchiever: Reconsidering achievements and raids

    by 
    Allison Robert
    Allison Robert
    09.08.2011

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we engage in a miniature retrospective. Two weeks ago, we published The OverAchiever: Why Icecrown was less fun than Sunwell. It's definitely become one of the more controversial OA topics I've written about and attracted a lot of discussion, neither of which I had really anticipated. Some people agreed with me, some didn't -- but either way, the comment thread is a very interesting read. While I hadn't been intending to revisit the topic so soon, I lost internet access after Hurricane Irene strolled through my area and had an extra week to mull over the points people had raised. The conclusion (perhaps erroneous) I've reached is that, if anything, the issue is more complicated than we all guessed, as the normal/achievement/heroic split may also point to a deeper systemic problem with the 10-man and 25-man model, too.

  • The OverAchiever: Why Icecrown was less fun than Sunwell

    by 
    Allison Robert
    Allison Robert
    08.25.2011

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we contemplate the effect wrought by raid achievements. Achievements as a whole are great for World of Warcraft; they ask you to look at the game a bit differently, to create challenges for yourself, and to get involved with zones and stories that you might otherwise ignore. Unfortunately, they can also spur players and guilds to approach raid content in a way that's not necessarily fulfilling for all concerned. Since Wrath of the Lich King, I've slowly gotten the sense that raiding as a whole is much less rewarding than it used to be, and this is a sentiment that's been echoed by a number of other players. Unfortunately, achievements -- originally intended to add another means of accomplishment to raids -- may well be among the causes. EDIT: This article resulted in a lot of discussion, and the subject was revisited two weeks later. You'll find it here, at OverAchiever: Reconsidering achievements and raids.

  • Hear all about the Flyff World Championship (and get a Flyff gift pack too!)

    by 
    Karen Bryan
    Karen Bryan
    08.15.2011

    If you like flying, tournaments, and cash (and who doesn't!), then you might be interested in participating in the Flyff World Championship. Flyff, which is short for "fly for fun," is a fantasy, free-to-play MMO, and right now, over 250 teams from around the world are competing in a $100,000 tournament to decide which guild is top dog. The regional preliminaries are already underway, and later in the fall, qualifying teams will battle it out for cash prizes and special in-game items. Massively talked to a couple of participants to learn what it takes to compete in the Flyff World Championship. Ozmix, leader of Snails of Doom, and Reyals, from Invictus, are two of the top guilds in the competition, and they talked to us about their experiences in the tournament so far. And if you're interested in trying out Flyff, you're in luck! Massively is giving away coupon codes for a Flyff gift pack, which includes several handy items for new players and veterans alike. Read on for the interview, and claim your gift pack key using the button below! [Sorry, all codes have been claimed]

  • Cryptic giving away 60-day Star Trek Online codes

    by 
    Jef Reahard
    Jef Reahard
    08.02.2011

    Looking to captain your own starship on the cheap? If so you'll want to check out a new offer from Cryptic and Alienware that will net you the Star Trek Online retail client as well as 60 days of subscription time for free. The promotion is available to registered users on the Alienware Arena website, and bonus items include a Tribble pet, eight hours of bonus XP, and an Enterprise Era Bundle from Cryptic's cash shop. Anyone can sign up for Alienware Arena, but it's worth noting that the promotion will not work with existing STO accounts per a developer post on the game's official boards.

  • Art Lebedev's Optimus Mini Six enters production, Popularis unsurprisingly delayed

    by 
    Amar Toor
    Amar Toor
    06.29.2011

    We were a bit skeptical when we heard that the notoriously delay-riddled Art Lebedev Studio would be releasing a follow-up to its Optimus Mini Three keyboard this year, but it looks like the Mini Six is moving ever closer to reality. Yesterday, the company unveiled new images of the USB-powered peripheral, confirming that it's in "early production" and slated for release later this year. True to its name, the latest addition to the Optimus family features six LCD shortcut keys, though pricing and precise availability remain a mystery. As for that pricey Optimus Popularis keyboard we saw exactly a year ago, its release has been delayed until 2012 -- which, in Lebedevese, means "anytime within the next decade." In the meantime, you can feast your eyes on an extra image of the Mini Six, waiting for you after the break.

  • Nab your very own Gods & Heroes beta key! [Updated]

    by 
    Bree Royce
    Bree Royce
    06.08.2011

    Heatwave Interactive's mythology-driven MMO Gods & Heroes: Rome Rising is cresting toward its official launch on June 21st, but there's still time for you to dive in early! Until June 12th, curious would-be players can sign up on the official Gods & Heroes site for an open beta key, free and clear. During this final open beta phase, testers will romp through the early levels of gameplay, boss their minions, and preview the estate system that impressed even our own Beau Hindman. If you like what you see, then you'll want to preorder the game to access the Gods & Heroes head-start program, which will allow gamers to sail past the competition and enter the game officially a full week early. Have fun! [Updated: It's June 12th, so the beta key giveaway has now officially ended. Hope you had a great time!]

  • PQI USB 3.0 flash drive is world's smallest, easiest to misplace

    by 
    Zach Honig
    Zach Honig
    05.09.2011

    Storage in the cloud has limited the appeal of previous-generation flash drives, but until we can beam 32GB video clips across the web in less than a minute, there's always room for a USB 3.0 "traveling disk" on our key rings. Especially when it's smaller than a key. The PQI U819V measures just 3.15cm long, but ships with a keyring and attached cap, so at least its accessories will be nearby when it gets misplaced in your desk drawer. We're still waiting on pricing and availability information, but we do know that storage capacity ranges from 4GB to 32GB, and the drive is backwards-compatible with USB 2.0 ports. PQI says the drive's cap also doubles as a cell phone ornament, but if you need a square silver USB cap to dress up your mobile, you may want to redirect some cash from your flash drive fund to upgrade your cell.

  • Keyport ships Mini-LED, offers Slide in four splendiferous new hues

    by 
    Darren Murph
    Darren Murph
    04.05.2011

    It ain't a mind-bending concept, but the Keyport Slide solves a problem that far too many humans have. Put simply, this multi-key tool allows users to store both key imprints and digital files in a single device, and for those on the hunt for something to match their Sunday best... well, look no further. The outfit has just introduced a foursome of new Slide colors: Gunmetal, Zircon Gold, Copper, and Champagne. Starter bundles are still listed at $79, and if you believe the outfit's CEO, there's "much more on the horizon." You know, like the initial shipments of its $10 Mini-LED, which was also revealed today. Tap that source link if you're gushing with joy (and we know you are).

  • Keyglove ditches QWERTY for one-handed computer control (video)

    by 
    Christopher Trout
    Christopher Trout
    03.29.2011

    We've seen some pretty ambitious hand warmers in our day, but this one takes the cake. Keyglove is an Open Source Hardware (OSHW) project that's intended to eliminate those clunky keyboards and unmanageable mice from the computing process altogether, instead engaging a series of conductive sensors that, when touched together, mimic a keystroke. The mitt's creator says the traditional mobile keyboard is "either too big to be portable, or too small to be easy to use," adding that his solution would eventually become second nature just like touch typing. Keyglove is an Arduino and AVR-powered device that also incorporates an accelerometer to control mouse movements. It's apparently fully customizable and allows for a total of 60 unique touch combinations -- impressive, sure, but it took us long enough to figure out the home keys on the real thing. If you dream of a world full of one-handed typists, check out the video after the break, or follow the source link to find out how you can donate to the project.

  • Patch coming for Crysis 2 PC multiplayer key issues, workaround detailed

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    03.24.2011

    Crytek is working to release a Crysis 2 patch to correct two errors associated with multiplayer activation keys for the PC version of the game, a representative confirmed on the game's official MyCrysis Forums. In the meantime, the developer has laid out a workaround intended to side-step both users' inability to save their keys in the system (and thus forcing would-be players to re-enter the codes) and the erroneous error that claims, "Serial number in use." It's a three-step move, to be precise: "Load Crysis 2, go to multiplayer and type in your key" "Navigate back to Single Player" "Go back into multiplayer and re-enter your key" The majority of responses in the forum thread indicates that the workaround does bypass the two issues, though apparently it doesn't ameliorate scattered reports of server crashes and game freezing; to say nothing of the two big topics on account login integration and promo code redemption issues.

  • Let there be light! Keyport Slide gets a LED insert

    by 
    Michael Gorman
    Michael Gorman
    03.06.2011

    Okay, so maybe it's just the natural evolution of things, but it seems as if the purveyors of the Keyport Slide have finally given owners of the $80 key vault a LED-tipped insert so they can more easily unlock poorly lit keyholes everywhere. For those wishing to obtain such convenient luminescence, its up for preorder on the company's website for $9.99 (for the LED only of course), and if all goes well, it'll ship on March 18th. Ten bucks is steep for a couple of measly LEDs, but it sure beats the flashlight-in-mouth method (on a number of fronts).

  • USB 3.0 shocker! Supersonic Magnum thumb drive rocks 200MB/s read times, sure to be rather pricey

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    03.04.2011

    You thought the 70MB/s write speeds were wild? The kids at Patriot are making the scene at CeBIT with the successor to the Supersonic USB thumb drive we first saw at the tail end of last year, and it's putting its old man to shame. The Supersonic Magnum series, sporting capacities up to 128GB, boasts a single eight channel controller with 200MB/s read and 110MB/s write speeds. And it will fit in your hip pocket! Release date TBA, and we can only imagine it will cost you a pretty Deutschmark.

  • BMW's NFC Key is your ticket to ride, and you should care (video)

    by 
    Thomas Ricker
    Thomas Ricker
    02.02.2011

    Near Field Communication (NFC) is shaping up to be one of the hottest tech trends for 2011 now that payment systems and new handsets (driven by the Gingerbread build of Android and presumably, a near-term iOS release) are making their way into the US and Europe. Add BMW to the growing list of supporters with its NFC key of the future. Bimmer researchers envision linking the key to the car's navigation and entertainment system allowing you to make hotel reservations or purchase train tickets, for example. You could then download the ticket directly from your car to the key which could then be used to board the train. Later, a key linked to your banking information could even be used to settle the hotel bill. BMW believes its approach is more secure than that of an NFC-enabled cellphone because its system is both closed and encrypted. Possibly. But we're still more likely to have our cellphone in a pocket while traveling than the key to a car parked a few hundred miles away. Of course, there's nothing preventing us from tapping the key to our cellphone and transferring the data -- it is still in the R&D phase for the next generation of ConnectedDrive after all. Click through for the video.