KimSwift

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  • Portal co-creator unveils OUYA-exclusive game Soul Fjord (video)

    by 
    Alexis Santos
    Alexis Santos
    04.30.2013

    It's no secret that Portal co-creator Kim Swift has been developing an OUYA-exclusive game, but details regarding it had been kept under wraps until today. Dubbed Soul Fjord, the Airtight Games-developed title fuses Norse mythology with '70s Funk and Soul, and charges its main character Magnus Jones with climbing the World Tree to demand an invitation to Ragnarok, "the party that will end the world." Gameplay hasn't been shown quite yet, but the experience is described as a dungeon-crawler with rhythm-based combat that'll see players battle their way through randomly generated areas. Do the hustle past the break to catch the game's first trailer and a developer video diary.

  • OUYA shipping to Kickstarter backers on March 28th

    by 
    Ben Gilbert
    Ben Gilbert
    02.28.2013

    OUYA announced this afternoon that its Android-powered game console is shipping to Kickstarter backers starting on March 28th. The company took to its Kickstarter page to announce the news, which says, "Parts are in the factory and assembly lines are buzzing." When the console starts arriving to folks who supported the Kickstarter campaign -- wherein the company raised just over $8.5 million dollars -- there'll be a lengthy list of launch games (around 500 last we heard) and more on the way. Alongside news of the console's launch date for backers comes word that Portal creator Kim Swift is developing a "brand new, exclusive title" for the console, and Papo & Yo dev studio Minority Media is also stepping up with a new game. Both Tripwire Interactive and nWay are also bringing games to the OUYA, with the former working on two games and the latter working on one (action-RPG ChronoBlade). If that weren't enough, Journey developer Kellee Santiago was announced as the newest high profile OUYA employee, wherein she'll "lead developer relations." Santiago has a short history of high impact in the game industry, having helped create thatgamecompany (developers of Flow, Flower, and Journey) as well as leading an excellent TED Talk. She also appeared in this Engadget Show. Beyond working to entice devs to OUYA, Santiago said on Twitter that she'll still be making games. "I will still be making stuff, too, keepin' it real, don't worry," she wrote. And that's to say nothing of the console's future; company CEO Julie Uhrman told us at DICE 2013 that the OUYA will see annual hardware refreshes, akin to mobile phones. We've yet to get our hands on the device, but we've heard good things from developers who got their early units back in December. Should you wish to hear even more about the OUYA ahead of its late March launch, Uhrman is joining Engadget on-stage for our first ever Expand event in a few weeks -- snag your tickets right here!

  • Portal a four-hour tour

    by 
    Zack Stern
    Zack Stern
    03.14.2007

    Portal level designer, Kim Swift, told Eurogamer that her game will last only about four hours in its final version. The demo we saw at GDC looks fun, but only four hours?Portal will be bundled with at least Half-Life 2: Episode 2 and Team Fortress 2 (in the $40 Black version), which takes some of the sting. But ... four hours?We're all for short, sweet games. But our idea of a short game is about eight hours unless we're playing monthly episodes. When we hit the four-hour mark in a game, we're just getting started.[Via Xbox360fanboy]

  • Valve's Kim Swift talks about designing Portal

    by 
    Ross Miller
    Ross Miller
    03.08.2007

    At the Experimental Game Design lecture (where, among others, we heard from Crush's Alex Butterfield), Valve's Kim Swift, one of the designers of Portal, talked about the challenges of creating a first-person mind-screw puzzler, which is packaged with the oft-delayed Half-Life: :Episode 2, Black, and Orange sets, and concluded with a video demonstration solving one of Portal's crazy door-opening puzzles."Doing something new can be a really big risk and adding something innovative to something already exists can often disrupt and create new games," she said. Swift told the crowd that she and the team approached Portal problems as small gamelets in isolated environments. To her, trying to innovate too much at one time can lead to failure. Jurassic Park: Tresspasser, she quipped, is an example of a title that "tries a lot, and fails at all." Swift's mantra is to try one thing and polish it to the best of your ability.Following her talk, Swift started a video of one level of portal to explain the depth of the puzzle. In Portal, you can make a blue and orange-rimmed portal that interact with one another. You can attach a portal to most surfaces, although reflective and glass surfaces will not take a portal, "just to make your life more difficult," Swift notes.