Kinect-for-Windows

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  • Original Kinect for Windows being phased out next year

    by 
    Mike Suszek
    Mike Suszek
    12.31.2014

    Microsoft will phase out sales for the original Kinect for Windows in 2015. The decision follows the arrival of the sensor's second version and PC adapter in October, as well as the latest hardware's SDK being made freely available. The company noted in an announcement blog that companies reliant on the original motion sensor should contact Microsoft soon to fill orders for the older hardware, though "no more original sensors will be manufactured after the current stock sells out." Version 2 of Kinect for Windows is essentially the same tech paired with the Xbox One when Microsoft's latest home console launched in November 2013, save for two changes: Microsoft pulled the Xbox logo from the camera and added a separate hub and power supply to operate. Microsoft's PC adapter for the Xbox One Kinect links the new camera to Windows 8 machines using USB 3.0 for $50. The original Kinect for Windows hardware launched in February 2012. [Image: Microsoft]

  • New Kinect for Windows nixes Xbox logo, adds power supply

    by 
    Mike Suszek
    Mike Suszek
    03.28.2014

    The second iteration of Kinect for Windows revealed by Microsoft this week features a few changes. While it looks nearly identical to the motion-sensitive camera for Xbox One, its glowing Xbox logo power indicator has been replaced by a simple dot, plus the word "Kinect" is now on the hardware's top panel. Additionally, the second version of Kinect for Windows requires both a hub and separate power supply to operate. The hub includes ports to connect to the sensor, power supply unit and USB 3.0 output to the user's PC. While the power supply will vary by region, it supports voltages that range in 100–240 volts. Microsoft didn't offer a release date for the new version of the PC Kinect hardware. [Image: Microsoft]

  • New Kinect for Windows drops the Xbox One logo, adds a power cable

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    03.27.2014

    Last year, Microsoft said that the next-gen version of Kinect was coming to Windows, but has been relatively quiet since. That changes now, as Redmond has lifted the curtain on the new sensor and it looks... a lot like the Xbox One version. The unit is missing the Xbox logo power-indicator of its console-tethered counterpart, but as the Kinect for Windows Blog points out, that's about all that's different between the two. The software giant also says this reveal is a sign that we're getting "closer and closer" to launch, but didn't give any other release details. For the nitty gritty specs about power supplies and voltage ratings, check the source.

  • Next-gen Kinect for Windows gesticulating in 2014

    by 
    David Hinkle
    David Hinkle
    05.23.2013

    Microsoft has announced Kinect for Windows will receive the updated Kinect sensor shown at the Xbox reveal event for the Xbox One. The rub: it won't arrive until some time in 2014. We already knew Kinect for Windows would be updated with the new sensor and a new software development kit (SDK). The improved Kinect sports a 1080p RGB camera, capable of 30 FPS in full color, and can even see in the dark through infrared. The new Kinect also has a greater field of depth which Microsoft promises will cut down on the required distance from the device. It can also read your heartbeat but we try not to think about that too much because it's scary.

  • Kinect for Windows SDK version 1.7 includes 'Kinect Fusion' 3D modeling, available March 18

    by 
    Jordan Mallory
    Jordan Mallory
    03.16.2013

    An updated version of Kinect for Window's software development kit will be available from the device's official site on Monday, March 18, Microsoft's Bob Heddle announced today during Engadget's ongoing Expand event in San Francisco.Perhaps most importantly, SDK version 1.7 will include "Kinect Fusion," Microsoft's at-home 3D modeling solution that allows the Kinect to capture and fabricate real-time 3D models of people and objects. We first saw this technology in action way back in August of 2011, when the concept surfaced as a Microsoft Research project.Additionally, the new SDK also includes "Kinect Interactions," which adds support for new gestures such as "push-to-press" and "grip-to-pan," as well as "support for smart ways to accommodate multiple users and two-person interactions," according to Engadget.

  • Microsoft releases 22 Kinect for Windows open source samplers

    by 
    David Hinkle
    David Hinkle
    03.13.2013

    PC developers looking to fiddle around with Microsoft's Kinect peripheral just got a big gimme. Microsoft has released 22 different samples of Kinect for Windows code under an open source licensing agreement, meaning you're free to tinker away to your heart's content – just don't try to pass it off as your own.What makes this different than the previously widely available software development kit? Microsoft says it has issued these samples for the sake of convenience, allowing fledgling flailers access to bite-sized segments designed for specific functionality and lessons that don't require a lengthy download of the full SDK. Convenient.Kinect for Windows officially launched on February 1, available now for a suggested retail price of $250 – though some retailers like Amazon and Newegg have it listed on the lower side of $200.

  • Kinect Fusion tool coming to Kinect for Windows SDK, will help devs create 3D models

    by 
    Alexis Santos
    Alexis Santos
    11.06.2012

    Microsoft has kept its internally-developed Kinect Fusion tool all to itself, but now, hot on the heels of Build 2012, the firm has announced that it's working on baking the software into the Kinect for Windows SDK. Concocted by Ballmer and Co.'s Cambridge, UK research lab, the tool can be leveraged to create 3D models of objects or environments, develop augmented reality applications and even take 3D measurements. By the looks of it, creating a model with the tool is a pretty painless process. When passing an object in front of a Kinect or sweeping the hardware throughout an area, the software will use the continuous stream of data collected by the device's sensors and compile it into a 3D model. Intrigued by Kinect Fusion? Hit the jump to catch a video presentation made for SIGGRAPH 2011 by the team behind the software.

  • Kinect for Windows SDK gets accelerometer and infrared input, reaches China and Windows 8 desktops

    by 
    Jon Fingas
    Jon Fingas
    10.08.2012

    Microsoft had hinted that there were big things in store for its update to the Kinect for Windows SDK on October 8th. It wasn't bluffing; developers can now tap a much wider range of input than the usual frantic arm-waving. Gadgets that move the Kinect itself can use the accelerometer to register every tilt and jolt, while low-light fans can access the raw infrared sensor stream. The Redmond crew will even even let coders go beyond the usual boundaries, giving them access to depth information beyond 13 feet, fine-tuning the camera settings and tracking skeletal data from multiple sensors inside of one app. Just where we use the SDK has been expanded as well -- in addition to promised Chinese support, Kinect input is an option for Windows 8 desktop apps. Programmers who find regular hand control just too limiting can hit the source for the download link and check Microsoft's blog for grittier detail.

  • Kinect for Windows SDK to add new features, markets

    by 
    Steve Dent
    Steve Dent
    09.05.2012

    Kinect for Windows will arrive in style to China and other new markets starting October 8th, sporting a brand new SDK. The new developer kit will add features like color camera settings and extended depth data, as well as more tools and samples like a UI demo based on Kinect's so-called human interface guidelines. Chinese users won't be the only ones waving hello for the first time this fall though, as Chile, Colombia, the Czech Republic, Greece, Hungary, and Poland have also been added to the list. All told, 38 countries will be able to tinker with the Kinect by the end of the year, and Microsoft envisions an era "where we'll be able to interact intuitively and naturally" with our computers. Some of Redmond's userbase may want it to start somewhere else with that quest.

  • Kinect Toolbox update turns hand gestures into mouse input, physical contact into distant memory

    by 
    Jon Fingas
    Jon Fingas
    08.01.2012

    Using Microsoft's Kinect to replace a mouse is often considered the Holy Grail of developers; there have been hacks and other tricks to get it working well before Kinect for Windows was even an option. A lead Technical Evangelist for Microsoft in France, David Catuhe, has just provided a less makeshift approach. The 1.2 update to his Kinect Toolbox side project introduces hooks to control the mouse outright, including 'magnetic' control to draw the mouse from its original position. To help keep the newly fashioned input (among other gestures) under control, Catuhe has also taken advantage of the SDK 1.5 release to check that the would-be hand-waver is sitting and staring at the Kinect before accepting any input. The open-source Windows software is available to grab for experimentation today, so if you think hands-free belongs as much on the PC desktop as in a car, you now have a ready-made way to make the dream a reality... at least, until you have to type.

  • Second Story uses Kinect for augmented shopping, tells us how much that doggie is in the window (video)

    by 
    Jon Fingas
    Jon Fingas
    07.26.2012

    Second Story isn't content to leave window shoppers guessing at whether or not they can afford that dress or buy it in mauve. A new project at the creative studio uses the combination of a Kinect for Windows sensor with a Planar LookThru transparent LCD enclosure to provide an augmented reality overlay for whatever passers-by see inside the box. The Microsoft peripheral's face detection keeps the perspective accurate and (hopefully) entrances would-be customers. Coming from an outlet that specializes in bringing this sort of work to corporate clients, the potential for retail use is more than a little obvious, but not exclusive: the creators imagine it also applying to art galleries, museums and anywhere else that some context would come in handy. If it becomes a practical reality, we're looking forward to Second Story's project dissuading us from the occasional impulse luxury purchase.

  • Kinect for Windows SDK reaches v1.5, now works when you're sitting down

    by 
    Daniel Cooper
    Daniel Cooper
    05.21.2012

    Microsoft is busting out version 1.5 of its Kinect for Windows runtime and SDK that includes a raft of new features for the Xbox-lacking hoi polli. The update includes 10-joint skeletal tracking that'll work even when seated, face following capabilities and joint orientation -- the latter enabling it to predict how your body will move for greater accuracy. It's also gaining four extra languages for speech recognition: French, Spanish, Italian and Japanese, not to mention Kinect Studio, which will help developers record and play back your movements to fine-tune their applications. In addition, Redmond is offering language packs to ensure the sensor will play harmoniously with your local dialect, cobber.

  • Microsoft kicks off Kinect Accelerator program to take 11 Kinect-centric start-ups to the next level

    by 
    Michael Gorman
    Michael Gorman
    04.02.2012

    Microsoft unwittingly created quite the hacking cottage industry when it first introduced Kinect. Though it took awhile for the company to come to grips with the amazing inventions enabled by its sensor bar, Redmond eventually released Kinect for Windows. Now, the Kinect Accelerator program is here to take Kinect development even further. Kinect Accelerator is a three-month long incubator of sorts for folks with Kinect-basted start-ups. It works by providing the chosen ones with mentors from Microsoft Research, Microsoft Studios, Kinect for Windows and the Xbox team to provide support and knowledge to refine and improve their Kinect apps. Additionally, venture capitalists and entrepreneurs will be available to give advice help the teams craft business plans to help them become profitable. We had the opportunity to chat with Craig Eisler -- who heads up the Kinect for Windows team and is heavily involved with Kinect Accelerator -- about this new venture. Eisler told us that Microsoft's been planning the program since last summer after witnessing all the Kinect innovations that have been percolating organically. So, the Accelerator gives Microsoft the opportunity to find some of the best ideas and speed up their development. Microsoft wound up receiving almost 500 applicants to the program, and winnowing it down to a final 11 was no easy task -- the final 50 ideas were apparently all quite good, and the initial plan was to only take ten into the program. The 11 who made the cut hail from across the globe (US, Canada, Argentina, France, and Germany), and will receive $20,000 and office space, plus Kinect hardware and development software to get their ideas off the ground. Unfortunately, we couldn't get Eisler to tell us exactly what each team is working on, but he did say they'll benefit the medical, retail, fashion, and even farm industries when all is said and done. Specifics about the inventions will come later, once the mentors have worked their magic and the apps are closer to their final forms, so stay tuned. You can learn more about the Kinect Accelerator and the chosen teams at the source link below and PR after the break.

  • Kinect for Windows version 1.5 to be released in May

    by 
    Michael Gorman
    Michael Gorman
    03.27.2012

    Seems like it was only yesterday that Microsoft took the wraps off version 1.0 of Kinect for Windows, putting the power of voice and gesture controls in the hands of the hoi polloi. Now, the gang in Redmond has said that version 1.5 will be coming in May, and will bring 10-joint skeletal tracking to let the sensor bar work while users are seated. The update also includes Kinect Studio, an app that allows devs to record, play and debug clips of users to fine tune their applications. Additionally, it brings language support for French, Spanish, Italian and Japanese, plus there's added support for regional dialects in those languages and English as well. Lastly, Microsoft is promising a whole slew of new countries around the globe will be getting Kinect for Windows in May and June, so to see if your homeland made the cut, check out the source below.

  • Microsoft releases Robotics Developer Studio 4, bring your own Kinect

    by 
    Donald Melanson
    Donald Melanson
    03.10.2012

    It's been available in beta for a few months, but Microsoft has now made the final version of its Robotics Developer Studio 4 toolkit available for download. As before, it remains completely free, and it's also now compatible with the release version of the Kinect for Windows SDK so you can build your own beverage-carrying robot like the one Microsoft shows off in the video after the break. Hit the links below to download the software or see a few more examples of what can be done with it.

  • Kinect for Media Center released, why not wave and shout at your HTPC?

    by 
    Richard Lawler
    Richard Lawler
    02.15.2012

    Kinect hacks previously brought gesture and voice control to Boxee and XBMC, and now that the Kinect for Windows hardware has been released we've got a solution for Windows Media Center. The aptly named Kinect for Media Center brings all the normal playback controls (for WMC and add-ins like Netflix) to your fingertips and lips, at the cost of $6.99. While its control scheme seems to be fully featured there are unfortunately some limitations -- it doesn't work with the Xbox 360 Kinect due to Microsoft's restrictions, and it also doesn't work with WMC extenders. What is included are filters to keep your content from accidentally triggering the voice controls (something some of us have had problems with on the Xbox 360), and configurable settings for right or left hand dominance or sensitivity. You can check out a video demo of the beta version (compare to a demo we saw last year from the makers of the Amulet voice control remotes) embedded after the break, or head directly to the site to try it out yourself if you're sure that finding the remote has simply become to much of a hassle.

  • Kinect for Windows out today

    by 
    Richard Mitchell
    Richard Mitchell
    02.01.2012

    As promised, Microsoft's Kinect for Windows has launched today, bundling together a Kinect unit and a commercial license for the hardware. Microsoft is heavily pitching the bundle squarely toward industries outside video games, suggesting that Kinect should move "beyond the living room into other industries such as education, manufacturing, healthcare, and retail."As part of this new push, Microsoft is encouraging businesses to take part in the Kinect Accelerator program, which offers the chance for startups to receive funding for innovative Kinect projects.The Kinect for Windows package retails for $249. The hardware features "advanced speech and audio capabilities" as well as "improved skeletal tracking that enables control over which user is being tracked by the sensor." The unit also features "near mode" which recognizes objects "as close as 40 centimeters in front of the sensor."Will these improvements be implemented in the console hardware? Is it even possible? We're looking into it.

  • Microsoft Kinect for Windows version 1.0 available today

    by 
    Terrence O'Brien
    Terrence O'Brien
    02.01.2012

    Today is the day fine folks -- Kinect for Windows is here. The official, and commercial, version 1.0 of the SDK just hit the interwebs along with the accompanying hardware for a price of $250, or $150 for qualified educational customers. The tool has picked up a number of new features since the last beta, including support for up to four Kinects being used simultaneously and near mode for monitoring motion from just 40cm away. The sensor itself seems mostly the same, but may not be compatible with its console cousin -- the device's product page states that it will only operate with software developed for Kinect for Windows. For more info and a complete list of improvements hit up the source link.

  • Kinect for Windows leers at February 1 launch date

    by 
    David Hinkle
    David Hinkle
    01.09.2012

    Microsoft chief Steve Ballmer narrowed down the "early 2012" launch window for Kinect on the Windows PC during Microsoft's CES 2012 keynote today: February 1, 2012. The software development kit has been available to programmers and designers since back in June, but of course people have been doing interesting things with Kinect and PCs since the peripheral's launch back in November 2010. Ballmer didn't divulge pricing, but Amazon is currently pegging Kinect for Windows at $249.99, a full $100 more than the current price of Kinect on Xbox 360 -- hey, there's a different camera in the Windows version, remember? Microsoft's Major Nelson says Kinect for Windows will only work with computers running the SDK. Neither have commented on compatibility with Windows 8, but we've got troops on the ground in Las Vegas and will try to find out more.

  • Microsoft Kinect coming to Windows on February 1st, up for pre-order now!

    by 
    Darren Murph
    Darren Murph
    01.09.2012

    Straight out of the horse's mouth: Kinect is oh-ficially coming to Windows starting on February 1st! We've seen Microsoft's PrimeSense-sourced motion sensing system used for just about everything outside of gaming, but proper Windows compatibility is bound to mean huge, huge things for its future. Wondering what's next for Kinect? So is Microsoft, and in just a few weeks, it'll make it even easier for you to answer that. Update: It's up for pre-order now! The $249.99 price tag ain't pretty (consider this -- the standard Kinect, with games, is but $120), but it'll probably be a premium that many hackers are willing to pay. Thanks, Mary Jo Foley!