kingdom come deliverance

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  • Kingdom Come: Deliverance

    ‘Kingdom Come: Deliverance’ is the latest 'impossible' Nintendo Switch port

    by 
    Aaron Souppouris
    Aaron Souppouris
    06.10.2021

    The action-RPG ‘Kingdom Come: Deliverance’ is being ported to the Nintendo Switch by Saber INteractive and Prime Matter

  • Warhorse Studios

    THQ Nordic buys developer of 'Kingdom Come: Deliverance'

    by 
    Rachel England
    Rachel England
    02.13.2019

    THQ Nordic, the games publisher that's made a name for itself picking up long-forgotten games studios, has added Warhorse Studios to its fold in a €33.2 million acquisition. The deal comes exactly a year after Warhorse launched controversial title Kingdom Come: Deliverance, which sparked a heated debate about the issue of whitewashing in video games. Despite this narrative, though -- and the fact that the game was born of a Kickstarter project -- the game has since sold some two million units across all platforms. So THQ Nordic has evidently made a smart addition to its motley catalogue of studios.

  • Crowdfund Bookie, winter quarter: Hibernation

    by 
    Mike Suszek
    Mike Suszek
    03.10.2014

    The Crowdfund Bookie crunches data from select successful Kickstarter and Indiegogo campaigns that ended during the month and produces pretty charts for you to look at. Money spent on crowdfunded games dropped 51.1 percent in the three-month period of December 2013 through February 2014. In this winter quarter, 76 projects received a total of $6,138,890, which compares unfavorably to the combined $12,543,198 in funding for the fall quarter (September through November 2013). While the funding space squeaked by in December and took a nosedive in January, it gained a little ground in February in terms of dollars spent, with $2,961,953 pledged in that month alone, which stands well with other months we've tracked dating back to June 2013. The catch, and where the trend continues to be a concern, comes from the number of projects and backers overall. Only 16 projects were funded during February, and 20 in January. The average number of successful projects per month from June through December was just over 32, so roughly half the number of projects are being funded on Kickstarter and Indiegogo at this stage. One of February's few funded projects was the wildly successful Kingdom Come: Deliverance. Kingdom Come earned $1,842,218 thanks to 35,384 backers. Without that game's contributions, February would have amounted to $1,119,735 in pledges from 28,355 backers. Looking at January's figures as well, there's a clear downward trend in crowdfunding at the moment. Whether it was a lack of enticing projects, a stack of holiday bills or just the winter doldrums, something kept backers from adding their two cents to crowdfunding. The median, or middle points in the data set for the quarter point to a positively-skewed distribution as well, and gives a better indicator of how much projects actually earn when compared to mean averages. When comparing the median averages to the previous six months, we find that more backers (616 versus 542) are funding fewer projects, and at a lower spending amount ($18,087 versus $25,188). Unless the crowdfunding space has simply gone into hibernation and will return to life in the spring, the next few months may prove more difficult for project creators than in the past. Head past the break for a list of the quarter's top ten earners as well as a breakdown by genre.

  • Mafia designer's medieval RPG raised nearly $2M in crowdfunding

    by 
    Sinan Kubba
    Sinan Kubba
    02.21.2014

    Kingdom Come Deliverance is part of an elite group of games-to-be that've raised more than $1 million on Kickstarter. Warhorse's medieval European first-person RPG, creatively led by Mafia and Mafia 2 designer Dan Vávra, galloped to just over £1.1 million in funding this week. That converts to something like $1.84 million, and according to Kickstarter's own list it's the 26th most funded project on the site to date. Not to mention that's in addition to the $1.5 million in investment raised privately by Warhorse prior to the campaign, so that's one heck of a launchpad for the Czech developer to work from. It brings an end to what's been a heady few days of announcements for Warhorse, who started the week by revealing Microsoft and Sony have given their approvals to Kingdom Come Deliverance. That means the game's CryEngine 3-powered open world is on the way to PS4 and Xbox One, as well as PC - Warhorse had already stated it wanted to bring the game to next-gen systems, but that was the first word of official confirmation. That was followed by news of a partnership with another prolific fundraiser, namely Chris Roberts of Star Citizen. The move will see the Star Citizen team share some of its tech with Warhorse, and vice versa, and while it's hardly the first of its kind in the industry, it's still an alliance that should be interesting to watch unfold. As for when the game will make good on its Deliverance, as it stands it's going to be a long wait. It's a Q4 2015 release window for Windows, Mac, and Linux, with no word yet on when to expect it on PS4 and Xbox One. In the meantime, backers and fans can make do with a livestream that showcases 57 minutes of a playable build. [Image: Warhorse Studios]

  • Star Citizen devs mind-melding with Kingdom Come's Warhorse team

    by 
    Jef Reahard
    Jef Reahard
    02.20.2014

    Star Citizen creator Chris Roberts has penned a new dev blog announcing Cloud Imperium's cooperation with fellow indie outfit Warhorse. Warhorse is currently building a single-player RPG called Kingdom Come: Deliverance that's set in medieval Europe, and Roberts was so impressed with the project that he both backed it himself and sought to exchange ideas with its developers. Both Star Citizen and Kingdom Come are built on the CryEngine, and Roberts says both dev teams will be collaborating going forward. "Star Citizen doesn't need peasants and knights," he explained, "but it does need a robust character creation system for the persistent universe. And that technology is exactly what Warhorse is building for the CryEngine.

  • Kingdom Come: Deliverance meets funding goal in 36 hours

    by 
    Danny Cowan
    Danny Cowan
    01.24.2014

    Well, that was quick. Less than 36 hours after launching on Kickstarter earlier this week, Warhorse Studios' medieval RPG Kingdom Come: Deliverance has reached its initial funding goal of £300,000 as backer support continues to roll in. Spearheaded by Mafia 2 designer Daniel Vávra, Kingdom Come: Deliverance turned to Kickstarter in order to prove its worth to an outside investor, who had previously pledged $1.5 million toward the project. Meeting the game's Kickstarter goal ensures the investor's continued support and additional financial backing. Kingdom Come: Deliverance is scheduled to launch in late 2015 for the Xbox One and PlayStation 4, along with PC, Mac, and Linux platforms. Warhorse Studios will announce the first of several planned stretch goals later today.

  • Medieval RPG Kingdom Come: Deliverance seeks funding on Kickstarter

    by 
    Xav de Matos
    Xav de Matos
    01.22.2014

    Kingdom Come: Deliverance developer Warhorse Studios has launched a Kickstarter campaign to help fund its RPG epic. The crowdfunding goal is set at 300,000 British pounds (aprox. $500K USD]. Warhorse, which was founded by Mafia 2 designer Daniel Vávra, had originally described its trials and tribulations in looking for a suitable publisher for the game when it was first announced last month. "So far $1.5m [USD] has been invested into Kingdom Come: Deliverance, largely from a single investor outside the games industry. This is a big and expensive game, and we could hardly hope to raise the entire budget needed on Kickstarter alone," Vávra said in a press release announcing the campaign. The crowdfunding drive, Vávra revealed, ties into an agreement made for additional outside funding: "If we raise the relatively reasonable sum of US$500k, it is proof for him that the game has potential, and he would continue to finance us." Kingdom Come is a CryEngine-powered open world, action-adventure RPG set in the "Holy Roman Empire during the Middle Ages" and features large-scale, first-person battles. Warhorse lists PC, Mac, and Linux as primary platforms for a Q4 2015 release, with the intent to bring the game to both PS4 and Xbox One, subject to platform approvals.

  • Mafia designer announces Kingdom Come: Deliverance RPG for PC and next-gen

    by 
    Mike Suszek
    Mike Suszek
    12.20.2013

    Warhorse Studios delivered a teaser trailer and name for its upcoming RPG today, now known as Kingdom Come: Deliverance. The indie Czech developer, founded in 2011 by Mafia and Mafia 2 designer Daniel Vávra, noted that the game is expected to arrive in 2015 for PC and unspecified next-gen consoles. Kingdom Come: Deliverance will take place in the "Holy Roman Empire during the late Middle Ages," in which players can engage in first-person hand-to-hand combat, sieges and large-scale battles. Unlike other games that draw inspiration from the era, Warhorse Studios promised "no magic, high fantasy or mythical overtones" in its description of the game, but will instead focus on "historically authentic characters, themes and warfare." Among those themes is the struggle for the right to sit on the throne and hold power over the kingdom, which will be central to the game's plot. The developer also recently issued a blog that described its lengthy trials in finding a suitable publisher for the open-world RPG and where it stands currently in its endeavors.