knockback-effects

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  • Abilities I usually wish didn't exist in 5-mans

    by 
    Allison Robert
    Allison Robert
    01.12.2010

    Most tanks are control freaks. As a matter of fact, you should hope that your tank is a control freak, because the ones who shrug off a mob running around loose are the ones you probably don't want tanking your run anyway. With that in mind, there are several player abilities that, while great for soloing or PvP, don't make the transition to a 5-man very well. Either they make life a real nuisance for your group members due to inherent design, or they tend to do so in the hands of a player who doesn't deploy them in a particularly helpful fashion. Not all tanks will have the same degree of irritation with all of the following skills (for example, I play a druid, and because bears don't have a ranged silence, a knockback on a caster mob is much more likely to annoy me than, say, a death knight tank), but I promise you that they've all been mentioned by my tanking colleagues as abilities with a high chance of blowing a pull.

  • Breakfast Topic: A knock on knockbacks

    by 
    Zach Yonzon
    Zach Yonzon
    11.02.2008

    The game-changing Echoes of Doom patch brought in a slew of new abilities and some of them included this nifty little feature called 'knockback', which effectively knocks back enemy players and NPCs. It's a whole lot of fun, particularly if you're knocking them off the bridge in Dun Baldar. I've been on the nasty receiving end of a knockback that sent me to my death in Eye of the Storm. I think it's a lot of fun, and it really does create some interesting conundrums in Arenas. Of course, not everyone is thrilled by them. Our very own Allison Robert, bear tank extraordinaire, has torn out about half her hair (poor Allie!) in frustration from knockbacks messing with tanking. She implores you to use these abilities with restraint for the sake of her sanity. It's a level-headed request that Blizzard hears. They've recently hinted at new Glyphs that will remove the knockback effect from certain spells such as Blast Wave, Typhoon, and Thunderstorm. How's your experience with knockback effects? Have you used it to kill enemies in Battlegrounds? Used it to escape some pesky Rogue slicing and dicing your butt? Maybe you've even used it in *gasp* an instance and rearranged the mobs that the tank so painstakingly positioned through the pull. How have you been (ab)using knockbacks? What's your take on the new mechanic? Yay? Nay? Art-fay?