krait

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  • Qualcomm's next-gen Snapdragon roadmap leaks, exhibits great expectations (updated)

    by 
    Vlad Savov
    Vlad Savov
    04.26.2011

    Seems like we just can't get ARM's next-generation Cortex-A15 system-on-chip out of our minds. Having figured as a headline item in LG's ARM licensing deal this morning, it's now shown up on a leaked Qualcomm roadmap, landing itself a lynchpin role in that company's Snapdragon future. Alas, Qualcomm had been promising for the earliest of its MSM8930 / 60 and APQ8064 Snapdragons to be sampling in Q2 of this year, but this latest schedule shows them as sampling at the end of 2011 (see update). This isn't hugely surprising in light of ARM's recent forecast of Cortex-A15 devices in "late 2012," but it'll be disappointing to users keen to be exploiting quad-GPU and quad-CPU mobile rigs as soon as humanly possible. Guess that just leaves us waiting for the NGP or NVIDIA's quad-core SOC in August. Hit the source link for more on Qualcomm's plans for the near and distant future. [Thanks, Mike] Update: Qualcomm got in touch to correct the timing here. The company's 3G/LTE MSM8960 chipset remains on track to sample in this quarter, as promised in the company's latest earnings report. The other two parts were already expected to come later, so there's no delay to speak of. Just juicy specs.

  • Qualcomm unveils next-gen Snapdragon family, including quad-core 2.5GHz CPU

    by 
    Ross Miller
    Ross Miller
    02.14.2011

    Not one to let the name Snapdragon down, Qualcomm's gone and announced a much faster generation of the processor family, with speeds up to 2.5GHz per core. The multi-core (one, two, and four) 28nm chipsets, codenamed Krait, will feature WiFi, GPS, Bluetooth, and FM, support NFC and stereoscopic 3D video / photo (capture and playback), and also boast multi-mode LTE modem integration. Qualcomm claims a performance increase of 150 percent and a power consumption drop of 65 percent over current ARM-based CPU cores. Included is a new Adreno 320 GPU with support of up to four 3D cores. Samples for the dual-core MSM8960 will be available in second quarter this year, while single-core MSM8930 and quad-core APQ8064 (for "computing and entertainment devices" -- i.e. tablets) versions are coming early 2012. The power-crazed products housing these chipsets? You'll have to wait even longer to see those.

  • ArenaNet releases images from Guild Wars 2 Designing Dynamic Events panel

    by 
    Rubi Bayer
    Rubi Bayer
    09.15.2010

    New races, new lands, and talk of familiar places with a new look. The Guild Wars 2 Dynamic Events panel at PAX stirred up quite a bit of conversation and even more curiosity. What are these regions? What events are there? What is a krait obelisk for? What does The Great Oouo look like? Guild Wars 2 fans watched all the video taken by hand held cameras at the panel and viewed snapshots of the screen, trying to get a better look. If you've been dying for an up-close view of the Regrown Flame, orrian undead, and yes, even The Great Oouo, you're in luck. ArenaNet has generously provided Massively with the images used in the panel, so check out the gallery below for the newest look at Tyria of the future! %Gallery-102231%

  • Quaggan sad: A look back at the Guild Wars 2 Dynamic Events panel

    by 
    Rubi Bayer
    Rubi Bayer
    09.09.2010

    At the top of my to-do list for Saturday morning at PAX was Designing Dynamic Events, a Guild Wars 2 panel with designers Eric Flannum and Colin Johanson. Talk and video of the panel have been everywhere this week, and I wanted to take a little bit of time to give my thoughts on what they did and how it was received. The panel was billed as a discussion about "how Guild Wars 2 designers create events in the dynamic, living game world and the many factors to consider when designing any kind of MMO content." It sounded interesting, but it was a ticketed event with limited attendance, which seemed strange to me. I managed to get a ticket and was even more confused when I walked into the relatively tiny room. Why such a small place for something that would certainly have drawn a huge crowd? It all became clear very soon, so follow along after the cut to hear more about my take on the new things we learned in Designing Dynamic Events.