lego-universe

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  • Jukebox Heroes: LEGO Universe's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    09.09.2014

    I'm still incensed that nobody had the courtesy of informing me that LEGO Universe had such a great soundtrack until well after the title was shuttered. I guess it doesn't make a big difference -- at least I know now -- although I might have mourned its passing more. Composed by Brian Tyler and Michael Jason Corder, the LEGO Universe score was never released, although it looks as though there were once plans to do so. This is an incredible shame because the wider listening audience is missing out on one of the most diverse, cheeky, and fun soundtracks from online gaming. The one word that kept popping into my mind while listening to this was "personality" -- as in, it has so much of it. At so many points I kept thinking that I was hearing the score to a well-done kids movie and not a "mere" video game. I'm limited to six picks (and a bonus feature!) in this space, but I highly recommend that you use this column as a jumping point to listening to the LEGO Universe soundtrack in its entirety. If you do, I think you'll agree with me that this score is simply a triumph.

  • Jukebox Heroes: Top 40 MMO themes, #10-1

    by 
    Justin Olivetti
    Justin Olivetti
    03.18.2014

    We're finally here: my top 10 MMO theme tracks. I anticipate that out of all of the weeks, this will be the most controversial, since not only am I proclaiming the 10 best, but you'll realize which of your favorite games I've left out of the top 40 entirely. A final reminder as to my self-imposed rules for this list: I limited myself to just one theme from a particular title, even if there were multiple themes in a game. Entries had to be a main theme or the closest equivalent of that; they had to be from MMOs, not from MOBAs; and I had to divorce my weighting of the track itself from the popularity of and my experience with that game. So there were no points added or subtracted based on my love of the game. I'm counting down the best music, period. If you missed earlier parts of this series, check out themes #40-31, #30-21, and #20-11. Otherwise, hit that continue button and get listening already!

  • MMO Family: Are kid-friendly MMOs doomed to extinction?

    by 
    Karen Bryan
    Karen Bryan
    09.18.2013

    Recently, the family-friendly segment of the MMO industry suffered a bit of a blow with the news of Disney's decision to shut down Pirates of the Caribbean Online and Toontown. These were both titles that had been around for years, and both had loyal fanbases. Toontown in particular has been around for about a decade and won several awards through the years. So when the sunsettings were announced, it raised questions about whether kid-friendly games are as successful as publishers might have hoped. In fact, these aren't the only relatively well-known kids' titles to be shut down over the past year. And while it might be premature to signal the death knell for kid MMOs, it's a good time to do an assessment on what's working and what might be hampering success. In this week's MMO Family, it's time to do a little state of the (kid-friendly) industry.

  • LEGO Legend of Chima Online launches into testing

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.09.2013

    We understand if you miss LEGO Universe. It's gone, and unfortunately nothing's going to bring it back. But that doesn't mean you have to give up on the idea of a brick-based MMORPG altogether, especially since another one has just launched into open testing. LEGO Legend of Chima Online, a cooperative venture from LEGO and Warner Bros Games, is now available for everyone to play. And it's got some accessibility upgrades over its predecessor. Legend of Chima Online focuses on a single LEGO property rather than the franchise as a whole, for starters. It also requires neither up-front payment nor a download, as it utilizes the Unity 3D client for in-browser play. While the game is technically in beta, it's an open beta, and the cash shop is already in and working with no clear plans for a server wipe. Those of you mourning over LEGO Universe can't have the game back, but this might ease the sting.

  • The Perfect Ten: Final moments of MMOs, part 2

    by 
    Justin Olivetti
    Justin Olivetti
    04.25.2013

    LAST TIME ON THE PERFECT TEN: Games were shut down, tears were shed, memories were dragged unwillingly from long-term storage, and videos were shown. Also, Marty totally suckered Biff into driving into a truck full of manure and then got his parents to kiss at a dance so that he wouldn't be erased from the space-time continuum. AND NOW FOR THE EXCITING CONCLUSION! Is it completely morbid to want to revisit (or see for the first time) the final moments of MMOs? Yes, but also no. Really, it's just interesting to me, and I have no great agenda at play here. Sometimes seeing how a game goes out can tell you a lot about its community and dev team. So join us now as we hit the second half of 10 videos showing the last few minutes of these online RPGs.

  • The Soapbox: No game lives forever

    by 
    Justin Olivetti
    Justin Olivetti
    10.16.2012

    The lifespan of a video game is a funny thing. There are some games that have a definite end, yet you'd wish they'd last forever. These games measure life in replayability, run-through length, or multiplayer matches, but they lack permanence and persistence. Still, you can usually dust them off years from now and still have fun with them. MMOs are a different breed, aren't they? They promise the inverse of the solo game, with a world that goes on, content that keeps flooding in, and the illusion that it will last forever. Yet when the switch is turned off, there's no going back. You can't pick it up 10 years from now and give it another go. It's why the news that an MMO is closing up shop comes as such a devastating blow to many of us. As MMOs attempt to emulate the persistence of life, so too do they illustrate the finality of death.

  • Leaderboard: MMO most worthy of resurrection

    by 
    Justin Olivetti
    Justin Olivetti
    09.24.2012

    I had an interesting revelation this past week. While it seems that we've had so many MMOs shutting down over the year, when I look at the big picture of all of the major titles that have been released, the vast majority of them are still in operation. It made me realize just how resilient and strong this industry is. Yet there are those games that have seen their final days and exist now only in our memories and dusty screenshot folders. Some might be good riddance to us; others are still painful wounds. We've all harbored fantasies of MMOs coming back from the great beyond for a second lease on life, but if you had to choose just one, what would it be? That's the topic for today's poll, so look at the following list and think long and hard about your choice. Resurrection isn't something that happens every day in MMOs, after all.

  • Pirate101 co-creator: 'Our goal is to become the Pixar of online gaming'

    by 
    Justin Olivetti
    Justin Olivetti
    07.27.2012

    KingsIsle Entertainment Vice President J. Todd Coleman sat down with Forbes to give some insight into the development process of the studio's upcoming Pirate101 -- and how the studio plans to expand its empire. "We have more plans for the 101 universe," Coleman said, "but we're also looking to expand beyond it with other properties. Our ultimate goal, to summarize it easily, is to become the Pixar of the online gaming space." Coleman went into the challenges of developing a title set in the same universe but with a different thematic bent and combat system. He also said that the Pirate101 team is twice the size of Wizard101's, mostly because the studio's follow-up MMO is bound to be compared with its eight-years-in-development predecessor. Competitors might want to think twice about taking KingsIsle on, however. Coleman notes that many have tried and failed, such as LEGO Universe. "Realistically, if you want to compete with Wizard101 at this point, you're looking at an investment of at least 5 to 6 years and well over $100 million in total cost," he said.

  • The Game Archaeologist: When dead MMOs come back to life

    by 
    Justin Olivetti
    Justin Olivetti
    05.01.2012

    Maybe I'm alone in this, but my jaw just dropped when I came home this past week to see that Massively posted the news that Shadowbane is coming back to life. Granted, it's only going to happen in China, but still, that's pretty incredible. Shadowbane's been in the ground for three years now, and if I had to pick an MMO that deserved resurrection, this particular one would be farthest from my mind (no offense if you liked the game; it's just that there are so many others that are even more worthy). But how can this not give you hope? Many of us have lost an MMO we loved or at least had a decked-out character populating the character select screen, and the thought of that game coming back against all odds is a goosebump-rising one. It may also smack of justice served, as some MMOs fail not because of faulty gameplay but because of mismanagement by the studio, complex legal wrangling, or bad marketing. Today let's look at a few examples of dead MMOs that were brought back to life and what this may mean for the future of the industry. Zombie MMOs! Not, you know, MMOs with zombies.

  • Ex-MMO devs aim to fund space combat game via Kickstarter

    by 
    Justin Olivetti
    Justin Olivetti
    04.19.2012

    They were part of the force behind many MMOs you've known and loved, including Jumpgate, Auto Assault, LEGO Universe, RIFT, and League of Legends, and now they're banding together for a new cause funded by crowdsourcing. They're the developers at END Games, and they hope to raise a quarter of a million dollars to create a multiplayer space combat game. Despite the team's legacy, however, this new title will not be an MMO. Titled Squad Wars, the proposed project will blossom into a frantic starfighter game that will pit squads of players against each other in the deadly vacuum of space. Instead of focusing on a persistent world, Squad Wars will offer packaged scenarios that will "ensure the most fun every time you login." END Games is also notable in that two of its members were founders of NetDevil: Scott Brown and Ryan Seabury. As of the time of this writing, END Games has $1,430 toward its goal, which must be attained by May 19th for the project to proceed.

  • Pack up your toys: LEGO Universe is shutting down at midnight

    by 
    Justin Olivetti
    Justin Olivetti
    01.30.2012

    The clock is chiming, and kids (and the young at heart) everywhere are asking for just a little more time with LEGO Universe. Unfortunately the struggling MMO has gotten no reprieve from the imaginary video game governor, and its servers will go offline tonight at midnight EST. The shutdown FAQ encourages LEGO Universe players to share their favorite memories on the forums and ends with a heartfelt message from the team: "Our decision to end LEGO Universe is similar to decisions we also make with LEGO Product collection, where favourite sets come and go to make space for new sets. It was time for LEGO Universe to end and hopefully new digital LEGO experiences will come in the future." We first heard of LEGO Universe's closure last November, when the studio announced that the game's freemium model was not bringing in enough paying customers to keep the title afloat. LEGO Universe is a youngling in the MMO genre, having released in October 2010, making the game one year and three months old at the time of its shutdown. Refunds for those who had a paid subscription on file after December 31st, 2011 will be distributed early next month. Unused LEGO game cards may also be exchanged for LEGO e-gift cards.

  • MMO Family: LEGO Universe, autism, and heartbreak

    by 
    Karen Bryan
    Karen Bryan
    12.28.2011

    Often when the topic of video games comes up, it's followed by comments about the negatives, such as violence, antisocial behavior, or inappropriate content. But if they do have harmful effects (and it's arguable how many players really are affected in a negative way), they can also be helpful as well, yet you rarely hear a news story about the good. I've written before about how companies like IBM have studied MMO guilds in order to improve team-building and organization within their company. More recently, MMOWGLI focused on global issues, such as the future of piracy, to study what solutions players could cooperatively generate. There are also positive benefits to children as well, and while we've touched on a few in recent columns, this week we'll focus on the impact LEGO Universe has had on autistic children. Sadly, the game will be shutting down in a few weeks, and while many parents are thankful for how much it's helped, they're also concerned about what will happen once the game is gone. Read on for a bittersweet look at how this LEGO-based game is leaving behind a legacy.

  • Free-to-play spending poised to become the majority in the US

    by 
    Justin Olivetti
    Justin Olivetti
    11.09.2011

    Free-to-play is on the rise -- we all knew that, but perhaps we didn't quite grasp how much it's gone up. Gamasutra reports that online players have boosted their F2P spending a whopping 24% this year over last, with F2P revenues cornering 47% -- versus 39% in 2010 -- of the MMO market in the US. Analysts predict that we're on track to see $1.2 billion spent on free-to-play MMOs in 2011. This surge of F2P spending isn't just confined to North America, however. Europe, Asia, and other emerging countries already see a majority of MMO spending dedicated to F2P versus other business models. The report states that US players spend 26 million hours daily in MMOs. Your average US player is 84% likely to be enjoying browser-based titles and 50% likely to be invested in a client-based game. NewZoo CEO Peter Warman thinks 2012 will be a decisive year for F2P in more ways than one: "Recent lay-offs and the sudden death of LEGO Universe are serious warnings for the MMO games industry. Success will also strongly depend on how MMO companies extend their unique gameplay and IP across other game platforms, specifically mobile."

  • LEGO Universe shutting down January 2012

    by 
    Justin Olivetti
    Justin Olivetti
    11.04.2011

    Playtime's over, people -- time to pack up your LEGO bricks and move on. The word's come down from the LEGO Group that LEGO Universe is closing its doors on January 31st, 2012 due to a lack of paying customers. While the game has been free-to-play for a while, apparently not enough players were interested in dishing out cash to keep the MMO operational. The news was posted just moments ago on the official forums along with a more in-depth FAQ: Hello Adventurer, today we are very sad to announce that LEGO Universe will be closing on January 31, 2012. This was a very difficult decision to make, but unfortunately LEGO Universe has not been able to attract the number of members needed to keep the game open. We are thankful to have had the opportunity to share this adventure wiith an amazing community of players. We hope you will continue to enjoy LEGO Universe for the last few months. As a thank you, if you are a paying subscriber on December 31, 2011, we will provide you the full game for the final month for free. Again, we want to thank the fantastic community of players who made LEGO Universe such a vibrant, fun and creative experience. Sincerely, The LEGO Universe Team Unfortunately, this closure means that the associated studios, including one in Colorado and one in Denmark, will be shuttered and 115 employees will be affected. LEGO Universe launched in October 2010 and converted to a free-to-play model this past August. We've included the official press release behind the break.

  • Lego Universe will end in January 2012, offices closing

    by 
    Jessica Conditt
    Jessica Conditt
    11.04.2011

    Lego Universe has run out of those skinny, flat, four-pronged pieces that are necessary to hold entire structures together, but that there never seem to be enough of in the Lego bin, probably because you lost them all and that's what happens when you don't take care of your things -- now go to time out and think about what you've done. Lego Universe's problems actually run much deeper than missing pieces -- it's missing players. Since going free-to-play in August, "it has not been possible to convert a satisfactory number of players to paying subscribers," The Lego Group said. Lego Universe will officially close Jan. 31, 2012. Developer Play Well Studios in Louisville, Colorado, and the marketing division in Billund, Denmark, will be closed, affecting 115 people. We hope they'll be able to build new, better careers out of this.

  • LEGO Universe offers $15,000 US in prizes in the Nexus Force Championships

    by 
    Brendan Drain
    Brendan Drain
    10.13.2011

    Given the age of the average MMO gamer, it's safe to say most of us grew up with the amazing creative freedom of LEGO. The LEGO franchise has given rise to countless computer games over the years, including kid-friendly MMORPG LEGO Universe. The game recently went free-to-play, and now a huge contest has been released to encourage people to give the game a try. The eight-week-long Nexus Force Championships start today, challenging players to win as many in-game events and contests as possible before December 8th. Participants will collect points for winning contests and events in a bid to win some truly massive prizes. The single player with the highest number of points at the end of the eight weeks will win around $5,000 US worth of LEGO sets and a new laptop. In total, over $15,000 US of prizes will be given out during the event. [Source: LEGO Universe Press Release]

  • LEGO Universe introduces Ninjago expansion

    by 
    Shawn Schuster
    Shawn Schuster
    09.20.2011

    Who doesn't like ninjas? Well, except for pirates, I guess. Now LEGO Universe has both, as its newly announced Ninjago expansion brings the world of the Ninjago LEGO toys and the Masters of Spinjitzu film to the MMO. In addition to inserting over 100 new ninja-themed missions, this "largest expansion to the game yet" will raise the level cap to 45 and introduce new weapons, new enemies, and new gear -- all just in time for next month's first-year anniversary for the game. The expansion is free for all premium members starting today, and you can check out the screenshot gallery below and launch trailer just after the jump.%Gallery-49493% [Source: LEGO Universe press release]

  • Rise and Shiny recap: LEGO Universe

    by 
    Beau Hindman
    Beau Hindman
    08.28.2011

    Ah, LEGO. Who in this world was unfortunate enough to grow up without the wonderful plastic bits of imagination? I remember specific types of LEGO, from the hinged legs of the minifigs to the more advanced gears and pistons of the Technic sets. We used to build great long space battleships, similar to the ones you might see in Star Blazers, and we would run down the hall at each other, smashing them into hundreds of wonderful hard plastic pieces. LEGO built my childhood and was as important to me as destroying wasp's nests and building forts. Of course, girls moved to the top of the list pretty soon after that. So when I heard about LEGO Universe, I was as excited as any normal person would be. I imagined building anything possible, sort of like a child-friendly Second Life, and spending hours in gleeful, plastic bliss. What I found during the beta greatly disappointed me. Flash forward to now, and I have to say that my opinion has changed quite a bit. Let me tell you what I found, OK? Click past the cut... but leave the massive battleships behind for now.

  • MV Guide: August 22-28, 2011

    by 
    Rubi Bayer
    Rubi Bayer
    08.22.2011

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During livestream events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, livestream events are subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump to see what's scheduled for this week!

  • Rise and Shiny recap: Nadirim

    by 
    Beau Hindman
    Beau Hindman
    08.21.2011

    Ah, the desert. Great sand dunes, long shadows, and the sun burning hot all day. It's no place for the weak of heart. Designing an entire game that takes place in that setting isn't easy, either. Sure, many MMOs feature a desert zone or area and might feature a desert people whom we can choose to play. Generally, though, MMOs are lush and full of green. Perhaps gamers just prefer elves, forests, and wet weather effects? Nadirim has pulled players into a great expanse of desert and asked them to find adventure. I have to admit that desert area in games like Vanguard: Saga of Heroes are usually not my favorite, but I can understand their appeal. The desert is one of the last alien landscapes in our lives. Most of us have trees around us or a local swimming pool or at the least a green lawn to trim. Then we imagine an area devoid of anything leafy and it feels surreal. Luckily, Nadirim does a good job in many areas, so it was a pleasure to step into the sand. Click past the cut and I'll tell you more.