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  • Know Your Lore: Archimonde and the Burning Legion

    by 
    Anne Stickney
    Anne Stickney
    01.04.2015

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. He is what some would call the lesser known of the triumvirate that led the eredar of Argus prior to Sargeras' intervention. Certainly he lacked the camaraderie of Kil'jaeden and Velen -- he had little to do with the grudge match Kil'jaeden carried, nor did he particularly care where Velen had gone, or what he was doing with the eredar who chose to turn down Sargeras' offer. What he was, however, was far more deadly in comparison. With no grudges to distract him, Archimonde was easily one of Sargeras' most effective military commanders -- cunning, incredibly powerful, and deadly. Archimonde's tale stretches two different points in Warcraft's history. The first, thousands upon thousands of years ago, before Azeroth's continents had split and settled into the familiar placement we see on maps today. The second, not so long ago at all -- and his appearance leveled a city, brought together and united a world divided in hatred, and ended the precious gift of immortality given to an ancient race long secluded and hidden away. Please note: The following Know Your Lore contains a few small spoilers for Warlords of Draenor.

  • What If: Clash of the Frozen Thrones

    by 
    Anne Stickney
    Anne Stickney
    02.04.2014

    I love doing lore columns, and I really enjoy doing Tinfoil Hat Editions of Know Your Lore -- I like the process of finding all the loose threads from expansions past and pulling them together in a way that is just weird enough to feasibly work. Sometimes, however, I come up with ideas that are just a little too far out there for a Tinfoil Hat Edition. Certainly they're interesting enough, but feasible? Not in the slightest. When it comes to Warlords of Draenor, there are a lot of questions that haven't been answered. This is to be expected. We haven't even seen the beta for the expansion yet. We have absolutely no idea where that story is going to lead, other than commentary at BlizzCon suggesting that it will directly feed into the expansion following. Yet that tiny little comment, along with some thinking about Warlords itself gave me a theory regarding the next expansion. No, not Warlords -- I'm talking about the expansion after that. It's entirely implausible of course, which is why I'm not sticking it in the Know Your Lore column. But what the heck, let's take a moment and ask ourselves what if -- and consider the possibility of Azeroth's greatest villain reborn.

  • Know Your Lore: Lore summed up part 4 - Wrath of the Lich King continued

    by 
    Matthew Rossi
    Matthew Rossi
    01.08.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week's coverage of the lore of Wrath of the Lich King got to the thematic middle point of the expansion - the Wrathgate event. It changed the nature of Horde/Alliance relations, breaking any possibility for faction cooperation. It also capped off the Dragonblight storyline - Horde players had to deal with the realization that the very plague used on Horde troops by Putress was created by their efforts questing in the zone, while Alliance players saw the loss of one of the more beloved lore figures on their side, Highlord Bolvar Fordragon. (The last name Fordragon means "He who cleaves on Dragons' in old Arathi. Okay, no it doesn't. But Bolvar absolutely did that.) Combined with the way Bolvar's previous encounters with players had been worked into the quests, it was a gut punch to lose him. It was far from the end of the story, however. We had miles to go before we reached the foot of Icecrown Citadel. I mentioned, briefly, the Arugal storyline in the Grizzly Hills, but there was also the story of the Furbolg in the region - a story that touched upon earlier zones such as the Howling Fjord and the Whisper Gulch. These stories would be shown to be of vast importance, and connected to that of an entity named Loken, who was directing the plunder of ancient Titan sites across Northrend by a force of strange Iron Dwarves. The story of Loken would, in a way, eclipse that of Arthas Menethil without displacing him - for while the Lich King was a clear and present danger and the reason the Alliance and Horde had come to Northend, Loken would prove to endanger Azeroth far more directly. If the Lich King succeeded, the Scourge would rule a world dominated by the undead. If Loken had his way, there would be no Azeroth at all. The machinations of these two forces both involved a strange material called Saronite - the Scourge forces seemed determined to mine this unusual metal from specific dark corners of the land beneath Northrend's surface. Whisper Gulch, too, teemed with it. But what was Saronite, and why did the Scourge seemingly loathe and fear the name Yogg-Saron while still using the stuff?

  • Know Your Lore: Lore summed up part 3 - Wrath of the Lich King

    by 
    Matthew Rossi
    Matthew Rossi
    01.01.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Part one covered the original launch game, and part two covered the Burning Crusade expansion. Part three is about Corgis Unleashed. No, no, I kid. Part three is of course about Wrath of the Lich King, when our titular king of the liches gets upset. Miffed. Irate. Angry, even. This one is going to be long - even longer than the BC recap, so long that I see no choice but to split it into two parts. The Lich King was a long time in coming - players were clamoring for him from the moment World of Warcraft launched, and when the expansion bearing his name finally hit, it changed everything. Like The Burning Crusade, WotLK started with an event. But unlike TBC, this particular event, the Scourge Invasion, was leaps and bounds more dramatic than expected. This time, the monsters were the players, so to speak. It began with mysterious boxes appearing in Booty Bay and other cities and towns, spreading across Azeroth slowly. The boxes appeared in capital cities, shipped from unknown locales... and slowly, all over the world, the curse of undeath began taking root. At first members of the Argent Dawn could keep ahead of the tide of plague, but as it continued, more and more of Azeroth's heroes succumbed. Soon an irresistible tide of undead threatened Orgrimmar, Stormwind, Ironforge, Undercity (yes, even the forsaken were not immune) and other locations. Some ran and hid in the countryside, avoiding major cities, because these undead seemed to possess a sadistic enjoyment and sought to infect as many as possible.

  • The hardest boss of WoW

    by 
    Sarah Pine
    Sarah Pine
    08.20.2013

    We've done analyses and retrospectives on various boss fights for years here at WoW Insider, and as a new raid looms large in patch 5.4, I started thinking about which boss might be considered the most difficult to ever grace World of Warcraft. It's not a simple question to answer, because of the diversity of fights we've seen in WoW over the years, as well as the way the game itself has evolved. I turned to the rest of the WoW Insider team for some opinions on this, and they quickly weighed in with typically interesting and thoughtful opinions. As can be expected with such a subjective topic and a good-sized group of people as the WoW Insider staff, opinions varied on which might be the hardest boss of all. Yet, four names in particular kept popping up. 1. C'Thun Matt Rossi: If we're talking "hardest for people in the best gear available to do at the time", then C'thun. They HAD to nerf C'thun before anyone (and I mean anyone) could kill him without exploiting. For a group of level 60's in BWL/AQ gear, pre-Naxx, C'thun was the hardest fight. Not even Naxx fights compared. There has never been a fight tuned that high again.

  • Know Your Lore: Garrosh Hellscream and the nature of villany

    by 
    Anne Stickney
    Anne Stickney
    08.11.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Garrosh Hellscream has been a controversial figure ever since he took the reins of Warchief in Cataclysm, but never quite as contentious as he is now. Presented as the final boss of this expansion, Garrosh's actions have spun wildly out of control, his thirst for and abuse of power quickly turning him from a potentially good Warchief to a monster whose iron grip over the Horde has only served to splinter and fracture the individual races that compose it, rather than bringing them together. Although ... technically, Garrosh has brought the Horde together. The disparate races are working together with a sort of fierce, single-minded unity that we haven't exactly seen before. Rather than each race working individually on their own tasks, with their own motives for doing so, they have banded together with one purpose in mind, a goal that they all share: Getting Garrosh out. In a way, Garrosh has been just as good for the Horde as he has bad. But does Garrosh Hellscream work as an end game villain? Yes and no.

  • Know Your Lore: The Lessons of the Lich King

    by 
    Matthew Rossi
    Matthew Rossi
    04.30.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Thinking again about the Lich King, specifically when Arthas Menethil wore the Helm of Domination, always brings me to speculate on his seeming need to prove something. Everything we experienced in Wrath of the Lich King seemed calculated towards that end. From the encounter with him in Howling Fjord through the complicated Drak'tharon Keep and Zul'Drak storylines to the final showdown atop Icecrown Citadel, Arthas always had a plan, and that plan was in part simply to cause his own enemies to provide him with a cadre of such power that he could turn and use against the world, yes. But more than that, Arthas seemed obsessed with proving that he was right. Again and again Arthas as the Lich King put mortal heroes through situations that served to illustrate his own fall - again and again, he sought not just to torment and inspire hatred and anger just as he had been tormented by Mal'Ganis and grew to be consumed by hatred, but to show by so doing how his own actions had been correct. That the only possible response to what he'd undergone was to become as he had. Even merged with Ner'zhul in the form of the Lich King, Arthas' mind and personality came to shape the entity, and when all roads converged atop Icecrown, it was Arthas' desire to show Azeroth how right he was that shone through.

  • Blood Pact: A pewpewer's notes from tanking and healing

    by 
    Megan O'Neill
    Megan O'Neill
    03.18.2013

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill muses about tanking, healing, and why she really does play a DPS. I have a confession: I was once a tank. Technically I could have been half a tank, because I think I healed just as often, but once upon a time I rolled a druid with the intent of getting a melee DPS perspective. One night in Wrath of the Lich King, my first guild had some trouble with kiting the adds on Gluth. So we upped the tank count to 3: the paladin tank moved to the back for holy tag with the undead while the former-bear warrior walked me through my feral spellbook as I sat in bear form on that pipe. I think it was the extra Mauls that hooked me. I became a bear tank with a branch-waving offspec. I have fond memories of alt or PUG raids where I had cooldown-busting health pools and hero-bear resurrections between Gormok's death and the arena entrance of Acidmaw and Dreadscale. But as my guild tore apart in the beginnings of Icecrown Citadel, I've been back to pewpewing from the back as a warlock. My bear is merely an alt. But my bear has made my warlock a little stronger.

  • Lich King easter egg discovered in StarCraft II: Heart of the Swarm

    by 
    Sarah Pine
    Sarah Pine
    03.15.2013

    "There must always be a Lich King," Bolvar reminded us, and he really, really meant it. Across all realities, in every Blizzard intellectual property, there must be a Lich King. That's right, take a look at that screenshot up there. Yup, that's the Lich King, buried in a sheet of ice somewhere in the Koprulu Sector. Redditor Aunvilgod laments, "I'm just making a map, and I see this..." I'm not sure it's really any major source of concern, though, considering we have recent confirmation that the Zerg would curbstomp the Scourge in a brawl. Then again, that's only good news if you're Zerg. Terrans and Protoss might have a slightly different perspective. Unsurprisingly, the thread is immediately flooded with cries for a Warcraft 4. I really don't think WoW is going anywhere anytime soon, folks, though I suppose fans can dream.

  • Ra-den encounter features a return of limited attempts

    by 
    Anne Stickney
    Anne Stickney
    02.17.2013

    The Throne of Thunder has been compared to Ulduar in more ways than one -- the size and scope of the dungeon, the multitude of boss encounters, and even the thematic elements of the dungeon itself. But it looks like there is one more comparison to add to the pile. Ra-den, the bonus boss unlocked only upon defeating Lei-Shen on heroic mode, has a mechanic to limit the number of times he can be engaged in any given week. Those that remember Algalon remember the one hour limit on attempting the boss. One careless pull, one wipe, one disconnect could potentially ruin a guild's chances for downing the boss in a lockout period. But Ra-den isn't limited by a time clock; instead, he's simply limited by the number of attempts a guild can make. Screenshots have shown that number to be 30, however keep in mind that the number of attempts, and even the limited nature of the encounter, can be changed at any time. Patch 5.2 is still on the PTR, after all. Blue poster and Game Designer Watcher had some words of wisdom to share following the unplanned discovery of Ra-den's limited attempts on the PTR.

  • Know Your Lore: Top 10 magnificent bastards of Warcraft, part 2

    by 
    Matthew Rossi
    Matthew Rossi
    07.04.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week, we talked about some magnificent bastards. At least one of those choices (Garithos) is, for me, kind of a controversial one, and I'm going to suggest a replacement for him in this post, because I think many readers made a valid point regarding him. Garithos is absolutely the second part of the equation, but there's no magnificence to him. He's a bumbler, a cretin, and his great impact on the world was entirely due to his utter inability to succeed at anything. MBs are more like Doctor Doom or David Xanatos; they have a kind of epic quality to them and a real feeling of threat. So there you go, readers -- you've already convinced me that one of my choices from last week was not the right choice. Therefore, this post will begin at #6 and count down to #1. Just take Garithos off of last week's list, and let Wrathion sit at #10. This moves Nathanos down to #7 and makes room for this week. You convinced me, guys. Garithos is out. Can you pull it off again this week? This week, we look at my top Magnificent Bastards in World of Warcraft. I will tell you right now, certain characters will not be appearing on this list because they're either not magnificent enough or not bastards enough. I'm looking at both the King of Stormwind and the current Warchief of the Horde here.

  • Limited edition Arthas statue available for preorder from Sideshow Collectibles

    by 
    Anne Stickney
    Anne Stickney
    03.10.2012

    His expansion may be over, but we are far from done with Arthas. Now available for preorder from Sideshow Collectibles, this absolutely gorgeous statue featuring the Lich King himself can be in your greedy hands by the holidays for $349.99. And as a bonus for the Warcraft community, Sideshow has also created an exclusive desktop wallpaper free for download. Arthas stands at 19 inches tall atop an icy, glacier-blue base, hand-painted and frosted. Since this statue is crafted from polystone and weighs in at approximately 20 pounds, you can be certain of one thing -- this is a statue and definitely not an action figure in any way, shape or form. While preorders are open now, the statue is not estimated to ship until October 2012. If you're looking for a stunning, eye-catching holiday present for your favorite Warcraft-playing friend --or simply want a conversation piece for yourself -- this will easily fit the bill. Visit Sideshow's official website to see a full gallery of Arthas in all his glory, place a preorder, or get your hands on the exclusive desktop wallpaper.

  • Lichborne: Divining the direction of death knight lore in Pandaria

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.14.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Let's face it: We had it pretty good in Wrath. Since that expansion was our grand debut, we were everywhere. We had an opening experience where we connected with our origin and found out that our own factions, for obvious reasons, barely trusted us. We were instrumental to the battle in Northrend, doing things other factions wouldn't do, with a clear goal of destroying those who wronged us. We were perfect tragic figures with some robust story and great characters in the form of Thassarian, Crok Scourgebane, and Darion Mograine, among others. In Cataclysm, things have been, to say the least, a little bit sparser. With Arthas dead, do death knights have a purpose in lore anymore, or are we just around because it'd be sort of silly to remove the class and have everyone reroll? I tend to think death knights are still a pretty interesting and dynamic class, story-wise, and this week, we'll look at where we are at the end of Cataclysm and where our story might go in Mists of Pandaria.

  • Know Your Lore: Scholomance revisited

    by 
    Anne Stickney
    Anne Stickney
    01.29.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. On a lone island located in the middle of Darrowmere Lake it sits, the remnants of the keep of Caer Darrow. The history of this isle dates all the way back to the high elves of Quel'Danas, who used the site as the location of one of many runestones the quel'dorei used. But the history of this isle has been lost in the face of far more recent history -- the history of the noble Barov family and their downfall, the history of a school dedicated to horrors the rest of Azeroth would rather forget. During the Second War, the ancient site was invaded by the Horde, who took the runestone and broke it into pieces that were taken to create Altars of Storms. And some time after that, the Barov line came to own the property, as well as several others across Lordaeron. The Barovs, however, were not content with their mass amounts of land -- they wanted to make sure they held that land and their fortune for as long as possible. And so they struck a deal with a powerful mage, one who could easily give them all they asked and more ... for a price. The mage's name was Kel'Thuzad.

  • Limited edition WoW cups coming to ampm stores

    by 
    Mathew McCurley
    Mathew McCurley
    01.26.2012

    Upset over the cancellation of BlizzCon 2012 and looking to drown your sorrows in a massive cup adorned with one of your favorite Warcraft characters? Blizzard is teaming up with ampm to promote World of Warcraft cups featuring Arthas, Kil'jaedan, Illidan, and Deathwing. We don't have a release date for the cups just yet, but look for more information as the promotion gets closer to beginning. World of Warcraft is entering over seven years of operation and still going strong, enough so that regional advertising campaigns at widespread retailers are an attractive move. WoW has definitely eclipsed the video game market and is instead focusing on attracting new players because, for the most part, a lot of the home team market is dried up. By putting WoW in places where less typical gamers might encounter it, Blizzard has a great chance of attracting new people. Can we please get the dataminers on this and tell us what size cups these are, as well as the materials used to make them? I love those study plastic cups. I'm waiting patiently.

  • 5 reasons you should love Cataclysm

    by 
    Anne Stickney
    Anne Stickney
    11.21.2011

    Oh, Cataclysm. You've gotten such a bad rap. Despite popular opinion, what we got from the Cataclysm expansion was nothing short of a miracle -- one that was desperately needed after the prior two expansions' worth of content. But it's undeniably difficult to look at the current expansion with anything other than an overly critical eye, considering the fact that we're playing through all that content right now. In hindsight, it's likely the current expansion will grow on us, and some time in the distant future we'll be looking back on it with rose-colored glasses just like we do the others before it. Don't get me wrong -- while classic, The Burning Crusade, and Wrath all had absolutely fantastic reasons to love them, things didn't seem so rosy and wonderful when we were all playing through that content, and there was just as much grumbling in each of those expansions as there is about Cataclysm now. But hey -- there's still plenty of reasons to love Cataclysm.

  • 5 reasons you should love Wrath of the Lich King

    by 
    Anne Stickney
    Anne Stickney
    11.15.2011

    The Burning Crusade was just the first expansion in WoW's history, and though it brought many things to love, as always, there were tweaks to be made. So how do you follow up a well-put-together expansion featuring a host of memorable villains from Warcraft III? Oh, that's easy enough. To top Illidan's appearance, you bring in the villain he couldn't defeat -- you bring in the Lich King. Ever since the final scene of The Frozen Throne, Warcraft fans wondered just what happened to Arthas after he placed the Lich King's helm on his head and took an icy seat. In Wrath of the Lich King, they were about to find out. Featuring an all-new continent with new zones to play through, Wrath also introduced the first new hero class to the game, the death knight. In the wake of The Burning Crusade, Wrath had a lot to live up to. It did that and more, paving the way for more accessibility to raids, more endgame content and new lore, to boot. Many of the players in Cataclysm today got their start in Wrath of the Lich King, and there's plenty of things to love about it -- far too many points to list. But we'll give you five of them!

  • Faction leader short stories continue with Sylvanas Windrunner

    by 
    Mathew McCurley
    Mathew McCurley
    09.27.2011

    The leader short stories continue with Sylvanas' own tale of vengeance, loss, and coming to terms with the death of Arthas in Edge of Night. Finally, we get to see Sylvanas ascend the Frozen Throne and come face to face with the broken and empty armor of the former Lich King, her pact with the Val'kyr, and the war front in Gilneas. There are lots of unexpected twists and turns, especially involving Sylvanas' pact with the Val'kyr, that may not be exactly how we imagined things had actually commenced between the former allies of the Lich King and the leader of the Forsaken. Personally, I think this is one of the strongest leader short stories, delving into answerable questions and giving us real, solid lore to fill in the holes in the story. Seeing Sylvanas' grief and lack of focus after Arthas' death was something I had hoped would be addressed, as well as the Val'kyr, both of which were discussed and explained. Check out the story, written by non other than Dave "Fargo" Kosak, and marvel at a new chapter in the Dark Lady's story. Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Look at what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

  • Know Your Lore: Lore Q&A-palooza

    by 
    Anne Stickney
    Anne Stickney
    09.04.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Warcraft has a huge story behind it that stretches back over three expansions and an original MMO, three RTS games, and expansions to those RTS games. It covers novels, comics, manga, short stories, and even books, quests, and items currently found in World of Warcraft. The sheer amount of information out there can be a dizzying, massive pile of stuff to keep track of for the average player. Though Cataclysm's done pretty well with incorporating story and lore into gameplay, there are still tons of question out there left to be answered. Cataclysm doesn't cover everything. That said, this week I decided to mix it up a bit and answer some lore questions from previous posts. To mix it up even more, I also put a call out on Twitter for everyone's burning lore questions. I won't be doing these too terribly often, but if you've got a question that isn't answered in this post, feel free to leave a comment and I'll come back here next time I decide to do a Q&A. Let's get started, shall we? @ericisgame from Twitter asked: How many Old Gods are there currently and how many do you think will be eventually revealed?

  • The Guild Counsel: Why The Raid is worth seeing

    by 
    Karen Bryan
    Karen Bryan
    08.11.2011

    Over the weekend, Gary Gannon from Gamebreaker.TV hosted a unique event in the world of MMOs: a film premiere, complete with fancy suits and ties and even an afterparty (albeit in the form of a chat room). The film is The Raid, which followed the World of Warcraft guild Double Dragons as it worked through the raid content from Wrath of the Lich King. There has been a lot of feedback from those who saw the premiere, but it's been decidedly mixed so far. Furthermore, viewers had such strong reactions to certain parts of the documentary that director Kevin Michael Johnson made a post on the site to try to address some of the criticism. But is the mixed review simply the cynical gamer at his best, or is it legit? In this week's Guild Counsel, we'll take a closer look at The Raid, and I'll explain why I think it's definitely worth seeing.