linda-carlson

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  • SOE working on a "make good plan" for its customers

    by 
    Rubi Bayer
    Rubi Bayer
    04.27.2011

    In the wake of the uproar following Sony's announcement regarding customer data theft, the company has continued working to repair the damage and communicate with its customers. The latest information includes an FAQ on the incident as well as another announcement from Linda "Brasse" Carlson: We apologize for any inconvenience players may have experienced as a result of the recent service interruption. As a global leader in online gaming, SOE is committed to delivering stable and entertaining games for players of all ages. To thank players for their patience, we will be hosting special events this weekend across our game portfolio, including a Double Station Cash day on Saturday, April 30th. We are also working on a "make good" plan for players of the PS3 versions of DC Universe Online and Free Realms. Details will be available soon on the individual game websites and forums. In addition to the general FAQ and announcement, senior director of corporate communications and social media Patrick Seybold updated the Playstation blog to clarify the reasons behind the delay in communicating information on this incident to customers. Keep an eye on Massively for more details on the make good plan as they become available.

  • SOE acknowledges "external intrusion" responsible for website downtime

    by 
    Jef Reahard
    Jef Reahard
    04.23.2011

    Sony Online Entertainment has acknowledged an issue that has caused its MMORPGs and game-related websites to be sporadically unavailable since Thursday, April 21st. SOE's Linda "Brasse" Carlson posted on the EverQuest II forums late last night, attributing the trouble to "an external intrusion." Users have experienced connection issues in everything from Vanguard, to EQII, to Free Realms, and EQII's main website remains inaccessible as of press time. Station Cash and account services appear to be working normally. "As a result of an external intrusion on its system, SOE interrupted its services on April 21. Promptly upon learning of the intrusion, SOE initiated an investigation and took corrective steps to bring its games and other services back up," Carlson explained. "We are working hard on bringing all of our player sites back online, but have no ETA at this time. We apologize for the inconvenience and thank you for bearing with us."

  • EverQuest becomes ever after: A talk with Linda Carlson of SOE

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.14.2011

    When it comes to getting involved with community, Sony Online Entertainment's Director of Global Community Relations Linda Carlson knows it well. Most often seen tromping around conventions dressed as her beer-craving Dwarven alter-ego Brasse, Carlson was a fixture at SOE's Fan Faire events and author of her own gaming comic long before she ever started working for the studio. As we had the chance to find out recently, this was due at least in part to EverQuest changing her life many, many years prior. While these days meeting up with someone you've met online is considered fairly commonplace, when you look back to the earliest days of MMO gaming, it generally was not something many people did. Even if you did meet someone from "on the computer," they tended to be folks from one or another BBS -- local connections that were easily made and just as easily dismissed. The idea of not only meeting someone online in a romantic fashion but leaving the country you live in to see him/her was considered completely insane. "What if you don't get along? Or what if he/she is a murderer?" your friends might ask, since this was all really new territory and nobody quite knew what would happen. Still, some early MMO gamers like Carlson gathered up their courage and took that gamble. In honor of Valentine's Day, we interviewed Carlson about how her EverQuest connection became an "ever after" -- join us after the break!

  • PAX East 2010: Community manager panel

    by 
    Justin Olivetti
    Justin Olivetti
    03.29.2010

    Community managers are the very definition of a paradox. They're some of the most public faces of the game, yet their role is often least understood. They serve many masters -- developers, players, marketing, press -- and are beholden to all of them at once. They're often on the blunt end of unrestrained love and unfathomable anger. No matter what they are, one thing is for sure: their job rocks. At least, according to a CM panel at PAX East entitled "Community Managers: More than Forum Monkeys." In it, five CMs from various studios shared just what goes on with their job, what limits they deal with, and what are the highs and lows of working in the public limelight 24/7. Meghan Rodberg (Turbine), Aaron Trites (Harmonix), Morgan Romine (Frag Dolls), Jess Folsom (Bioware Austin) and Linda Carlson (Sony Online Entertainment) spent a candid hour with an audience pulling back some of the mystique and misconceptions of their positions as supposed monkey tamers. Hit the jump to read about the inner workings of these fabulous five community managers.