LittleSister

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  • Philosony: You can listen, but you can't HEAR Big Daddy

    by 
    kylie prymus
    kylie prymus
    01.31.2009

    Thanks entirely to this recent second Christmas of a deal I finally picked up Bioshock and am giving it a play through. Now you, Inconstant Reader, probably expect me to launch into some pseudo-thought-provoking analysis of the moral conundrum involving the Little Sisters, or to give the reigns to my inner philosopher who wants to debate the pros and cons of a Randian worldview. Though it may take all the will I can muster, I shall refrain from doing so. You can find a plethora of views on these subjects out there on the interwebs without my adding to the cacophony. Instead I'm going to discuss what's interesting about coming to the game having already navigated said cacophony. No real spoilers, but some talk about what spoilers - like honey - don't spoil. Wrap your head around that one.

  • BioShock gets the Zero Punctuation treatment

    by 
    Kyle Orland
    Kyle Orland
    09.06.2007

    Man, are we sick and tired of the cavalcade of praise being heaped on BioShock. "You will never look at a blah blah blah the same way again." "It's one of those monumental blah blah you'll never forget." OK, OK, we get it, the game's amazing. But surely it must have some flaws, right?Ben "Yahtzee" Croshaw sure thinks so. He goes off on the game in his own inimitable web video style in the Escapist's latest Zero Punctuation feature. While Croshaw thinks that the game is overall pretty good, he points out some flaws that tend to get glossed over in the media lovefest. Among the major gripes: Familiarity -- While inspiration is one thing, Croshaw argues that BioShock "isn't like System Shock 2, it is System Shock 2" only "everything that was cyberpunk then is steampunk now." It's way too easy -- "You trip over ammo, money and medkits" and "dying is a momentary annoyance" with all the free vita-chambers strewn about. The moral choices aren't very interesting -- The controversial decision to save or harvest the creepy Little Sisters pretty much becomes a choice between "Mother Teresa or baby eating," with nothing in between. Despite all the bellyaching, Croshaw still admires BioShock for it's looks, writing, atmosphere and imagination, even going so far as to say it's "probably one of the best games of the year." Blah blah blah. Check out the video after the break.

  • Joystiq interviews BioShock's Ken Levine about success and harvesting Little Sisters

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.24.2007

    Earlier we posted some choice moments from our interview with BioShock's Lead Designer Ken Levine. Below is the full interview. There's more depth on the tech issues Irrational experienced, Levine's ability (or lack of) to harvest Little Sisters, their experience with the Unreal Engine 3 and an awkward moment about BioShock 2.OK, so what did you want to talk about today in regards to these PC issues on BioShock?Given the internets and what they are -- with their tubes and all -- I want to sort of talk about the concerns people have. We take the concerns people have very seriously. There's been some concern like, "What happens if it's three years from now, or ten years from now, when I want to play this game. And, you know, Irrational Games has been hit by a meteor?" We will unset the online activation at some point in the future -- we're not talking about when. If people have concern about that they shouldn't be worried about that. This activation is for the early period of the game when it's really hot and there are people really trying to find ways to play the game without buying it. Of course, there are a lot of people who are legitimately trying to play it. We're not trying to be Draconian, we're trying to find a balance.Now, let's see if we can put this in the simplest terms, this screen thing has taken on a whole life of its own. The game was designed for widescreen. Instead of doing the normal thing and just chopping off the sides for full screen, you actually added more to the top and bottom so full screen people wouldn't lose anything from the sides -- a very nice thing to do actually. Thus, infuriating the PC owners and almost anyone else with widescreen because how dare you not give them more to see like they're used to. So, now this patch will add in the stuff to the side of the full screen. So, in essence, to use a visual term, this patch just zooms the camera out a little bit to appease PC widescreen owners to give the option of increased field of vision? We started the game widescreen. We primarily designed it for widescreen. Then we had to ask, "How do we make it full screen." Your options are to put black bars at the top and bottom, keep same width perspective. Or you allow to ... add pixels to the top and the bottom if you can afford the frame rate -- we could. So the call was made to show those few more pixels. Now this is one of those things when you're making a game -- like I was making a game -- honestly, if somebody came from the future and told me this was an issue I would have laughed at them. I would have said, "Are you kidding me?" But that's what's interesting about gamers, they're an interesting and diverse group. Now that I know that there's this huge contingent out there that actually really cares about this, I wouldn't have laughed at them because they're stupid, I would have laughed because I couldn't have imagined that people are passionate about this. And now that we know they're passionate, we have a responsibility to respond to those people and give them what they want. It's their game, they paid money for it, they should be able to play in the way they want to play. We may disagree with them aesthetically, but sure, we'll make a patch and make if work for them.

  • BioShock's Little Sister killing gets mainstream attention

    by 
    Kyle Orland
    Kyle Orland
    08.23.2007

    We knew it was coming. Any game that features little girls as an enemy was bound to eventually draw the attention of the mainstream media. That attention has been brought by the Boston Patriot-Ledger, which argues that BioShock is "testing the limits of the ultraviolent gaming genre with a strategy that enables players to kill characters resembling young girls."Despite the shock-inducing lead, the article goes on to give a more or less accurate description of BioShock's choice between saving and harvesting the creepy Little Sisters. 2K Boston President Ken Levine defends the artistic vision of the game, of course, while a psychology professor tells the paper that young people who play violent games "had lower feelings of empathy and stronger 'pro-violence attitudes''' whatever that means. The conclusion tries to draw a link between BioShock's violence to a stabbing death allegedly inspired by Grand Theft Auto, but the connection is pretty weak.Regardless of any alleged real-world effects, we can't help but feel a little squeamish deciding on life and death for these poor, twisted little girls. So what's your decision? Have you been sparing your Little Sisters, or harvesting them for their sweet, sweet serum?