live-anywhere

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  • Windows Phone 7 announced, includes Xbox Live support

    by 
    Griffin McElroy
    Griffin McElroy
    02.15.2010

    Well gang, it's been a long time coming, but it seems we're finally going to get the Live Anywhere integration Microsoft began teasing four whole years ago. We're finding it awfully difficult to be jaded, however, as the mobile counterpart to Xbox Live will make its debut on the recently announced Windows Phone 7 -- a sleek little device which we're periodically switching between browser tabs to ogle. Click past the jump to see a demo of the phone's capabilities. According to a Microsoft press release, the Xbox Live integration on Windows' new mobile platform "delivers the first and only official Xbox LIVE experience on a phone, including Xbox LIVE games, Spotlight feed and the ability to see a gamer's avatar, Achievements and gamer profile." We've contacted Microsoft to find out exactly what types of games are going to be offered on the device. We hope its the same lot that's available on the Zune HD -- the more electronic devices on which we can play Audiosurf, the better.

  • Job listing points to Xbox Live for Windows Mobile

    by 
    Richard Mitchell
    Richard Mitchell
    12.30.2009

    Just a few months ago, a Microsoft job listing hinted at the possibility of integrating Xbox Live with Windows Mobile. Now, according to a new job listing, that possibility is fast becoming a reality. Specifically, the listing is calling for a Principal Program Manager in "LIVE Engagement." This same listing mentions that Microsoft is "connecting players via the LIVE services on new devices beyond the console" and, more explicitly, asks for someone to "drive the platform and bring Xbox LIVE enabled games to Windows Mobile." The Principal Program Manager is expected to focus on "what makes gaming experiences 'LIVE Enabled' through aspects such as avatar integration, social interactions, and multi-screen experiences." Granted, there's no way to tell how soon it will arrive, but it looks like Xbox Live and WinMo devices are destined to be together, eventually. [Via Engadget]

  • Microsoft job listing hints at Xbox Live for web, mobile

    by 
    Richard Mitchell
    Richard Mitchell
    08.12.2009

    A recent Microsoft job listing could be hinting at the future expansion of Xbox Live. Specifically, the listing is for an Xbox Live Community Director in the Entertainment and Devices Division, whose job would entail managing the "Live community strategy and execution across a range of properties, from Xbox Live to Windows Mobile." The listing elaborates further, mentioning a "next-generation, Live-enabled casual and social gaming platform across the Web, the console, mobile and beyond." The community director is also expected to help craft a "strategy for integration with community and social efforts," across platforms like Windows Live and Facebook. The listing even mentions MSN Games.The new position ties in very well with recent remarks from corporate VP Shane Kim, who said that Live "will extend to other platforms ... no question about it." What remains to be seen is just how far such an extension would go. After all, Kim's statement could simply be speaking to the upcoming Twitter and Facebook applications for Xbox 360. It's also important to remember that Microsoft has been touting the arrival of Live on other platforms for a long time and, barring a demo of XNA running on Zune during GDC '08, we haven't heard anything substantial about platform integration since Live Anywhere was announced ... in 2006.[Via Ars Technica]

  • Is Microsoft gearing up for Xbox Live on mobile?

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    08.12.2009

    Are you a currently unemployed Software Engineer? If so, here's a recession antidote of an altogether different stripe: Microsoft is taking applications for a LIVE Community Director, whose job it will be to manage "LIVE community strategy and execution across a range of properties, from Xbox LIVE to Windows Mobile." The posting then goes on to discuss how the team will be tasked with constructing a next gen, LIVE-enabled platform across the web, the console, mobile and more... which, you know, sounds a little bit like the Live Anywhere concept. Either way, it sounds like the company might be doing a little more than merely contemplating its mobile strategy, Shane Kim's recent interview notwithstanding. What are you waiting for? Dust off that resume and hit the read link. [Via Ars Technica, thanks Adrian]

  • Shane Kim talks mobile-izing Xbox 360, Xbox Live brands

    by 
    Ben Gilbert
    Ben Gilbert
    07.17.2009

    Though it's been quite some time since we last heard anything about a portable gaming device from Microsoft, corporate VP Shane Kim recently reconfirmed to Kikizo that the company is still very interested in the idea. "We're building a service in Live that will... will extend to other platforms ... no question about it," Kim told them in an interview earlier this week.He stresses that, with development for Project Natal underway, Microsoft isn't exactly ponying up for extra resources to make portable Xbox gaming a reality. "If we chased after a mobile or handheld opportunity, we would not have the resources and ability to do things like ... Project Natal." Surprisingly, Kim even touches on the always touchy (and often not even mentioned) Live Anywhere initiative, saying, "We talked about Live Anywhere a few years ago ... Live is the connective tissue." From the sounds of things, though Microsoft may very well be thinking about the idea of a gaming handheld in the future, it's not exactly right around the corner. [Image]

  • iXboxLive is like Live Anywhere for the iPhone

    by 
    Christopher Grant
    Christopher Grant
    08.08.2008

    Don't let Microsoft's tardiness in bringing its Live Anywhere initiative to market stop you from enjoying Xbox Live anywhere: if you've got an iPhone and $0.99 you can try out Nicholas Pike's iXboxLive app which "uses the Microsoft Xbox Community Developer SDK" to bring much of the functionality of your friend's list to your iPhone. Sure, you could always load up your iPhone's browser (just like you do for Halo stats) and hop on Xbox.com but then you'd miss out on the slick iPhone formatting. However, use the app and you'll miss out on functionality like messaging, thanks to limitations in the aforementioned SDK. Now we're not expecting the cats at Microsoft to suddenly develop an official iPhone app, but we'd settle for something on Windows Mobile ... heck, we'd settle for a Zune app!

  • Japan can now buy MSpoints via cell phone

    by 
    Terrence Stasse
    Terrence Stasse
    05.25.2008

    We haven't heard news such as this since the last time Microsoft was showing off the so far poorly executed Live Anywhere. Beginning Monday, the Japanese phone service provider NTT DoCoMo will allow its users to pay for MSpoints or a Gold Subscription right from their phone. Any purchases made via the "DoCoMo Mobile Payment Service" are charged to the phone bill, thus bypassing any form of credit card information going to MS. While a move such as this isn't exactly out of character for a company, we have to wonder about the practicality of it for the masses. The most useful situation would be if you were the type of player who uses point cards and doesn't have any CC info associated with their Gamertag. Buying points via phone could save a trip to the store AND keep the evil empire away from your bank info. However, if this comes to the US we foresee many, many XBL brats using their phones to avoid bugging mom and dad for their credit cards ....

  • Microsoft: No Live Anywhere announcements in the immediate future

    by 
    Ross Miller
    Ross Miller
    03.06.2008

    At E3 2006, Microsoft announced Live Anywhere, an initiative to bring Xbox Live, well, everywhere. The goal was for integrated play (MMO enhancement?) and Live access from Xbox 360, PC and mobile phones. MTV Multiplayer contacted Xbox Live executive John Schappert for an update on the program. In an email response, Schappert said, "We continue to make progress against the vision laid out for LIVE Anywhere and remain committed to building out the network that connects you to your games, your friends and your entertainment in a variety of ways." He also cited XNA and Zune integration as an example of this.Microsoft also told MTV that there no Live Anywhere announcements were expected in the immediate future. The PC aspect of Live Anywhere -- Games for Windows Live -- has materialized to mixed results and acceptance.

  • Mobile Live Anywhere still a bridge to be built

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    07.17.2007

    During E3, Microsoft invited us to suffer through a 30-minute Xbox Live marketing spiel (we were lured by the promise of Xbox Live Arcade content -- there wasn't any), puffed with ridiculous figures like the 3 billion hours we've spent collectively on Xbox Live as a community that will soon surpass America's largest city, New York, in total population. Xbox Live general manager JJ Richards acted out these statistics with sweeping gestures and broad smiles, and an air of braggadocio. It was JJ's job to make sure we left that room knowing Microsoft commanded the leading online service for consoles. We did (though we knew it already, thank you).JJ was there to demonstrate that Microsoft had fulfilled all of its goals and then some since the last E3, using terminology like "neighborhoods" and "districts" to imagine for us a bustling virtual metropolis catering to all types of consumers. He spoke of a "bridge" that had been erected across the ever-flowing void to Windows, connecting an untapped community of gamers to the Xbox Live vision. But further down the void, a second bridge, still under construction, has stalled. When we brought up the topic of Xbox Live for mobile, JJ became visibly peeved, as if we had just smudged the picturesque canvas he was painting aloud. He dodged the topic, firing off some jargon about "pacing" before getting back to the success story.Microsoft has been busy expanding Xbox Live into Games for Windows Live and the apparently groundbreaking Video Marketplace. So it's not surprising that the mobile aspect, complicated by numerous variables, has been removed from the vision's foreground. But we're still curious. After all, back at that last E3, we had seen a working prototype of mobile Live Anywhere, through which PR man John Porcaro was able to browse our Gamertag profile using his phone. It's exciting technology that the community could use. No rush, but we'd appreciate an actual update. How about it, Microsoft?

  • Team Fortress will not have cross-platform play, but Valve plays it that way

    by 
    Ross Miller
    Ross Miller
    06.19.2007

    Shacknews has a rather exhaustive preview of Valve's Team Fortress 2, coming to PC, Xbox 360 and PlayStation 3 as part of the Half-Life 2: Orange Box collection (also available via Steam, natch). One interesting note at the end of the article states that the Valve offices, who are working on the Xbox 360 and PC versions (PS3 version is being done by EA UK), "regularly play cross-platform multiplayer games." However, the studio's Doug Lombardi said that the final game will not have cross-platform because it "introduces more problems than it is worth." He continued to say that if Valve were to implement cross-platform that it would be part of the initial game design. Orange Box, which includes Half-Life 2, Episode One, Two, Portal and Team Fortress 2, is due out October 9.

  • Call of Duty dev rejects Live Anywhere

    by 
    Ross Miller
    Ross Miller
    06.15.2007

    Infinity Ward's studio head Grant Collier, who we reported yesterday was unhappy with the overuse of sandbox gameplay and destructible environments, told IGN in an interview that there was no interest in using Live Anywhere for PC and Xbox 360 cross-play.The Call of Duty 4: Modern Warfare developer put it bluntly: "We said no and they didn't call back." Clarifying, Collier said "[it's cool] if you're playing online poker, but who wants to be playing an RTS on a console and have some guy on a PC clicking and dragging all his troops, attacking your base while you're sitting there with your thumb sticks." The keyboard/mouse vs. gamepad argument is a long-standing battle, and clearly Collier feels that they cannot be equals for fast-paced strategy or first-person shooter titles.Live Anywhere is currently in use by Halo 2 (update: nevermind), Shadowrun and the action-packed Uno.

  • Infinity Ward rejects Live Anywhere

    by 
    Dustin Burg
    Dustin Burg
    06.15.2007

    In an interview with Infinity Ward's studio head Grant Collier, IGN discussed everything Call of Duty 4 and got the company's opinion on Microsoft's Live Anywhere initiative. Grant said that after Microsoft pitched the idea of incorporating Live Anywhere into their games they felt that it wouldn't work with their projects and simply said "no way". Collier says such a system is best suited for "card games or Tetris or something like that" and not the RTS or FPS genres. Microsoft didn't have a convincing argument to Infinity Ward's complaints and didn't respond to them.Collier's take on Live Anywhere directly conflicts with Microsoft's view of bridging multiple gaming platforms like their latest gem Shadowrun, which is a FPS and incorporates the technology. So, maybe that's why phone calls weren't returned ... they hurt Microsoft's feelings. Big bullies.

  • Shadowrun goes gold for 360 and Vista, coming 29th

    by 
    David Dreger
    David Dreger
    05.09.2007

    Shadowrun, the absolutely inspired first person shooter that combines contemporary weapons, magic and advanced technology has gone gold. The first cross platform PC-360 FPS will be hitting retailers on May 29th, just in time for a blogger's 22nd birthday two days prior. We can't wait to get our hands on title and play against the best keyboard and mouse has to offer. Or at least play the demo first. If you want to know what all the fuss is about, check out our above linked coverage on the game, or our most recent Fancast. Finally, should you make the right decision and pick up this game, take a look at the credits, you may be pleasantly surprised.

  • Live Anywhere nowhere to be found in Enemy Territory: Quake Wars

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    04.03.2007

    As the first game to support Live Anywhere, Shadowrun has erected a rickety bridge between the realms of the PC and the Xbox 360, allowing players to dash across and kill each other using their peripherals of choice. Perhaps it is in the interest of peace then, that id Software has ruled out the possibility of cross-platform multiplayer for their upcoming shooter, Enemy Territory: Quake Wars. "Console players will not play against PC players," says id co-owner and creative director, Kevin Cloud, in an interview with GameZone. "Consoles require a certain [adaptation], and that wasn't something that we wanted to take on." While there's no immediate framework to necessitate play between the PS3 and PC just yet, Live Anywhere promises to bring more convergence between Microsoft's Vista and 360 platforms -- but could the $50 Live entry fee for Xbox-PC multiplayer prove to be a turn-off for developers and gamers alike? %Gallery-1618% [Via CVG]

  • New Shadowrun trailer impresses

    by 
    Richard Mitchell
    Richard Mitchell
    03.02.2007

    This post was written on Wednesday, when the previously announced Shadowrun trailer was briefly available from the Shadowrun website. Lucky for us, we managed to grab it before it was mysteriously pulled. Unfortunately, the uploaded trailer disagreed with YouTube. But, now the trailer is all over the place, so, without further ado, we present you with the latest Shadowrun trailer. The trailer is actually pretty slick. We like the fact that it emphasizes tactics over pure firepower or twitch reflexes. That's a message that Microsoft is going to have to make loud and clear if they want Shadowrun to appeal to more than just the hardcore audience. Then again, we pretty much represent the hardcore audience, so we'll be plenty happy as long as the game delivers the goods. You can watch the trailer after the break.

  • Shadowrun questions answered

    by 
    Richard Mitchell
    Richard Mitchell
    02.28.2007

    There's a canned Shadowrun Q&A floating around that details some of the game's lauded features. First of all, the question and answer session explains Live Anywhere and how it works on a PC. Essentially, it's exactly the same as it is on Xbox 360. Playing on Vista, players will have access to voice chat, friends lists, gamerscore, acheivements, and (eventually) Marketplace. The rest of the interview reads more or less like a laundry list to propagate the game's bullet points. For example, the controller vs. mouse debate is covered, with FASA studio manager, Mitch Gitelman, who notes that the game was designed for both from the ground up. Gitelman says that approximately half the testing team are Counter-Strike players and the other half are Halo players, and none complain about unfair advantages. While mouse players may have an aiming advantage, they can still be outclassed by players with a better grasp on magic and techniques. Finally, the game supports 16 players online and should ship with 8-10 maps. Hit the "read" link for the Q&A.In related news, the official Shadowrun website should post a new trailer some time today. We'll keep you posted.

  • Shadowrun: controller vs. mouse. Fight!

    by 
    Richard Mitchell
    Richard Mitchell
    02.23.2007

    Shadowrun, in a way, is Microsoft's great white hope. Shadowrun is poised to launch Live Anywhere, the extension of Xbox Live that allows players on PC to share game space with players on the Xbox 360. Hell, even cell phones are being thrown into the mix. VelocityGirl is thrilled. Shadowrun, in particular, raises some questions. Scratch that. It raises one question: how will controller players fare against the deadly mouse and keyboard combo? According to Joystiq's recent play test, pretty damned well. That's right, Joystiq was getting the tobacco juice beaten out of them by one of the devs, Mitch Gitelman. Gitelman was using a PC, but much to the surprise of the Joystiq team, he was using an Xbox 360 controller. Granted, Shadowrun was built from the ground up to accommodate both controllers and the KB & mouse combo, but it's a surprising result nonetheless. Joystiq notes that neither setup proved overwhelmingly advantageous -- though the controller was significantly faster at navigating the radial menus at the beginning of each match.Long story short, if Microsoft really wants to converge the Xbox 360 and its Games for Windows brand, Shadowrun just might be the game to do it. Hit the "read" link for the full story. Be sure to check out Joystiq's gallery of images while your at it.

  • The Crossing confirmed for Xbox 360

    by 
    David Dreger
    David Dreger
    02.16.2007

    Arkane Studios, developer of the upcoming PC game, The Crossing put out a notice on its site for a new job offer for a "Xbox 360 programmer". The job description explicitly states they'll be bringing The Crossing over to the 360 and need someone to help optimize it for the console. Given the way that this FPS blurs the line between single player and multiplayer, where enemy AI in the campaign can be replaced with human player, Xbox Live seems like a perfect fit. Moreover, if they can pull a Shadowrun and make it cross-platform compatible with Xbox 360 and PC it could be very promising. Have you been watching this title for PC, and do the possibilities with Xbox Live intrigue you?[Via QJ.net, Thanks, gaetge]

  • Shadowrun: Dean Takahashi is unimpressed

    by 
    Richard Mitchell
    Richard Mitchell
    01.30.2007

    Dean Takahashi of the Mercury News has posted his impressions of Shadowrun, the upcoming Live Anywhere launch title from FASA Studio. He takes some time to discuss the game's story and then gets down to the nitty-gritty. He briefly mentions many of the things we've covered before: magical powers, gliding, etc. In the end though, Takahashi seems less than impressed. He notes that the graphics "aren't anything special," adding that they are more or less on par with Halo 2. He also cites the game's multiplayer focus as a risky maneuver by Microsoft, as it may only appeal to the hardcore gamer set.Our own impressions of the game (listen to our podcast for more) were much more favorable. Then again, we are the hardcore gamer set, so we may not be the best judges. What do you think? Based on what you've seen and read, are you looking forward to Shadowrun?See Also:Shadowrun: CTF with a magical twist (Video)

  • MS wants simultaneous Vista & 360 releases

    by 
    Richard Mitchell
    Richard Mitchell
    01.24.2007

    According to a recent article on GamesIndustry.biz, Microsoft is pushing its third party publishers to release games simultaneously for both Windows Vista and the Xbox 360. The move is designed to facilitate bringing the two platforms together, and no doubt to encourage more developers to make games that are playable across both platforms over Live. According to Rick Wickham, director for Windows Gaming, several titles are expected to debut simultaneously for both platforms this year (we imagine Shadowrun will be the first). He adds that the final decision to make a simultaneous release is left to the publishers.Of course, the big question: is Live more appealing if it allows matches against PC gamers? More players is always better, but there are concerns. For instance, there are already worries that mouse players will dominate controller players at FPS games. What do you think? Are you excited, disinterested, a little verklempt?[Via Tech Digest]