Locoroco

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  • TGS 08: LocoRoco 2 grabs us with cuteness and depth

    by 
    Andrew Yoon
    Andrew Yoon
    10.10.2008

    "Sorry it took so long," LocoRoco designer Tsutomu Kouno told me. In spite of the original's high-profile and well-received launch on the PSP, it's been over two years since we saw these lovable blubbers hit Sony's handheld. The silence around the long-rumored sequel is a bit baffling, as getting our hands on with the upcoming PSP title revealed a disarming amount of new content for the sequel.It's undeniable that the original LocoRoco charmed hardcore gamers, thanks to its lovable style and rather unique design. However, it couldn't keep the attention of these gamers, as it was perhaps a bit too simplistic. While children and casual gamers were enchanted, hardcore gamers needed substance beyond tilting left and right.So perhaps LocoRoco 2 is Kouno's attempt at bridging the gap between hardcore and casual audiences. The upcoming PSP-exclusive sequel maintains all the saccachrin sweetness of the original, but adds new gameplay features that add a tremendous amount of depth to the experience. The sheer amount of content found in this UMD/downloadable game is staggering.%Gallery-27791%

  • GC 2008: The first trailer for LocoRoco 2

    by 
    Justin McElroy
    Justin McElroy
    08.20.2008

    Do us a favor, just for safety's sake: If you've recently been eating sugary foods (Blueberry Muffintop cereal springs to mind) do not watch this Leipzig Games Convention trailer for LocoRoco 2, which is so adorably, pinchably sweet that combining it with other glucose-rich product is a one way ticket to diabetes.We don't learn much from the trailer, just that it looks like LocoRoco 2 will be sporting a lot more gameplay variety ... oh, and that we'll never ever get that song out of our heads.

  • LocoRoco 2 trailer is predictably adorable

    by 
    alan tsang
    alan tsang
    08.20.2008

    Download to PSP This new LocoRoco 2 "special movie" found on the official Japanese website shows us just how cute things on the PSP can be. The art direction looks about the same in this highly-anticipated sequel, along with some kawaii music that can get a little annoying if you listen to it more than once. The cute little blobs demonstrates some of their new skills here, such as swimming and biting. Stay for the end, which makes us wish there was a LocoRoco TV show.[Via NeoGAF]

  • PSP E3 2008 screenshot roundup

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    07.16.2008

    Liberation? Retribution? There's definitely something up with the jump to handheld third person ... Dive deeper into the mystery in the gallery below, and then check out Super Stardust (um, not in HD), and a pair of colorful sequels posted after the break. %Gallery-27792% %Gallery-27794%

  • LocoRoco 2 official site opens, includes screens

    by 
    Andrew Yoon
    Andrew Yoon
    07.11.2008

    The official Japanese LocoRoco 2 site has opened, and it includes the very first screenshots of the recently announced sequel. Unsurprisingly, the new LocoRoco looks exactly like the original. For those that were captivated by the charming style of the first game, that's far from a bad thing. Those that play close attention will see some of the LocoRoco's abilities (like swimming, pictured above). Stay tuned, because a game as big as this one will obviously garner a lot of attention.

  • LocoRoco sequel already 75% done

    by 
    Andrew Yoon
    Andrew Yoon
    07.10.2008

    While LocoRoco 2 was only officially announced yesterday, it's been in development for quite some time. According to Famitsu (via 1UP), the title is already 75% complete. The sequel will feature the return of the original's Moja Troop, but this time they have some tricks up their sleeves. They'll be after the adorable LocoRocos with the power of music. Uh-oh! "The Moja Troop are back with some new bosses, but this time they've also learned some songs," director Tsutomu Kouno says. "They've been practicing as hard as they can, and they've learned how to use music to sap the energy out of everyone. Now nobody feels like doing anything, so the LocoRoco have to go around the world and pep everyone back up again."According to Kouno, the game will retain the same simplistic charm of the original. "We've tried our best not to change the core gameplay too much," he says. "We're being careful to keep it from getting too complex, and in addition to that, we're putting in lots of new features for people who played the first game to enjoy." But, expect new moves, such as the ability to go underwater and the ability to bite things.Will we get to play it at E3? We hope so. Sony plans on showing new PSP games at E3, undoubtedly. This would be an ideal candidate.

  • Famitsu: Patapon 2 marches on Japan PSPs this Winter

    by 
    Ross Miller
    Ross Miller
    07.09.2008

    The latest issue of Famitsu (via PSPHype) reveals a sequel to Patapon is in the works and coming to Japanese PSPs this Winter (no US or Europe release mentioned). The game is being developed by Pyramid Studios, who made the previous game and LocoRoco. The magazine also has a two-page spread of LocoRoco 2, although gives no release date for any region. No matter how many times you shout pata-pata-pata-pon, the game won't get here any faster.[Via PSP Fanboy; Image via Penny Arcade]

  • Rolando: A different iPhone game

    by 
    Mike Schramm
    Mike Schramm
    07.02.2008

    Here we go. You guys sounded really jaded on the comments for the kart racing game, so here's an iPhone game that might actually break some new ground. It's called Rolando -- Simon Oliver is the developer, and he sent us a tip and the trailer above, and if you're looking for some fun and innovation in iPhone gaming, here you go. It looks kind of like a cocktail of LocoRoco, Lemmings, Kirby's Canvas and Katamari Damacy all mixed together with some iPhone originality for good measure. With a mix like that, you can't go wrong.Simon tells us it's a "physics-based platform/puzzler.". He says that there will be four different worlds in the game, with ten levels each, including boss levels and bonus stages, and while it's not seen in the video, there might be a little accelerometer action as well. There are a few different versions of the little circular guys, called Rolandos (the King Rolando, with the crown in the video, has to be moved around by the others, for instance), as well as various implements throughout the levels that can be controlled directly. Simon's aiming to get it in the App Store by August, and while pricing hasn't been finalized, he's thinking $9.99 sounds good.Don't like kart racing on the iPhone? As long as we can get a few good original games looking as good as this one does, you may not have to worry.

  • Sony UK: LocoRoco 2 rolling onto PSP 'this year'

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.16.2008

    In an interview with MCV, Sony Europe UK's product manager, Claire Backhouse, said the company is planning to release LocoRoco 2 for PSP "this year." A LocoRoco follow-up has been rolling under the radar since late last July when series' director Tsutomu Kouno confirmed plans for a true sequel. We're currently trying to clarify with Sony if "this year" means this calendar year or Sony's fiscal year (ending March 2009).Update: Sony informs us it has not distributed any news regarding LocoRoco 2 so it can't "confirm," or in this case clarify, anything. "Stay tuned for more details."[Via PSP Fanboy]

  • LocoRoco 2 due out sometime 'this year'

    by 
    Nick Doerr
    Nick Doerr
    06.15.2008

    The only issue with our subject line is that we can't discern the context of "this year", as quoted by SCE UK's product manager Claire Backhouse, when it comes to the release of LocoRoco 2. In addition to talking about the busy summer ahead for the PSP, whether it be increased incorporation with the PS3 and Remote Play, or the new Go!Range set of utilities adding GPS and voice video calling among other things. She says that "The key software titles we have coming out this year for PSP include Echochrome, Buzz The Master Quiz, Secret Agent Clank and LocoRoco 2." Whether this means 2008 or the fiscal year which ends at the end of March 2009, we don't know. But expect an announcement soon for your favorite rolling blob.

  • Loco Roco teaches Japanese kids how to divide and multiply

    by 
    Majed Athab
    Majed Athab
    03.13.2008

    Those silly balloon creatures in Loco Roco are doing more than their usual passive in-game combining and dividing -- they're taking those skills and teaching kids how to do it for themselves. Wait, before you get confused, we don't mean kids are attaching themselves to one another to make one giant kid ... we mean that the Loco Roco are actively teaching kids all about multiplication, division, and basic arithmetic. Don't get any funny ideas. While the actual Loco Roco game isn't used in the classroom, its characters are presented in visual aids. According to Famitsu, this unique way of teaching mathematics to children has been done recently at an elementary school in Chiba, Japan. The next class? Physics 101 with Dragon Ball Z. It's great to see the Loco Roco helping out with what they do best, and we can't wait to see this become a fully institutionalized part of the teaching curriculum. Maybe, someday. It's also nice knowing that the PSP is becoming more and more edu-friendly.

  • Get your Patapon on for $20

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.21.2008

    Though we haven't had a look at the final packaging just yet, Sony has given us an excellent idea as to what Patapon's back-of-the-box bullet points might say: Intriguing and utterly unique blend of strategy and rhythm gameplay! From the creators of the critically acclaimed LocoRoco! Bizarre, yet entirely endearing art style! Costs a mere $19.99! "Excellent" -- Joystiq, 21 Jan. 2008 Sony hopes that the lower price point will push Patapon to a broader audience, one perhaps unswayed by the unusual gameplay and our glowing, out-of-context recommendation. It's a wise move that also favors those of us already keen on rhythmically conquering the lands of Patapon.%Gallery-11837%

  • New LocoRoco demo is not-so-new

    by 
    Andrew Yoon
    Andrew Yoon
    12.13.2007

    As expected, the Japanese PS Store was updated today with a "new" Christmas demo of LocoRoco. The problem? It's not new at all. It's the same demo as the one we featured last year, unfortunately. Most likely, a lot of new PSP owners haven't experienced the glory that is LocoRoco and this revival of the Christmas demo will serve as a gateway drug for more of these blubbery critters. Good move, Sony -- but we want some new LocoRoco fun ... soon.

  • LocoRoco team looking for new recruits

    by 
    Andrew Yoon
    Andrew Yoon
    11.13.2007

    The team behind the award-winning LocoRoco is working on a brand new PSP game ... and they're looking for help. Imagine! You could be working on the next game from this imaginative group ... provided you live in Japan. We're glad to see the team moving onto something new, something Kouno has been hinting at for quite some time now.[Thanks, Joe! Via Team ICO Gamers]

  • LocoRoco Cocoreccho, Sega Rally Demo highlight PSN update

    by 
    Jason Dobson
    Jason Dobson
    09.20.2007

    With all eyes turned to Tokyo this week, Sony has thrown North American PlayStation 3 gamers a bone in the form of the charming, but perhaps overly complicated "screensaver" game LocoRoco Cocoreccho, as well as a handful of new game demos including Sega Rally Revo, the first title in development from Sega Driving Studio.Those wanting to pick up the successor to Sony Japan's delightful PSP original LocoRoco can do so for $6.99, a bit of a leap from the game's previously confirmed £1.99 price in the UK. In addition to the already mentioned rally racer, PSN users can also snag demos for EA's Tony Hawk competitor Skate, as well as THQ's Stuntman: Ignition and Sony's own forthcoming NBA 08.And as if that isn't enough, it also looks like Sony has tossed up some wallpapers, videos, and trailers from such eagerly anticipated eye candy as GT5 Prologue, Devil May Cry 4, and Ratchet and Clank Future, making this a meaty update indeed.

  • TGS07: LocoRoco Cocoreccho trailer flutters to the internets

    by 
    Chris Powell
    Chris Powell
    09.20.2007

    While Andrew has already given us his hands-on impressions of LocoRoco Cocoreccho (try saying that fast three times!), everyone knows a pictures is worth a thousand words, and by my calculations, a video is worth four hundred billion eleventy thousand. Unfortunately, Andrew was rather disappointed with the interactive screensaver, blaming inconsistent and overly complicated controls, which makes the game lose much of what we loved about the first - simplicity. The game hits the PlayStation Store this week, so how about you try it out and let us know what you think.

  • TGS07: LocoRoco Cocoreccho hands-on

    by 
    Andrew Yoon
    Andrew Yoon
    09.19.2007

    LocoRoco Cocoreccho will arrive on the PlayStation Store this week, and we were able to get some time with it at Sony's pre-TGS media event. We're sad to say that this brand new PS3 sequel loses one of the most important aspects of the original: simplicity. LocoRoco on the PSP charmed gamers with its simple and intuitive play mechanic that could be understood from the moment one picks up the system. One cannot say the same for Cocoreccho, the supposed "screensaver" game for PS3. There are too many different control mechanisms at play, creating a generally disparate experience. For example, the ability to tilt the world is surprisingly inconsistent: it can only occur during specific parts of each level. Players will have to rock the controller, pump it up and down, sway it left and right throughout each level -- in addition to having to move the analog stick to control the floating butterflies that motivate the LocoRocos to move along. The lengthy tutorial that's included with our demo worries us that the game is much too complicated for its own good. Obviously, we need to spend more time with the title to fully understand the nuances of the "game" -- perhaps when slowly introduced to the experience, it becomes much more endearing. But in the very little we've seen, we were dismayed by the surprising complexity of this LocoRoco follow-up.

  • Today's cuddliest video: LocoRoco Cocoreccho trailer

    by 
    Zack Stern
    Zack Stern
    09.15.2007

    Little LocoRocos, you're so happy, you make us happy, too. We love watching you bounce and squish. Oh, to tickle a LocoRoco would make us burst with joy. We'd explode with rainbows, of course. (That's a mildly NSFW link, all you weekend laborers.)Sony's PS3 LocoRoco Cocoreccho! "interactive screensaver" um, thing will launch next week in many parts of the world. But the Sixaxis might not let us pet the little creatures. Cocoreccho! isn't quite a game, and we're still not quite sure what it is. But this newest trailer at least annotates some of things players can do, while the earlier video left us guessing.Watch the cuteness after the break, or imagine it on a crisp HDTV with the direct HD feed.

  • Loco Roco Cocoreccho available next week on the UK PSN for cheap

    by 
    Colin Torretta
    Colin Torretta
    09.12.2007

    According to UK videogame site CVG, Loco Roco Cocoreccho is rolling onto the UK PSN next week for the budget price of just £1.99. This puts it significantly cheaper than the Japanese release, which at 800 yen puts it at almost 2x the cost of the UK release. It is assumed that the reason for the cheap cost is that this isn't a full fledged game per se, but some kind of weird bastard child of a Loco Roco game (with full tilt controls evidently) and um, a screensaver. They haven't mentioned HOW it's a screensaver, but considering the title has online leaderboards and actual gameplay so it's going to be a pretty damn in-depth screensaver. So with the British and the Japanese getting Loco Roco Cocoreccho next week, where's the American love?

  • Loco Roco PS3 rolls out next Thursday, first day of TGS

    by 
    Ross Miller
    Ross Miller
    09.12.2007

    PlayStation 3's pseudo-screensaver casual title Loco Roco Cocoreccho will plop down onto Europe's PS Store next Thursday, September 21 -- which, not coincidentally, is the first day of the Tokyo Game Show. It will cost £1.99 (EUR 2.92, US $4.00).Cocoreccho is also slated for release September 21 in Japan. No word on the North American release, but our understanding of the squeeze theorem coupled with traditional territorial game release schedules (Japan 1st, North America 2nd, Europe 3rd) tell us that the game will likely hit stateside next Thursday, as well. We'll let you know when we confirm that.In the title, the player will utilize the Sixaxis' motion controls for interactive with the game world. Can we get a reviewer's guide for this title, too?