LootSystems

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  • What type of loot system works the best?

    by 
    Dan Desmond
    Dan Desmond
    03.01.2012

    Loot drama is most often the biggest and juiciest type of drama. Lots of different guilds handle loot distribution differently, though most either do need/greed rolls or use master looter paired with some sort of external system. Sigtyr on the official forums brings up the loot council method, where a few individuals in the know get to decide who gets what piece. Sigtyr certainly feels that, despite objections from the peanut gallery, this system works the best for his group. This discussion raises a good question: Is there such a thing as the "best loot distribution model"? When Star Wars: The Old Republic launched, Bioware seemed to have gotten a whiff of loot drama in games like WoW and even EverQuest (where anyone could loot anything, anywhere), devising a new system that is in use in its normal-mode operations (the SWTOR equivalent of a raid). There, most loot is auto-assigned based on class and spec. Personally, I've found that model to be frustrating because, among other things, it doesn't select against someone's receiving the same piece over and over again. Overall, I think that system fails because it takes the option away from the players and makes gearing up through operations as frustrating as needing on a piece of gear in the Raid Finder.