LostOdyssey

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  • JRPG classic 'Lost Odyssey' is currently free on Xbox One

    by 
    Andrew Dalton
    Andrew Dalton
    12.14.2016

    Here's an easy holiday gift for all the Xbox One owners itching to relive the nostalgic days of classic Xbox 360 titles: From now until December 31st, digital copies of Hironobu Sakaguchi and Mistwalker Studios' legendary Japanese RPG Lost Odyssey are free for download on Xbox One's backward compatibility.

  • Totilo: Lost Odyssey is a slow-paced, well-written game

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    01.16.2008

    MTV's Stephen Totilo describes himself as a guy "who played Fire Emblem with the battle animations turned off." This is just so we're clear on his impressions of a pre-release build of 360 epic RPG Lost Odyssey. According to Totilo, it's a slow-moving game which suffers from long load-times, but benefits from its "Thousand-Year Dream" sequences, well-written short stories which appear as on-screen text throughout the game. That's right. Like the recent Harvey Birdman game, you'll definitely need the ability to read to play through Mistwalker's epic tale (gamers read, right?). For Totilo, it's these text sequences that set Lost Odyssey apart from the Final Fantasy series, to which he draws many comparisons. Ultimately, however, it seems Lost Odyssey will require a lot of patience, with the first non-tutorial fighting sequence not occurring until two hours in to the game. We'll have to see come February 12 whether gamers have the attention span for the four-disc, 50-hour adventure. [Via X3F]

  • Wii Fit step, step, steps its way atop Japanese charts

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    12.13.2007

    Brawn has finally triumphed over its nerdy nemesis brain, with Nintendo's balancercise board bullying Professor Layton away from the top spot in the Japanese software sales chart. In its second week, Wii Fit sold 150,000 units at retail, making for a grand total of approximately 411,000. Less easy to calculate: the amount of damage Japanese exergamers have incurred while knocking things over in their teeny tiny apartments. Another notable entry in last week's chart is Hironobu Sakaguchi's post-Final Fantasy Xbox 360 epic, Lost Odyssey. It debuted in seventh position with 55,000, a number pointed out by Gamasutra to be over 25,000 less than Blue Dragon's opening week last year. Though the JRPG still fared much better than most Xbox 360 games (what with it actually breaking into the top ten), even Assassin's Creed managed a modest 41,000 units during its first week.

  • Lost Odyssey gets found in North America Feb. 12; free DLC with pre-order

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    12.11.2007

    Microsoft has officially confirmed the North American release date of Lost Odyssey -- Mistwalker's Xbox 360-exclusive RPG -- as February 12, Shacknews reports today. The massive, 4-disc, 50-hour RPG follows the amnesiac immortal Kaim, and tells the thousand-year story of his life, all penned by award-winning novelist Kiyoshi Shigematsu. Pre-orders for Lost Odyssey from participating retailers will include a special download code, giving players access to a new mission and unlockable weapon. The downloadable content will eventually be made available to everyone, but will remain exclusive to pre-orders for a short while.

  • Lost Odyssey's wordy little secret

    by 
    Richard Mitchell
    Richard Mitchell
    10.02.2007

    Looking forward to Lost Odyssey, the next big thing from Mistwalker? Hope you enjoy reading then, because you'll be doing a lot of it according to IGN. Kaim, the game's protagonist, often has flashbacks to moments in his past. Considering he can't die, he's been alive for a very long time, which means he has a long history to look back upon. However, instead of letting the players journey back and actually experience these flashbacks through gameplay, they are played out entirely through text. The flashbacks are actually short stories penned by famed Japanese author Kiyoshi Shigematsu, and Lost Odyssey director Hironobu Sakaguchi decided to let players experience them in their "purest" form. All in all, there are 34 of these flashbacks, each taking 5-10 minutes to read. We have to wonder if these flashbacks are considered gameplay, because Sakaguchi has noted that fully half of Lost Odyssey's 40 hours of gameplay will be taken up by cutscenes. Japanese gamers will find out when the game is released on December 6th, while the rest of us will have to wait until February of next year. [Via Joystiq]

  • Lost Odyssey will require patience, reading glasses

    by 
    Jason Dobson
    Jason Dobson
    10.02.2007

    The Xbox 360 exclusive Lost Odyssey may be a beacon of hope for the console's anemic Japanese user base, but that success will come at a price -- your eyes. According to Lost Odyssey architect Hironobu Sakaguchi, the upcoming plot-heavy RPG will feature several "1000 Year Dream" sequences, 34 to be precise, each designed to flesh out the narrative penned by Japanese author Kiyoshi Shigematsu; and each told not through cut scenes, but rather with pop-up text, taking upwards of 5 to 10 minutes to read. Sakaguchi admits that he once entertained the idea of using voice overs for the sequences, but opted instead to make the player experience Shigematsu's work in its 'purest form', namely written word. You mean, we have to read?! The idea of spending 4 or more hours scrolling through text on the screen is not our idea of fun, and we immediately feel sympathy for those players without bionic vision, or just those playing on smaller than average sets. We'd like to think that there's a method to Sakaguchi's madness, though his admission that Lost Odyssey will clock in at 40 hours, with 20 of these devoted to non-interactive story sequences, seems to stretch the boundaries of what can be considered a game, rather than just an interactive storybook. Nevertheless, Japanese Xbox 360 owners can pick up Lost Odyssey on December 6, while those in North America and Europe will have to wait until February to go blind.

  • TGS07: Lost Odyssey is crazy big: 4 DVDs, 50 hours

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    09.20.2007

    Japanese developer Mistwalker apparently looks at larger storage capacities as some sort of challenge. Unsatisfied by the three discs of DVD content filled with their previous RPG Blue Dragon, Mistwalker has announced that the upcoming epic Lost Odyssey will span four DVDs, reminding us that razor blades aren't the only medium that benefits from a steady increase in quantity. The four discs are stuffed with a 40-to-50-hour RPG adventure, told using a mixture of CG and real-time cutscenes. Also contributing to the bloating are separate audio tracks for Japanese and English voices, allowing us to switch to the Japanese languages when we inevitably grow tired of the awful anglicized voice-acting (see also: Soul Calibur). Lost Odyssey is due out in Japan in early December, with the North American and European releases pushed to February 2008. [Via AMN]

  • Lost Odyssey journeys through 4 DVDs

    by 
    Richard Mitchell
    Richard Mitchell
    09.20.2007

    Speaking to IGN in behind-closed-doors meeting at TGS, Hironobu Sakaguchi, head of Mistwalker, intimated that the upcoming RPG Lost Odyssey will span 4 DVDs. Considering Mistwalker's previous title, Blue DragonMass Effect managed to hit retail on 3 DVDs, this isn't exactly surprising. Still, in the dark circles of the internet, the announcement is still likely to spark up the Blu-Ray / DVD debate yet again. Note to 360 defenders: the galaxy-trekking Mass Effect fits quite nicely on one DVD. In less flame-worthy news, Sakaguchi also announced that Lost Odyssey will ship with multiple language options including English and Japanese, though facial animations will be synced to the English dialogue. Sakaguchi explains that many western movies are shown in Japan and that English lip sync is more or less a sign of gratitude to the support of Mistwalker's western audience. [Via Evil Avatar]

  • Lost Odyssey delayed to 2008 in US

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.12.2007

    Lorne Lanning! If you're reading this, be sure to note our continued frustration at typing "Oddysee" instead of "Odyssey" every single time we discuss Hironobu Sakaguchi's upcoming Xbox 360 RPG. The cumulative seconds wasted in correcting every article must surely extend beyond 2008 by now -- much like the English version of Lost Oddysee Odyssey. Confound it! In Microsoft's pre-TGS conference held in Japan, Mr. Final Fantasy announced that his Unreal-powered tale of turn-based timelessness would be radically altering the meaning of "simultaneous worldwide release" to be more along the lines of "out in Japan on December 6th, then in North America in February 2008." Judging by the release schedule adopted by Mist Walker's most recent RPG, Blue Dragon, a European date for this Odyssey should be found on the same calendar page.

  • Lost Odyssey update squeaks out of Famitsu

    by 
    Justin McElroy
    Justin McElroy
    06.06.2007

    Have you ever been awakened with a start, unable to sleep until you check some seemingly insignificant detail? Maybe you needed to see if the front door was locked or make sure the coffee pot was off. We had something exactly like that last night, except we needed to see if the background music for Lost Odyssey had been completed. Thankfully, IGN was there to cater to our whim and allow us to return to our stacking of Zs. Oh, it has, by the way.Sure, there's other info here, cribbed from a recent issue of Famitsu, like the fact that the game's packaging has also been finished, though Mistwalker is still tweaking gameplay. We're happy to hear that things are moving along, if only because it brings us closer to being able to sleep through the night.

  • Sakaguchi gives tiny Lost Odyssey update

    by 
    Richard Mitchell
    Richard Mitchell
    06.06.2007

    Details on the progress of Lost Odyssey are few and far between these days, so we'll take what we can get. According to IGN, Hironobu Sakaguchi, head of Mistwalker, has given a small update on Lost Odyssey to Japanese gaming magazine, Famitsu. According to Sakaguchi, the game's background music and packaging are complete. Also, an outside development team known as Feel Plus is currently tweaking the wall system and other gameplay systems. Readers will recall that Lost Odyssey uses a system in which soldiers in the front lines must protect the vulnerable but powerful magic users in the rear. Sakaguchi notes that there will be new details revealed in the near future. IGN speculates we may hear more at E3. Considering this is one of Microsoft's biggest projects, we're inclined to agree.

  • Sakaguchi reveals new Lost Odyssey details

    by 
    Richard Mitchell
    Richard Mitchell
    05.07.2007

    Speaking to Famitsu (translated by IGN), Hironobu Sakaguchi reveals new details of Mistwalker's current Xbox 360 project Lost Odyssey. The game is now 70% complete, and the development team has reached the "balancing and tuning" phase of production. The music (composed by RPG legend Nobuo Uematsu) is nearly done. Sakaguchi notes that the game's theme focuses on "humanity" and that the music conveys inner emotions. The camera will remain fixed in the game, though there will be cinematic rumbling and focus effects used. Finally, Sakaguchi reveals more information about Lost Odyssey's combat. Lost Odyssey will use a wall system that requires the front lines to defend those in the rear. This is crucial, as magic users cause the most damage and must be protected (this is in line with what Sakaguchi told us at GDC) Also revealed, certain items will require skills to equip and the game features a crafting system that binds magical items to weapons. More Lost Odyssey details are expected soon.

  • Sakaguchi interview reveals new details on Lost Odyssey

    by 
    Ross Miller
    Ross Miller
    05.07.2007

    In a recent interview with Famitsu, Mistwalker founder Hironobu Sakaguchi said that their latest project, the Xbox 360 RPG Lost Odyssey, is 70% complete and that they are currently working on tuning, balancing the gameplay and reducing load times. According to Sakaguchi, in a translated transcription provided to IGN by Microsoft, the game will use a fixed camera but will incorporate cinematic techniques such as "camera vibration and focus effects" to provide realism. In terms of content, Sakaguchi said the primary theme is "humanity." The music, by Nobuo Uematsu (Final Fantasy, Chrono Trigger) is reportedly a big change in style from his previous work on Blue Dragon. Also discussed is the battle system, which IGN described as a wall system that will "require players to ensure that the front guards protect the rear," that enemies will also "use these formations" and that there are plans to incorporate "analog trigger system for physical attacks" to breach the walls. The description is rather ambiguous and confusing; we've contacted Microsoft for a copy of the translated interview.

  • Kim "realistic" on 360's performance in Japan

    by 
    Richard Mitchell
    Richard Mitchell
    03.28.2007

    Speaking to Gamasutra, Shane Kim, corporate vice president of Microsoft Game Studios, says that Microsoft is "very realistic" about its prospects in Japan. Kim notes that Microsoft's approach was never to "win" Japan, but rather to do better than the original Xbox. Part of this strategy, of course, means recruiting Japanese talent like Hironobu Sakaguchi, who is creating both Blue Dragon and Lost Odyssey for the console. Kim says the importance of Japan is motivated by more than financial numbers, but also by the amount of talent in the Japanese development community. Titles like Dead Rising and Lost Planet, says Kim, are illustrating to Japanese developers that Japanese titles can be financially successful in the west. Finally, Kim asserts that Microsoft's aims in Japan remain "realistic," and while Blue Dragon and Lost Odyssey will be moderately successful in Japan, they will be successful in the west as well.

  • Rumor: Halo 3 in September?

    by 
    David Dreger
    David Dreger
    03.15.2007

    Halo 3 is slated for Fall 2007, as the poster would suggest. So, based on past experiences in 2001 and 2004, we can safely narrow that down from "Fall" to "November, duh", right? Well, in our GDC edition of the Fancast, we mentioned how Shane Kim said that Halo 3 will ship when it's finished and isn't bound to console launches or tattooed biceps. He threw out September as an example, then followed that with how it would ship next week if it was done as a means to cover his tracks. Well, we've got some more food for thought in regards to Microsoft's Fall '07 line up.We're finishing off the year with the world-wide release of Lost Odyssey in December, so that month is covered. Grand Theft Auto IV is hitting shelves for both the 360 and PS3 smack dab in the middle of October, and Microsoft has no intention of releasing anything against that behemoth. So, that leaves Project Gotham Racing 4 and Halo 3 with either September or November. Using the aforementioned logic, you'd assume that PGR4 will hit in September and Halo 3 in November. Well, Shane brought up another interesting point in that releasing a game in September doesn't necessarily hurt sales. Fable came out in September, got good initial sales, and then an additional boost in November. He went on to say that Halo 3 could do the same thing, while coming out before GTA IV and "beating it" like the 360 did the PS3.So, place your bets now, which of the two is the most likely month for Halo 3: September or November?

  • Fancast Xtra -- Q&A with Hironobu Sakaguchi

    by 
    Richard Mitchell
    Richard Mitchell
    03.08.2007

    During our preview of Blue Dragon and Lost Odyssey on Tuesday, we were lucky enough to score a little question and answer time with RPG luminary, Hironobu Sakaguchi (and his translator). We learned a few things about Blue Dragon, Lost Odyssey, and the differences between them. We learned about the downloadable content in store for Blue Dragon, too. We also got to ask him about what its like to have his own company now (Mistwalker), what's next after Lost Odyssey, the 360's performance in Japan, and Sakaguchi-san's love for Gears of War. We captured all the audio and now present it for download on MP3 (Fancast subscribers will get it automatically). As an added bonus, we also threw in a bit of the music from Lost Odyssey. Download and enjoy.

  • GDC 07: Sakaguchi part 2: Lost Odyssey

    by 
    Richard Mitchell
    Richard Mitchell
    03.07.2007

    After getting a first hand look at Blue Dragon, we were informed that we'd also get the first look at the US version of Lost Odyssey. As we've noted, Lost Odyssey will launch worldwide this holiday. We were treated to a brief video of the game in action. The section we saw was still a work in progress and some glitches were evident, but it showed promise. Unfortunately, we didn't get to see any gameplay; Sakaguchi told us we'd have to come to Japan for that.

  • GDC 07: Lost Odyssey 2007 worldwide launch

    by 
    Richard Mitchell
    Richard Mitchell
    03.06.2007

    We mentioned it briefly in "Sakaguchi part one," but we felt it worthwhile to post separately as well, so here it is: Hironobu Sakaguchi announced today that Lost Odyssey will launch simultaneously worldwide this holiday. That's right, a game that most of us weren't expecting until 2008 will be spinning in our Xboxen before Christmas. Once we shake off the head asploding nightmare that is liveblogging, we'll post our impressions of Lost Odyssey in "Sakaguchi part two."

  • Blue Dragon in US this August, Lost Odyssey worldwide by X-mas

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    03.06.2007

    1UP recently scored some face time with Mistwalker head Hironobu Sakaguchi, squeezing some vague release dates outta the man who's brave enough paid enough to develop rpgs for Xbox 360. Word is, Lost Odyssey will launch simultaneously in Japan and the US 'round Christmas time (mid- to late-December) worldwide 'round the holidays, a favorable deviation from the release strategy currently being employed for Odyssey's cutesy predecessor Blue Dragon. While Blue Dragon was released in Japan last December, US audiences are still waiting -- and according to Sakaguchi's estimates, they'll be waiting till August. But Lost Odyssey is apparently being developed with an eye toward Western aesthetics; even the lip-syncing will match English voice actors (the Japanese version will be dubbed). As for Europe, well, we didn't forget about y'all, but Sakaguchi must have. No word on when Mistwalker's rpgs will go PAL. Update: Blue Dragon's European release is scheduled for September. The original Japanese voice tracks will be available in the US release (unconfirmed for PAL version). Sakaguchi has also revealed plans for an unspecified pre-order bonus (more Zippos?). %Gallery-1935% %Gallery-1932%

  • Blue Dragon gets rough North America release date

    by 
    Dustin Burg
    Dustin Burg
    03.06.2007

    Blue Dragon, the only Xbox 360 game Japan cares about, will be coming to the Americas later this year. Microsoft just announced that Blue Dragon will see a North America release sometime in August. We also learned that upcoming RPG Lost Odyssey will have a worldwide release sometime this Fall. And remember kids, our culture isn't as familiar with blue dragons, but it is common knowledge in other parts of the world that they are indeed calm creatures. That is until they are cornered, told they are bad Japanese games, and that the color blue is so last year ... then they will hurt you.[Thanks, dpcough]