lumines-live

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  • Lumines Live is lacking in modes

    by 
    Ross Miller
    Ross Miller
    10.18.2006

    So we paid the 1200 MS points ($15) for Lumines Live, knowing we will later have to purchase the Advanced Pack (600 MS points) to complete the deal. We load it up and play a couple of rounds in basic mode (we're proud of our 27,000 high score). We know advanced mode won't work yet for aforementioned reasons. We play mission mode ... for five levels. The rest will cost extra. We play puzzle mode ... for five levels. The rest will cost extra. We play VS CPU ... for ten levels. The rest will cost extra. According to the obnoxious messages, XBLM will soon be home to a Mission/Puzzle pack and a VS CPU pack. Assuming those cost about as much as the Advanced Pack (600 MS points apiece), we're looking at a total package of 3,000 MS points ($37.50). For reference, the Lumines II for PSP and Lumines Plus for PS2 are only $29.99 each. The Xbox Live version, then, is only worth it if you have no interest whatsoever in two of the extra packs. Microtransactions and a la carte gaming are the new business models (one that EA has embraced with open wallets), but we don't always have to like it. Make up your own mind if $7.50 more is worth the Xbox Live experience.

  • X360F Contest: Win Lumines Live! [update 1]

    by 
    Richard Mitchell
    Richard Mitchell
    10.18.2006

    Last night, the overlords at Joystiq bestowed upon us a free redemption code for the long awaited Lumines Live. We were faced with a serious moral dilemma. Do we keep the code for ourselves so that we can "review" the game, or do we give it away in a fantabulous contest. In the end, our "good" side won out, and we've decided to give it away! How do you win? Find out after the break.Update: The contest is now closed and the winner has been announced. See the winning entry and some honorable mentions here.

  • Lumines denied, Live still buggy

    by 
    Richard Mitchell
    Richard Mitchell
    10.18.2006

    Maybe you're like us. You woke up this morning, eager to download Lumines Live or see if the Phantasy Star beta is still running. You may have been disappointed, then, to see that Live is still pretty buggy. We received errors in Marketplace when trying to download Lumines Live, random disconnects, and an inability to accept voice chat requests. Looks like whatever they're still doing to Xbox.com is affecting Live in some way. Consider this a place to complain. And if any of you have managed to successfully download Lumines, let us know.

  • Stop crying, Lumines Live! hits XBLA tomorrow [update 2]

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.17.2006

    About frackin' time news now, with the announcement that tomorrow's Xbox Live Arcade release is none other than Tetsuya Mizuguchi's plummeting block opus, Lumines Live!. Priced at 1200 MS Points ($15), the game features 12 different skins (or levels, for the uninitiated), 5.1 surround sound, online multiplayer, a bevy of single-player modes and a vaguely inspirational message transmitted through pulsating lights and spinning squares. So, what happened to all that stuff you had to buy seperately? It's called the Advance Pack. An optional download costing 600 MS Points ($7.50) will add 22 more skins into the game -- and that's it. Considering the value of HD graphics and enhanced sound in a game which heavily relies on hypnotic presentation, $22.50 for a new Lumines title with 34 skins doesn't seem like a terrible deal, certainly not to those still addicted to the original game. Of course, not being able to play it on the bus may come as a significant loss to you, not to mention the curious fact that the main game has fewer skins than the add-on. Stack blocks and defy sweeping timelines (if you're so inclined) on Xbox Live Arcade from Wednesday morning, 1:00AM PDT (0800 GMT). The full press release is embedded after the break. [Update 1: Now includes interview with Mark Coates, program manager for Xbox Live Arcade.] [Update 2: The Advance Pack is nowhere to be seen. Major Nelson says it'll arrive at a "later date."]

  • Lumines Live hits tomorrow [update 1]

    by 
    Richard Mitchell
    Richard Mitchell
    10.17.2006

    A day with no Live. Thousands were faced with a difficult proposition. Do nothing ,or go outside. Fear not, pasty gamers, Microsoft understands what you have gone through. As a reward, you can download Lumines Live tomorrow! It's finally here! Starting tomorrow at 8:00 GMT (1:00 AM PDT), it's yours for the downloadin'. Remember that constant whining sound reverberating across the internet? That was all the fanboys (us included) just waiting for Lumines to finally drop. You should all be grateful that the constant droning will finally cease. Just in time for the new whining to begin: "1200 points! Whaaaaa!" And that's before we get into the soon-to-be-controversial 600 point "Advance Pack." Oy.But seriously, it's Lumines. Hooray, Lumines!Update: Major Nelson has let the world know that the "Advance Pack" is not available yet. It will come out later, presumably when everyone's addiction will force them to purchase it.

  • Lumines to hit it October

    by 
    Richard Mitchell
    Richard Mitchell
    09.19.2006

    Those of you hoping to see Lumines Live and Dig Dug hit on the same day (it could happen, right?) are about to be sorely disappointed. In a recent interview, Lumines creator, Tetsuya Mizuguchi, was asked when Lumines Live will release on XBLA. His answer: "Next month. The middle of next month. I think so." Not exactly the hard confirmation many of us were hoping for, but at least you don't have to stay up late checking Marketplace for Lumines tonight. Of course, we can't stop you from waiting up for Dig Dug.

  • Free Poker next week

    by 
    Richard Mitchell
    Richard Mitchell
    08.16.2006

    Sure, the only Live Arcade item we're getting this week is Cloning Clyde pictures, but next week we get free poker. That's right, folks, Texas Hold 'em will be free after all (thanks to the most pathetic petition ever?). There's a catch, though. You've got to download the game within the first 48 hours of its availability. Which brings us to an important question. What happens if the download starts in the first 48 hours but then hangs at 99%? Is it still free? Hopefully, none of us will have to find out. What's more, it looks like our previous report on the upcoming lineup of games was right on the money. Texas Hold 'em (Free, see above) will hit on August 23rd, followed by Time Pilot (400 points) on August 30th, and Scramble (400 points) on September 6th. And Lumines? September 13th we hope. [Via Joystiq. Thanks to everyone who sent this in]

  • More XBLA lovin', Time Pilot, Lumines!

    by 
    Richard Mitchell
    Richard Mitchell
    08.08.2006

    For those of you who missed it on Joystiq, the Official Xbox Magazine (UK) revealed the next batch of games for Xbox Live Arcade Wednesdays. The list reads thusly: Aug. 16: Texas Hold 'em Aug. 23: Time Pilot Aug. 30: Scramble Sept 6: Lumines Live! Hmm...two (arguably) obscure retro arcade titles sandwiched by Texas Hold 'em and Lumines Live! Not bad at all. While few will doubt the appeal of card games or the wonderfully addictive Lumines, one must wonder how well Time Pilot and Scramble will do. Any fans of these retro classics out there?Bonus points for anyone that can point out the connection between Konami's Time Pilot and Capcom's XBLA smash hit, Street Fighter II.[Via Joystiq]

  • 'XBLA Wednesdays' looks to keep rolling, Konami leading the charge [update 1]

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    08.07.2006

    Club Skill reports that OXM has published the list of Xbox Live Arcade titles scheduled for release on Wednesdays through September 6: Aug. 16: Texas Hold 'em Aug. 23: Time Pilot Aug. 30: Scramble Sept 6: Lumines Live! I gotta admit, I have a soft spot for Konami's Time Pilot. Back in the early 80s, that joint was in heavy rotation on my older brother's ColecoVision. But I digress ...With Frogger out, and Time Pilot & Scramble on the horizon, the Konami classics are starting to make their mark on XBLA. So where's Contra? And what's this about Symphony of the Night? What up with those Turtles![Update: redirected link to OXM directly.]

  • Lumines Live: Like a PSP without the portability

    by 
    Andrew Yoon
    Andrew Yoon
    07.30.2006

    I go on vacation for a day and Xbox 360 Fanboy decides to trash talk the PSP. According to their somewhat sensational article, Lumines Live for the Xbox 360 and Lumines II for the PSP are the same game. They bring up a point that Lumines Live will be much cheaper than Lumines II, but I absolutely dare those kids to try lugging their massive Xbox 360 around on the subway. And, let's not forget that they paid $400 for their console, with a power brick the size of a dinosaur.Ooh... I went there. But in all honesty, does it really matter if something is the "same game" when it involves colored boxes falling from the sky? Don't see too much need for variety there.[Thanks, steve!]

  • More musical Mizuguchi mayhem materializes

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.07.2006

    Oh, death by alliteration can be most painful indeed. And yet, it's a risk worth taking when it comes to revealing new PSP and DS games from Tetsuya Mizuguchi, the creative, possibly insane game designer behind Space Channel 5 (and it's swinging sequel), Rez, Sega Rally and of course, the criminally addictive Lumines. Featuring heavy musical components that can often be influenced by the player, his recent titles have demonstrated a knack for style and an unusual ability to impart something vaguely resembling inspiration. If you've played through Space Channel 5, you'll know exactly what we mean.Thankfully abandoning orcs and dynastic warriors for greener and more familiar portable pastures, Mizuguchi is now acting as executive producer on Gunpey-R, short for Gunpey Reverse. Based on an older Wonderswan game, Gunpey-R sees the player -- wait for it -- moving square panels up and down in an effort to create lines running from right to left. Success leads to panels vanishing as ooposed to killing you violently when they claw their way to the top of the screen. The PSP version will feature interactive "skins" (in the same vein as Lumines), whereas the DS version will play different sounds as each panel is cleared.Namco Bandai is taking care of publishing duties in Japan, with American and European releases still unaccounted for. Given the success of Q Entertainment's previous games, it shouldn't take too long before everyone is pulled back into a mesmerizing music-and-rhythm marathon. With such a widespread appeal, music is most certainly a sound route to the home of that elusive casual gamer. See also: Lumines Live to hit Xbox Live Arcade Lumines Plus to drop on PS2 Joystiq's top 10 hidden gems of this generation

  • Lumines fiasco redux

    by 
    Richard Mitchell
    Richard Mitchell
    06.23.2006

    Some of you may have noticed a comment from Live Arcade's Ross Erickson on Wednesday's Lumines story. The original post claimed that -- according to Tetsuya Mizuguchi, mind you -- an extra pack would have to be purchased from Marketplace to access online play in Lumines Live. I contacted Mr. Erickson to get to the bottom of this. I asked whether or not he could confirm that Live play will be included with Lumines at no extra cost. I received a one word reply: "Confirmed." There you have it folks. Crisis averted. I would have preferred a less terse reply, but I'll take what I can get. So, knowing that Live play is included, will you buy Lumines if it costs fifteen bucks?

  • Lumines versus will cost you [update 1]

    by 
    Richard Mitchell
    Richard Mitchell
    06.21.2006

    Many people have already been stunned by Lumines Live's $15 price tag. If you've already been stunned, then there's no telling what this news will do to you. X360F and I take no responsibility for any mental or physical pain and anguish as a result. Here goes: if you want to play Lumines on Live, you'll have to buy another pack that unlocks the feature. Probably, anyway. Lumines creator Tetsuya Mizuguchi hinted that maybe you won't have to pay for what should be a standard feature: "At least that's the way we have it planned right now...We're still trying to determine if we'll package versus in the base package." Like a sucker, I'll probably pay for it. Will you? [Via Xboxic] Update 1: An official response from Microsoft has confirmed that online play will be included at no extra cost. See this follow-up for the full story.

  • Lumines Live multiplayer blocked by micropayments [update 1]

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    06.20.2006

    Kikizo Games reports that Lumines Live's base package -- which will likely cost 1200 Microsoft points ($15) -- will not include Xbox Live multiplayer. The game's creator, Tetsuya Mizuguchi, recently detailed plans to sell multiplayer support as a separate add-on, although he added that the decision had not been finalized. Lumines Live will also feature licensed music and backgrounds available through premium downloads. The original Lumines debuted on the PSP for $40, suggesting that the base price of Lumines Live is a bargain. But charging us extra for multiplayer is a slippery slope and could usher in a series of cannibalized games crowding the casual (and cheap) atmosphere of Xbox Live Arcade. [Update 1: Ross Erickson, the "Worldwide Games Portfolio Manager" for Xbox Live Arcade, let us know that the Lumines micropayment story is "not true." He said the same to sister-site Xbox 360 Fanboy. So, there you go. No more worrying, m'kay?]

  • Lumines Live to hit Xbox Live Arcade

    by 
    Christopher Grant
    Christopher Grant
    05.09.2006

    Peter Moore just announced that Tetsuya Mizuguchi's formerly PS(P and 2)-exclusive title, Lumines, is heading to Xbox Live Arcade in the form of Lumines Live. What's new? The music-heavy title will feature Warner Music Group's content integrated into the game. Their example showed a Madonna video playing behind the game. Sony got to borrow some XBL action, all Microsoft's doing is playing catch-up.