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  • Rabbit aims to lift the limits on video chat, Mac beta coming next year

    by 
    Michael Rose
    Michael Rose
    12.20.2012

    Considering how long it took for the videophone to truly reach the mass market -- the first public video telephony service was launched in Germany more than 75 years ago -- it's pretty remarkable how many video chat options we have today. From FaceTime to Microsoft's Skype to Cisco's WebEx, Fuze Meeting to Biscotti to Google Hangouts, there's a video chat approach for every preference and budget. Adding another video chatting option might seem to be gilding the lily, but the four-person founding team behind the upcoming Rabbit service isn't daunted. These tech execs all come from the gaming world, specifically massively multiplayer online games; CTO Philippe Clavel was the Technical Director at Sony Online, wrangling millions of players at once on the company's back end. With that mindset, they approached the video challenge with the tools of online gaming. "[We saw an] opportunity to do something more compelling around video chat," says Rabbit co-founder and ngmoco veteran Stephanie Morgan. "While video chat tools enable live interaction, they aren't social. Social networks give us new connections, conversations and discoveries, but they're not live," she says. Rabbit, which is launching a Mac-only private beta early in 2013, plans to take the shared video experience from a one-on-one or few-to-few scenario and scale it up to MMOG levels. The chat landscape will feature unlimited customizable rooms (public or private), and each room is designed to host unlimited numbers of participants. Users can "listen in" on a public room to preview the participants, social interests and ongoing conversation before jumping in. Once inside, the video focus shifts to the current speaker (similar to Hangouts) and the audio profile changes subtly to reflect the "room tone" adjusted to the number of participants. With hooks to the Facebook social graph, you'll be able to easily spot your friends (or friends-to-be with similar interests) who are active on Rabbit. The platform is designed for persistent, hours-long open rooms, so there's an element of companionship and "drop in" interactivity in play. The top-level room avatars are actually live video themselves, so it's easy to see at a glance if a room is active or not. When you're hanging out with your friends, you might want to share an activity or some media. Rabbit will make this as easy as a single click; you can include your own screen content and audio, narrowing focus to a particular application or screen region. For content from the wider world, you can simulcast streaming movies, music or video in sync to watch as a group. Rather than muting the participant audio completely while the movie plays, though, the service does smart ducking to allow you to keep chatting (politely and discreetly) during your flick. Of course, the coolest video chat application on the planet doesn't do much if nobody's there to chat with. The Rabbit private beta launch will be Mac-only during the initial phases, but the company fully intends to work toward a ubiquitous client portfolio including Windows, tablets and smartphones. You can follow along with the product's progress via the @LetsRabbit Twitter feed.

  • L.A.W's post-apocalyptic closed beta phase begins

    by 
    Jef Reahard
    Jef Reahard
    02.16.2012

    In our humble opinion, you can never have enough post-apocalyptic video games, and that's why we're pretty excited to see more of L.A.W (Living After War). Sure there's Fallout, Wasteland, and when it comes to MMOs, Fallen Earth, but the more the merrier. Luckily for us (and you), L.A.W is gearing up for its first closed beta phase, and the title is available for download at its official website. You'll need a beta key to participate, of course, and if you don't have one yet, you'll need to sign up for an alaplaya account. L.A.W is described by alaplaya as a PvP-centric MMOG with an RTS mode, and it "also features classic role-playing elements such as a guild system, dungeons, and extensive skill sets." [Source: alaplaya press release]

  • Alter-Ego: Working together is hard to do

    by 
    Krystalle Voecks
    Krystalle Voecks
    01.29.2011

    The news earlier this week that DC Universe Online is now Sony Online Entertainment's best-selling game probably won't come as much of a surprise to anyone who has actually played it. There's an enormous amount of fun to be had in running through the game, and the storylines are incredibly well thought-out. However, for all that I personally love the game, there is one thing that I and many other people I've talked to find to be incredibly lacking, and in this case, it's something so integral to the MMOG experience as to essentially make or break parts of the game. Essentially, what point is there to an MMO in which you can't really reliably interact with the other people you're playing with? It's also rather eye-opening just how much your enjoyment of a game like this can be impacted when you can't effectively talk to other people. As such, this week I'll look at several crucial problems with the DC Universe Online chat interface, as well as things that can be done to improve the overall experience.

  • The Daily Grind: Most influential MMOs?

    by 
    Krystalle Voecks
    Krystalle Voecks
    05.29.2009

    While Beckett has compiled their listing of 20 industry people they feel are the most influential across the board, we realized that, by and large, many MMO players just don't know who all the names are behind an MMO. As such, we got to thinking about what games were more or less influential than others. Would you say Meridian 59 was influential? EverQuest? Do you throw out a nod to MUDs? Would WoW make the list as a true innovator, or just as a refinement? As such, this morning, we're asking you - what do you think are some of the most influential MMOs? Which ones shaped the genre and led it in new directions? If given the chance, who would you vote for?

  • Gamer DNA: Plenty of market opportunity in MMOs [part 2]

    by 
    GamerDNA
    GamerDNA
    05.05.2009

    Another good measure of player engagement is by the average number of hours in a particular play session. Remember what I said about EQ2 being a success by any rational standard? The number of hours the EQ2 player spends in his game is illustrative of that point.

  • Report: PC remains 'most lucrative platform,' worth $11b

    by 
    Ben Gilbert
    Ben Gilbert
    03.25.2009

    Considering the PC gaming industry started out the year with 10 million World of Warcraft subscribers under its belt, is anyone shocked to find out that the PC has been called the "most lucrative platform" of 2008? In a study paid for by the PC Gaming Alliance -- a "non-profit industry alliance" made up of members of various companies, including Activision and Microsoft -- PC gaming in 2008 apparently brought in over $11 billion in revenue. The study itself was conducted by DFC Intelligence, a market research company specializing in the game industry, and reached some interesting conclusions. According to the study, expanded broadband penetration and adoption of digital download services (like Steam by Valve) lead the way for the PC gaming market's growth in 2008, as well as "the growing presence of game cards at major retailers like 7-Eleven." Unsurprisingly, the study also found that MMOGs are "the leading products for both revenue and profits," citing WoW as 9% (or $1 billion) of the entire PC gaming market's revenues last year.We'll take this report, compounded by the NPD report that retails sales of PC games in 2008 dropped by 14 percent, as solid evidence that PC gamers are the first to take major steps towards exclusively downloadable games.[Via Edge]

  • LGJ: Virtual Taxation

    by 
    Mark Methenitis
    Mark Methenitis
    01.23.2009

    Each week Mark Methenitis contributes Law of the Game on Joystiq ("LGJ"), a column on legal issues as they relate to video games: It seems around this time every year, with W2s and 1099s filling mailboxes, that someone thinks it's a good idea to bring up the idea of taxing the virtual world. The irony really is that most of these discussions are far from complete and often only address one potential viewpoint that could be taken. The latest commentary comes from the Washington Post (via GamePolitics) with further follow up on New World Notes based on a recent publication by the IRS. Their basic contention is that the essential difference in the Terms of Service between the Second Life model and the more traditional MMO model (i.e. World of Warcraft, Ultima Online, Everquest) would mean different tax treatment. I don't think it's nearly so cut and dry.

  • MMOGology: The price to play

    by 
    Marc Nottke
    Marc Nottke
    11.03.2008

    October 20th marked the 30th anniversary of the very first Multi-User Dungeon (MUD). For those that don't remember MUDs, these text based multiplayer computer games were the precursors of modern MMOGs. I think it's safe to say that multiplayer computer gaming was the exclusive domain of hardcore gamers and geeks back then. People playing MUD1, Elendor MUSH or Pern MUSH were nerds, like myself, that knew computers, knew gaming, and loved roleplaying online. With the advent of online games with graphics, MMOGs like Everquest and Ultima Online began to attract a wider variety of gamers. The gaming demographic began to shift.Modern MMOGs like World of Warcraft ushered in a new era of gaming and a very different demographic of gamer. WoW's colorful, friendly style, easy to use interface and simple gameplay concepts make it very easy to pick up and play. WoW appeals to almost everyone: parents, kids, men, women, and people that might not normally play video games. It's about as close to mainstream as you can get in a MMOG. While the Wii is often credited with finally capturing traditional non-gamers, I submit that MMOGs like WoW did it first and continue to do it well. A key to WoW's success also lies is its low system requirements. Recent MMORPGs like Age of Conan and Warhammer may have more sophisticated graphics, but their higher system requirements work against their success in capturing a broad demographic of gamer. High system requirements are not just problematic for those particular games, but for the health and growth of PC gaming in general. Let's face it, when compared to console gaming, computer gaming isn't as cheap, accessible or simple. In order for MMOGs to continue to thrive, something needs to change at the hardware level. Without competitive pricing and standardization, PC gaming will continue to wither.

  • MMOGology: The price to play pt. 2

    by 
    Marc Nottke
    Marc Nottke
    11.03.2008

    Why do people continue to game on the PC? There are many reasons; some of them obvious. I'm going to mention what I feel are the three most important. The first reason is one I alluded to earlier: versatility. You can do so many other things with a PC besides game. You can surf the web, you can email your friends, you can edit your photographs and mix your own music, you can edit your goofy home movies and upload them to YouTube. These are all things that you can't currently do with a console. For many families, buying a gaming console isn't an affordable option. These folks want one device that does as much as possible. The fact that computers can play games is a nice bonus. There will always be gamers out there that game on the PC because that's the only option they have. As we've seen with the recent boom of cell phone games, people will play games on anything capable of gameplay. The second reason is that consoles don't provide the intimate gaming experience that is only possible through the mouse/keyboard control format. Not only are a computer's controls fluid and pin-point accurate, but using them requires the gamer to sit up close with his computer. It's a very different experience than laying on the couch with a control pad far from the TV. The mouse and keyboard are the ideal control inputs for controlling first person shooters, strategy games and MMOGs. For MMOGs in particular, the PC is really the only option – for now. Some MMOGs like Age of Conan have already decided to release console versions, and other MMOGs have attempted the same in the past with limited success. In any case, the MMOG, FPS and RTS are the few genres that continue to keep PC games on store shelves. They succeed primarily because of their input interface.

  • WoW Insider at Dragon*Con 2008!

    by 
    Krystalle Voecks
    Krystalle Voecks
    08.26.2008

    Perhaps you were one of the myriad people who made it out to the WoW panels at Dragon*Con last year. Maybe you just heard of this raucous, geeky event and decided that since you can't make it to the West coast for BlizzCon, you'd check out Dragon*Con. Whatever your reason, we're heading back again this year along with our sister site Massively with a variety of World of Warcraft related panels for you to enjoy! If you're heading to Hotlanta this weekend to take in all the awesome that is sure to be Dragon*Con 2008, we've prepared a handy guide to some of the MMOG track happenings that may be of interest. Join us after the break for a panel breakdown, or check out the full schedule on Massively for all things MMO going on at D*C 2008!

  • Massively goes to Dragon*Con: Friday events

    by 
    Krystalle Voecks
    Krystalle Voecks
    08.26.2008

    All times Eastern. Post will be updated as schedule changes, so be sure to bookmark this and check back! Also of note: frosty adult beverages will be on sale at all night-time ballroom events. Athens Room: 10:00 AM - 11:30 AM DC MMO quest registration Be an NPC or PC, it's up to you. If you would like to be an NPC for the weekend-long Dragon*Con MMO quest, sign up to receive your instructions. Participation is free! 1:00 PM Best of MMO videos It's like America's Funniest Home Videos, only for gaming videos. Well, slightly more snarky than AFHV and with significantly less Bob Saget. Hosted by Krystalle Voecks. 2:30 PM EVE Online: Q&A with CCP Meet Scott Holden, Lead Mission Designer for EVE Online. Come discuss all the goings on in New Eden! 4:00 PM Vanguard: Q&A with SOE Alan "Brenlo" Crosby and the good folks at Sony Online Entertainment will be here to answer your questions about Vanguard: Saga of Heroes. Come and meet the folks who make it all possible. 5:30 PM Achievements in Machinima What is the current state of the art in Machinima? Christina "Romily" Rollins presents some of the best award-winning machinima from around the globe. Including winners from the Machinima Festival Europe '07, these cutting edge, avant-garde pieces are turning heads and blazing new trails for future machinimists. 12:00 AM Machinima Feature: BloodSpell BloodSpell is Strange Company's first feature length project and is written and directed by Machinima pioneer, Hugh Hancock. Join Christina Rollins (aka Romily) to see BloodSpell, the first feature-length Machinima animated film made using the game Neverwinter Nights. Don't miss this pioneering machinima epic! Augusta Room: 1:00 PM Stargate Worlds: Sneak previewSure, D*C has a Stargate track, but what about the upcoming game? Join some of the D*C crew for discussion and a look at this hot new title. [This panel repeats on Saturday at 11:30 AM in the Athens room.] 2:30 PM Herding cats 101 (aka Guild Management)Sometimes the largest challenge in an MMO isn't the raiding; it's getting a group together in the first place. Find out how leaders of successful large guilds get things done - and manage to stay sane.Trevor Legg from <Lost Order of Akalabeth> and Michael McGreevy from <Children of Midian> share their tips and tricks. 4:00 PM Guild Wars player gatheringCome meet your fellow Guild Wars players. Make some new friends, and share some dreams for GW2! 5:30 PM MMO Etiquette SchoolJoin Mark Crump, Kevin Stallard and Krystalle Voecks (and any other industry folk who decide to pop by) for an old fashioned raucous roundtable of MMOG war stories. Laugh along as the panel and audience swap tales of horror, hilarity and honor in MMOs. For those of you new to MMOGs, this is a great (and funny) object lesson on just what not to do. Sheraton Capital Ballroom: 7:00PM World of Warcraft Q&A and Wrath of the Lich King previewJoin Massively and WoW Insider as we answer questions on everything from "old school" raiding to the latest Wrath of the Lich King information in a "no marketing-speak allowed" throw-down. We will also be showing video footage of your first steps as a Death Knight from the current WotLK beta. Note: big fat Wrath spoilers! 10:00 PM Funcom's Age of Conan partyAccording to Conan, the best things in life involve crushing enemies and "der lamentations of der vomen". We can't promise any of that, but we can promise good music, good fun, and good times with the Funcom crew. Come to this hot Hyborean party for prize giveaways, music, contests, and more. << Main Saturday >>

  • Massively goes to Dragon*Con: Sunday events

    by 
    Krystalle Voecks
    Krystalle Voecks
    08.26.2008

    All times Eastern. Post will be updated as schedule changes, so be sure to bookmark this and check back! Also of note: frosty adult beverages will be on sale at all night-time ballroom events. Athens Room: 10:00 AM Star Wars Galaxies: Q&A with SOEIn MMO parlance, "A long time ago..." is 5 years, and "...a galaxy far, far away" means "on the Internet." Join Alan "Brenlo" Crosby for a look at Sony Online Entertainment's version of George Lucas' universe. 11:30 AM AQ WorldsHow do you fit a massively multiplayer game in a web browser? Meet the friendly team from Artix Entertainment and find out! They are the creators of popular (and slightly campy) web games AdventureQuest, DragonFable and MechQuest. Join them and see how they are making their way through building their first MMO. Battle on! 1:00 PM Maintaining Wife (or Husband) factionTired of fighting your worst battles after the raid is over? Come and join Kevin Stallard and Krystalle Voecks from Massively as they discuss how to keep your significant other happy while still having time to play your favorite games. 2:30 PM Age of Conan: Q&A with FuncomCome chat with Jorgen Tharaldsen and Terri Perkins from Funcom, as they discuss upcoming changes and take your questions. 4:00 PM Champions Online: Q&A with Cryptic Meet Sam Clifford, Senior Designer at Cryptic Studios and developer of the Superhero MMORPG "Champions Online," as he shows off some of the features of this upcoming game and answers your questions. 5:30 PM Second Life: Games within the metaverse Just what is Second Life and how do I use it to have fun? You have questions, this panel has answers. A brief overview of SL will no doubt devolve into discussions of the building, the scripting, fashion, the currency, and the games within Linden Lab's virtual world. 12:00 AM Late Night MachinimaIn the finest traditions of "Late Night Kung Fu Theater" and "The Late Late Late Movie", we present the lighter side of Machinima. Join Christina "Romily" Rollins for some of the finest fan-made films using characters from your favorite MMO games. Augusta Room: 10:00 AM Legal and ethical Issues in MMO gaming (The gold-farming panel)Back by popular demand, come and let your "Inner Johnny Cochran" out for an hour. If the gold is farmed, who gets harmed? Who really owns all that stuff that you work (play) so hard to get or make? If you came to Dragon*Con seeking legal advice, you should probably seek professional (psychiatric) help. If, however, you want to come and get into a good discussion, then this is the place to be. 11:30 AM EverQuest: Q&A with SOEJoin us for a chat with Alan "Brenlo" Crosby as we discuss one of the oldest and most popular MMORPGs of all time. From the Kunark expansion to Living Legacy, EQ has come a long way. 1:00 PM EverQuest II: Q&A with SOEAlan Crosby (Brenlo) will talk about what Sony has planned for EQ2 and will answer your questions. 2:30 PM So you'd like to work in the MMO industry?Scott Holden from CCP Games (EVE Online). Mark Capps (Unreal), and Mark Crump will answer your questions about how to get into the Massively Multiplayer Online Gaming industry. If you're an artist, designer, programmer, writer, or just a fan of the genre, join us for an inside look at how it all happens. 4:00 PM WoW Add-onsMMORPGs in general, and World of Warcraft in particular, never seem to have a user interface that does everything we want it to. There are millions of add-ons out there that promise to do everything from dress you appropriately to cast your spells for you with a simple click of the mouse. How do you find them? What is dangerous? What's coming in Wrath?? Krystalle Voecks and Mark Crump have some answers that may help. 5:30 PM Tabula Rasa: Player GatheringCome and meet your fellow Tabula Rasa players. Share some war stories of fighting the Bane, hoist a cold beverage or two, and have a good time. Capital Ballroom: 7:00 PM MMO Trivia contestWe have prizes up for grabs -- but this game isn't about loot; It's about bragging rights. Everyone plays, anyone can win. You can pre-register as a team on the DC MMO website or catch up with the D*C MMO staff in person at any of our panels during the weekend. The only "charge" to play is that you have fun! 10:00 PM World of Warcraft: An evening with WoW Insider & MassivelyHere it is. The one you've all been asking for since last year, when we packed not one, but two rooms and had to turn away 300 more people because we couldn't cram anyone else in the door. The WoW party is back with a vengeance. Come and represent the Alliance or the Horde in a battle of epic partying. We're going to punt gnomes, nerf warlocks, and make last year's get together look like a tea party. Oh, and we'll have some schwag too. You know, if you're into that kind of thing. << Saturday Monday >>

  • Massively goes to Dragon*Con: Saturday events

    by 
    Krystalle Voecks
    Krystalle Voecks
    08.26.2008

    All times Eastern. Post will be updated as schedule changes, so be sure to bookmark this and check back! Also of note: frosty adult beverages will be on sale at all night-time ballroom events. Athens Room: 10:00 AM [Updated] Free Realms: Demo / Q&A with SOEJoin us as Sony Online Entertainment's Alan "Brenlo" Crosby shows us this upcoming free-to-play MMO offering. Free Realms marks an exciting new direction for SOE, sure to interest gamer kids and parents! Get a look before the beta! 11:30 AM Force of Arms: Q&A with Wardog StudiosThis talk will cover the history, strategies, methods of developing Force of Arms along with features and an insider look at this Sci-fi mech MMOG. Also included will be a look at creating a MMO as an independent entity, both in the technical and business aspects. 1:00 PM Pirates of the Burning Sea: Q&A with Flying LabYarr, matey! Come and meet the motley crew from Flying Lab as they answer your questions about Pirates of the Burning Sea. 2:30 PM Champions Online: Q&A with Cryptic Meet Sam Clifford, Senior Designer at Cryptic Studios and developer of the Super-hero MMORPG Champions Online. Sam will be showing off some of the features of this upcoming game and answering your questions. 4:00 PM WAAAGH! Tales from the Warhammer Online beta The Dragon*Con staff has managed to get an inside look at Mythic's upcoming title, Warhammer Online: Age of Reckoning, and they're going to tell you all about it. Join us. 12:00 AM Late Night Machinima Come join Christina "Romily" Rollins for more gaming machinima than you even knew was out there. Feature both award-winning artists and up-and-coming names in the machinima scene! Augusta Room: 11:30 AM Stargate Worlds: Sneak previewSure, D*C has a Stargate track, but what about the upcoming game? Join some of the D*C crew for discussion and a look at this hot new title. 1:00 PM City of Heroes/City of Villains: Player meet-up Pulchritudinous people of Paragon City, and rambunctious rabble of the Rogue Isles -- come and meet your fellow fearless friends at the City of Heroes and Villains gathering. Share your war stories and meet some old friends, or make some new ones. 2:30 PM WoW Drama (aka Schadenfreude 101)World of Warcraft? Drama? Nooooooo. Join WoW Insider and Massively as we look at some of the things we've seen and heard from the forums, commenters, and more. Bring your own tales of epic lulz to share in this free-form style panel! 4:00 PM The Future of MachinimaWe've all seen the exploits of Leeroy Jenkins and Red vs. Blue. Machinima is now turning into an art form, Hollywood production tool, and a new type of media in its own right. Join Christina "Romily" Rollins and her special guests, including Matt Kelland, for a look at Machinima today and where it's headed next. 5:30 PM Lord of the Rings Online: Player gatheringAre you a tricksy Hobbit? Are you a Dwarf who has been tossed one time too many? Are you an Elf having a really bad (or good) hair day? This is the place for you. Come and meet your fellow LotRO players and swap some tales from the online version of Middle-earth. Sheraton Capitol Ballroom: 4:30 PM MMO Costume Contest check-inCome one, come all! From basic costumes, to highly detailed, entries are welcome from any and all MMOs! Just have a notecard/piece of paper/scrap of bar napkin with your name, the game your costume is from, and a quick description. Note: Contestants for the MMO costume contest must check in no later than 5:00 PM. 5:30 PM MMO Costume ContestLast year, we had an idea, 2 weeks notice, and landed a packed house and a full overflow room. This year, we're ready to do it even bigger, and with even more awesome prizes! Come watch - or dress as your favorite MMO character and join in as Krystalle Voecks from Massively hosts the 2nd Annual MMORPG Costume Contest. Special guest star judges include Jorgen Tharaldsen from Funcom and Alan "Brenlo" Crosby from Sony Online Entertainment. 7:00 PM Age of Conan: Demo and Q&A with FuncomJoin us for a chat with Jorgen Tharaldsen and Terri Perkins from Funcom as we discuss what is right, what is wrong, and what is changing with Age of Conan. Marriott Atrium Ballroom (A601 & A602): 10:00 PM General MMO Meet & Greet / MingleLooking for something to do? Want to make new friends and meet other MMO players? This is the place to be! All MMO players from all games are welcome! << Friday Sunday >>

  • Massively goes to Dragon*Con: Panels and planning

    by 
    Krystalle Voecks
    Krystalle Voecks
    08.26.2008

    Planning to attend Dragon*Con this year, but not sure what's going on? Don't worry -- we here at Massively (and our sister site WoW Insider) have been working diligently with the MMORPG track director (and the author of our very own "Ask Massively" column here) Kevin Stallard to create a fantastic track full of all manner of MMOG news and insider views. Of course, this is all in addition to all that awesome gaming, those fantastic panels with stars of stage and screen, writers' workshops, the dealer rooms, the comic book and fantasy artists... You get the idea. We've been assured that it is largely impossible for a geek to not have fun at Dragon*Con. From being involved last year, to the lineup we've helped plan this year, we'd have to agree with that. So those of you headed for Hotlanta for four days of geeky fun, fire up your printer, grab a cup of coffee and get those highlighters. (Or just bookmark us on your Blackberry, general smartphone, or iPhone!) We're going to run down a listing of the events on the MMOG track for this year so you have the most up-to-the-minute schedule information available. All you have to do is join us after the break for a full run-down of panels. Also be sure to check both this post (and the comments, we're sure) for some great tips and tricks from Dragon*Con veterans on how to make the most of your D*C 2008 experience.

  • Massively goes to Dragon*Con: Monday events

    by 
    Krystalle Voecks
    Krystalle Voecks
    08.26.2008

    All times Eastern. Post will be updated as schedule changes, so be sure to bookmark this and check back! Also of note: frosty adult beverages will be on sale at all night-time ballroom events. Athens Room: 10:00 AM Anarchy Online: Q&A with FuncomJorgen Tharaldsen and Terri Perkins from Funcom will answer your questions about Anarchy Online and show you that Rubi-ka is very much alive and well. 11:30 AM Gaia Online: Q&A with Gaia Interactive Gaia is hosting a special Gaia Online gathering where Gaia Online members can meet each other and hang out while making new friends. Come get to know your fellow Gaian's on a personal level. In addition to hanging out, all attendees will receive a special prize! 1:00 PM Free MMOGs you should check out Want to play MMOs, but are on a tight budget? This is the place for you! Krystalle Voecks from Massively discusses some interesting MMOs on the 'net that cost absolutely nothing to play. 2:30 PM Post MMOrtem / Survivor's gatheringDon't miss your chance to take a parting shot at our staff and let them know what went wrong (or right) this year. If we missed a game that you wanted to see, this is your best chance to let us know about it. Bring coffee... and donuts... and anything else that might cure a hangover. << Main << Sunday

  • Prepare for the battle for the precious top spot

    by 
    Eli Shayotovich
    Eli Shayotovich
    12.27.2007

    BBC News has an interesting article regarding what might be shaping up to be a battle for online supremacy in 2008.Analysts were expecting online subscription numbers to decline in 2007, but that wasn't the case. With the release of online games like Lord of the Rings Online, Tabula Rasa and Hellgate: London, there are now plenty of choices for gamers. However, analysts thought these games would steal players from the current king of the MMO - World of Warcraft. They didn't, and they're not sure why. Numbers for WoW jumped from eight million at the start of 2007 to 9.3 million by the end of summer. Experts say that the release of Age of Conan: Hyborian Adventures and Warhammer Online: Age of Reckoning in 2008 may turn out to be serious contenders because they come with a long history of earlier works, just like WoW.In the article Rob Fahey, columnist for Gameindustry.biz, said all these new launches, along with the continued success of WoW, shows just how strong the MMO industry has become. He also notes that it's maturing as well. He points out that Vanguard, which was riddled with bugs at launch, proves that players are no longer willing to accept buggy games and won't stand to pay monthly fees to basically "test" unfinished products.But Philip Wride, head of Elysium Gaming Consultants, thinks the biggest impact on online gaming in 2008 might be from something outside the industry. For the whole scoop, check out the BBC News article.

  • How the MMOs celebrate holidays

    by 
    Ross Miller
    Ross Miller
    12.25.2007

    The holiday season isn't just relegated to the real world. Robert "Sabrehawk" Cox of the WarCry Network has a new article up detailing how many of the popular MMOs celebrate the season. Anarchy Online, World of Warcraft, the EverQuest series and a handful of others are there. For those handful of players still involved in Star Wars Galaxies, there's always Wookie Life Day.One MMO missing for Cox's list is Guild Wars, and our sister site Massively has the information on their Wintersday celebration.[Via Massively]

  • Watch out for that MMO stalker...

    by 
    Chris Chester
    Chris Chester
    12.17.2007

    Oh, I'm sorry, that's S.T.A.L.K.E.R. According to a recent community Q+A on GSC's website, home of the critically-acclaimed shooter S.T.A.L.K.E.R.: Shadow of Chernobyl, the Ukranian developers are "seriously considering" entering the extremely crowded, and also extremely lucrative field of the MMOG. Sadly, they didn't leave us with any additional details, so all we're really left to do is sit here with our chin in our hands and ponder what an MMOG from GSC might be like.Of course, the first question that comes to mind is whether this MMOG (notice the careful of absence of an "RP" anywhere in there) would be in the vein of S.T.A.L.K.E.R. with some massive elements added to it, or whether it would be a completely new side project. One also has to consider whether GSC is going to leverage their shiny new Xbox 360 SDKs in pursuit of this project, or whether it's going to be a PC-only affair. So many variables!One thing is certain though -- GSC better have a pretty good idea of what they're getting into, because the market for MMOs is beginning to look really crowded these days.[Via CVG]

  • Someone just blew Chunks

    by 
    Eli Shayotovich
    Eli Shayotovich
    12.12.2007

    Clean up on isle 5! That's the same kind of irreverent humor laced throughout the extraordinarily fun (and free to play) Dungeon Runners. Last night more of this same type of hilarity was let loose onto the DR world with the release of Chunk 2. "Chunk" is the term NCsoft uses for their blocks of new DR content. Veeeeeery cute.Chunk 2 drops a whole lot of stuffing and sweet potatoes onto players plates, including more bank space for paying members (a meager monthly fee of $4.95 gives players unlimited access), easier trade system, increased access to the prime loot, and balance refinements for both Player versus Environment (PvE) and Player versus Player (PvP). According to Stephen Nichols, the producer and lead programmer for Dungeon Runners, Chunk 2 opens a more content for non-members that they didn't have access to previously because of in-game advertising."Whaaaaat? In-game advertising? Before you toss your cookies, remember this is a free to play game. And while a pittance of a monthly fee will open up the world, not everyone can or wants to fork out an extra Lincoln. The in-game adverts, which are visible only to non-members on loading screens and in a banner above the game window, help fund future development of this game and keeps it free for players. Free is good.I'm a big fan of this game and gave the new content a brief whirl last night. Aside from access to new content like dungeons and more valuable bling, additional bank slots have been added. Non-members get one full page, while members get three. A new trade system has been implemented allowing players to trade stuff (except gold) through a much simpler interface. Rare item drops have been increased and stackable potions have been added for both members and non-members alike. The in-game adverts aren't a big deal, and as long as it keeps Dungeon Runners free... I can live with an ad here and there. I think you will too.

  • Edge: Animal Crossing Wii an MMO

    by 
    Chris Greenhough
    Chris Greenhough
    10.24.2007

    It's not a big secret that Animal Crossing will eventually resurface on the Wii -- Nintendo bigwigs have discussed the game openly before now -- but in what form?A "Japanese source" that tipped off UK magazine Edge reckons it could be as a social networking MMO, and that we'll all (presumably) be able to travel freely to one another's towns in numbers, nabbing alien fruit and hooking rare furniture from Nookingtons; you would have to be extraordinarily angry with the world to resist such a prospect.This is strictly a rumor for now, but Edge's solid past record on such matters makes it a tantalizing one. It also makes perfect sense, really, particularly as some of the core concepts of Animal Crossing -- community, trading, communication, and so forth -- are what MMOs are all about.One does wonder, though: is the Wii ready for such a game? Animal Crossing: Wild World on the DS is notoriously temperamental when handling network play, and so far the Wii's own online capabilities haven't dazzled. We shall, as they say, see.