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  • iPhone app developer says MMOs will be abandoned

    by 
    Justin Olivetti
    Justin Olivetti
    01.21.2011

    Although Kepa Auwae and his team are working on Rocketcat Games' first RPG for the iPhone, the developer doesn't see much of a future for MMORPGs. In an interview with MTV Multiplayer, the creator of hit iPhone smashes like Super QuickHook prognosticated a vastly different gaming future than what we see today: "I think developers will completely abandon MMOs and social games, for the most part. Both genres were dead-ends, and they always allowed only one developer at a time to have any real success. Instead, most developers will make games with deep mechanics, designed for heavy replay value mixed with community content. These games will also strongly feature hat customization... top hats, bowlers, straw boaters. SO badass." Ironically, Auwae voiced his dislike for the disposable nature of current games, which seems to describe the polar opposite of MMOs: "I think many games are too disposable. They're designed with no mod content tools in mind, no community involvement, no real replay value, no updates." You can read the full interview over at MTV Multiplayer.

  • Current game network developers comment on Apple's Game Center

    by 
    Mike Schramm
    Mike Schramm
    04.08.2010

    Way back in February at Macworld, one of my questions to Eros Remini of OpenFeint was pretty blunt: "Why," I asked a representative from the biggest third-party social gaming network on the iPhone, "haven't we seen an official platform-wide network?" Remini didn't have a good answer for Apple, but he did say that OpenFeint was happy to step up and fill the void. Apple answered for themselves this morning: They announced Game Center, which will be an official social gaming network for the iPhone and iPad, complete with friend lists, leaderboards, achievements, and everything else that third-party providers like OpenFeint have set up already. So what does OpenFeint think of Game Center? We contacted it for a statement and we are told that OpenFeint is welcoming Apple's Game Center. The company has recently released a virtual goods marketplace called OpenFeint X, and their statement about Game Center says that there's still a place for OpenFeint on top of Apple's official service. "OpenFeint X is currently built on top of OpenFeint and in the future it will also sit on Apple's Game Center social graph, achievements and leaderboards so developers and gamers don't miss a step," Jason Citron, CEO of Aurora Feint says. Current OpenFeint players (of which there are 19 million at last count) will automatically become OpenFeint X members, and it sounds like OpenFeint plans to move on to the virtual goods market, leaving their old social gaming realm behind for Apple. There were a few other reactions from various developers and publishers about the Game Center news -- read more information from PopCap and Ngmoco after the link below.

  • Microsoft: You want form over function with Xbox Netflix. Us: ?

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.04.2009

    Ben Smith, director of program management for Xbox Live, has befuddled us by stating that the Xbox's "Netflix lite" approach is to give a more "video rental store" experience to customers. Speaking with MTV's Multiplayer, the executive also said, "I think when people come to Xbox they're not really looking so much for functional, they really want to have fun, they want to be wowed."Please, stop. And consider us "wowed" by that quote! Netflix has built an empire by avoiding almost every horrible aspect of the "video rental store" experience. As visually pleasing as a wall of pretty boxes is at the local rental mega-chain, Netflix's ever-growing dominance in the space gives credence to the notion that people don't mind (maybe, even enjoy) the ability to search through thousands of movies quickly and efficiently. If Microsoft wants us to have "fun" and "be wowed," it'd be by giving us the ability to search for a movie on our Xbox 360 and (if available for streaming) play it directly from there. The Xbox 360 has built its marketing and brand around the "core" gamer audience, the folks who likely aren't scared or confused by something as basic as a "search" function.

  • SONY DSC

    Fallout 3 will not get higher level cap

    by 
    Ben Gilbert
    Ben Gilbert
    07.18.2009

    Bethesda likes you just as you are, Capital Wastelander. At the very least you don't need to keep working on that level grind in Fallout 3, as Bethesda's Jeff Gardiner confirmed to MTV Multiplayer that the game's level cap won't be raised beyond 30. (Back in May, the game's Broken Steel DLC increased the maximum possible level from 20 to 30.)He did, however, note that he's "sure we'll [Bethesda] look into addressing these concerns in future games." Though the company is farming out development of next year's expansion Fallout: New Vegas to Obsidian, the Fallout IP is still very much in Bethesda's hands -- making us wonder if we'll see what Mr. Gardiner is talking about as soon as next year. %Gallery-50700%

  • Get acquainted with Fallen Earth

    by 
    Kyle Horner
    Kyle Horner
    05.10.2009

    Jessica Orr -- product manager on Fallen Earth -- was recently interviewed by Tracey John over at MTV Multiplayer. Brand new game information wasn't the focus, and instead the interview covers everything a new person should know about the upcoming post-apocalyptic third/first person MMORPG. Still it's a good interview for anyone interested in the game.One other thing the interview addresses is the increasing count of shooter MMOs and Jessica's thoughts on competing in a market where this genre is quickly becoming popular. Her answer is exactly our opinion on the game thus far, that it fills a specific niche currently not found elsewhere: post-apocalyptic, classless, FPS/RPG hybrid. We'd also mention its open sandbox design and non-futuristic focus, as in you won't find laser beams and plasma rifles at higher levels.What's even better is that, as she says, the Fallen Earth team looks to be doing everything they can to make the most of their position.

  • MTV Multiplayer speaks with MMO devs looking to attract shooter fans

    by 
    Kyle Horner
    Kyle Horner
    04.23.2009

    Undoubtedly, the developers of games like All Points Bulletin, The Agency, CrimeCraft and Earthrise would like shooter fans to give their game a try. And with so many of these titles on the way, it can be a little difficult to know which one may be for you. So, MTV Multiplayer's Tracey John went out and got each developer's take on why they think shooter fans should look into their respective games.Not all of these games take the same shooter mentality approach, but that's a good thing. Variety is of course the spice of life, especially when those things involve itchy digital trigger fingers. You can be sure we'll be bringing you even more information in the future so you can decide which of these games is for you.

  • Nintendo: Don't panic, Chinatown Wars will do just fine ... probably

    by 
    Ben Gilbert
    Ben Gilbert
    04.20.2009

    Nintendo isn't afraid of low sales numbers for the M-rated DS outing of the GTA series, GTA: Chinatown Wars. In fact, the company believes the game will have "long legs" -- continuing to sell for the months to come rather than the usual cycle of big launch and steady decline. Speaking with MTV Multiplayer last week, Nintendo vice president of licensing Steve Singer said, "Chinatown Wars is performing in line with AAA titles that have come to our platform like Spore [Creatures] or Lego Star Wars." And the sales numbers of those titles seem corroborate his point. Spore Creatures has sold nearly one million units worldwide at this point and Lego Star Wars: The Complete Saga has moved just over two and a half million, though each title sold less than half of Chinatown's numbers in their first two weeks at retail (released March 17, the March NPD numbers only recorded the first two weeks of the games sales). We're not sure what the future holds for the critically lauded title but Singer believes "word of mouth" will help to keep GTA: Chinatown Wars steady in the future. We'll certainly see after April's NPD numbers arrive in a few weeks.

  • Reggie on Bob's Game: Refused license doesn't reflect on Nintendo's support for the little guy

    by 
    Ben Gilbert
    Ben Gilbert
    04.04.2009

    You remember Bob's Game, don't you? The humble 2D RPG made by a single, possibly loony, individual? Well nearly two months have gone by since the game's creator Robert Pelloni was denied developer status by Nintendo and -- other than a NYC littering spree -- we've heard little about the game as of late. In an interview with Nintendo big boss Reggie Fils-Aime on MTV Multiplayer last week, however, the record was set considerably straighter.When asked for his side of the story on what had come to pass, the Regginator had this to say: "He did submit to be a licensed developer. We have an evaluation process. We evaluated the opportunity. We decided at this point in time that he did not meet the requirements to be a licensed developer." Well that about does it then, no? Apparently MTV wanted more from the conversation, pushing the CEO on what to do if a developer wants to work with Nintendo but doesn't necessarily have two or three major games under its belt, "My hope is that any developer who has a compelling idea will reach out to our licensing organization and share their idea and go through the process of becoming a licensed developer for the Nintendo platform," Fils-Aime said, "And we have a legacy of supporting that type of development." Unfortunately, as it seems, Mr. Pelloni's game wasn't quite "compelling" enough of an idea.

  • Guitar controllers axed from Brutal Legend

    by 
    Ben Gilbert
    Ben Gilbert
    04.03.2009

    Tim Schafer, speaking to a group of (likely excited) game journalists, broke the hard truth last week during GDC 2009: "I was trying to figure out how you would throw down the controller and pick up the guitar," he said. MTV Multiplayer is reporting that Mr. Schafer then told the group there are "no plans" for guitar controller compatibility in the upcoming Double Fine-developed, EA-published game. We've got one question for you, Mr. Schafer: WHAT?! But rather than mull over the fact that we won't be literally melting enemies' faces In Brütal Legend with our plastic guitars -- a travesty, no doubt about it -- we'll instead spend our time once again perusing the gallery of screens below, looking forward to its eventual release.%Gallery-41208%

  • Fable II tried 'gimmicky' voice controls

    by 
    Xav de Matos
    Xav de Matos
    03.31.2009

    Fable II's canine companion was introduced as a means to connect gamers to the world of Albion, and although players could interact with the four-legged friend at the touch of a button, Lionhead initially tested microphone interaction as well. In an interview with MTV Multiplayer, Peter Molyneux said the team behind Joystiq's GOTY tested voice commands in the game but ultimately found them to be too gimmicky. Had the feature been included in the game, players would be able to whistle into their headsets to call on their loyal pet -- a concept Molyneux didn't criticize, but felt wouldn't add to Fable II's overall gameplay experience. Besides, wasn't including the dog revolutionary enough for you?

  • Matsuura wants hardcore gamers to sit back and enjoy 'Major Minor'

    by 
    Xav de Matos
    Xav de Matos
    03.23.2009

    Rhythm game pioneer Masaya Matsuura, known for popularizing the genre with titles like PaRappa the Rapper, told MTV Multiplayer that hardcore gamers should take a break and get ready to enjoy his upcoming game, Major Minor's Majestic March. "PaRappa was released about 12 or 13 years ago, and being a hardcore gamer the entire time since then must be kind of tiring," Matsuura jokingly answered when asked if the marching band game would appeal to PaRappa fans. Matsuura also fielded questions regarding Nintendo's upcoming peripheral, the Wii MotionPlus, saying Major Minor had been tested with the accessory but in the end it "didn't really make it any more fun." While the add-on could be added in the future, Matsuura hypothesizes that titles may "need to be planned" from the beginning for its use. Matsuura also throws kind words toward Harmonix, reminiscing about a time when he "implored" the team to create games and noting how proud he is of the success of Rock Band and Guitar Hero as though they were his own creations. But don't worry, Matsuura isn't prepping a frivolous lawsuit ... he was just being nice.

  • MTV's Totilo concerned about MS' Xbox exclusives in '09

    by 
    Dustin Burg
    Dustin Burg
    03.14.2009

    During his latest Lunchtime Video (embedded after the break), MTV Multiplayer's Stephen Totilo shows off his fancy LocoRoco drippy doodad ... but that isn't the big news. What is newsworthy is his expressed concern regarding Microsoft's catalog of Xbox 360 exclusives for 2009 being, well ... nonexistent.Totilo's evidence: the lack of major rumors going into spring, MS not scheduling many press demos during GDC, the loss of once Xbox exclusive franchises like Mass Effect and PGR, and still no information about the long-delayed Splinter Cell: Conviction and Alan Wake. To be fair, Totilo admits that 2009's confirmed exclusives like Halo 3: ODST and the second batch of GTAIV DLC will be big hits, but fears those will be the only huge titles Microsoft will have for the year.Should Xbox 360 fans be worried about the possibility of '09 being exclusive-less or is Microsoft keeping its cards a secret and planning on going all in at GDC and E3? Please, tell us what you think.

  • EVE Online developer Noah Ward on player drama in the sandbox

    by 
    James Egan
    James Egan
    03.04.2009

    There's been no shortage of player-driven drama in EVE Online over the past few months. The things players can do within the game is a testament to EVE's sandbox design, but also to the developers who allow the players accomplish whatever their devious little hearts desire. It's true that most who play the game don't embezzle virtual currency from player-run banks, engage in spycraft or turn double agent, much less publicly assassinate another player during a PvP tournament, but all players in the game benefit from the risk these activities inject into the game. It all becomes part of the game's setting and ultimately makes New Eden a gritter place. This is a topic of discussion over at MTV Multiplayer this week. EVE Online's lead game designer Noah Ward (aka CCP Hammerhead) sat down with MTV Multiplayer's Tracey John, to discuss some of the potential within the EVE sandbox. The interview focuses on CCP Games' hands-off approach to what the players are doing in the game. As long as players aren't spouting racial epithets or making real-life threats against one another, EVE's gamers can basically do whatever they choose on an individual or collective level.

  • Peggle Nights out for Mac, leisure time at risk

    by 
    Mike Schramm
    Mike Schramm
    03.03.2009

    Peggle Nights is now out for Mac. The game costs $19.95 (there's a 60-min free trial available if you just want to check it out), and is as addictive as crack cocaine covered in sugar, drizzled with chocolate, and floating in original formula Coca-Cola. It should probably be illegal for PopCap to release games -- any court would convict them of the mass murder of free time around the world.Don't believe us? Patrick Klepek over at the MTV Multiplayer blog tried out the game when it showed up on his desk, and let's just say he doesn't have that job any more. Of course, that's unrelated (we think), but still -- PopCap makes some addictive videogames, and Peggle is at the top of the list. Play with caution. And don't forget that the iPhone version of the game is still due out sometime this month.

  • Cryptic's Bill Roper: Don't count Warhammer Online out just yet

    by 
    Kyle Horner
    Kyle Horner
    02.20.2009

    MTV Multiplayer's ever-interviewing Tracey John managed to speak with Bill Roper at length concerning his thoughts on Warhammer Online and the trials it and other like-minded online games are facing. "I know many games out there that would love to have 300,000 subscribers." said Roper in regards to the recently revealed subscriber count. And we'd have to agree with him there, it certainly is a number that several smaller-budget titles would love to have.When questioned on the recent Mythic layoffs and future prospects of the game, Roper said, "I think Warhammer's got a lot of awesome stuff about it, obviously the Mythic guys are great." However, there was much more he had to say on the topic of Warhammer Online, including Cryptic's own take on dealing with the tough economy that all developers and publishers are currently facing -- which is to make sure their games come with financially reasonable system requirements.

  • LEGO Universe eventually hitting consoles

    by 
    Kyle Horner
    Kyle Horner
    02.18.2009

    Just yesterday, MTV Multiplayer's Tracey John spoke with LEGO Universe's project lead Mark Hansen about several topics. His most curious response was to the inquiring of a possible console version of the up-and-coming click 'em together MMO, wherein he basically said yes -- albeit with a caveat. That little "but" is that a console version would exist sometime in the game's future and probably not at the launch date. And considering that launch day just got a little further away, we could be waiting a while.And while putting something like LEGO Universe on a console sounds like the perfect idea, it seems like we'll just have to build our giant space pirate ships complete with castle tower and damsel in distress on our PCs first, and our Xbox's and PlayStation's second.

  • Comics legend Marv Wolfman on his involvement with DC Universe Online

    by 
    James Egan
    James Egan
    02.17.2009

    MTV Multiplayer's Stephen Totilo caught up with DC Universe Online writer Marv Wolfman last week, to discuss what he's bringing to the table on SOE's upcoming super-hero MMO. (Despite Totilo's good-natured ribbing, the comics-industry veteran is certain his writing on DCUO will be able to top his resurrection of Optimus Prime in the original Transformers animated series, which some of our readers may remember.)Details about the game's storyline are scarce, as Wolfman hasn't begun working with the developers yet. As of last week, he was delving into the storyline written by Geoff Johns in preparation for turning that story into the missions (and capers) that players will run in DCUO. Wolfman hopes to create a sense that each mission or battle isn't a stand-alone event, and rather has some integration into a much larger story. Another challenge Wolfman is tasked with is striking a balance between keeping fans of DC comics titles happy, while keeping the game accessible to those who aren't necessarily well-versed in DC comic book canon. Check out the MTV Multiplayer piece on Marv Wolfman and his role in fleshing out DC Universe Online. Did you enjoy this? We've donned our capes and tights to explore SOE's DC Universe Online in-depth. Come explore more of Metropolis and Gotham with your friends at Massively!

  • Star Trek Online not getting that quirky Captain Kirk smirk

    by 
    Kyle Horner
    Kyle Horner
    02.13.2009

    Alas, in case any dear readers were holding out hope for some kind of time traveling Captain Kirk appearance in Star Trek Online, we're here to inform you that it probably isn't going to happen. MTV Multiplayer's Tracey John sat down with STO's executive producer Craig Zinkievich last weekend at NYCC and got the goods on both Shatner's absence from the game, as well as some intriguing cross-platform information.So yes, no Kirk. However, it seems like Cryptic is not against the idea of dropping console and PC players into the same server. While no revelations were given about which (both?) console would see the game, apparently both Sony and Microsoft are excited at the prospect. ZInkievich stressed that ultimately their choice will have a lot to do with how certification for patches is handled.It's certainly a touchy subject, but Final Fantasy XI seems to have handled itself well on the Xbox 360. If we had to throw down a guess, it would be that we're likely to see the game his Microsoft's console at the very least. But until Cryptic makes an announcement, everyone will just have to assume they'll be boldly clicking, etc, etc.

  • DC Universe Online and its appeal to female gamers

    by 
    James Egan
    James Egan
    02.11.2009

    The days when comic books and video games were predominantly male pastimes are thankfully fading into memory, and the growing number of women gamers in the MMO space drives this point home. But are these games "female-friendly?" According to MTV Multiplayer, we may see Sony Online Entertainment reach out to women with DC Universe Online. Tracey John recently interviewed DCUO creative director Jens Andersen and senior producer Wes Yanagi about what the upcoming title may have to offer women beyond some of the in-your-face combat we've been seeing lately in the DCUO footage. Andersen says DC Universe Online won't just be about clobbering the hell out of your opponents. Rather healing, buffing, and support in the game are designed to be far more engaging, not simply stats shown in the interface. Andersen believes that these elements of gameplay, combined with extensive character customization will draw more women to the super-hero title.

  • Issues with DC Universe Online cross-play not entirely technical, also cultural

    by 
    Kyle Horner
    Kyle Horner
    02.06.2009

    Will cross-platform play be a part of DC Universe Online come launch day? In light of a recent interview between Tracey John of MTV Multiplayer and DCUO devs Wes Yanagi and Jens Andersen, it's not looking too good.While the official answer was more of a "We'll see." the overall direction of the two developers' response to the cross-play question was to punctuate the social discrepancies between PC MMO players and console users. They cited the PC MMO ritual of getting to know someone in text chat before speaking via TeamSpeak or Ventrilo, then followed that with the console experience: Microphones, matchmaking and lots of subsequent smacktalking. A fair point.Although, on the other hand, Playstation 3's don't come with a standard headset like Xbox 360's. In fact, many users seem to have been adjusting just fine to text in the recently launched Home service -- although there seems to be plenty of griefing. So while console and PC MMO players may not blend well as is, the PS3 is a bit of an anomaly when it comes to communique in the first place. So who knows? Did you enjoy this? We've donned our capes and tights to explore SOE's DC Universe Online in-depth. Come explore more of Metropolis and Gotham with your friends at Massively!