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  • Xbox gets a new leader at Microsoft: Phil Spencer

    by 
    Ben Gilbert
    Ben Gilbert
    03.31.2014

    When longtime Xbox lead Marc Whitten left for Sonos recently, Microsoft was left without an exec to lead up one of its most powerful divisions. Today, Phil Spencer is stepping in to fill that spot -- not exactly a surprise given Spencer's past role leading up the Xbox software side (specifically games). Beyond just Microsoft Studios and Xbox, Spencer says he's, "leading the Xbox, Xbox Live, and creative teams including Xbox Music, Xbox Video and Microsoft Studios." It also stands to reason that we'll see a lot more of Spencer during Microsoft's annual E3 briefing and in press interviews; what we're trying to say is "expect to hear from him a lot more going forward." Not sure who Phil Spencer is? Rest assured, we've got more on his background below.

  • Xbox One's first major update split in two, launching in February and March

    by 
    Ben Gilbert
    Ben Gilbert
    02.05.2014

    When the first component of Xbox One's spring update arrives on February 11th, it'll be a few weeks ahead of the first spring flowers sprouting. Like those flowers, much of what's contained in the February update is under the surface: Kinect voice recognition improvement, tools for developers and "stability and product updates to improve the customer experience" to name a few non-specific bulletpoints. What you'll actually care about is the stuff you'll see, which in this case is a battery meter for gamepads (visible on the dashboard) and a reorganized My Games & Apps section. That first component is self-explanatory, but the latter piece requires some detail. First, you can actually see how much space you've got left on that 500GB HDD -- helpful! Second, the applications are being broken out from games, and can be more incrementally managed. "Now you can pick the order in which you want your content to load and we've added a boot progress indicator so you can better track updates while they load," Xbox Chief Product Officer Marc Whitten says in a blog post detailing the update. Additionally, February's update adds USB keyboard support. Sure, why not? There should also be some other bells and whistles in there, which Microsoft says we'll find out more about soon (er, uh, before next Tuesday). Head below for more on the second half of the update, due in March.

  • Microsoft's Xbox head isn't worried about Steam Machines and Oculus Rift; he's excited

    by 
    Ben Gilbert
    Ben Gilbert
    01.10.2014

    Two of the biggest stories at CES 2014 involve gaming, and neither involves the big three entrenched console makers (Sony, Microsoft and Nintendo). Oculus VR's latest prototype, dubbed "Crystal Cove," and Valve's Steam Machines initiative are overshadowing even Sony's big PlayStation Now news, to say nothing of curved displays and wearable whatevers. Despite that overshadowing, Xbox Chief Product Officer Marc Whitten isn't too worried about either -- in fact, he's really excited about both and what they mean for the larger game industry he loves. "This is literally the most golden of golden ages that I've ever seen around gaming," Whitten told us in an interview this week at CES 2014. "I think this is what makes gaming great. And you love seeing the passion of seeing someone like Palmer [Luckey] and those guys at Oculus. And seeing someone like John Carmack get on and really be focused on it is great. I don't know how it could be anything but good." He didn't say whether or not dev kits are with Microsoft, but he's used the headset and likes what he's seen. Moreover, he isn't worried about it cannibalizing Xbox One sales. "It's just gonna increase the surface area, and I think that's an incredible thing," Whitten said. Valve's Steam Machines initiative is another story.

  • Xbox One's first big update will address 'the Live experience,' expect streaming before E3

    by 
    Ben Gilbert
    Ben Gilbert
    01.08.2014

    Xbox -- and Microsoft in general -- doesn't really show up for CES. It's not hard to understand why: for a big company like Microsoft, there's no point in competing with the cacophony of voices shouting for attention. "Whenever we want, we can talk about Xbox stuff and get coverage. Why try to talk with 100,000 other things going on?" Xbox chief product officer Marc Whitten told us in an interview this week. Though Xbox isn't here to show anything off, Whitten's in town to meet with partners and, as he put it, "It's just a good time to pop up and see an environmental scan you can get in an immediate dose." After a long 2013 head-down on the Xbox One launch, he's finally got a second to take the temperature and see the world outside of Microsoft's Redmond, Wash., campus. But we're not here to ask Whitten about the past. Yes, he's "really thrilled" with the console's launch (more than 3 million sold by the end of 2013). And yes, he's very happy with the reaction from consumers. That doesn't mean work's over, of course. "There are seams in the product [XB1]. There are still seams in the 360; nothing's ever done," Whitten said. As such, first up on the fix docket is what Whitten called, "the Live experience." Essentially, that's much of the social features on the latest Xbox console. Whitten takes that stuff personally, having worked on Xbox Live as a service for the last 10 years: "The feedback we've gotten is pretty valid; some of the social stuff is hidden or harder to use than it was on the Xbox 360. So you're gonna see us come out with an update where, well, we're going to fix those things. As a person who's been pretty involved in building Xbox Live for the last decade, I take it pretty seriously when people say it's harder to get into a party, and the defaults aren't right, and I don't like the model. So what I'm trying to do with the team is kind of theme some stuff up. Let's take an update and really go through a big list of what we're hearing from customers, what we know is broken with the architecture, areas that we want to improve or complete. I think that's a theme you'll really see us push on -- that Live experience."

  • Xbox One retail box won't act as a dev kit until some point post-launch

    by 
    Ben Gilbert
    Ben Gilbert
    08.20.2013

    The Xbox One retail box will act as a dev kit, allowing developers and gamers alike to play in-progress code...but not at launch, apparently. That news comes from today's Microsoft event at Gamescom 2013, where Microsoft detailed its ID@Xbox program. After an approval process, indie devs will receive to dev kits free of cost from Microsoft -- the program is Microsoft's first phase of a multi-tiered approach to self-publishing on its Xbox One. Xbox VP Marc Whitten explained Microsoft's approach to Engadget in a recent interview: "It's more of a timeframe thing. The vision of how the service and the console work together, how your console can be a dev kit, is a core part of the vision. It's how we built a ton of the architecture. But moving from a low-scale -- a small number of developers -- to a large scale, there's just more work to do there." Whitten wouldn't give an exact timing on when Xbox One retail consoles will get development kit functionality. We'll keep putting the question to him and Microsoft as the year goes on.

  • Xbox One's Xbox Live Gold benefits, digital games shared with all users on a single console

    by 
    Ben Gilbert
    Ben Gilbert
    08.09.2013

    The Xbox One game console will enable all users of a single console to enjoy the benefits of a single users' Xbox Live Gold account, Microsoft announced this afternoon. This initiative, called "Home Gold," includes online multiplayer, various streaming services (Netflix, Hulu, NFL), Game DVR and the One Guide -- services that are specifically enabled through Xbox Live Gold membership ($60 a year). That also includes digital games that any user of a single Xbox One purchased as well, a variant of functionality that Microsoft previously promised with Xbox One and subsequently rolled back after consumers reacted negatively. Microsoft's Xbox VP Marc Whitten announced as much on the company's Xbox news site, Xbox Wire, where he wrote: "It means that your account and your gamertag are truly yours. You don't have to share your gamertag for multiplayer gaming with others in your home, or see recommendations for your kid's cartoons next to the recommended first-person shooter for you. It also means that you can introduce new games and enjoy multiplayer with friends while they are at your house. Last but not least, it also means that when you buy one Xbox Live Gold membership, multiple people can enjoy the best benefits of Xbox Live Gold on your Xbox One at no additional charge." Apparently the same XBL Gold account can be signed in on both an Xbox One and an Xbox 360; as expected, Xbox 360 Gold accounts carry over to Xbox One, though this is the first we're hearing about peaceful co-existence between the two consoles. We'll surely hear more from Whitten and co. in Cologne, Germany during Gamescom 2013 in just a few weeks.

  • Xbox One enters internal beta phase, gets GPU clock speed boost

    by 
    Ben Gilbert
    Ben Gilbert
    08.02.2013

    Plain old civilians like us can't buy Xbox One just yet, but some lucky folks who work for Microsoft already have beta units in their homes. Xbox VP Marc Whitten shared that tidbit, among others, with Xbox spokeperson Larry "Major Nelson" Hryb on a recent podcast. Not only do some folks internal to Microsoft have beta kits of final retail units, but many game developers have their hands on final versions of development kits. Given that last bit, Whitten said that Microsoft increased the Xbox One's GPU clock speed from 800MHz to 853MHz, released its "mono driver" to developers -- a DirectX graphics driver "100% optimized for Xbox One" -- and more and more games are inching closer to "final" every day as a result. Essentially, Whitten's signaling the transition for Xbox One from a model seen only at press briefings to a physical thing you can own and use. Though Whitten kept mum about many other details, he repeatedly reiterated that we'd hear more solid detail at Gamescom in a few weeks. We'll of course be on the ground in Cologne, hounding Whitten and co. for more. Today's Xbox One news comes just over a week after Microsoft revealed a more indie-friendly publishing model for its upcoming game console. It was also recently revealed that each Xbox One console acts as debug hardware, allowing developers to run incomplete code on any box -- a concept with major implications. Xbox One arrives this November and, should you be convinced by Microsoft's next-gen game console, it'll cost you $500.

  • Xbox One's ability to play in-development code has Minecraft-esque implications for gamers

    by 
    Ben Gilbert
    Ben Gilbert
    07.24.2013

    The Xbox One's retail units will also run in-progress game code and function as debug units for budding devs, but Xbox VP Marc Whitten says not all of that functionality will be available when the console launches this November. More details will be available during Gamescom 2013 this August, but he told us in an interview this afternoon that "some of this won't be there for launch." Self-publishing for indies, however, is already on the table, though Whitten didn't provide a specific roadmap for when and how it'll work. "It's something we've been working on for a long time -- how do we shorten that process, how do we automate a lot of the core requirements checking and some of those things. That'll continue to be our focus around that," he said. Nor would he confirm the turnaround time, said to be close to Apple's 14-day turnaround, though he did suggest it could be even shorter. Again, more details will arise closer to Gamescom, but in the meantime Whitten says: "As games move towards games as a service, that becomes a more important part of the cycle. It's the reason that we dropped the title update fees, as an example. We'll announce more on the specifics, but our goal is frankly just to minimize that." Beyond benefitting indie devs, Whitten spoke to the implications of retail consoles running in-progress code could have on gamers. "I'm not confirming any feature or anything like that," he prefaced. But? "This idea of how can [Xbox] Live and the console work on a certain set of code which is what you need to do when you're the developer. Well that also opens up these sorts of ideas around early access to betas or these types of features, and that's foundationally what we've been working on around the architecture of the system," he said. As expected, that content won't live in the same marketplace as completed code (read: finished games), but it does sound like the Xbox One has room for the Minecraft model of game launches.

  • Mattrick's exit from Microsoft reportedly due to impending executive shuffle

    by 
    Richard Lawler
    Richard Lawler
    07.02.2013

    So what's next for Microsoft after the sudden departure of former Xbox chief Don Mattrick to lead Zynga? The move is reportedly related to an executive restructuring that will be announced soon, directed by CEO Steve Ballmer as part of a shift in strategy towards devices and services. Bloomberg sources suggest detailed plans of at least one possible version of the future, putting current Windows leader Julie Larson-Green at the head of hardware engineering for the company. That shift would also give Windows Phone corporate VP Terry Myerson more control over the Windows OS across platforms, and Skype president Tony Bates the lead in acquisitions and developer relations. The report claims Mattrick was a contender for the hardware post before he left, while an earlier Fast Company article tied his exit directly to not receiving an expanded role once all the new seats are filled. The Wall Street Journal has its own speculation over who may take over all things Xbox -- Marc Whitten,Yusuf Mehdi and Nancy Whitten are all name dropped -- but if the rumors are true we could find out who is leading this new direction for Microsoft as soon as next week.

  • Microsoft's Marc Whitten on all things Xbox One (video)

    by 
    Ben Gilbert
    Ben Gilbert
    06.11.2013

    Microsoft Xbox chief product officer Marc Whitten has been with the company for quite some time -- from before the launch of the first Xbox through the company's latest gaming effort, the Xbox One. As such, he's got a longer term perspective on the Xbox brand than most folks in Redmond, so we put those kind of questions to him when we spoke for 20 minutes yesterday following the company's big stage show at The Galen Center. First and foremost, we asked about the fate of Xbox Live Arcade. Given that Xbox One will have all its games available digitally as well as physically at launch, what would become of the traditionally small game digital service? Will the marketplace change dramatically given the changing nature of game formats? Find out that and much more in the full interview, dropped just below the break.

  • A conversation with Microsoft's Marc Whitten on SmartGlass and the quest for a better living room

    by 
    Tim Stevens
    Tim Stevens
    06.07.2012

    Microsoft SmartGlass hands-on Xbox SmartGlass: did Microsoft just render the Wii U controller obsolete? Microsoft's Marc Whitten: SmartGlass is the 'enabling technology' of IE on Xbox 360 What good is a surprise if you already saw it coming? When I mention to Microsoft's Marc Whitten, corporate vice president of Xbox Live and the man who has shepherded SmartGlass to its debut, that we kind-of-sort-of knew that his baby was set to be announced at E3 before the company got a chance to do so, he lets out a frustrated laugh. "Yeah..." He'd hoped the unveiling at the company's pre-show keynote would be the first time we, and everyone else in the industry, got eyes on the fruit of his and his team's labors. But, when I tell him we were still genuinely surprised at the scope of SmartGlass, and genuinely impressed at the potential, he seems genuinely pleased and reminds us that what we've seen is "all just the beginning." Join us after the break for an exploration of what comes next for Microsoft SmartGlass.

  • Microsoft's Marc Whitten: SmartGlass is the 'enabling technology' of IE on Xbox 360

    by 
    Tim Stevens
    Tim Stevens
    06.06.2012

    We just had an opportunity to sit and chat with Microsoft's Marc Whitten, corporate vice president of Xbox Live, about the history and future of Microsoft's SmartGlass. It's one of the highlights of the show for us and so we were curious about its origin. Namely: was SmartGlass created to allow easy text entry into the upcoming Xbox 360 version of Internet Explorer? It's the opposite, says Marc. Microsoft has toyed with ways to bring IE to the Xbox for years now but always shelved the project due to control issues. It was only when they came up with the idea of SmartGlass 12 months ago -- being able to connect your phone or tablet to your Xbox and use it as a controller, among other things -- that a browser on an Xbox started to make sense. Great controls, he said, were the key to building the "great web experience" they were looking for.

  • Xbox v1 games, systems no longer Live; Microsoft's pulling the plug April 15

    by 
    Richard Lawler
    Richard Lawler
    02.05.2010

    It's been no secret that original Xbox games and systems have been the vestigial limb holding back much wanted XBL features including raising the limit on our friends list to over 100 or mobile tie-ins, and on April 15 Live access for all of them comes to an end. Even those Xbox Originals downloaded to the 360 or played via backwards compatibility will be cut off from online play, so we'd suggest getting those last few rounds of Halo 2 in now or at least look into an alternative solution like XBConnect. Affected users should keep an eye on their inbox, Xbox Live GM Marc Whitten has promised "details and opportunities" to come for you as partners in this process -- we're figuring a coupon or two or an extended XBL subscription as the lights are turned out is the least they can do. For the rest of us already living in the future? The timing of this announcement mere days before the X10 event in San Francisco February 11 can't be coincidental, we should find out what comes next by then.