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  • In conversation with Epic Games' Mark Rein: Unreal Engine 4 support for Oculus Rift (and everything else), and thoughts on next-gen

    by 
    Ben Gilbert
    Ben Gilbert
    03.29.2013

    Epic Games isn't just offering up its ubiquitous current-gen game creation tool Unreal Engine 3 to Oculus Rift developers, but also its next-gen tool, Unreal Engine 4. Epic Games VP Mark Rein told Engadget as much during an interview at this year's Game Developers Conference in San Francisco, repeatedly stating he's "super bullish" on the Rift, all the while rocking an Oculus pin on his exhibitor lanyard. "Oh, for sure," he said when we asked about UE4 support for the Rift. "We're working on that now." The Rift dev kit was demoed at CES 2013 running Unreal Engine 3's "Epic Citadel" demo, and Epic's offered support to the Oculus folks since early on, making the UE4 news not a huge surprise, but welcome nonetheless. The next-gen game engine was being shown off at GDC 2013 with a flashy new demo (seen below the break), as well as a version of its "Elemental" demo running on a PlayStation 4 dev kit (shrouded behind a curtain, of course). Rein was visibly excited about that as well, unable to contain random vocal outbursts during the presentation. "It's a war out there, and we sell bullets and bandaids," he jokingly told us in an interview the following day. The quote comes from coworker and Epic VP of business development Jay Wilbur, and it's fitting -- Epic only makes a handful of games, and the company's real money comes from game engine licensees. In so many words, the more platforms that Unreal Engine variants can go, the better for Epic (as well as for engine licensees, of course). "It's a good place to be -- we try to support everything we can. We have to place some timed bets on things that we feel are gonna be the most important to licensees, and also to us where we're taking games. But because the engine is portable -- it's written in C++ -- a licensee can take and do whatever they want," he said.

  • Unreal Engine 3 dev kit adding iOS support tomorrow, Infinity Blade clones coming Friday

    by 
    Vlad Savov
    Vlad Savov
    12.15.2010

    The Unreal Engine 3 already made a quite spectacular debut on iOS with Epic Games' own Infinity Blade, but the company's decided it's time to finally stop teasing and give us the software to really play with it. Tomorrow's planned update to the UDK will deliver iOS support, meaning that all the fancy tools that helped make Infinity Blade such a blindingly gorgeous game will be at your fingertips should you be feeling creative. Licensing for the Engine is free for testing and non-commercial use, but you'll have to pay $99 if you want to sell anything you produce with it, to be followed by a 25 percent slice of your earnings beyond $5,000 and, of course, Apple's 30 percent cut of whatever's left. That might not sound like the best business plan in the world, but consider that Infinity Blade is estimated to have racked up over $1.5 million in sales already -- we're sure there'll be enough change left for ice cream even after Epic and Apple have had their share.

  • GDC Online 2010: Mark Rein on iOS and Epic Citadel

    by 
    Mike Schramm
    Mike Schramm
    10.07.2010

    If you are an iPhone gamer and haven't tried Epic Citadel yet, you're doing yourself a disservice. Epic Games wowed the crowd at the recent Apple event with the free demo, showing an astoundingly beautiful virtual town running in full 3D graphics on the iPhone and the iPad. Epic's Mark Rein is here at GDC Online 2010 this week to talk to developers about Unreal Engine 3 on iOS and other platforms (he can't keep from showing off the game running on Android, even when you tell him that you work for an Apple blog and don't write about Android anyway), and I cornered him to chat about Epic Citadel and Project Sword, the game it's serving as a demo for. My first question was what drew Epic to a platform like the iPhone in the first place -- the developer is known for titles like Unreal Tournament and Gears of War, which are big flashy titles that sell Microsoft's platforms, not Apple's. Rein told me that it was "the power of the hardware. It was capable of doing what we wanted it to do in mobile. That's always been our driving philosophy, is when we have platforms that are powerful enough to run our technology, and there's a good business case for supporting them, that we would."

  • Mark Rein: Epic seriously doesn't want to make Wii games

    by 
    David Hinkle
    David Hinkle
    07.08.2008

    People should probably stop asking them about it. Seriously. We think that's what Mark Rein wants.But, people still keep doing it, the latest being an interview with GamesIndustry.biz. When asked about Wii development, Rein busted out his Fragalator 5000 and shot the possibility down into a heaping mess of blood and guts. "That's like asking a sculptor when he's going to start painting," he said. "That's just not our medium. That's not our area of expertise - our area of expertise is the more high-end consoles and things that push technology higher. That's what we do - there's a lot more water in that well for us, when that runs dry then maybe we'd have to think of doing something else but I don't think that well is going to run dry anytime soon."Oh well, not like Unreal Tournament would be the same with Miis anyway ...

  • Epic's Mark Rein and CliffyB explain PC gaming 'disarray'

    by 
    Griffin McElroy
    Griffin McElroy
    03.02.2008

    Gears of War creator and faux-chainsaw-gun wielder Cliff Blezinski made some pretty disparaging (if not slightly true) comments about the state of PC gaming to MTV Multiplayer's Stephen Totilo at last month's DICE summit in Las Vegas -- leading to to his illustrated immolation on a webcomic a few of you have probably heard of. At GDC, StevieT got another chance to sit down with CliffyB, this time with fellow Epic bigwig Mark Rein (MarkyR?) to flesh out the problems plaguing the PC gaming industry.The two never backtrack on CliffyB's original statement, but they do express their fervent support for the PC Gaming Alliance -- a sentiment which will hopefully cause anti-console gamers to dismantle any ballistic weaponry they may have pointed at Cliffy's residence. We do so want a Gears of War 3.

  • Watch this space, Epic Games plans to double in size

    by 
    Jason Dobson
    Jason Dobson
    01.14.2008

    Having tired of rubbing actual elbows with fellow teammates, Epic Games' always verbose VP Mark Rein has confessed that he and his squad of developers have "pretty much run out of space" in the company's North Carolina base of operations, and that plans are well underway for an expansion to "at least" double the facility's current size. According to a report by North Carolina's News Observer, the devs coughed up a cool $1.57 million for the new office space, which will be positioned on a five-acre lot adjacent to Epic's current 31,000-square foot HQ.Headcount at Epic currently stands at 94, with current growth of around one new employee a month expected to continue for the next couple of years. So with all of this added space, will the developers get to spread out, and maybe quit knocking over each others' Mt. Dew as they reach for their mouse? Unlikely, as the report notes that the new facility will instead be largely used to house the numerous play testers that visit Epic, rather than have to rent out space down the street. We understand the need completely, though until the devs get additional space of their own we'd suggest judicious application of lids.

  • Unreal Engine 3 being adapted for Wii

    by 
    David Hinkle
    David Hinkle
    11.23.2007

    Yup, Unreal Engine 3 is headed to the Wii, but Epic won't be handling it. No, instead the engine will be adapted for use on the Wii by an unnamed licensee. Mark Rein, who you all know full well, commented as such during a recent interview with Kikizo."It's their own port, in the same way Ubisoft brought Unreal Engine 2 to the Wii [for Red Steel]," he said. Of course, he couldn't help but toss in his own pessimistic view regarding the whole idea, adding "I just don't see a big market there to bring this big hulking memory intensive engine over to a much smaller system."And now, we're left wondering what the engine is being adapted for. Anyone care to speculate?[Via Joystiq]

  • Unreal Tournament 3 on PS3 has gone gold, likely due mid-December

    by 
    Justin McElroy
    Justin McElroy
    11.21.2007

    PS3 owners can put their fears to rest: It looks likes you are going to get your hands on Unreal Tournament 3 before year's end. Epic's Mark Rein has just posted on the company's official forums: "We got news last night that Unreal Tournament 3 has been approved by SCEA and has been released to North American manufacturing."Now, the big question is when you or Santa (wink!) will be able to get your hot/gloved hands on it. Rein says Midway will have a formal announcement early next week, but he guessed they "will start shipping the title to North American retailers on Monday December 10th and it could show up in stores as early as December 11th, but more likely toward the middle of that week."Rein still isn't sure about PAL territories because of some localization issues. His best guess is that the the game will ship there in January or February.

  • Rein: Work on 360's Unreal Tournament III just on hold

    by 
    Justin McElroy
    Justin McElroy
    11.16.2007

    We had a spot of confusion yesterday when Epic's Mark Rein was quoted in one piece as saying work hadn't started on the Unreal Tournament III 360 version. Meanwhile, another site was reporting that they'd already played it on 360. Now, Rein has explained to us that it's not that work on the 360 version hasn't started yet, it's just that it's on hold."What I probably should have said was 'start working on it again.' We had the game up and running on all three platforms up until last spring. In fact Official Xbox Magazine came out and played the game for a great cover story they did on it. We stopped working on the 360 version so we could concentrate our efforts on shipping the various PC and PS3 versions. Once we get those out of the way, and take some time to enjoy the holidays with our friends and families, we'll start working on the 360 version again. There's still a decent bit of work to do. For example we have simple LAN play but no Xbox Live implementation yet and we need to work with Microsoft to figure out how to accommodate mods on their platform."So take heart, 360 owners. While it may still be a while until you get your hands on the game, the wait won't be quite as excruciating as you thought.

  • Rein: No work [for now] on 360's Unreal Tournament III, Us: Oh, OK [Updated]

    by 
    Justin McElroy
    Justin McElroy
    11.15.2007

    You think it's easy sitting around all day blogging about video games? Not so, sir. Take today for example. First we see this interview with Mark Rein, wherein he says that work on Unreal Tournament III's 360 version won't even begin until next year. "Wow, that's interesting," we think, and we start dashing out a post for you to enjoy.But then we get a tip from a reader leading us to Australian site Gameplayer, which previewed the game. Specifically, he told us to check out Page 3, wherein the site says it previewed the game ... on the 360. "So what should I do?" you wonder. Well, the answer is obvious: Email Mark Rein for clarification, of course. But shouldn't you have a post up about it while you wait to hear back so no one is in the dark? Yes, of course you should. So, there you have it.[Via X3F][Update: We just got the following note from Mark Rein: "What I probably should have said was 'start working on it again'. We had the game up and running on all three platforms up until last spring. In fact Official Xbox Magazine came out and played the game for a great cover story they did on it. We stopped working on the 360 version so we could concentrate our efforts on shipping the various PC and PS3 versions. Once we get those out of the way, and take some time to enjoy the holidays with our friends and families, we'll start working on the 360 version again. There's still a decent bit of work to do. For example we have simple LAN play but no Xbox Live implementation yet and we need to work with Microsoft to figure out how to accommodate mods on their platform."]

  • Epic: We aren't planning on any Wii projects

    by 
    David Hinkle
    David Hinkle
    10.05.2007

    Mark Rein is talking about the Wii again, this time commenting that his company is sticking to work on consoles that can push the graphical envelope. Even though a lot of developers and publishers are looking to the Wii for some future projects due to its success, Epic could care less.Rein comments "I don't think there's a lot of money on making engines for the Wii because the big software dollars right now are being earned on Xbox 360 and they're going to be earned on PlayStation 3, and I think unless you're going to sell your engine to Nintendo, you're going for scraps on that platform." Rein also states that he thinks the big bucks are to be made on the Xbox 360 and PS3, where the budgets for games are a lot higher.

  • No PS3-to-PC play in Unreal Tournament 3

    by 
    Justin McElroy
    Justin McElroy
    09.26.2007

    PS3 players hoping to test their Unreal Tournament 3 skills against PC players (read: get their clocks cleaned) will be out of luck according to Epic's Mark Rein. In an IRC chat yesterday, Rein wrote, "The biggest challenge in doing cross platform play is syncronizing [sic] the builds such that the build on the PC is 100% compatible with the build on the PS3."The good news is that the PC-PS3 divide may not be a permanent one. Rein said that the feature is one that could be considered after the game is released. But, unfortunately, he says that even at that point "the likelihood is small." Though it's a cool feature, we still want to know ... is it something you guys care about?

  • Unreal Tournament 3 cross-platform play STILL unconfirmed

    by 
    Jem Alexander
    Jem Alexander
    08.17.2007

    Despite numerous sites taking the recent Gamespy press release to mean that Unreal Tournament 3 will include PC to PS3 cross platform play, this is still not necessarily the case. For those not in the know, Gamespy have recently partnered with Epic to offer all Unreal Engine 3 licensees the ability to connect to the Gamespy network and utilize its matchmaking and profile tools. This includes cross platform play between the PS3 and PC. While the partnership means that allowing cross-play would be easy, Mark Rein has stated to us that the decision to include it in Unreal Tournament 3 has yet to be made. As for other Unreal Engine 3 games, using these tools will be up to individual developers. Mark was keen to emphasize that the Gamespy multiplayer tools are not a replacement for Games for Windows LIVE. It is simply another choice given to developers using the engine. We're sure that if anything changes regarding cross play for UT3 then an announcement will be made as appropriate. Until then, look forward to any and all Unreal Engine 3 games potentially having some excellent online play in the future.

  • Epic dedicated to user mods for 360 UTIII

    by 
    Richard Mitchell
    Richard Mitchell
    08.16.2007

    In a response concerning his earlier comments about Blu-Ray capacity, Epic's Mark Rein has once again commented on bringing user created content to Unreal Tournament III for Xbox 360. First, he noted that praising Blu-Ray's capacity was in no way meant as a slight to the 360's DVD format, adding that any extra content could easily be made available for download. Speaking about user created mods, Rein noted, "When it comes to user created mods on the 360 - we will work with Microsoft to find a way to support them." He added that Epic doesn't know what the solution is at this time, and that it will have to wait until after the PS3 and PC versions ships (as well as Gears of War for PC). After that (and some much deserved R&R), Rein promises that Epic will tackle the user created content problem and "figure it out."[Via 1UP]

  • Microsoft opening up to user content

    by 
    Ross Miller
    Ross Miller
    08.15.2007

    Though traditionally a controlling mother when it comes to its infant Xbox Live online service, Microsoft hinted today at easing up its sweaty-palmed handholding. Speaking at Gamefest 2007 (via 1UP), the company discussed the Xbox Live Server Platform (XLSP) that companies can use to deliver content, provided they take full responsibility for monitoring the content. When suggested that one might use this to create a PC level editor that would make games for an Xbox 360 title, Microsoft Software Design Engineer Zsolt Mathe said, "Even though nobody has done that, I would highly recommend that." Epic Games Vice President Mark Rein had previously stated that Xbox Live's resistance to user-created maps and mods was responsible in part to the delay of the Unreal Tournament 3 for Xbox 360. Looks like XLSP will be the system that expedites the version release.The catch is that Microsoft must approve the game maker to use XLSP. We imagine it's kind of like the film Chasing Liberty, where the President of the US gives his over-protected daughter extra freedom to travel Europe with an undercover secret service agent constantly keeping watch. In this adaptation, Microsoft is played by the reliable Stark Sands, Mark Rein is captured brilliantly by the venerable and lovable Mandy Moore and XLSP is portrayed by the hunky Matthew Goode ... what? It was a good film, don't look at us like that![Via X3F]

  • Epic's Mark Rein pleased with Blu-ray's 'legroom'

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.15.2007

    Much like a psychotic chainsaw killer, Epic vice president Mark Rein has expressed satisfaction with being given more room to store all those legs. While talking up first-person fragger Unreal Tournament 3 at the Edinburgh Interactive Festival, Rein praised the PlayStation 3 disc format's large storage capacity, noting that "we may have fewer maps on the 360 version...Blu-ray has definitely given us a lot of legroom."Of course, as Xbox 360 developers are wont to do, Rein applied some damage control on the Epic Games forums, explaining how disappointed he was that "folks on the internet treat any positive thing we say about one platform as some sort of critique of another platform." While ruling out the possibility of two DVDs for the eventual Xbox 360 version of Unreal Tournament 3, Rein suggested that online downloads and hard drives could sort out glaring content deficiencies between platforms.And before you ask about mod support for Microsoft's console: "We just don't have all the answers today and it isn't our chief priority at this very moment because we already have our hands completely full shipping UT3 on PC and PS3 as well as shipping Gears of War on PC."[Thanks, Anonymous]Read -- "EIF: Rein's a Blu-ray fan" (GamesIndustry.Biz)Read -- Is the 360 version limited?

  • Unreal Tournament 3 may possibly have more maps, thanks to Blu-ray

    by 
    Nick Doerr
    Nick Doerr
    08.15.2007

    Much like how George Bluth Sr. was having a love affair with his ice cream sandwich, Mark Rein of Epic Games has admitted his feelings toward the new Blu-ray format. Don't worry, his feelings are positive and returned in full. Speaking about Unreal Tournament 3, Mark Rein talked of the advantage the PS3 version may have over the 360: "we may have fewer maps on the 360 version...Blu-Ray has definitely given us a lot of legroom." Boo-yah, Blu-ray!Rein wasn't quite finished there, however. He even thought ahead to Unreal Tournament 4, saying "If you think down the road, well maybe the next UT beyond this one, on Blu-ray disc, we might fill the whole damn disc with all the cool stuff the mod makers make." We'd be very excited to see that, really! So there's even more proof that not only is Blu-ray a handy asset, but it'll give us all more stuff down the line.[Update: Changed title to more accurately reflect content.]

  • Epic takes on Silicon Knights' lawsuit

    by 
    Dustin Burg
    Dustin Burg
    08.09.2007

    The metaphorical legal mud is flying today with Epic Games' Mark Rein commenting on and taking action against Silicon Knights and their lawsuit over the Unreal Engine 3.This morning, Rein sent out a statement condemning the lawsuit Silicon Knights brought against Epic a few weeks back stating that they (Epic) "did nothing wrong" and that they are "committed to fully defending against Silicon Knights' unfounded allegations". Rein further expressed Epic's anger with the situation saying that "Silicon Knights wants to take Epic's Licensed Technology, pay nothing for it, and use it any way it pleases" and as a result are counter-suing Silicon Knights. Epic feels their counter-suit is justifiable and claim that Silicon Knights is accountable for breach of contract, copyright infringement, misappropriation of trade secrets among other things and are looking for compensation no less that $650,000. Let's just say Rein and the Epic gang aren't going down without a fight and things are going to get a lot hotter before they cool down. Fight![Via Joystiq]

  • Unreal Tournament 3 to feature PC to PS3 cross play? Still undecided

    by 
    Jem Alexander
    Jem Alexander
    08.07.2007

    The rumour mill is working overtime today, churning out bags and bags of delicious untruthes. The latest of which is that Unreal Tournament 3 will feature PC to PS3 cross play and that the PS3 will be the only console to support the feature. We contacted Mark Rein for clarification and he responded exactly as we expected him to. "We have not made a decision on PS3 vs. PC play."To clarify further, for those confused, the PS3 version of UT3 will feature keyboard and mouse but PC to PS3 cross play has not been decided on yet. Rein listed some hurdles that need to be jumped before the feature could be implemented during his interview with Joystiq. One of those hurdles? Control differences. So with that fixed, it's a possibility. They just haven't decided yet. Yes, we're really driving that point home. Keep those rumours coming and we'll keep debunking them. Probably.

  • Joystiq interviews Unreal Tournament 3's Mark Rein

    by 
    Jem Alexander
    Jem Alexander
    08.03.2007

    Mark Rein, Vice President of Epic, was kind enough to sit down and chat with us at the Develop Conference in Brighton. During this fairly lengthy talk we discuss, among other things, UT3's performance on the PS3 the Unreal Engine's development and how that relates to other licensees. Find the full interview after the break.How long will it be before a fully optimised PS3 version of Unreal Engine 3 is released to developers?It's constantly being released to developers. How it works is, when you license Unreal Engine 3 you get access to our development server where we do all of our source control. So you can see everything that we put into this server. It's completely transparent to licensees.What we do then is, and I'm guessing here as I'm not directly involved with this, but about once a month we'll put a build through quality assurance testing. This is then an approved build, or a "blessed" build as we call them. We advise our licensees that they might find a specific bug fix on our development server, but if you want something that's gone through testing you have to wait and use a "blessed" build.%Gallery-4830%