markus-maki

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  • Alan Wake's Night Springs developer defends decision to go XBLA

    by 
    Griffin McElroy
    Griffin McElroy
    11.04.2011

    There's been a not-insubstantial outcry of concern from fans of the Alan Wake franchise following the announcement that the series' next installment, Night Springs, would be an XBLA exclusive. Worried parties shouldn't fear a sea change in the original game's setup -- on the game's forums, Remedy community manager Peter Papadopoulos explained it will be "structured like a full release," asking posters to "wait for the official announcement before making up your mind." But ... but we've already rolled out our Jump to Conclusions mat! Remedy CEO Markus Mäki also chimed in on the forums, adding, "If you're thinking about this in terms of some kind of a, I don't know, super simplified 'we still use the name but changed everything about it' version of Alan Wake, let me just say that this is not the case. That's all I'm gonna say." Other than these defensive statements, all we have to go on is the meager announcement from yesterday, as well as the supposedly leaked title screen acquired by XBLAFans this past May, posted above. We'll have to wait until the VGAs to see the game in action -- or, as the title screen would seem to hint at, in "Arcade Action."

  • Remedy: Signing with MGS for Alan Wake was 'a business risk'

    by 
    Richard Mitchell
    Richard Mitchell
    03.25.2011

    Speaking at a GDC panel earlier this year, Remedy's Markus Maki discussed the development of Alan Wake, namely that the game was originally planned as a multiplatform release, PC and PS3 included. As reported by CVG, Maki noted that Remedy had to maintain a narrow "focus" to get the project done, which meant staying light on features -- no multiplayer, etc. -- and eventually agreeing to become a Microsoft exclusive. Regarding the planned multiplatform release, Maki stated that Microsoft's offer to publish the game pulled "one big technological effort, the PS3, out of the equation," thus allowing Remedy to focus on a single platform. That said, Maki added that moving to a single platform "changed the technology risk to a business risk - but that's a subject for a different talk altogether." Ouch. Meanwhile, the PC version of Alan Wake, for reasons we may never fully comprehend, remains (appropriately) shrouded in darkness.

  • Remedy looking to improve facial animation for Alan Wake DLC

    by 
    Christopher Grant
    Christopher Grant
    05.06.2010

    Zombies may have been the scariest things in (the truly excellent) Alan Wake. No, we're not talking about the shadow-infested Taken but rather the main characters themselves. While Remedy Entertainment's Markus Maki admits in a forum post that "it's a complex problem trying to dodge the Uncanny Valley," many of the characters in Alan Wake's cutscenes land squarely in the Valley, giving them that just-this-side-of-creepy zombie death mask that we all know and love. Now for the good news: Remedy "definitely learned a lot doing Alan Wake" and is "using some of the improvements in the DLC production already." And, in case you think it's as easy as checkin off the "make less zombie-like" box in GameDeveloper 7.0, Maki says, "It's not alone a matter of the method how or where the facial capture is done, it's about the run-time animation techniques available, skeleton setup and so on." Skeletons, too? We told you Alan Wake was creepy! [Via G4]