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  • The Digital Continuum: Kaiju MMO

    by 
    Kyle Horner
    Kyle Horner
    06.28.2008

    I know there's been a The Daily Grind about this subject already, but I felt like talking about my own personal kaiju (giant monster) MMO and this is just the place for that. Growing up there were certain things I could count on. For instance, there would always be some sort of Anime marathon in the summertime on the Sci-Fi Channel and that very same channel was also usually good for giant monster movies. Oh yeah and you could always count on a new Megaman game coming out that year.It's strange how this never occurred to me but giant monsters are almost perfect as a theme for an MMO. Purely because the theme itself provides a gigantic, epic sort of combat gameplay that is central to the thrill of massively multiplayer online games. Whether it's a game where the players create and control their own giant monsters or fight against the monsters is the choice I've been struggling to answer -- but then something dawned on me. The two game types, when combined, make for a very interesting type of MMO experience.

  • Metareview: Drone Tactics

    by 
    Chris Greenhough
    Chris Greenhough
    05.23.2008

    Drone Tactics launched a few days ago in the U.S., introducing a novel combination of insects and strategy to our DSes. The game already appeared as one of our suggested alternatives to Advance Wars: Days of Ruin, so how does it stack up against Intelligent Systems' gem? Look! Some people answered that question for us:Game Informer -- 70%: Game Informer's Adam Biessener served up a second opinion on Joe Juba's review, remarking how Atlus' game isn't what it first appears to be: "At first glance, this seems to be yet another piece of kid-friendly shovelware, but there's actually a decent game hiding under the sub-Saturday morning cartoon presentation. The RPG elements in this grid-based battler are thin but well thought out, and the combat itself features several reasonably balanced rock-paper-scissors relationships that make for interesting tactical decisions."Nintendo Power -- 70%: Nintendo Power follows a similar tune, snickering at the story, but praising the core gameplay: "The result is a storyline that will elicit nothing but eye-rolls and nasal snorts from anyone over 12, but the game at the core of Drone Tactics is surprisingly well-made." [June 2008, p.87 -- excerpt found at Metacritic]Games Radar -- 80%: Meanwhile, Games Radar gave Drone Tactics its best review to date, singling out the title's lifespan and customization options as the best bits: "Another high point is the high level of customization the game allows. You choose the paint jobs and decorative emblems. You choose the bugs that go into each battle. You decide the weapons and armor that each bug carries into battle. You even get to put together your own deck of preferred battle cards. The further you go in the story mode, the more your insect army starts to feel uniquely "yours." [...] It'll take you 40-plus hours to finish the story mode. Longer if you try to complete all of the optional badlands missions. That's 40-plus hours worth of awesome battles and addictive customizing."%Gallery-14982%

  • More creepy crawler machines introduced in Drone Tactics

    by 
    Candace Savino
    Candace Savino
    04.22.2008

    In the latest batch of Drone Tactics screens, we get to see some new insect mecha. These drones, which are part of the "Black Swarm," include a centipede, cockroach, moth, and spider. From the amount of different units available and their varying strengths and weaknesses, this title is looking just as deep and challenging as Advance Wars. It's still another month before we'll be able to get our hands on this game, but you can bet we're looking forward to it. Which drone do you guys find to be the coolest looking so far?%Gallery-14982%[Via press release]

  • Front Mission 2089 screens: no robots allowed

    by 
    JC Fletcher
    JC Fletcher
    04.15.2008

    Much like the first trailer for Square Enix's Front Mission 2089: Border of Madness (and to a certain extent the boxart), the company has decided to emphasize the storyline in the latest screen update about the SRPG. And "storyline" is a euphemism for "the part that doesn't involve awesome big fighting robots."What we get is an introduction to the Vampires, the mercenary unit who are the major opponents in the game. They have mythologically-influenced names like "Golem" and "Chimera," and they wear very complex, futuristic pants. With metal plates and stuff attached. They pilot black Wanzers with mysterious specs and capabilities. The robots' legs are entirely metal, thus eliminating the need for separate metal pants.

  • Boxart battle: Emblem of Gundam vs Front Mission 2089

    by 
    Eric Caoili
    Eric Caoili
    04.14.2008

    Above, we have the covers for two upcoming strategy titles, Emblem of Gundam and Front Mission 2089. Both series have similar themes -- giant mechas battling it out against an intricate backdrop of political drama -- so it's startling to see the different approaches in their packaging designs.Front Mission 2089 puts more emphasis on its character lineup, masking a lone Wanzer in the mist, and the result is a lusterless jacket that looks as unexciting as the starring crew's listless expressions. Emblem of Gundam's cover has more action to it, giving its mobile suits and story characters even billing. One guy is flying through space with a rapier! Another has a gun! And a massive Gundam oversees the entire scene, jets blasting and fingers positioned like a master pianist preparing his next attack. This is how you design a box!Today's lesson: If you have huge robots, use them. Pilot your mecha past the post break for a better look at the two covers.

  • We think Drone Tactics is still okay

    by 
    Alisha Karabinus
    Alisha Karabinus
    04.09.2008

    At first, we were excited about Drone Tactics for obvious reasons: insect mecha. What's not to love about skinny, metallic antenna waving around in the middle of battle? But lately, the pithy one-liners we've seen in the screenshots are starting to win us over. On the face, these short lines of dialogue don't seem too important, but the "Booyas" and fools' deaths, we're finding the characters charming, if a little clichéd. Who knew we would look beyond the bugs? Check out the latest screens in our already-packed gallery and perhaps you'll agree.%Gallery-14982%[Via press release]

  • DS Fanboy Review: Front Mission

    by 
    Alisha Karabinus
    Alisha Karabinus
    11.01.2007

    Good things often come in small packages (see also: the DS), and sometimes, they even come in small doses. That's the best way to describe Front Mission, the tactical strategy title that originally debuted on the Super Nintendo, and has now come to the DS. The re-packaged port looks good in its transition to the DS, even without having too much done to it -- not that the series, which hasn't ever achieved major popularity despite being fully awesome -- really needed much more than a spit-shine.But just what is Front Mission? It's an epic tale of giant stompy robots, known here as "wanzers." The story begins in 2090, and two major powers, the O.C.U. and U.C.S., are about to undertake a war of epic proportions. In this version, you can choose either side in battle, though the game recommends that newcomers not only go through the tutorial, but begin with O.C.U. as well.%Gallery-4781%

  • Super Robot Discount 2

    by 
    Eric Caoili
    Eric Caoili
    08.08.2007

    Has your anxiety for Front Mission DS's distant October release become unmanageable, affecting your work and love life? If it's any consolation, you can get your mecha SRPG fix with Banpresto's Super Robot Taisen: Original Generations.Atlus, the North American publisher behind this chibi-robot game, is notorious for its low print runs, but finding a copy won't be hard at all. GameQuest Direct has marked the GBA title down to $9.99, half of its usual price! Get it while the getting's good![Via CAG]

  • Extended gameplay video for Gundam 0079

    by 
    Alisha Karabinus
    Alisha Karabinus
    07.30.2007

    At least one fan is super-pumped about the recent Japanese release of Mobile Suit Gundam MS Sensen 0079. YouTube user gevurah22 uploaded seven minutes of footage from the title and encourages everyone to import with a quickness if they can. Quality isn't the highest, but it does offer an extended look at the game for those who are considering picking it up if (when?) a US release is announced. %Gallery-5185%

  • Gundam 0079 screens rise from the ashes

    by 
    Alisha Karabinus
    Alisha Karabinus
    07.24.2007

    Finally, some Mobile Suit Gundam MS Front 0079 screens that are as big and beautiful as the stars themselves. It's been a while since we saw anything on the title -- and even then, we were limited to tiny screens and grainy scans -- but it looks like the wait was worth it, even if the bloom is a little crazy at times.The game released this week in Japan, so what you see here is how it'll look if (when?) the title makes it to our shores.%Gallery-5185%

  • Nissan's Dualis mech caught on video

    by 
    Darren Murph
    Darren Murph
    05.25.2007

    How do you sell a crossover SUV in Japan? Apparently you build a mammoth mech with wheels on his heels and let it have free reign in the city. Nissan is looking to hype up its Dualis vehicle over in Ginza by making appearnaces alongside the ride as well as blazing through parking garages and fuel stations. The black and silver machine was reportedly created by Shoji Kawamori, and will be on display at various locales in Japan from now until July 1st. Of course, this is marketing we're talking about, and this fellow can seriously fly on these "hidden camera captures," so feel free to click on through to see a few questionable videos of this 3.5-meter tall monster (supposedly) wheeling about.[Via PinkTentacle]

  • Spankin' new Gundam screens

    by 
    Alisha Karabinus
    Alisha Karabinus
    05.07.2007

    Mobile Suit Gundam MS Front 0079 looks better with every screen and scan that we see, particularly considering what we have to compare it to. But looks aren't everything, and though we've been rough on Wii graphics lately (it's only because we love you, Wii!), the fact remains that Gundam games tend to be a love-it or hate-it proposition.Of course, it all may be a moot issue until or unless the game heads out of Japan, but that doesn't mean we can't look! See for yourself after the jump.

  • Giant stompy Gundam scans

    by 
    Alisha Karabinus
    Alisha Karabinus
    04.30.2007

    These may not be the newest Mobile Suit Gundam MS Front 0079 scans, but they are big and beautiful ... much like the mecha themselves. In fact, it seems to be the full set from last week, but now that we can get the full picture, along with the gameplay footage we've seen, we're starting to get a little excited. We feel a powerful need to slice and dice, and not in the Cooking Mama-sort of way.

  • Rock 'em sword 'em robots

    by 
    Eric Caoili
    Eric Caoili
    04.27.2007

    It's a Gundam!! Namco Bandai has launched the official site for its recently-announced Mobile Suit Gundam MS Front 0079 title. Set to hit Japanese stores this July 28th, the 20-plus-year-old franchise shows no signs of slowing down with its second game for the Wii console in just a few months. We spotted footage of the FPS in action at the teaser page, and have embedded them for your mecha-loving enjoyment after the post break. The barren setting looks unimpressive, but the videos give you a good idea of how the Wii remote will be used for melee combat and aiming with ranged weapons. Judging by what we've seen so far, Mobile Suit Gundam MS Front 0079 might be our first chance to finally wield something resembling a lightsaber on the Wii!

  • Front Mission 1st promotional trailer

    by 
    Eric Caoili
    Eric Caoili
    03.13.2007

    Preparing for Front Mission 1st's March 22nd release in Japan, Square Enix has released a two-minute promotional video for the futuristic SRPG. The trailer features a touchscreen demonstration and several dozen gameplay clips bookended with two gorgeous FMV scenes.Players will command an army of customizable mechas, directing their turn-based skirmishes over a 21st century battlefield. While Front Mission 1st will be a remake of the identically-titled 2003 Playstation game (already an enhanced port of the first 1995 SNES original), this first entry to the Front Mission series has never seen an official North American release. Most of the screenshots at the Front Mission 1st site indicate that essential menus will be in English, but the Japanese-heavy dialogue and plot text is still a high barrier for possible importers. [Via NeoGAF]

  • Having mastered soccer, robots try football

    by 
    Evan Blass
    Evan Blass
    06.05.2006

    One of the nice things about modern robotic competition is that once the competitors get too skilled at a given sport -- soccer, for instance -- you can simply toss a differently-shaped ball onto the field, and even the greatest RoboRonaldo is instantly knocked down a notch or two. Such is the case with Japan's Robot American Football Tournament, where the soccer ball of RoboCup-style tourneys has been replaced with a classic US pigskin (made out of rubber to liven things up), although NFL-type, turn-based play is eschewed for what usually degrades into a frenzied-but-exciting demolition derby. Teams of four bots each are controlled remotely by high school students during the six-minute games, where the goal is to score more "touchdowns" than one's opponents by shoveling the ball into the end zone. While this concept certainly makes for an entertaining spectacle, we'd like to see organizers from the All Japan Robot Sumo Tournament Office tweak the rules just a bit more, because instead of standing on the sidelines, the student operators should be strapped into huge, hydraulically-powered mecha and forced to use flame-throwers and nail-guns on one another if they want to emerge victorious on the playing field.