Might-and-Magic-3

Latest

  • The surprising accessibility of older RPGs

    by 
    Rowan Kaiser
    Rowan Kaiser
    04.20.2012

    This is a weekly column focusing on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. One major problem with loving role-playing games is that old titles can be hard to accept due to difficulty. RPGs are particularly vulnerable to this because their focus on plot and core mechanics over technology mean that they age well. Fans and critics view games in the genre over a historical continuum of relative equality, instead of simply making the assumption that better technology makes for better games.While mechanics and storylines may be roughly comparable, interfaces have definitely improved, and this is the problem. It's one thing to say that Wizardry VI has the best and most complex class system in gaming, but quite another to try to play it without knowing that you need to draw or find maps of its dungeon. Alternately, I can't count the number of people who I convince to try the original Fallout, only to see them getting frustrated at its difficulty spikes, lack of effective auto-save, and occasionally obtuse item manipulations. It happens to me to sometimes, especially with games that I didn't play when I was younger, which is why I was surprised recently to fall in love with Might & Magic III: Isles Of Terra.