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  • Massively's Third Annual Frindie Awards

    by 
    Beau Hindman
    Beau Hindman
    01.01.2014

    It's time once again for me to throw out my awards for the best of free-to-play, indie, and oddball MMOs, a real niche-within-a-niche. It might seem that I am assigned many of these titles as though I were some modern day Mikey, but the truth is that I get a huge thrill out of finding a new game but get even more of a thrill when I realize that no one is covering it. I had to really think hard about the criteria for the awards this year, mainly because "indie" is quickly becoming one of those often hard-to-define words, alongside "MMORPG" and "free-to-play." Fortunately, I think I know it when I see it. I kept my choices to games that I have actually played this year. I wanted to avoid games that appear to be really cool. If you want a more broad batch of prizes, check out Massively's best of awards. (Side note: I voted for Defiance as my game of the year.) These awards are for games that are being created on a shoestring or independent of massive budgets. Some of them are connected to some money, of course, but instead of trying to define "indie," I will only repeat: You'll know it when you see it.

  • Free for All: My very own top ten list of MMO pet peeves

    by 
    Beau Hindman
    Beau Hindman
    06.12.2013

    I couldn't just sit back and let Justin Olivetti have all the fun, could I? When he published The Perfect Ten: My gaming pet peeves, I swept my fist to the sky and screamed "Sypsterrrr!" Literally a week earlier I had jotted down an idea for a similar column. I mean jotted down because I keep yellow pads around the house for late-night ideas or dog-walk eurekas. Of course his will probably end up the superior article as he is the better writer (and has a good bit of facial hair), but I'm going to present mine anyway. In fact I'll do one better by listing 11 of my MMO pet peeves because, well, I jotted down 11.

  • Free for All: The 10 best-looking browser-based MMORPGs

    by 
    Beau Hindman
    Beau Hindman
    03.20.2013

    Beauty, they say, is in the eye of the beholder. Keep that in mind before you tell that me the games that fill out the following list of "best-looking browser-based MMORPGs" are ugly as sin. Sure, some of them are an acquired taste, but I wanted to display just how much variety there is now in browser gaming. It's not the delivery system it once was; we have had fancier-looking Flash-based titles for a while, but now with engines like Unity or Silverlight and even HTML5 coding, we have games that look no different from their client-based counterparts. There are still some ugly-as-sin games out there as well, but they have endearing qualities all the same. So keep that in mind; this is my top 10 list. If you want to suggest your own in the comments section, I would love to hear them! Now, on to the list, in no particular order...

  • Free for All: The second annual Frindie Awards

    by 
    Beau Hindman
    Beau Hindman
    01.02.2013

    It's time once again for the Frindie Awards, my attempt to shine some light on the best indie, browser-based, free-to-play, and unusual MMOs that are all-too-often ignored by press -- and players. This one is for the little guys! Well, mostly. It's also for those games that seem to have passed under the collective radar of Massively readers or that seem to be very misunderstood. Picking the winners this year is just as hard as it was last year, maybe even harder. 2012 was an incredible year for MMOs, so I would rather have just put together an article that highlights every single favorite. In the end, it's more helpful to make myself pick out a winner. It's a rare thing for some of these games to even receive a nod on a major website, something I still can't figure out. Either way, it's best to think of all of the MMOs on this list as my favorites from 2012. Anyway, let's get to the awards!

  • Free for All: Zentia closes, MilMo's Junebud declares bankruptcy

    by 
    Beau Hindman
    Beau Hindman
    08.08.2012

    It's always a sad day when a favorite game or games announce some bad news. Over the last week, I read about two of my favorite titles -- Zentia and MilMo -- coming to a end way too early. Both announcements surprised me, but these days there are so many games in so many different genres across so many different devices that any game that becomes successful is somewhat of a triumph. I can list off many, many MMOs, all vying for the attention of players' time and money. That list would reach into the thousands once I counted in the ever-expanding mobile and social market. Heck, a representative from an international games group told me at E3 a few years ago that hundreds MMOs were due out of the East within that year alone. In the case of Zentia, the closing is not as unexpected. There hasn't been much at all happening with the game for quite a while. MilMo, on the other hand, was a complete surprise.

  • Why I Play: Glitch

    by 
    Beau Hindman
    Beau Hindman
    08.01.2012

    As I began to write this column, it struck me that there are some people who do not actually want to play Glitch by Tiny Speck. I wanted to change the usual title of this column to "Why, of course I play Glitch!" but then I thought about my editors glaring at me from across an email. I guess I should explain my love for Glitch, the type I normally reserve only for certain wonderful titles like RuneScape, Dark Age of Camelot, Mabinogi, Wurm Online, Ryzom, MilMo, or even World of Warcraft years ago. I apologize, but it's a bit hard to explain something that seems so obvious. Some people probably consider Glitch a game for younger players or for players who are not as serious about their digital lifestyle. Why Glitch would not be taken as seriously while a game like Darkfall or (ironically) World of Warcraft is considered a more serious gaming venture is beyond me. But then, I think all gaming is silly... that's why it's wonderful.

  • Choose My Adventure: The indie edition

    by 
    Beau Hindman
    Beau Hindman
    07.25.2012

    It might be your time up there, but it's my time -- my time -- down here! For this latest edition of Choose My Adventure, I get to hand out a selection of odd little games for you to vote on, and then for the next month and change, I will stumble my way through the title. At your direction and with your help, of course. The trouble is that I have already played darn near everything. I've downloaded and tried so many games that I simply can't remember them all. So, what to do? Well, I decided to give a mix of games a chance at several weeks coverage here on Massively. I picked out an assortment of browser games, independent titles, and lesser-known client-based MMOs. Hopefully you will steer me the right way, and if I am lucky, I won't even have a horrible time. I chose games that I know have a robust community in the hopes that plenty of voters will turn out. The key is to get the word out there, so if you have a favorite, go tell your community! But first, click past the cut and vote on the game you would like to see me tackle for the next several weeks. Just don't expect to see triple-A games on the list!

  • The Soapbox: The death of AAA

    by 
    Beau Hindman
    Beau Hindman
    06.26.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I think we're all pretty familiar with the tragic story of 38 Studios by now. If not, take some time to familiarize yourself with it. Essentially it is a tale of massive dreams, botched plans, and hundreds of job losses. I'm not yet sure exactly what went wrong, but I have a feeling that the lackluster response to the studio's stand-alone title might be to blame on top of the poor performance in the high-end of the company. Either way, I have seen many comments exclaiming the end of the big-budget title or at least more trepidation from governments that feel the need to get into a game (no pun intended) they were unfamiliar with. If we could take a poll of the several million "AAA" MMO players in North America, it's my bet that most of them simply go from one title to the other. The RIFT players who are now enjoying Star Wars: The Old Republic came from World of Warcraft, and before that (if they played MMOs before WoW) they might have been City of Heroes fans and EverQuest players before that. For a long time, large studios held all of the players. Then, AAA started rolling down the steep hill to where it is now.

  • MMObility: What Microsoft Surface means for mobile gaming

    by 
    Beau Hindman
    Beau Hindman
    06.22.2012

    This week, Microsoft announced Windows Surface, a new tablet that comes in two basic flavors. Immediately the social mediasphere lit up with speculation, but specifications were limited. We know that there will be a lighter, more affordable version that will run Windows RT with an Tegra-based Arm chip, and a chunkier, more expensive one that will run on a Intel Core i5 (Ivy Bridge) processor and sport a nicer screen. It seems that the Core i5 will come with at least a few gigs of RAM, but here's my question: Don't we need to be moving in the direction that we talk about experience more than hardware specs? I imagine that someday the specs of the machine will be largely unknown... ask an iPad user what's in his. It makes sense if you think about it. This basic, $500 laptop that I am writing on right now has enough power to do certain things, but it runs those same common apps like Twitter or email services as fast as any other gaming PC in my house. When it comes to basic internet usage, does it matter that one device runs an app quickly while the other runs it seemingly at the same speed? Fast is fast. Still, I wonder how the new Surface devices will fit into the tablet gaming sphere.

  • Free for All: Zeroing in on my favorite free-to-play mains

    by 
    Beau Hindman
    Beau Hindman
    05.09.2012

    I felt a little nostalgic this week. Heck, at my age, I feel nostalgic every time I smell chimney smoke or hear Christmas music. I suspect it will only grow more common with age. MMOs have been such a huge part of my life for well over a decade now that I feel nostalgic about many of the things that happened during that time, and for many of the characters I have grown -- and lost. I'm not overly sentimental about it, but it is interesting how we feel about the pixelated versions of ourselves, the ones we control while sitting at a keyboard or while touching a tablet. I don't want to downplay how important gaming can be for many of us, either. Once, years ago, I met a fellow player in a social game called There. She was a wonderful person who had over time lost the ability to walk. She loved the freedom that the avatar gave her. Needless to say, she was very connected to her character. I made a short list of some of my favorite characters from the years. As I think about it, this list says a lot about me as a gamer and about the types of games I love.

  • Rise and Shiny: Looking back on two years and making changes

    by 
    Beau Hindman
    Beau Hindman
    05.06.2012

    This column will turn two years old on May 8th, 2012. I'm proud of not only the fact that I have been able keep up the column with a decent amount of content and writing that has slowly gotten better over that time but also the fact that I have introduced the readers of Massively to so many games that they wouldn't otherwise have known about. Recently, I have increased my efforts by streaming odd and indie games as well as writing about the relatively new world of mobile MMOs. This might all seem like I am attempting to build some sort of indie hipster street cred, but the totally honest truth is that nothing thrills me more than exposing a new game to the world or giving an older game some much-needed sunlight. If someone posts, "This game is still around?" in the comments section, I call that a win. From now on, I am going to tweak how I do things for Rise and Shiny in order to raise the quality of coverage. Let me explain how as well as give you a few figures to illustrate just how many titles I have covered.

  • Free for All: Free-to-play MMO versions of your favorite Nintendo games

    by 
    Beau Hindman
    Beau Hindman
    03.14.2012

    I have to be honest -- I wasn't the biggest Nintendo fan. I grew up right as the whole thing was really smashing and keeping kids glued to their TVs, but I generally went outside and played more than stayed inside and played games. (Odd, huh?) Still, I had my fun with certain titles. Contra rocked my boat, along with Kid Icarus and a bit of Mario Brothers. My friends, on the other hand, were full members of the Nintendo nation. They subcribed to the magazine, played the same games for hours and hours, and generally acted as though the fate of the real world hung in the balance as they attacked that last boss monster. Stylistically, the games have left a mark on the genre. Many of those same titles still sell as well, some of them reaching so many variations that I lost track a long, long time ago. I thought it might be fun to list off some free-to-play MMOs that remind me of those old classics. See what you think, and leave any suggestions in the comments section!

  • MMObility: Utilizing Windows 8 to help with MMO chores

    by 
    Beau Hindman
    Beau Hindman
    03.09.2012

    Not so long ago, I told you about my acquisition of an Inspiron Duo netbook, a 10-inch device that was not only a small laptop but also a touchscreen tablet device. It is a very sturdy device, and the flip-around screen works well. The main problem with the device was that it came with Windows 7 while only sporting a dual core processor and two gigs of RAM. The other main issue was that the 10-inch screen has a 1366x768-pixel resolution, meaning that it was often uncomfortable to read on it or play games unless I zoomed in. Recently Microsoft released the Windows 8 public preview, so I downloaded it after reading that it was really geared for tablet or touchcreen devices. Sure enough, the same 10-inch netbook that was not getting a lot of use around here suddenly became faster and much more friendly to the eyes. It's perfect timing, as well, especially since I will be starting my "chores" experiment in which I see whether scheduling my gameplay each day will help me with an issue I have been having.

  • Free for All: Comparing the payment models of Second Life and Pocket Legends

    by 
    Beau Hindman
    Beau Hindman
    02.22.2012

    Over the last few weeks I have been taking a look at different free-to-play payment models in the hopes of showing just how much variety there is in today's market. The term free-to-play is open to interpretation, and every time I become involved in a discussion about what the term means, I come to the same point: Show me the game and I'll tell you how "free" it is. While more titles than not can be enjoyed completely for free, it's important to note that every game needs to make money, so every developer hopes some players pay for something. We also must note that the term "free-to-play" is almost like the term "rock-and-roll." It is a general term that can be broken into many sub-genres. In other words, don't be so uptight about the literal meaning of the word. If you are not sure, check out the game in question.

  • MV Guide: January 16-22, 2012

    by 
    Rubi Bayer
    Rubi Bayer
    01.16.2012

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump to see what's on this week's schedule!

  • Free for All: The still-satisfying world of action MMOs

    by 
    Beau Hindman
    Beau Hindman
    01.11.2012

    Look, I'm a red-blooded American gamer. I even call it 'Merica. So it should be no surprise when I feel like getting down with a melee-based chop-'em-up or have the desire to leap, jump and bounce my way through countless levels. In other words, action. We 'Mericans love our action games. I have my particular favorites, for sure, and within that list are my favorites of favorites that get the nod for different reasons. Honestly I'm not into action-based games just for the challenge. I don't need to make repeated attempts at downing a boss to have fun. I enjoy the immediate response that an action game gives me. I love to click the mouse button and see my character's sword swing or gun fire. It's satisfying. Of course, action games can have their drawbacks. Not only do they tend to produce a euphoric haze that can only be described as "stoner glare" and an open-mouthed state of hypnosis, but they can take a toll on delicate, drum-beaten wrists like mine as well. I take the good with the bad, I guess. Click past the cut and I'll let you know my favorite F2P action MMOs.

  • MV Guide: January 2-8, 2012

    by 
    Rubi Bayer
    Rubi Bayer
    01.02.2012

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump for the latest edition of MV Guide!

  • MV Guide: October 24-30, 2011

    by 
    Rubi Bayer
    Rubi Bayer
    10.24.2011

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During livestream events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, livestream events are subject to the whims of outside forces like server-side gremlins once in a while.) It's no surprise that we're heavy on the Halloween festivities in this week's MV Guide. Nearly every game out there is partying with the ghosts and goblins, from the newly discovered Little Horrors (pictured above) to the familiar Free Realms. Our livestream team is going to spend plenty of time checking out events in various games. If Halloween's not your thing, don't worry -- we've got plenty of regularly scheduled gameplay as well, so follow along after the jump for this week's lineup!

  • Free for All: Why these are my top five

    by 
    Beau Hindman
    Beau Hindman
    10.12.2011

    For some time now, my gaming habits have been morphing. I was worried that I might start having more issues gaming and with finding enough time to cover the games I wanted, but lately the opposite is happening. I have less physical issues now and I tend to do more gaming than ever before. Why is that, I wonder? I decided to sit down and look at my top five most-played games over, say, this last month or two. I love analyzing my own playing because I am a pretty honest gamer. I will never feel obliged to a game or a group of friends; I never log in to grind or raid simply because everyone else does. If I find a game boring, or if it doesn't work out for any number of reasons, I don't play it. Click past the cut to see my list and be sure to leave your top five games in the comments! (If you play that many.)

  • MMObility: The rise of the browser

    by 
    Beau Hindman
    Beau Hindman
    10.07.2011

    Over the last week I have been obsessing over Glitch, the new browser-based MMORPG brought to us by Tiny Speck. I will go into details of why in my Rise and Shiny column, but for now, let's just say that I think it is one of the greatest things I have come across in a long time. For the record, I was talking about Glitch before it was popular (that hipster cred should get my a free pair of glasses in Glitch!) and was excited about starting this column because of games like Glitch. In short, I knew that the browser market was huge, and I knew it was only going to grow bigger. Yes, I know what you're thinking, and yes I am claiming that we are starting to see the end of the heavy-duty client and demand for expensive hardware and upgrades. It's a big prediction, but click past the cut and let me explain.