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  • Nintendo didn't show the NX at E3 over copycat concerns

    by 
    Mat Smith
    Mat Smith
    06.29.2016

    Away from the media's prying eyes, Nintendo's investor meeting allowed some people to ask some surprisingly frank questions -- and glean a few more insights into where the company is going -- whether that's smartphones, new consoles, VR, theme parks, movies... or all the above. If you were surprised that Nintendo wasn't showing its incoming NX console (currently pegged to launch in March 2017) at E3, the world's biggest gameshow, earlier this month, there was at least a reason. According to Nintendo's Shigeru Miyamoto, the company didn't because it feared copycats if it revealed the console so far in advance of the launch.

  • 'Star Fox Zero' swoops onto Wii U on November 20

    by 
    Nick Summers
    Nick Summers
    08.24.2015

    Nintendo Wii U owners, mark your calendars. The Japanese console maker will be launching Star Fox Zero, the next space adventure from Shigeru Miyamoto, on November 20th in the US and Europe. It's one of the biggest titles headed to Nintendo's home console this fall, alongside Super Mario Maker, JRPG Xenoblade Chronicles X and the adorable Yoshi's Woolly World. Of the three, Star Fox Zero is arguably the most anticipated. It's been over a decade since Star Fox: Assault graced the Gamecube, but with the 3DS port of Star Fox 64, as well as the crew's appearances in Super Smash Bros., the series has stayed fresh in people's minds. Can Miyamoto and PlatinumGames deliver with the anthropomorphic space animals again? We'll be able to find out in just a few months.

  • Nintendo's Miyamoto: we're focused on a 3DS sequel, not a refresh

    by 
    Jon Fingas
    Jon Fingas
    06.13.2012

    Every gamer knows the Nintendo handheld routine: there's always one major new model followed by endless revisions as the console legend improves whatever was flaky in the original. Right? If so, Mario maker Shigeru Miyamoto may be breaking that streak. He tells IGN that he's "satisfied" with the 3DS' hardware and that current thought at Nintendo is swinging towards a true replacement. That puts at least a momentary damper on Nikkei's claims of an extra-large 3DS coming soon, but it's good news for gamers used to waiting several years between major platform generations. With Nintendo taking a bruising from smartphones and tablets, new hardware likely can't come quickly enough.

  • Nintendo patent application tech tracks your DS from above, serves as tour guide

    by 
    Jon Fingas
    Jon Fingas
    05.04.2012

    Nintendo is already guiding you through the Louvre with a 3DS, but a newly published US patent application takes that kind of tourism to a very literal new level. Legend of Zelda creator Shigeru Miyamoto's concept describes a way to direct lost tourists by beaming position information through an overhead grid of infrared transmitters to a mobile device (portrayed as a DS Lite) held by the confused visitor below. The handheld then talks wirelessly to a server that lights up floor displays with maps and directions, and a helpful app on the device lets visitors pick their route while they read up on sightseeing tips. Like with any patent, there's no certainty that Nintendo will act on the idea and start wiring up museums with IR blasters, but the January 2012 patent may still be fresh in a frequently inventive mind like Miyamoto's.

  • Shigeru Miyamoto profiled: legendary game designer, interior decorating enthusiast

    by 
    Ross Miller
    Ross Miller
    12.14.2010

    Using traditional conversion metrics, The New Yorker's got ten pictures worth of words on Nintendo's iconic designer Shigeru Miyamoto, arguably the father of modern video games whose cerebral impulses have spawned the likes of Mario and Legend of Zelda. Don't expect any bombshell news (spoiler: the company's hard at work on a portable, glasses-free 3D console), but it's definitely a thorough and entertaining read on the origins of Nintendo's gaming interests and Miyamoto himself. Bonus: given how Miyamoto's non-work time with exercise and gardening became the inspiration for WiiFit and Pikmin, feel free to overanalyze how his fixation with moving around his living room will turn into the next multi-platinum title.

  • Miyamoto explains why it's 'easy' to make a Mario game

    by 
    Andrew Yoon
    Andrew Yoon
    09.24.2010

    As part of Nintendo's ongoing celebration of Mario's 25th anniversary, the latest edition of Iwata Asks is a lengthy conversation between Mario creator Shigeru Miyamoto and guest host Shigesato Itoi, creator of Earthbound. In the interview, Miyamoto suggested that making Mario games has been "easy," thanks to ever-evolving technology. "What's been easy about making the Mario games is that they could naturally change along with the progress of technology," Miyamoto observed. "For example, when you make live action SFX movies and as special effects technology advances, then you have new methods at your disposal." Adapting to new technologies has been key to Mario's longevity, Miyamoto explained. "In the same way, as technology advances, the Mario games change, too [...] And as technology changes, so does what you want to do. If it weren't for that, I don't think I could have stuck with it this far." Because the Mario franchise is meant to change with technology, there hasn't ever been a "roadmap" for the series. Instead, the impromptu schedule of Mario games has fueled its creative stamina. "The games turn out more fun that way than if you planned everything out on paper," Miyamoto added. Although Miyamoto has been working with Nintendo and the Mario series for the past 25 years, it seems the famed designer isn't ready to quit any time soon. When quizzed about his position 25 years from now (when he's 85!), Miyamoto admitted that "I'll probably be working on something." Of course, there's a caveat: "If I'm still alive then."

  • Scott Pilgrim vs. the world of video games

    by 
    Mike Schramm
    Mike Schramm
    07.28.2010

    I saw the upcoming Scott Pilgrim vs. The World movie at Comic-Con last weekend, and while our purview is still just interactive entertainment, the film is an indication of just how prevalent video games have become in popular culture. Just like the popular indie comics on which it's based, the film is chock full of video game references and even has some big plot points that invoke old-school video game clichés. Gaming is woven into the language of this story and this movie. I got a chance earlier this week to sit down with director Edgar Wright, Scott Pilgrim creator Bryan Lee O'Malley, and the movie's cast to talk about the flick, video games in general and how mainstream audiences will react to seeing games used onscreen in this way. We also got some new insight on the retro-style Scott Pilgrim vs. The World game. %Gallery-98112%

  • Nintendo's Miyamoto says Miis could make the jump to the 3DS

    by 
    Donald Melanson
    Donald Melanson
    07.07.2010

    Nintendo already dropped a hint that Miis could be heading to the 3DS by including some Mii-like characters in the Pilotwings demo at E3 last month, and Shigeru Miyamoto himself has now offered some further confirmation that Nintendo is at least looking at the possibility. Speaking with IGN this week, he says that it is "something that we're definitely giving consideration to," and that Nintendo wants to "continue to try to allow people to use their Miis on different Nintendo systems going forward." While that's not quite a complete confirmation, it definitely sounds like your Mii could be with you for a long time to come.

  • Miyamoto: Nintendo 'desperate to realize' online business

    by 
    JC Fletcher
    JC Fletcher
    05.07.2010

    Nintendo's online offerings are free (and somewhat limited) as of now, but that might not always be the case. According to statements from Shigeru Miyamoto to Edge, Nintendo is still considering the nature of its online business. "Probably the other thing that we are desperate to realise is the core [online] business structure," Miyamoto said. "Do we need to demand customers pay monthly fees to enjoy online activities? Or give an online subscription that is free of charge, but then offer something extra for people that pay, so that they get some extra value? With these core business strategies I think we are less active than we should be." Miyamoto denied claims that Nintendo isn't "proactive when it comes to its online strategy," noting that the company intends for all consumers to be connected through the Wii at all times (Nintendo even initiated a reward program for those who help others get their Wiis online). He did admit that "Nintendo hasn't been very proactive in developing such online activities as an MMOG." None of this is any confirmation that Nintendo's going to start charging for some kind of pervasive network, or that we'll see an Animal Crossing MMO at E3. But it is definitely interesting that the company is showing an interest in online services beyond the somewhat barebones setup it has now.

  • Miyamoto on retirement and the Wii's innovation

    by 
    Mike Schramm
    Mike Schramm
    04.19.2010

    At age 57, you might think Shigeru Miyamoto would be taking it easy -- maybe plunking a few coins into his 401k, or taking to the garden to plant a few Fire Flowers. But not Shiggy, who tells gamesTM that retirement isn't an option quite yet. While Nintendo "has to retire me some time," he says, "I look around and see how aged cartoonists continue to work on their manga and how movie directors create new movies all the time, I understand that they would never retire. And by the same token, I guess I will still be making games somehow." Miyamoto also mentions Super Mario Galaxy 2, and says that the first numbered sequel in years was supposed to be version 1.5, but "we noticed that there were too many new experiences for it to be merely an incremental update." He gracefully refuses to comment on others' work, but affirms that Nintendo goal is "to provide fun and surprise" in video games, not merely to see "who can come up with the most violent depictions." Miyamoto says that the motion control mania going on with other consoles proves that Wii is "the de facto standard of the industry's control mechanisms," and new innovations, like the upcoming Vitality Sensor, are announced "only after being able to confirm internally that it is something that the general public will be able to appreciate." First we need to see just what the heck it does before we can start talking appreciation! And while almost every game developer out there has been influenced by Shigeru Miyamoto, who's impressed him? "Mr. Will Wright," he admits, "is a very unique person and someone very special." Maybe Miyamoto's taking notes on Wright's retirement, too: He's still having Stupid Fun after leaving the corporate life. [Via Industry Gamers]

  • Miyamoto explains Super Mario Galaxy 2's new world map

    by 
    JC Fletcher
    JC Fletcher
    03.29.2010

    Super Mario Galaxy 2 drops the hub world from the first game for a much simpler map interface; even simpler than New Super Mario Bros.' map. Speaking to Game Informer, Shigeru Miyamoto explained the change. "We want players to focus on the joy of the action instead of getting to each game course," he said. "We wanted to make it as accessible as possible and as easy as possible for the players." That's not to say the game is being made easier in general. It's just now easier to get to the levels. "Also, because we're going to incorporate a number of different stars, and conquering all the stars is going to be one of the most challenging missions for the player," Miyamoto added, "we want [players] to understand as easy as possible where they should go next and which places they should go back to in order to get access to the remaining stars." In addition, the new starship mechanic necessitates a streamlined navigation interface. Game Informer also managed to ask Miyamoto about 3D right before the announcement of the 3DS, so the discussion was all about 3D televisions (and not entirely transferable to 3DS). "We're at the stage right now where it's very difficult to tell whether 3D televisions are going to cater to our needs to make better 3D experiences," he said. "For one thing, our video games are made for as many people as possible, and the number of people who can play those types of games, who can afford to buy the 3D televisions at home, aren't going to be very good." A hint of where Nintendo might be going with 3D followed: "It is also true that certain types of three-dimensional games utilize 3D televisions might help people navigate more freely. Right now we're at the stage where it's very hard for us to determine whether it's very good or bad." %Gallery-86430%

  • Miyamoto says that Wii is 'honored' to be in such great company as Move and Natal

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    03.26.2010

    While Sony might be doing its best to heat things up with its Wii-baiting "realistic movements" ad campaign, Nintendo's Shigeru Miyamoto is taking the high road. Elaborating on recent comments that he made about the threat posed by rival motion controllers (or lack thereof), the elder statesman, whose career stretches back to the beginnings of the video game industry and includes everything from Donkey Kong to The Legend of Zelda and beyond (don't forget Nintendogs), said that "[c]ompeting with other companies" in a specific product category was "never our top priority." Rather, the company will continue to do what it does best: creating "unique and unprecedented entertainment." So how does he feel about PS Move, then? "The user experience we have created is going to be intensified by the advent of new machines from other companies. It's a new experience that we originated. So we really see it as a great honor." Class act, that guy. We'll see how he feels when we beat him to market with our Engadget Vitality Sensor.

  • Miyamoto confirms Pikmin 3 development 'well underway'

    by 
    Mike Schramm
    Mike Schramm
    03.19.2010

    The Official Nintendo Magazine UK is hanging out at tonight's BAFTA Video Game awards, and has punched into its Twitter account that not only did it get to talk to one Shigeru Miyamoto, but that he's confirmed Pikmin 3 is in development and "well under way." Over a year ago, the game was rumored to be released a week-and-a-half from now, but we'll presume it's not quite that far along in development. Still, good to hear that the game is still going on, considering that we've only seen the barest sprouts of information about it so far. Maybe Miyamoto should give his team a 30-day time limit within which to finish the game, and see how they feel about that.

  • Nintendo's Miyamoto casually references new hardware, MotionPlus games

    by 
    Vlad Savov
    Vlad Savov
    02.09.2010

    Do you think non-disclosure agreements apply if you're one of the guys who built the company you represent? Probably not, as evidenced by Shigeru Miyamoto, who recently took the opportunity -- while receiving an award, no less -- to blab about forthcoming hardware and games based around the MotionPlus peripheral. There wasn't much content to his mentions, beyond us now knowing that he's actively engaged in the design of multiple games outside of the next Zelda iteration, but this is the firmest confirmation yet that the Wii is set for a Wiiplacement. Parsing this with earlier comments from Miyamoto-san would suggest the company will be looking to optimize its present formula (maybe with a touch of HD?) rather than revolutionize what is already a wildly successful console. Until then, let's just be happy that one of gaming's patriarchs is still going strong and dropping crumbs of knowledge for us undeserving earthlings.

  • Miyamoto mentions new hardware, new MotionPlus games

    by 
    JC Fletcher
    JC Fletcher
    02.08.2010

    [GAME Watch] During an acceptance speech at the Japan Media Arts Festival this past weekend, Shigeru Miyamoto casually referred to unannounced Nintendo hardware and at least one new Wii project he's working on, which uses the MotionPlus peripheral. Of course, since Miyamoto wasn't making any formal announcements, that's all he said on those fronts, according to Andriasang's summary of a 4Gamer report. Miyamoto was onstage accepting a Special Achievement Prize when he revealed that, in addition to Zelda, he's working on an unspecified number of other projects that use MotionPlus. While unconfirmed, the "Special Achievement" might have been awarded for Miyamoto's work in the field of vague announcements. [Via Andriasang]

  • Nintendo to Greenpeace: We do care about the environment

    by 
    Mike Schramm
    Mike Schramm
    01.12.2010

    Greenpeace harshed on Nintendo's eco-coolness last week, and this week the House that Miyamoto Built is firing back. It's released a statement to Gamasutra saying that it takes environmental responsibilities seriously, and that the company is committed to saving energy, making both of its consoles energy efficient and using carefully picked and clearly-labeled materials in an effort to make post-usage recycling easy. To be fair to Nintendo, most of Greenpeace's argument against it was that the company didn't share information about what it did for the environment, and let's be honest here: Nintendo's not really one for sharing. While Nintendo did get blamed for increasing its CO2 emissions, most of Greenpeace's other complaints (as you can see in the PDF) were not actually about mistakes Nintendo was making, but its failure to share information or release reports about its operations. We can't really blame Nintendo for that -- on at least a few of its points, it seems Greenpeace's methodology was more responsible for the big N's bottom-of-the-barrel listing. [Via GoNintendo]

  • Miyamoto thinks his college degree wouldn't get him a job at Nintendo today

    by 
    Ben Gilbert
    Ben Gilbert
    11.23.2009

    In the upcoming issue of Edge Magazine, Nintendo's Shigeru Miyamoto discusses a variety of topics with the UK gaming magazine. Develop Online got their hands on a copy of the magazine already, revealing a rather ... revealing quote from the father of Donkey Kong. "Nintendo has become one of those companies that graduates from colleges and good universities really want to work for ... I often say to [Nintendo head] Mr. Iwata: 'If I was applying for a job here today, I, with my actual college degree, would probably not have been employed by Nintendo." Though he adds that he "might pick up on [applicants] and try to find out something really different within them which you can't judge just by a college degree," it worries us greatly that today's equivalent of the man who helped to birth some of the game industry's landmark franchises may end up unemployed or even dissuaded from game development altogether. All alone! Without a home! We imagine somewhat like a rolling stone! ... Our apologies. That was quite enough.

  • Zelda producer teases surprises for next title at E3 2010

    by 
    Griffin McElroy
    Griffin McElroy
    11.19.2009

    Our absolute favorite thing about the Zelda series is how much it saves us on strategy guides. See, you can pretty much follow the walkthrough for Link to the Past to beat every installment in the franchise released thereafter. (Get the sword! Get the shield! Beat the Forest Temple! Get the power bracelet! Beat the Fire Temple!) However, in a recent interview with Official Nintendo Magazine, series producer Eiji Aonuma revealed that we can expect some big changes from the franchise's next iteration -- changes which he hopes will be revealed during next year's E3 showcase. Aonuma explained that, in order to try and keep the series fresh, he and Shigeru Miyamoto "have been trying something new in terms of the structure of the Wii version of the new Zelda game this time." You know what that means. They're going to put the Fire Temple before the Forest Temple. We're kidding, of course -- that's just crazy talk.

  • Nintendo 'hasn't committed' to new Zelda for Wii in 2010

    by 
    Griffin McElroy
    Griffin McElroy
    11.08.2009

    We all know that home console Zelda games take longer to develop than most small, fledgling nations -- still, we'd secretly hoped that Nintendo would pull a hat trick next year, releasing new Wii installments in the Metroid, Mario and the aforementioned Triforce-centric series. Sadly, a recent quote from Reggie Fils-Aime has made us doubtful that this scenario will be realized -- speaking on GameTrailers TV, Fils-Aime explained that Nintendo hasn't "committed to Zelda for 2010." So, feel free to keep that hope in your heart that you'll be Ganon-thwarting once more within the next 365 days -- but don't get too upset if it doesn't happen. Much like a college-aged Lothario, Nintendo's remaining non-committal. You might say the company's as free as a bird, darling -- and this bird, you cannot change.

  • Nintendo might be considering hybrid HD/SD console

    by 
    JC Fletcher
    JC Fletcher
    11.05.2009

    In a voluminous response to an investor question about moving to support high-definition output, Nintendo executives laid out their current thoughts on how and when to make such a move in their consoles. Of course, these thoughts shouldn't be taken as a definite indicator of Nintendo's plans, but they might suggest where the company could be headed in the next generation. And if these statements do reflect future events, Nintendo's next console will be HD-capable, but won't require that standard for every game. Genyo Takeda, GM of Nintendo's Integrated Research & Development Division, said that "moving to HD appears to me a natural flow" given the adoption of HD by television programming. "If we can find out the most appropriate medium, between SD and HD, and flexibly move around them depending on the game's contents, it will be good, I think," he suggested. Shigeru Miyamoto agreed, noting that HD wasn't the most important consideration for something like Wii Fit. "Won't HD be better for the games like Pikmin? The developers should choose the most appropriate graphical format depending on the software they make."