Morhaime

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  • Mike Morhaime apologizes for lack of diversity in Blizzard games

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.09.2014

    It's been a bad year or so for women in Blizzard games, for a lot of reasons. At BlizzCon, Warlords of Draenor was described as a "boy's trip" that Aggra wasn't invited to -- which fits with the Warlords marketing material that shows almost exclusively male characters (a few women appear in the trailer and one in the art, but they're unnamed). But Warlords isn't the only concern: the company's April Fool's joke came off as tone-deaf to many, Heroes of the Storm uses female characters as eye candy (which game director Dustin Browder argued didn't send a message), and, recently, Rob Pardo stated in a talk at MIT that diversity wasn't really a value for the company. Though Warlords has come a long way since BlizzCon and both Browder and Pardo apologized, the fact that any of these things were an issue in the first place is off-putting -- at best -- to female gamers. Even long-term Blizzard fans have started to wonder why they're continuing to play in a gaming world that didn't accept women amongst the cast of heroes. It's from this place of disappointment that Starcunning wrote to Mike Morhaime, explaining why she's walked away from Blizzard's games. The surprise, however, is that Mike Morhaime responded stressing Blizzard's commitment to listening to the playerbase and building games that are fun for everyone. Mike Morhaime We are very conscious of the issues you raise and are discussing them more than ever, at every level of the company, in an effort to make sure our games and stories are as epic and inclusive as possible. Blizzard's employees form a broad and diverse group that cares deeply about the experiences we are creating for our players. And we know that actions speak louder than words, so we are challenging ourselves to draw from more diverse voices within and outside of the company and create more diverse heroes and content. We are also actively looking at our story development and other processes to ensure that our values are fully represented. We've always believed that positive, lasting change comes from examination, discussion, and iteration, and this applies as much to story as to gameplay. There is no reason why inclusivity should come at the expense of an amazing game experience. source

  • Activision Blizzard: RIFT players will come back to WoW

    by 
    Brendan Drain
    Brendan Drain
    05.10.2011

    During yesterday's Activision Blizzard conference call announcing the company's first quarter results, the massive publisher announced record profits. This was achieved despite a small decline in World of Warcraft subscriptions from the previous record of 12 million to March's 11.4 million players, a number that has barely changed since 2008. The call included not only discussions on the financial state of Activision Blizzard but also plans for Blizzard's ongoing MMO development. During the call, president and co-founder of Blizzard Entertainment Michael Morhaime confidently answered questions from participants on what the future holds for its industry-dominating title. As the financial details and subscription numbers presented in the call were collected in March, the question of how RIFT's launch in early March had affected WoW's playerbase inevitably came up. Morhaime was quick to point out that while a percentage of players have historically left WoW to try out each new game released in the MMO market, a healthy proportion of them tend to return. Blizzard expects the same to occur with RIFT, pushing players to take a break from WoW but ultimately keeping them as long-term customers. "We knew that this year was going to be a year where we faced new competitors; this isn't the first time, though, that we've had strong competitors enter the MMO market. What we have seen in the past is we tend to see our players leave for some period of time, try out the new MMOs, and then a good percentage of them historically have come back to World of Warcraft. So far, I haven't seen anything to indicate this will be different."

  • Morhaime says moonkin hatchling available this month

    by 
    Matthew Rossi
    Matthew Rossi
    11.04.2010

    Yes, that's right. During the ATVI earnings report conference call today, Mike Morhaime, president of Blizzard Entertainment, announced that the Moonkin Hatchling will be available for purchase later this month, as he had already stated at BlizzCon. In addition, 50 percent of the proceeds from the sale will go to charity. The last time Blizzard did something similar, it raised $1.1 million for the Make-a-Wish Foundation. Can the hatchling possibly dethrone the Pandaren Monk as the most adorable charity money generator? Gregg's speculation on whether or not we'd see more charity pets seems confirmed. Were you already planning on picking one up, and if not, does this news make it any more likely?

  • BlizzCon 2010: Moonkin Hatchling mini-pet going on sale in November

    by 
    Gregg Reece
    Gregg Reece
    10.22.2010

    There has been some data-mining in the past couple weeks which found mention of a Moonkin Hatchling in the beta game files. During the BlizzCon opening ceremonies, Mike Morhaime (Blizzard CEO) announced that this new vanity pet will be available for sale from the Blizzard store coming in November. We still don't have any idea how adorable this pet will look, but if it's anything like the other hatchling pets the cuteness will be epic. They also announced that their Pandaren Monk pet when it donated all proceeds to charity when it was first available made $1.1 million for the Make-a-Wish Foundation. We're curious if this is a sign of more charity vanity pets to come in the future as that will make a serious impact for almost any cause. BlizzCon 2010 is upon us! WoW Insider has all the latest news and information. We're bringing you liveblogging of the WoW panels, interviews with WoW celebrities and attendees and of course, lots of pictures of people in costumes. It's all here at WoW Insider!

  • Activision conference call: WoW still at 11.5 million subscribers

    by 
    Mike Schramm
    Mike Schramm
    05.07.2009

    The OC Register has a great breakdown of what Activision said on their earnings conference call today. Perhaps the biggest WoW-related stat to come out of the call is that the number of subscribers to the game has apparently leveled off: they're holding steady at 11.5 million. Which is nothing to cough at, but it's what we were told four months ago, and if, as Ghostcrawler claimed, the numbers are still going up, then they're going up very, very slowly. Morhaime says that numbers are growing everywhere, but that China will be a main focus of growth this year as Wrath of the Lich King releases there soon.In non-WoW Blizzard news, the Starcraft 2 beta will start this summer and will be the "final" phase of development for that game. The new Battle.net interface will be tested then as well, so keep an eye out for that. And Blizzard expects big things there in China also -- NetEase, the company that will now be handling Wrath's launch, is already set up to run both Diablo III and Starcraft 2 out there, so it'll all be under one umbrella.In short, there's no really bad news from Blizzard, but no really great news either -- the best news to come out of the call is that even in the slow economy lately, Blizzard is holding steady. Not a bad thing at all, but we probably won't see any spikes in player interest in Blizzard or WoW until they announce what's next on the content plate, whether that be at BlizzCon or before.

  • Morhaime: "We'd like to be doing regular expansions"

    by 
    Mike Schramm
    Mike Schramm
    11.19.2008

    MTV's Multiplayer blog has an interview with Blizzard CEO Mike Morhaime (who is apparently sitting pretty with the elven ladies after last week's big expansion launch). He says that he sees no end to the expansions -- Blizzard has told us before that as long as they have ideas (and players), they'll keep making content for this game. He also says that they're happy with the subscription model in the United States -- although we'd imagine that both of those things might get rethought if Blizzard's subscription numbers were going the other way. For now, though, while things are headed up, Morhaime sounds pretty happy with the way things are.Finally, they ask about an iPhone app, and Morhaime says Blizzard is working on connecting mobile devices up to the game, but he also specifically says they're not looking at a stand-alone app. So maybe a mobile version of the Armory? I'd love to see an iPhone app, as we've said before, with mail or auction house functionality, but maybe Blizzard doesn't see the majority of their audience on the iPhone anyway. Then again, their Mac guys always need something to do...

  • WoW Insider Show live this afternoon

    by 
    Mike Schramm
    Mike Schramm
    08.16.2008

    Yes, the WoW Insider Show is returning to the virtual airwaves of WoW Radio this afternoon, and after our 50th episode last week, we're ready to stop celebrating and get back to work. Amanda Dean from this very blog will join Turpster and I, and we'll chat about all the biggest stories in the World of Warcraft this past week, including the whole BlizzCon fiasco (and Morhaime's apology), the big downranking change, and all of the other big news coming out of the Wrath beta (which I finally got invited to, by the way).Plus, you can expect to hear me brag that I was right about potion sickness, and Amanda is apparently going through a tough Arena breakup, so listen for that as well. We'll also be reading your emails as usual -- feel free to drop us a note at theshow@wow.com, and as usual, we'll be in the IRC channel during the show, at irc.mmoirc.com in the #wowradio channel.It all kicks off at 3:30pm Eastern (8:30pm GMT) in just a few hours from now -- definitely join us over at WoW Radio and listen in, it should be fun.

  • Blizzard wins the Oscars of online games

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.13.2008

    As Oscar time gets closer, some of us gamers may start wishing for awards of our own. Mass Effect was at least as good as There Will Be Blood, right? Luckily, on February 7th, we gamers got our own red carpet show, as The Academy of Interactive Arts and Sciences hosted the 11th annual Interactive Achievement Awards in conjunction with the DICE Summit at the Red Rock Resort in Las Vegas, Nevada. Blizzard, of course, managed to snag a few rewards of their own. Not only did the Burning Crusade pick up Massively Multi-player Game of the Year, but Blizzard President Mike Morhaime was inducted into the Academy's Hall of Fame.Gamespot had video coverage of the event, which you can check out here, or if you'd rather just cut to the meaty stuff, the Academy's website has a PDF with a list of the winners here. You can also check out some wider commentary on all the awards from our friends at Joystiq here. We'll expect trophies for Wrath of the Lich King and Starcraft II next year!

  • More Blizzard news from the D.I.C.E. summit

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.09.2008

    Wired's games blog brings us more news from D.I.C.E., with word of a "never before seen" presentation about Blizzard's canceled games over the years. Some of the games were later released by other companies, but others... Well, if you can remember anything about them, you may be a true Blizzard fan, and we'd have to kneel in homage to you.But really, some of the games sounded pretty awesome by the title alone. Around Blizzard these days, Nomad refers to a new human unit from the upcoming Starcraft II, but it seems at the presentation in question, it was on the list of canceled games accompanied by a picture of two giant Zeppelins. And we, of course, are all about the Zeppelins, so the game would have obviously been cool, if it had Zeppelins. Starcraft:Ghost, amazingly enough, didn't make the list of games, which brings up the question of whether there's still plans to resurrect it - or if Blizzard, like Wired's blogger suggests, just wants to forget about it altogether. Finally, no list of canceled Blizzard games would be complete without a reference to Warcraft Adventures. I was always disappointed that this one got canceled, being a big fan of the old adventure games, and it looks like I even have allies at Blizzard on this point. But the WoW team seems to like to fit the game's story in wherever they can, so it wasn't all in vain, right?

  • How Activision Blizzard almost didn't happen

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.01.2008

    A proxy statement filed with the Securities and Exchange Commission tells the tale of how the Activision Blizzard merger almost didn't happen. GameDaily sifted through the massive document to discover that discussions about the possible merger go back to November of 2006, with things really heating up going into last summer. After little progress on transaction terms, Jean-Bernard Lévy, CEO of Vivendi, called up Activision head Bobby Kotick in June to say that he "did not think it made sense to continue discussions concerning a possible transaction at that time."Around July, Kotick contacted Lévy with Activision's new proposal. The lawyers went to work and sometime around September, with "little progress on open issues," Kotick called the deal off. Strangely, Blizzard's Mike Morhaime and other Blizzard managers (who were under the Vivendi umbrella at the time) stepped up and got things back on track with a management structure proposal. By November the Activision Blizzard deal was final and the industry got another 800 lb. gorilla to keep EA company.

  • Mike Morhaime on the Activision Blizzard merger

    by 
    Mike Schramm
    Mike Schramm
    12.03.2007

    Incgamers.com got to sit down with Blizzard President and CEO Mike Morhaime to chat about the big news this weekend that Blizzard is merging with Activision. He basically echoes Blizzard's FAQ on the issue, and says that nothing at all will change-- "if I do my job properly," he says, "then players won't notice any difference."The deal came about with Vivendi's full consent and interest-- Activision is apparently aiming to be the number one game publisher, and bringing Blizzard both under their wing and up into their name will help them do that. Morhaime calls it a "merger of equals," and says that while there's a chance Blizzard might look into Activision's experience if they choose to make a game up their alley (i.e., a console game, but don't get excited, Morhaime's speaking hypothetically), generally, the two companies will just keep doing what they're doing.Morhaime also laughs when Incgamers asks how this will affect development of Diablo III, but laugh is all he does-- nice try! Otherwise, Morhaime holds that the merger will have no affect on Blizzard's games or development-- other than the name change, he says, it's business as usual.

  • The Blizzard staff goes to the movies

    by 
    Mike Schramm
    Mike Schramm
    10.31.2007

    So very funny. Take a few parts Blizzplanet Blizzard staff pictures page, and combine with a JibJab Flash app that lets you put your own pictures in, and you've got the makings of greatness seen above: Blizzard CM Drysc, starring in his own action movie as a rogue cop short on sanity and long on ammo, complete with cameo appearances by Nethaera, Feathers, Mike Morhaime (he's the boss, naturally), Metzen, Eyonix, and all the other Blizzard faces.Oh and there's more-- here's Neth and Drysc on the dance floor, a preview of what we'll see at the next BlizzCon, and Eyonix and Drysc... well, you might not want to watch that last one.Ivenoml of Hellscream put these all together, and salute to you, sir or madam, because these are darn funny. For their part, the Blizzard staff enjoyed them, too-- we're told by Eyonix that they're being passed around the company as we speak. So, so funny. Now we definitely need an item in WotLK called Unnecessary Force.[ via incgamers ]

  • Blizzard setting up shop in Ireland

    by 
    Mike Schramm
    Mike Schramm
    09.20.2007

    Blizzard is apparently setting up a fourth support center, this one in Cork, Ireland. Currently, they've got bases in Southern California (where the main company and developers are located), Austin, Texas and Paris, France. But now an Irish newswire is saying that Blizzard plans to have another center in Cork, where they'll hire 100 people total over the next three years to support the European realms.And Cork is apparently happy to have them-- Motorola and Bourns Electronics have recently closed up shop there, leaving IT employees looking for new jobs. Ireland is apparently a hotspot of digital content as well, or at least it wants to be. I had no idea-- Irish companies, if you're hiring and willing to fly me out there, let me know! I'd love working in the country of Guinness.

  • Morhaime talks change at Blizzard following WoW

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.06.2007

    Austin's Game Developers Conference -- Austin being the MMO capital of the US -- kicked off one of its early events with a speech by Blizzard CEO Mike Morhaime. He tells the story of just how unprepared they were for World of Warcraft's success saying, "We had to shift our mindset that we were not just a game publisher or developer. We were now a service company." The company has swelled from a a few hundred to 2,500 employees in the span of a few years. Much of that is to support the massive infrastructure necessary to keep the World of Warcraft running.He says the early months of WoW they couldn't have been prepared for. They set Warcraft III as their sales expectation ceiling on WoW and prepared for that -- it sounded reasonable at the time. Of course WoW ended up being almost too popular and the game was close to unplayable half the time in its first six months. Morhaime says that's when they had to shift everything. He goes on to say that Blizzard's name standing for quality has helped them out immensely and he stressed for developers to always finish their games before release. The money a company makes in the short term won't fix a poisoned name in the long run.

  • Inside Blizzard's plans, past and future

    by 
    Mike Schramm
    Mike Schramm
    06.07.2007

    Wandering Goblin has a cool piece up entitled "25 Things You Didn't Know About WoW." Now, it's not really titled correctly, because many Blizzard fans will at least know a few of the things, and the truth is that they're not all about WoW anyway. But it is interesting reading, especially if you aren't super familiar with the background behind the Blue.Fr'instance, when WoW released, Mike Morhaime says that every available employee was working on it. And production on Burning Crusade started about six months after that, when Blizzard determined that WoW was "stable." Other interesting tidbits (specifically from the recent WWI) include the fact that China is WoW's biggest market (people there pay by the hour, not by the month), and that Blizzard expects WoW to last them at least 10 years. So we may still be grinding murlocs in 2014.It's also interesting that Blizzard says they don't plan budget limits for games-- either they're going to make a good game, or they don't bother making the game at all. Most companies probably wouldn't have ditched Starcraft: Ghost so late in the process, but Blizzard seems totally and completely committed to releasing a great game or not releasing a game at all. Interesting tactic, but then again it's worked for them so far.[ via WorldofWar.net ]

  • Blizz Prez Mike Morhaime, #4 on PC World's Most Important People on the Web

    by 
    Mike Schramm
    Mike Schramm
    03.05.2007

    As you might imagine, we here at WoW Insider love World of Warcraft. It's the greatest thing to come along since at least Diablo. Blizzard is a great company, and when it comes to computer gaming, you could solidly make the argument that nobody does it better than they do.But when PC World announced their "Most Important People on the Web" list today, I was surprised to see, right there in between the inventor of Bittorrent and Jimbo Wales of Wikipedia, Mike Morhaime, President of Blizzard Entertainment as the 4th Most Important Person on the Internet (a big jump up from a previous list). PC World cites WoW's huge player base and Blizzard's profits of $1.5 billion a year (not to mention all the money floating around WoW's black market services), but does the president of a videogame company really deserve to be two slots down from Steve Jobs, in between the man who basically created an anonymous peer-to-peer sharing system and the man who's developing the definitive online collection of knowledge?Call me cynical, but I say no. WoW may have influence over a lot of people, but Blizzard is using that influence to nerf druids and tweak raid bosses, not affect the Internet population. Then again, the guy did appear in animated form on South Park, and Jimbo Wales has never done that. We should all know by now that these lists are just a cheap way of encouraging discussion (and attention), but Morhaime's inclusion on the list means that WoW's ascent into our culture isn't done yet.

  • Interview with Mike Morhaime

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.12.2006

    The San Jose Mercury news managed to snag an interview with Blizzard Entertainment's president, Mike Morhaime. This doesn't contain lots of news about the upcoming Burning Crusade expansion, like the recent interviews with Jeff Kaplan and Tom Chilton, but does provide a broader-picture view of what's happening back at Blizzard entertainment. How has money and success impacted the company? Well, it's a bit much to summarize, so go check it out yourself.